Set Import Mode and Create a Basic Test Scene for Compiling

This commit is contained in:
Snoweuph 2023-04-07 10:54:56 +02:00
parent bf97ae2d0e
commit 5825a5fb2e
3 changed files with 13 additions and 1 deletions

View file

@ -15,7 +15,7 @@ dest_files=["res://.godot/imported/bunny_down.png-6511b38862324c280c3e08af22b07e
[params]
compress/mode=0
compress/mode=4
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1

10
Scenes/Test.tscn Normal file
View file

@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
[node name="Node2D" type="Node2D"]
[node name="BunnyLeft" type="Sprite2D" parent="."]
position = Vector2(582, 355)
scale = Vector2(6.25553, 5.92647)
texture = ExtResource("1_m0oli")

View file

@ -11,6 +11,7 @@ config_version=5
[application]
config/name="HoppyEaster"
run/main_scene="res://Scenes/Test.tscn"
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
@ -18,3 +19,4 @@ config/icon="res://icon.svg"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/canvas_textures/default_texture_filter=0