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dev-resouc
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20
.gitattributes
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# Properly detect languages
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*.h linguist-language=cpp
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*.inc linguist-language=cpp
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thirdparty/* linguist-vendored
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# The above only works properly for Git 2.10+, so for older versions
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# we need to manually list the binary files we don't want modified.
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*.ico binary
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data_*/
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1
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4922
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||||||
|
19: SubResource( 20 ),
|
||||||
|
20: SubResource( 21 ),
|
||||||
|
21: SubResource( 22 ),
|
||||||
|
22: SubResource( 23 ),
|
||||||
|
23: SubResource( 24 ),
|
||||||
|
24: SubResource( 25 ),
|
||||||
|
25: SubResource( 26 ),
|
||||||
|
26: SubResource( 27 ),
|
||||||
|
27: SubResource( 28 ),
|
||||||
|
28: SubResource( 29 ),
|
||||||
|
29: SubResource( 30 ),
|
||||||
|
30: SubResource( 31 ),
|
||||||
|
31: SubResource( 32 ),
|
||||||
|
32: SubResource( 33 ),
|
||||||
|
33: SubResource( 34 ),
|
||||||
|
34: SubResource( 35 ),
|
||||||
|
35: SubResource( 36 ),
|
||||||
|
36: SubResource( 37 ),
|
||||||
|
37: SubResource( 38 ),
|
||||||
|
38: SubResource( 39 ),
|
||||||
|
39: SubResource( 40 ),
|
||||||
|
40: SubResource( 41 ),
|
||||||
|
41: SubResource( 42 ),
|
||||||
|
42: SubResource( 43 ),
|
||||||
|
43: SubResource( 44 ),
|
||||||
|
44: SubResource( 45 ),
|
||||||
|
45: SubResource( 46 ),
|
||||||
|
46: SubResource( 47 ),
|
||||||
|
47: SubResource( 48 ),
|
||||||
|
48: SubResource( 49 ),
|
||||||
|
49: SubResource( 50 ),
|
||||||
|
50: SubResource( 51 ),
|
||||||
|
51: SubResource( 52 ),
|
||||||
|
52: SubResource( 53 ),
|
||||||
|
53: SubResource( 54 ),
|
||||||
|
54: SubResource( 55 ),
|
||||||
|
55: SubResource( 56 ),
|
||||||
|
56: SubResource( 57 ),
|
||||||
|
57: SubResource( 58 ),
|
||||||
|
58: SubResource( 59 ),
|
||||||
|
59: SubResource( 60 ),
|
||||||
|
60: SubResource( 61 ),
|
||||||
|
61: SubResource( 62 ),
|
||||||
|
62: SubResource( 63 ),
|
||||||
|
63: SubResource( 64 )
|
||||||
|
}
|
||||||
|
colors_max = 64
|
2
Guidelines/DESIGN_GUIDELINES.md
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
- Base Sprite Size is 16x16
|
||||||
|
- Small Sprite Size is 8x8
|
25
README.md
|
@ -1,2 +1,27 @@
|
||||||
# 2DHackAndSlay
|
# 2DHackAndSlay
|
||||||
|
|
||||||
|
## Branches
|
||||||
|
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||||
|
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
|
||||||
|
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||||
|
- dev-* - Dev branches with their respective goal which will be merged into dev-base
|
||||||
|
|
||||||
|
## Code Linting Rules
|
||||||
|
### Use Tabs
|
||||||
|
Tabs are just cooler
|
||||||
|
|
||||||
|
### Use Sign-Form instead of Text-Form
|
||||||
|
|
||||||
|
#### Why
|
||||||
|
There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms
|
||||||
|
|
||||||
|
#### Boolean operators
|
||||||
|
- `&&` instead of `and`
|
||||||
|
- `||` instead of `or`
|
||||||
|
- `!` instead of `not`
|
||||||
|
|
||||||
|
## Resources used:
|
||||||
|
|
||||||
|
### Game Art
|
||||||
|
|
||||||
|
- https://opengameart.org/content/colony-sim-assets
|
||||||
|
|
59
Scenes/Test Scene.tscn
Normal file
132
Scripts/Enemy/EnemyController.gd
Normal file
|
@ -0,0 +1,132 @@
|
||||||
|
extends RigidBody2D
|
||||||
|
|
||||||
|
@export_group("Movement Properties")
|
||||||
|
@export var speed := 100.0
|
||||||
|
@export var turn_speed := 25.0
|
||||||
|
|
||||||
|
