Merge pull request 'Import Basic Scene for Compiling' (#2) from dev-base into stable
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Reviewed-on: #2
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Snoweuph 2023-04-07 08:55:57 +00:00
commit 1b6ac9984d
13 changed files with 218 additions and 0 deletions

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made for [crocojam-10](https://itch.io/jam/crocojam-10)
## Limitations
- Godot 4
- Color Pallet ![](https://img.itch.zone/aW1nLzExNzgxODk1LnBuZw==/original/%2FHtjVi.png)
- Tile-Based
- 2D
- pixelArt
- Theme: HoppyEaster
## Mind Map / Ideas to Words and Compositions
### Hoppy:
- **Jumping** <- *game mechanic?*
- Bunnys
- Alcohol
### Easter:
- Eggs
- Bunnys
- Chocolate
- Colors/Colorfull
- annoying little children
- Crucifixion of Jesus
- Christianity
- Resurrection
- Easter baskets
### Compositions:
- jumping + Bunnys
- eggs + collectables + Colorfull
### Not so standard Compositions:
- Resurrection + Bunnys
- Easter baskets + Alcohol
- annoying little children + Crucifixion
- Jumping + Eggs
- Colorfull + Crucifixion
---
## Actual Game Ideas
1. ### EasterEgg Puzzle
- Puzzle Platformer
- EasterBunny Stole the Eggs
- Godot Bunny Bosfight
- General Puzzles, like solving a maze, rotating cubes or something similar
2. ### ZombieBunny
- 2D Topdown Shooter
- Dead Bunny Zombies
- Player is Jesus and punches Bunnys with a Kruzefix till they get resurrected
- resurrected bunnys are helping with fighting
- big bunny bosfight
- boss drops big EasterEgg, inside of easter egg are anoying children
- EasterEgg Idea: Some toomb stone to jesus graveside, in graviside you find a cake <- *the cake is a lie*
3. ### Egg Toss Game
- Toss and Catch Game
- Ball is an EasterEgg
- If not cached it breaks
- players are Bunnys
- *why do you need to toss?*
- Easter Egg is A Timebomb
- Tiemer resets when Tossed
- Colors on Egg show Time till it explods
- *Maybe 2 Player mode where the Timer doesnt reset?*

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Scenes/Test.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
[node name="Node2D" type="Node2D"]
[node name="BunnyLeft" type="Sprite2D" parent="."]
position = Vector2(582, 355)
scale = Vector2(6.25553, 5.92647)
texture = ExtResource("1_m0oli")

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@ -11,6 +11,7 @@ config_version=5
[application]
config/name="HoppyEaster"
run/main_scene="res://Scenes/Test.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
@ -18,3 +19,4 @@ config/icon="res://icon.svg"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/canvas_textures/default_texture_filter=0