snoweuph
f675567540
- Fixed Red Version - Added more Edgecases - Added Connectioon type that allows to connect red and blu
1142 lines
50 KiB
Text
1142 lines
50 KiB
Text
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bf1eb4aogv8ru"]
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[ext_resource type="Texture2D" uid="uid://vdjct0e80o51" path="res://Assets/Textures/Tilesets/colony.png" id="1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_17cgg"]
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resource_name = "Colony "
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texture = ExtResource("1")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
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0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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0:2/size_in_atlas = Vector2i(1, 2)
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0:2/0 = 0
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0:2/0/texture_offset = Vector2i(0, -8)
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
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0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/size_in_atlas = Vector2i(1, 2)
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1:2/0 = 0
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1:2/0/texture_offset = Vector2i(0, -8)
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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1:2/0/terrains_peering_bit/top_side = 0
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1:2/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/probability = 5.0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
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2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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2:2/size_in_atlas = Vector2i(1, 2)
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2:2/0 = 0
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2:2/0/texture_offset = Vector2i(0, -8)
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
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2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_left_corner = 0
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2:2/0/terrains_peering_bit/top_side = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/terrains_peering_bit/right_side = 0
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3:2/0/terrains_peering_bit/bottom_right_corner = 0
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3:2/0/terrains_peering_bit/bottom_side = 0
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3:2/0/terrains_peering_bit/bottom_left_corner = 0
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3:2/0/terrains_peering_bit/left_side = 0
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3:2/0/terrains_peering_bit/top_left_corner = 0
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3:2/0/terrains_peering_bit/top_side = 0
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3:2/0/terrains_peering_bit/top_right_corner = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/terrains_peering_bit/right_side = 0
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4:2/0/terrains_peering_bit/bottom_right_corner = 0
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4:2/0/terrains_peering_bit/bottom_side = 0
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4:2/0/terrains_peering_bit/bottom_left_corner = 0
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4:2/0/terrains_peering_bit/left_side = 0
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4:2/0/terrains_peering_bit/top_left_corner = 0
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4:2/0/terrains_peering_bit/top_side = 0
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4:2/0/terrains_peering_bit/top_right_corner = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
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4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/bottom_left_corner = 0
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4:1/0/terrains_peering_bit/left_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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4:1/0/terrains_peering_bit/top_right_corner = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
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3:1/0/terrains_peering_bit/right_side = 0
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3:1/0/terrains_peering_bit/bottom_right_corner = 0
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/bottom_left_corner = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_left_corner = 0
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3:1/0/terrains_peering_bit/top_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
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3:0/0/terrains_peering_bit/right_side = 0
