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dev-base (#36)
Co-authored-by: snoweuph <snow+git@euph.email>
Co-authored-by: Platinwing <csaeume@gmail.com>
Reviewed-on: #36
2023-04-05 21:01:02 +00:00
.gitea/workflows dev-base (#36) 2023-04-05 21:01:02 +00:00
.import Update to Godot 4 2023-01-31 12:17:59 +01:00
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2DHackAndSlay

Branches

  • stable - This is the Most stable branch and only will get PRs from nightly
  • nightly - This Branch will only get PRs from dev-baseits meant for testing
  • dev-base - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to nightly
  • dev-* - Dev branches with their respective goal which will be merged into dev-base

Code Linting Rules

Use Tabs

Tabs are just cooler

Use Sign-Form instead of Text-Form

Why

There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms

Boolean operators

  • && instead of and
  • || instead of or
  • ! instead of not

Resources used:

Game Art