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2DHackAndSlay/Scripts/Player/PlayerMovement.gd

18 lines
483 B
GDScript

extends CharacterBody2D
@export var speed = 50
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func get_input():
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
return input_direction
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
self.velocity = get_input() * speed
self.move_and_slide()