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_left_corner = 0
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3:0/0/terrains_peering_bit/left_side = 0
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3:0/0/terrains_peering_bit/top_left_corner = 0
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3:0/0/terrains_peering_bit/top_side = 0
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3:0/0/terrains_peering_bit/top_right_corner = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_right_corner = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/top_left_corner = 0
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4:0/0/terrains_peering_bit/top_side = 0
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4:0/0/terrains_peering_bit/top_right_corner = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
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5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
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5:1/0/terrains_peering_bit/bottom_side = 0
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5:1/0/terrains_peering_bit/top_side = 0
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5:2/size_in_atlas = Vector2i(1, 2)
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5:2/0 = 0
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5:2/0/texture_offset = Vector2i(0, -8)
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
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5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/left_side = 0
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4:3/0 = 0
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4:3/0/terrain_set = 0
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4:3/0/terrain = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0/terrains_peering_bit/right_side = 0
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4:3/0/terrains_peering_bit/bottom_right_corner = 0
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4:3/0/terrains_peering_bit/bottom_side = 0
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4:3/0/terrains_peering_bit/bottom_left_corner = 0
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4:3/0/terrains_peering_bit/left_side = 0
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4:3/0/terrains_peering_bit/top_left_corner = 0
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4:3/0/terrains_peering_bit/top_side = 0
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4:3/0/terrains_peering_bit/top_right_corner = 0
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0/terrains_peering_bit/right_side = 0
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3:3/0/terrains_peering_bit/bottom_right_corner = 0
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3:3/0/terrains_peering_bit/bottom_side = 0
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3:3/0/terrains_peering_bit/bottom_left_corner = 0
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3:3/0/terrains_peering_bit/left_side = 0
|
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3:3/0/terrains_peering_bit/top_left_corner = 0
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3:3/0/terrains_peering_bit/top_side = 0
|
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3:3/0/terrains_peering_bit/top_right_corner = 0
|
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
5:0/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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|
6:1/0/terrain = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
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|
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
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6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
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|
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
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|
7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
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|
7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:2/size_in_atlas = Vector2i(1, 2)
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|
7:2/0 = 0
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|
7:2/0/texture_offset = Vector2i(0, -8)
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7:2/0/terrain_set = 0
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7:2/0/terrain = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
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|
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
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7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
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7:2/0/terrains_peering_bit/left_side = 0
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7:2/0/terrains_peering_bit/top_side = 0
