Nightly: Basic Movement #20

Merged
Snoweuph merged 44 commits from dev-base into nightly 2023-02-01 08:57:09 +00:00
39 changed files with 1380 additions and 1465 deletions

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# 2DHackAndSlay # 2DHackAndSlay
## Branches
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
- dev-* - Dev branches with their respective goal which will be merged into dev-base
## Resources used:
### Game Art
- https://opengameart.org/content/colony-sim-assets

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extends CharacterBody2D
@export var speed = 50
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func get_input():
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
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get_input()
move_and_slide()

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MIT License
Copyright (c) 2016-2022 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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