dev-base #36

Merged
Snoweuph merged 54 commits from dev-base into nightly 2023-04-05 21:01:03 +00:00
6 changed files with 77 additions and 8 deletions
Showing only changes of commit 093f6eb94e - Show all commits

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source_file="res://Assets/Textures/basic_enemy.png"
dest_files=["res://.godot/imported/basic_enemy.png-86528a00f666ed79fdb26797653efdd4.ctex"]
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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extends CharacterBody2D
@export var speed = 25
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
var sprite = self.get_child(1)
self.velocity = Vector2(cos(sprite.get_rotation() - PI / 2), sin(sprite.get_rotation() - PI / 2)).normalized() * speed
if self.move_and_slide():
sprite.rotate(PI)

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@ -2,17 +2,17 @@ extends CharacterBody2D
@export var speed = 50
# Called when the node enters the scene tree for the first time.
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func get_input():
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = input_direction * speed
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
return input_direction
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
get_input()
move_and_slide()
self.velocity = get_input() * speed
self.move_and_slide()