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6:2/size_in_atlas = Vector2i(1, 2)
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6:2/0 = 0
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6:2/0/texture_offset = Vector2i(0, -8)
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6:2/0/terrain_set = 0
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6:2/0/terrain = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
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6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
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6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
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6:2/0/terrains_peering_bit/right_side = 0
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6:2/0/terrains_peering_bit/top_side = 0
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19:2/size_in_atlas = Vector2i(1, 2)
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19:2/0 = 0
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19:2/0/texture_offset = Vector2i(0, -8)
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19:2/0/terrain_set = 0
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19:2/0/terrain = 1
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|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
|
|
19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
|
|
19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
19:2/0/terrains_peering_bit/left_side = 1
|
|
19:2/0/terrains_peering_bit/top_side = 1
|
|
18:2/size_in_atlas = Vector2i(1, 2)
|
|
18:2/0 = 0
|
|
18:2/0/texture_offset = Vector2i(0, -8)
|
|
18:2/0/terrain_set = 0
|
|
18:2/0/terrain = 1
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
|
|
18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
|
|
18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
18:2/0/terrains_peering_bit/right_side = 1
|
|
18:2/0/terrains_peering_bit/top_side = 1
|
|
17:2/size_in_atlas = Vector2i(1, 2)
|
|
17:2/0 = 0
|
|
17:2/0/texture_offset = Vector2i(0, -8)
|
|
17:2/0/terrain_set = 0
|
|
17:2/0/terrain = 1
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8)
|
|
17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
|
|
17:2/0/terrains_peering_bit/right_side = 1
|
|
17:2/0/terrains_peering_bit/left_side = 1
|
|
16:2/0 = 0
|
|
16:2/0/terrain_set = 0
|
|
16:2/0/terrain = 1
|
|
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_0/angular_velocity = 0.0
|
|
16:2/0/terrains_peering_bit/right_side = 1
|
|
16:2/0/terrains_peering_bit/bottom_right_corner = 1
|
|
16:2/0/terrains_peering_bit/bottom_side = 1
|
|
16:2/0/terrains_peering_bit/bottom_left_corner = 1
|
|
16:2/0/terrains_peering_bit/left_side = 1
|
|
16:2/0/terrains_peering_bit/top_left_corner = 1
|
|
16:2/0/terrains_peering_bit/top_side = 1
|
|
16:2/0/terrains_peering_bit/top_right_corner = 1
|
|
15:2/0 = 0
|
|
15:2/0/terrain_set = 0
|
|
15:2/0/terrain = 1
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0/terrains_peering_bit/right_side = 1
|
|
15:2/0/terrains_peering_bit/bottom_right_corner = 1
|
|
15:2/0/terrains_peering_bit/bottom_side = 1
|
|
15:2/0/terrains_peering_bit/bottom_left_corner = 1
|
|
15:2/0/terrains_peering_bit/left_side = 1
|
|
15:2/0/terrains_peering_bit/top_left_corner = 1
|
|
15:2/0/terrains_peering_bit/top_side = 1
|
|
15:2/0/terrains_peering_bit/top_right_corner = 1
|
|
14:2/size_in_atlas = Vector2i(1, 2)
|
|
14:2/0 = 0
|
|
14:2/0/texture_offset = Vector2i(0, -8)
|
|
14:2/0/terrain_set = 0
|
|
14:2/0/terrain = 1
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
|
|
14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
|
|
14:2/0/terrains_peering_bit/left_side = 1
|
|
14:2/0/terrains_peering_bit/top_left_corner = 1
|
|
14:2/0/terrains_peering_bit/top_side = 1
|
|
16:3/0 = 0
|
|
16:3/0/terrain_set = 0
|
|
16:3/0/terrain = 1
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0/terrains_peering_bit/right_side = 1
|
|
16:3/0/terrains_peering_bit/bottom_right_corner = 1
|
|
16:3/0/terrains_peering_bit/bottom_side = 1
|
|
16:3/0/terrains_peering_bit/bottom_left_corner = 1
|
|
16:3/0/terrains_peering_bit/left_side = 1
|
|
16:3/0/terrains_peering_bit/top_left_corner = 1
|
|
16:3/0/terrains_peering_bit/top_side = 1
|
|
16:3/0/terrains_peering_bit/top_right_corner = 1
|
|
15:3/0 = 0
|
|
15:3/0/terrain_set = 0
|
|
15:3/0/terrain = 1
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/terrains_peering_bit/right_side = 1
|
|
15:3/0/terrains_peering_bit/bottom_right_corner = 1
|
|
15:3/0/terrains_peering_bit/bottom_side = 1
|
|
15:3/0/terrains_peering_bit/bottom_left_corner = 1
|
|
15:3/0/terrains_peering_bit/left_side = 1
|
|
15:3/0/terrains_peering_bit/top_left_corner = 1
|
|
15:3/0/terrains_peering_bit/top_side = 1
|
|
15:3/0/terrains_peering_bit/top_right_corner = 1
|
|
13:2/size_in_atlas = Vector2i(1, 2)
|
|
13:2/0 = 0
|
|
13:2/0/texture_offset = Vector2i(0, -8)
|
|
13:2/0/terrain_set = 0
|
|
13:2/0/terrain = 1
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
|
|
13:2/0/terrains_peering_bit/right_side = 1
|
|
13:2/0/terrains_peering_bit/left_side = 1
|
|
13:2/0/terrains_peering_bit/top_left_corner = 1
|
|
13:2/0/terrains_peering_bit/top_side = 1
|
|
13:2/0/terrains_peering_bit/top_right_corner = 1
|
|
12:2/size_in_atlas = Vector2i(1, 2)
|
|
12:2/0 = 0
|
|
12:2/0/texture_offset = Vector2i(0, -8)
|
|
12:2/0/terrain_set = 0
|
|
12:2/0/terrain = 1
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
|
|
12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
|
|
12:2/0/terrains_peering_bit/right_side = 1
|
|
12:2/0/terrains_peering_bit/top_side = 1
|
|
12:2/0/terrains_peering_bit/top_right_corner = 1
|
|
19:1/0 = 0
|
|
19:1/0/terrain_set = 0
|
|
19:1/0/terrain = 1
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
|
|
19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
19:1/0/terrains_peering_bit/bottom_side = 1
|
|
19:1/0/terrains_peering_bit/left_side = 1
|
|
18:1/0 = 0
|
|
18:1/0/terrain_set = 0
|
|
18:1/0/terrain = 1
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
|
|
18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
18:1/0/terrains_peering_bit/right_side = 1
|
|
18:1/0/terrains_peering_bit/bottom_side = 1
|
|
17:1/0 = 0
|
|
17:1/0/terrain_set = 0
|
|
17:1/0/terrain = 1
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
|
|
17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
|
|
17:1/0/terrains_peering_bit/bottom_side = 1
|
|
17:1/0/terrains_peering_bit/top_side = 1
|
|
17:0/0 = 0
|
|
17:0/0/terrain_set = 0
|
|
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_0/angular_velocity = 0.0
|
|
16:0/0 = 0
|
|
16:0/0/terrain_set = 0
|
|
16:0/0/terrain = 1
|
|
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:0/0/physics_layer_0/angular_velocity = 0.0
|
|
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
16:0/0/terrains_peering_bit/right_side = 1
|
|
16:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
16:0/0/terrains_peering_bit/bottom_side = 1
|
|
16:0/0/terrains_peering_bit/left_side = 1
|
|
16:0/0/terrains_peering_bit/top_left_corner = 1
|
|
16:0/0/terrains_peering_bit/top_side = 1
|
|
16:0/0/terrains_peering_bit/top_right_corner = 1
|
|
16:1/0 = 0
|
|
16:1/0/terrain_set = 0
|
|
16:1/0/terrain = 1
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
16:1/0/terrains_peering_bit/right_side = 1
|
|
16:1/0/terrains_peering_bit/bottom_right_corner = 1
|
|
16:1/0/terrains_peering_bit/bottom_side = 1
|
|
16:1/0/terrains_peering_bit/bottom_left_corner = 1
|
|
16:1/0/terrains_peering_bit/left_side = 1
|
|
16:1/0/terrains_peering_bit/top_side = 1
|
|
16:1/0/terrains_peering_bit/top_right_corner = 1
|
|
15:0/0 = 0
|
|
15:0/0/terrain_set = 0
|
|
15:0/0/terrain = 1
|
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
|
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
15:0/0/terrains_peering_bit/right_side = 1
|
|
15:0/0/terrains_peering_bit/bottom_side = 1
|
|
15:0/0/terrains_peering_bit/bottom_left_corner = 1
|
|
15:0/0/terrains_peering_bit/left_side = 1
|
|
15:0/0/terrains_peering_bit/top_left_corner = 1
|
|
15:0/0/terrains_peering_bit/top_side = 1
|
|
15:0/0/terrains_peering_bit/top_right_corner = 1
|
|
15:1/0 = 0
|
|
15:1/0/terrain_set = 0
|
|
15:1/0/terrain = 1
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
15:1/0/terrains_peering_bit/right_side = 1
|
|
15:1/0/terrains_peering_bit/bottom_right_corner = 1
|
|
15:1/0/terrains_peering_bit/bottom_side = 1
|
|
15:1/0/terrains_peering_bit/bottom_left_corner = 1
|
|
15:1/0/terrains_peering_bit/left_side = 1
|
|
15:1/0/terrains_peering_bit/top_left_corner = 1
|
|
15:1/0/terrains_peering_bit/top_side = 1
|
|
14:0/0 = 0
|
|
14:0/0/terrain_set = 0
|
|
14:0/0/terrain = 1
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
|
|
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
14:0/0/terrains_peering_bit/bottom_side = 1
|
|
14:0/0/terrains_peering_bit/bottom_left_corner = 1
|
|
14:0/0/terrains_peering_bit/left_side = 1
|
|
14:1/0 = 0
|
|
14:1/0/terrain_set = 0
|
|
14:1/0/terrain = 1
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
|
|
14:1/0/terrains_peering_bit/bottom_side = 1
|
|
14:1/0/terrains_peering_bit/bottom_left_corner = 1
|
|
14:1/0/terrains_peering_bit/left_side = 1
|
|
14:1/0/terrains_peering_bit/top_left_corner = 1
|
|
14:1/0/terrains_peering_bit/top_side = 1
|
|
13:0/0 = 0
|
|
13:0/0/terrain_set = 0
|
|
13:0/0/terrain = 1
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
|
|
13:0/0/terrains_peering_bit/right_side = 1
|
|
13:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
13:0/0/terrains_peering_bit/bottom_side = 1
|
|
13:0/0/terrains_peering_bit/bottom_left_corner = 1
|
|
13:0/0/terrains_peering_bit/left_side = 1
|
|
13:1/0 = 0
|
|
13:1/0/terrain_set = 0
|
|
13:1/0/terrain = 1
|
|
13:1/0/probability = 5.0
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/terrains_peering_bit/right_side = 1
|
|
13:1/0/terrains_peering_bit/bottom_right_corner = 1
|
|
13:1/0/terrains_peering_bit/bottom_side = 1
|
|
13:1/0/terrains_peering_bit/bottom_left_corner = 1
|
|
13:1/0/terrains_peering_bit/left_side = 1
|
|
13:1/0/terrains_peering_bit/top_left_corner = 1
|
|
13:1/0/terrains_peering_bit/top_side = 1
|
|
13:1/0/terrains_peering_bit/top_right_corner = 1
|
|
12:0/0 = 0
|
|
12:0/0/terrain_set = 0
|
|
12:0/0/terrain = 1
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
|
|
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
12:0/0/terrains_peering_bit/right_side = 1
|
|
12:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
12:0/0/terrains_peering_bit/bottom_side = 1
|
|
12:1/0 = 0
|
|
12:1/0/terrain_set = 0
|
|
12:1/0/terrain = 1
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
|
|
12:1/0/terrains_peering_bit/right_side = 1
|
|
12:1/0/terrains_peering_bit/bottom_right_corner = 1
|
|
12:1/0/terrains_peering_bit/bottom_side = 1
|
|
12:1/0/terrains_peering_bit/top_side = 1
|
|
12:1/0/terrains_peering_bit/top_right_corner = 1
|
|
8:2/size_in_atlas = Vector2i(1, 2)
|
|
8:2/0 = 0
|
|
8:2/0/texture_offset = Vector2i(0, -8)
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
|
|
8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
|
|
8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
|
|
8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
|
|
8:1/0/terrains_peering_bit/right_side = 0
|
|
8:1/0/terrains_peering_bit/bottom_side = 0
|
|
8:1/0/terrains_peering_bit/left_side = 0
|
|
8:1/0/terrains_peering_bit/top_side = 0
|
|
9:1/0 = 0
|
|
9:1/0/terrain_set = 0
|
|
9:1/0/terrain = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
9:1/0/terrains_peering_bit/right_side = 0
|
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
9:1/0/terrains_peering_bit/left_side = 0
|
|
9:1/0/terrains_peering_bit/top_left_corner = 0
|
|
9:1/0/terrains_peering_bit/top_side = 0
|
|
9:2/0 = 0
|
|
9:2/0/terrain_set = 0
|
|
9:2/0/terrain = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
9:2/0/terrains_peering_bit/right_side = 0
|
|
9:2/0/terrains_peering_bit/bottom_side = 0
|
|
9:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
9:2/0/terrains_peering_bit/left_side = 0
|
|
9:2/0/terrains_peering_bit/top_side = 0
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
|
|
10:2/0/terrains_peering_bit/right_side = 0
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
|
10:2/0/terrains_peering_bit/left_side = 0
|
|
10:2/0/terrains_peering_bit/top_side = 0
|
|
10:1/0 = 0
|
|
10:1/0/terrain_set = 0
|
|
10:1/0/terrain = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
10:1/0/terrains_peering_bit/right_side = 0
|
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
|
10:1/0/terrains_peering_bit/left_side = 0
|
|
10:1/0/terrains_peering_bit/top_side = 0
|
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/terrain = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
9:0/0/terrains_peering_bit/right_side = 0
|
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
9:0/0/terrains_peering_bit/left_side = 0
|
|
9:0/0/terrains_peering_bit/top_left_corner = 0
|
|
9:0/0/terrains_peering_bit/top_side = 0
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/terrain = 0
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
8:0/0/terrains_peering_bit/right_side = 0
|
|
8:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
8:0/0/terrains_peering_bit/bottom_side = 0
|
|
8:0/0/terrains_peering_bit/left_side = 0
|
|
8:0/0/terrains_peering_bit/top_side = 0
|
|
8:0/0/terrains_peering_bit/top_right_corner = 0
|
|
7:0/0 = 0
|
|
7:0/0/terrain_set = 0
|
|
7:0/0/terrain = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
7:0/0/terrains_peering_bit/right_side = 0
|
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
|
7:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
7:0/0/terrains_peering_bit/left_side = 0
|
|
7:0/0/terrains_peering_bit/top_side = 0
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/terrain = 0
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
6:0/0/terrains_peering_bit/right_side = 0
|
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
|
6:0/0/terrains_peering_bit/left_side = 0
|
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
|
6:0/0/terrains_peering_bit/top_side = 0
|
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
|
18:0/0 = 0
|
|
18:0/0/terrain_set = 0
|
|
18:0/0/terrain = 1
|
|
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_0/angular_velocity = 0.0
|
|
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
18:0/0/terrains_peering_bit/right_side = 1
|
|
18:0/0/terrains_peering_bit/bottom_side = 1
|
|
18:0/0/terrains_peering_bit/left_side = 1
|
|
18:0/0/terrains_peering_bit/top_left_corner = 1
|
|
18:0/0/terrains_peering_bit/top_side = 1
|
|
18:0/0/terrains_peering_bit/top_right_corner = 1
|
|
19:0/0 = 0
|
|
19:0/0/terrain_set = 0
|
|
19:0/0/terrain = 1
|
|
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_0/angular_velocity = 0.0
|
|
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
19:0/0/terrains_peering_bit/right_side = 1
|
|
19:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
19:0/0/terrains_peering_bit/bottom_side = 1
|
|
19:0/0/terrains_peering_bit/bottom_left_corner = 1
|
|
19:0/0/terrains_peering_bit/left_side = 1
|
|
19:0/0/terrains_peering_bit/top_side = 1
|
|
20:0/0 = 0
|
|
20:0/0/terrain_set = 0
|
|
20:0/0/terrain = 1
|
|
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:0/0/physics_layer_0/angular_velocity = 0.0
|
|
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
20:0/0/terrains_peering_bit/right_side = 1
|
|
20:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
20:0/0/terrains_peering_bit/bottom_side = 1
|
|
20:0/0/terrains_peering_bit/left_side = 1
|
|
20:0/0/terrains_peering_bit/top_side = 1
|
|
20:0/0/terrains_peering_bit/top_right_corner = 1
|
|
21:0/0 = 0
|
|
21:0/0/terrain_set = 0
|
|
21:0/0/terrain = 1
|
|
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:0/0/physics_layer_0/angular_velocity = 0.0
|
|
21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
21:0/0/terrains_peering_bit/right_side = 1
|
|
21:0/0/terrains_peering_bit/bottom_side = 1
|
|
21:0/0/terrains_peering_bit/bottom_left_corner = 1
|
|
21:0/0/terrains_peering_bit/left_side = 1
|
|
21:0/0/terrains_peering_bit/top_left_corner = 1
|
|
21:0/0/terrains_peering_bit/top_side = 1
|
|
21:1/0 = 0
|
|
21:1/0/terrain_set = 0
|
|
21:1/0/terrain = 1
|
|
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:1/0/physics_layer_0/angular_velocity = 0.0
|
|
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
21:1/0/terrains_peering_bit/right_side = 1
|
|
21:1/0/terrains_peering_bit/bottom_side = 1
|
|
21:1/0/terrains_peering_bit/left_side = 1
|
|
21:1/0/terrains_peering_bit/top_left_corner = 1
|
|
21:1/0/terrains_peering_bit/top_side = 1
|
|
20:1/0 = 0
|
|
20:1/0/terrain_set = 0
|
|
20:1/0/terrain = 1
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
|
|
20:1/0/terrains_peering_bit/right_side = 1
|
|
20:1/0/terrains_peering_bit/bottom_side = 1
|
|
20:1/0/terrains_peering_bit/left_side = 1
|
|
20:1/0/terrains_peering_bit/top_side = 1
|
|
20:2/size_in_atlas = Vector2i(1, 2)
|
|
20:2/0 = 0
|
|
20:2/0/texture_offset = Vector2i(0, -8)
|
|
20:2/0/terrain_set = 0
|
|
20:2/0/terrain = 1
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
|
|
20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
|
|
20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
|
|
20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
|
|
21:2/0 = 0
|
|
21:2/0/terrain_set = 0
|
|
21:2/0/terrain = 1
|
|
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:2/0/physics_layer_0/angular_velocity = 0.0
|
|
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
|
|
21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
21:2/0/terrains_peering_bit/right_side = 1
|
|
21:2/0/terrains_peering_bit/bottom_side = 1
|
|
21:2/0/terrains_peering_bit/bottom_left_corner = 1
|
|
21:2/0/terrains_peering_bit/left_side = 1
|
|
21:2/0/terrains_peering_bit/top_side = 1
|
|
22:2/0 = 0
|
|
22:2/0/terrain_set = 0
|
|
22:2/0/terrain = 1
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
|
|
22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
|
|
22:2/0/terrains_peering_bit/right_side = 1
|
|
22:2/0/terrains_peering_bit/bottom_right_corner = 1
|
|
22:2/0/terrains_peering_bit/bottom_side = 1
|
|
22:2/0/terrains_peering_bit/left_side = 1
|
|
22:2/0/terrains_peering_bit/top_side = 1
|
|
22:1/0 = 0
|
|
22:1/0/terrain_set = 0
|
|
22:1/0/terrain = 1
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
|
|
22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
|
|
22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
22:1/0/terrains_peering_bit/right_side = 1
|
|
22:1/0/terrains_peering_bit/bottom_side = 1
|
|
22:1/0/terrains_peering_bit/left_side = 1
|
|
22:1/0/terrains_peering_bit/top_side = 1
|
|
22:1/0/terrains_peering_bit/top_right_corner = 1
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8)
|
|
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
9:3/0/terrains_peering_bit/left_side = 0
|
|
9:3/0/terrains_peering_bit/top_side = 0
|
|
9:3/0/terrains_peering_bit/top_right_corner = 0
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
|
|
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
10:3/0/terrains_peering_bit/left_side = 0
|
|
10:3/0/terrains_peering_bit/top_left_corner = 0
|
|
10:3/0/terrains_peering_bit/top_side = 0
|
|
21:3/0 = 0
|
|
21:3/0/terrain_set = 0
|
|
21:3/0/terrain = 1
|
|
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
|
|
21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
21:3/0/terrains_peering_bit/right_side = 1
|
|
21:3/0/terrains_peering_bit/bottom_side = 1
|
|
21:3/0/terrains_peering_bit/bottom_left_corner = 1
|
|
21:3/0/terrains_peering_bit/left_side = 1
|
|
21:3/0/terrains_peering_bit/top_side = 1
|
|
21:3/0/terrains_peering_bit/top_right_corner = 1
|
|
22:3/0 = 0
|
|
22:3/0/terrain_set = 0
|
|
22:3/0/terrain = 1
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
|
|
22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
22:3/0/terrains_peering_bit/right_side = 1
|
|
22:3/0/terrains_peering_bit/bottom_right_corner = 1
|
|
22:3/0/terrains_peering_bit/bottom_side = 1
|
|
22:3/0/terrains_peering_bit/left_side = 1
|
|
22:3/0/terrains_peering_bit/top_left_corner = 1
|
|
22:3/0/terrains_peering_bit/top_side = 1
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8)
|
|
0:4/0/terrains_peering_bit/bottom_side = 0
|
|
1:4/size_in_atlas = Vector2i(1, 2)
|
|
1:4/0 = 0
|
|
1:4/0/texture_offset = Vector2i(0, -8)
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8)
|
|
1:4/0/terrains_peering_bit/top_side = 0
|
|
2:4/size_in_atlas = Vector2i(1, 2)
|
|
2:4/0 = 0
|
|
2:4/0/texture_offset = Vector2i(0, -8)
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8)
|
|
2:4/0/terrains_peering_bit/right_side = 0
|
|
3:4/size_in_atlas = Vector2i(1, 2)
|
|
3:4/0 = 0
|
|
3:4/0/texture_offset = Vector2i(0, -8)
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8)
|
|
3:4/0/terrains_peering_bit/left_side = 0
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
|
|
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
|
|
4:4/0/terrains_peering_bit/right_side = 0
|
|
4:4/0/terrains_peering_bit/bottom_side = 0
|
|
4:4/0/terrains_peering_bit/left_side = 0
|
|
5:4/size_in_atlas = Vector2i(1, 2)
|
|
5:4/0 = 0
|
|
5:4/0/texture_offset = Vector2i(0, -8)
|
|
5:4/0/terrain_set = 0
|
|
5:4/0/terrain = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4)
|
|
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
|
|
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
|
|
5:4/0/terrains_peering_bit/right_side = 0
|
|
5:4/0/terrains_peering_bit/left_side = 0
|
|
5:4/0/terrains_peering_bit/top_side = 0
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8)
|
|
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
|
|
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
|
|
6:4/0/terrains_peering_bit/right_side = 0
|
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
6:4/0/terrains_peering_bit/top_side = 0
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8)
|
|
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
|
|
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
|
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
7:4/0/terrains_peering_bit/left_side = 0
|
|
7:4/0/terrains_peering_bit/top_side = 0
|
|
12:4/0 = 0
|
|
12:4/0/terrain_set = 0
|
|
12:4/0/terrain = 1
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8)
|
|
12:4/0/terrains_peering_bit/bottom_side = 1
|
|
13:4/size_in_atlas = Vector2i(1, 2)
|
|
13:4/0 = 0
|
|
13:4/0/texture_offset = Vector2i(0, -8)
|
|
13:4/0/terrain_set = 0
|
|
13:4/0/terrain = 1
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8)
|
|
13:4/0/terrains_peering_bit/top_side = 1
|
|
14:4/size_in_atlas = Vector2i(1, 2)
|
|
14:4/0 = 0
|
|
14:4/0/texture_offset = Vector2i(0, -8)
|
|
14:4/0/terrain_set = 0
|
|
14:4/0/terrain = 1
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8)
|
|
14:4/0/terrains_peering_bit/right_side = 1
|
|
15:4/size_in_atlas = Vector2i(1, 2)
|
|
15:4/0 = 0
|
|
15:4/0/texture_offset = Vector2i(0, -8)
|
|
15:4/0/terrain_set = 0
|
|
15:4/0/terrain = 1
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8)
|
|
15:4/0/terrains_peering_bit/left_side = 1
|
|
16:4/0 = 0
|
|
16:4/0/terrain_set = 0
|
|
16:4/0/terrain = 1
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
16:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
|
|
16:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
|
|
16:4/0/terrains_peering_bit/right_side = 1
|
|
16:4/0/terrains_peering_bit/bottom_side = 1
|
|
16:4/0/terrains_peering_bit/left_side = 1
|
|
17:4/size_in_atlas = Vector2i(1, 2)
|
|
17:4/0 = 0
|
|
17:4/0/texture_offset = Vector2i(0, -8)
|
|
17:4/0/terrain_set = 0
|
|
17:4/0/terrain = 1
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4)
|
|
17:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
|
|
17:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
|
|
17:4/0/terrains_peering_bit/right_side = 1
|
|
17:4/0/terrains_peering_bit/left_side = 1
|
|
17:4/0/terrains_peering_bit/top_side = 1
|
|
18:4/0 = 0
|
|
18:4/0/terrain_set = 0
|
|
18:4/0/terrain = 1
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8)
|
|
18:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
|
|
18:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
|
|
18:4/0/terrains_peering_bit/right_side = 1
|
|
18:4/0/terrains_peering_bit/bottom_side = 1
|
|
18:4/0/terrains_peering_bit/top_side = 1
|
|
19:4/0 = 0
|
|
19:4/0/terrain_set = 0
|
|
19:4/0/terrain = 1
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8)
|
|
19:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
|
|
19:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
|
|
19:4/0/terrains_peering_bit/bottom_side = 1
|
|
19:4/0/terrains_peering_bit/left_side = 1
|
|
19:4/0/terrains_peering_bit/top_side = 1
|
|
24:1/0 = 0
|
|
24:1/0/terrain_set = 0
|
|
24:1/0/terrain = 1
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
|
|
24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
|
|
24:1/0/terrains_peering_bit/right_side = 1
|
|
24:1/0/terrains_peering_bit/bottom_right_corner = 1
|
|
24:1/0/terrains_peering_bit/bottom_side = 1
|
|
24:1/0/terrains_peering_bit/bottom_left_corner = 1
|
|
24:1/0/terrains_peering_bit/left_side = 1
|
|
24:1/0/terrains_peering_bit/top_side = 2
|
|
24:0/0 = 0
|
|
24:0/0/terrain_set = 0
|
|
24:0/0/terrain = 0
|
|
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:0/0/physics_layer_0/angular_velocity = 0.0
|
|
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
|
|
24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
|
|
24:0/0/terrains_peering_bit/right_side = 0
|
|
24:0/0/terrains_peering_bit/bottom_side = 2
|
|
24:0/0/terrains_peering_bit/left_side = 0
|
|
24:0/0/terrains_peering_bit/top_left_corner = 0
|
|
24:0/0/terrains_peering_bit/top_side = 0
|
|
24:0/0/terrains_peering_bit/top_right_corner = 0
|
|
25:0/0 = 0
|
|
25:0/0/terrain_set = 0
|
|
25:0/0/terrain = 1
|
|
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:0/0/physics_layer_0/angular_velocity = 0.0
|
|
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
|
|
25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
|
|
25:0/0/terrains_peering_bit/right_side = 1
|
|
25:0/0/terrains_peering_bit/bottom_side = 2
|
|
25:0/0/terrains_peering_bit/left_side = 1
|
|
25:0/0/terrains_peering_bit/top_left_corner = 1
|
|
25:0/0/terrains_peering_bit/top_side = 1
|
|
25:0/0/terrains_peering_bit/top_right_corner = 1
|
|
25:1/0 = 0
|
|
25:1/0/terrain_set = 0
|
|
25:1/0/terrain = 0
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
|
|
25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
|
|
25:1/0/terrains_peering_bit/right_side = 0
|
|
25:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
25:1/0/terrains_peering_bit/bottom_side = 0
|
|
25:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
25:1/0/terrains_peering_bit/left_side = 0
|
|
25:1/0/terrains_peering_bit/top_side = 2
|
|
26:1/0 = 0
|
|
26:1/0/terrain_set = 0
|
|
26:1/0/terrain = 1
|
|
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_0/angular_velocity = 0.0
|
|
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
|
|
26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
|
|
26:1/0/terrains_peering_bit/right_side = 2
|
|
26:1/0/terrains_peering_bit/bottom_side = 1
|
|
26:1/0/terrains_peering_bit/bottom_left_corner = 1
|
|
26:1/0/terrains_peering_bit/left_side = 1
|
|
26:1/0/terrains_peering_bit/top_left_corner = 1
|
|
26:1/0/terrains_peering_bit/top_side = 1
|
|
26:0/0 = 0
|
|
26:0/0/terrain_set = 0
|
|
26:0/0/terrain = 0
|
|
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:0/0/physics_layer_0/angular_velocity = 0.0
|
|
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
|
|
26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
|
|
26:0/0/terrains_peering_bit/right_side = 2
|
|
26:0/0/terrains_peering_bit/bottom_side = 0
|
|
26:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
26:0/0/terrains_peering_bit/left_side = 0
|
|
26:0/0/terrains_peering_bit/top_left_corner = 0
|
|
26:0/0/terrains_peering_bit/top_side = 0
|
|
27:0/0 = 0
|
|
27:0/0/terrain_set = 0
|
|
27:0/0/terrain = 1
|
|
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:0/0/physics_layer_0/angular_velocity = 0.0
|
|
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
|
|
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
|
|
27:0/0/terrains_peering_bit/right_side = 1
|
|
27:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
27:0/0/terrains_peering_bit/bottom_side = 1
|
|
27:0/0/terrains_peering_bit/left_side = 2
|
|
27:0/0/terrains_peering_bit/top_side = 1
|
|
27:0/0/terrains_peering_bit/top_right_corner = 1
|
|
27:1/0 = 0
|
|
27:1/0/terrain_set = 0
|
|
27:1/0/terrain = 0
|
|
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:1/0/physics_layer_0/angular_velocity = 0.0
|
|
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
|
|
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
|
|
27:1/0/terrains_peering_bit/right_side = 0
|
|
27:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
27:1/0/terrains_peering_bit/bottom_side = 0
|
|
27:1/0/terrains_peering_bit/left_side = 2
|
|
27:1/0/terrains_peering_bit/top_side = 0
|
|
27:1/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
[resource]
|
|
physics_layer_0/collision_layer = 1
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "Colony Blue"
|
|
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
|
|
terrain_set_0/terrain_1/name = "Colony Red"
|
|
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
|
|
terrain_set_0/terrain_2/name = "Colony Connections"
|
|
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
|
|
sources/0 = SubResource("TileSetAtlasSource_17cgg")
|