@export_group("Vision Properties")
|
||||||
|
@export var ray : RayCast2D
|
||||||
|
@export_flags_2d_physics var player_collision_layer := 2
|
||||||
|
@export var max_view_distance := 120.0
|
||||||
|
@export_range(0.0, 360.0) var angle_cone_of_vision := 120.0
|
||||||
|
@export_range(0, 72) var sweeping_steps := 34.0
|
||||||
|
@export var debug_vision := false
|
||||||
|
|
||||||
|
@export_group("Behaviour Properties")
|
||||||
|
@export var follow_keep_distance := 30.0
|
||||||
|
|
||||||
|
enum STATES {
|
||||||
|
IDLE,
|
||||||
|
TARGETING
|
||||||
|
}
|
||||||
|
|
||||||
|
var state : STATES
|
||||||
|
var target_positons : Array
|
||||||
|
var target_distance : float
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# Set Raycast into view Direction
|
||||||
|
ray.target_position = Vector2(max_view_distance, 0)
|
||||||
|
pass
|
||||||
|
|
||||||
|
func swipe_view() -> Array:
|
||||||
|
# Set Raycast to starting position
|
||||||
|
ray.rotation_degrees = -angle_cone_of_vision / 2
|
||||||
|
|
||||||
|
# Create Array to Store Angles of Hits
|
||||||
|
var hit_angles : Array
|
||||||
|
|
||||||
|
# Clear Player Positions Array
|
||||||
|
target_positons.clear()
|
||||||
|
# Reset Targets distance to Infinity
|
||||||
|
target_distance = INF
|
||||||
|
|
||||||
|
for step in sweeping_steps + 1:
|
||||||
|
# Check Ray
|
||||||
|
ray.force_raycast_update()
|
||||||
|
if ray.is_colliding():
|
||||||
|
# Get Collider
|
||||||
|
var collider = ray.get_collider()
|
||||||
|
var collider_class = collider.get_class()
|
||||||
|
var collision_layer : int
|
||||||
|
|
||||||
|
# Get Collision Layer
|
||||||
|
if collider_class == "TileMap":
|
||||||
|
collider = collider as TileMap
|
||||||
|
collision_layer = collider.tile_set.get_physics_layer_collision_layer(0)
|
||||||
|
else:
|
||||||
|
collision_layer = collider.get_collision_layer()
|
||||||
|
|
||||||
|
# Break if No relevant Collision
|
||||||
|
if collision_layer & player_collision_layer > 0:
|
||||||
|
# Checking Collision Layer
|
||||||
|
hit_angles.append(ray.rotation_degrees)
|
||||||
|
target_positons.append(to_local(ray.get_collision_point()))
|
||||||
|
|
||||||
|
# Check distance
|
||||||
|
target_distance = min(target_distance, ray.get_collision_point().distance_to(self.global_position))
|
||||||
|
|
||||||
|
# Rotate Ray
|
||||||
|
ray.rotation_degrees += angle_cone_of_vision / sweeping_steps
|
||||||
|
return hit_angles
|
||||||
|
|
||||||
|
func look_at_player(delta : float) -> float:
|
||||||
|
# Get All Angles at which the Player can be seen
|
||||||
|
var hit_angles = swipe_view()
|
||||||
|
|
||||||
|
# If The Player cant be seen, return and do nothing
|
||||||
|
if hit_angles.size() <= 0:
|
||||||
|
state = STATES.IDLE
|
||||||
|
return 0
|
||||||
|
state = STATES.TARGETING
|
||||||
|
|
||||||
|
# Calculate Average Angle Of Player
|
||||||
|
var average_angle : float
|
||||||
|
for angle in hit_angles:
|
||||||
|
average_angle += angle
|
||||||
|
average_angle /= hit_angles.size()
|
||||||
|
|
||||||
|
# Rotate towards Player, but limit it by rotation speed
|
||||||
|
self.rotation_degrees += clampf(average_angle, -2 * PI * delta * turn_speed, 2 * PI * delta * turn_speed)
|
||||||
|
return average_angle
|
||||||
|
|
||||||
|
func follow_player(angle : float, delta : float):
|
||||||
|
if(target_distance > follow_keep_distance):
|
||||||
|
self.apply_central_force(Vector2.RIGHT.rotated(self.rotation).rotated(deg_to_rad(angle)) * speed * delta * 60)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta: float):
|
||||||
|
var angle := look_at_player(delta)
|
||||||
|
match state:
|
||||||
|
STATES.TARGETING:
|
||||||
|
follow_player(angle, delta)
|
||||||
|
STATES.IDLE:
|
||||||
|
# Do Idle Stuff
|
||||||
|
print("Dam, Nice a pause, time for a Coffee")
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _process(delta: float):
|
||||||
|
if debug_vision:
|
||||||
|
queue_redraw()
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _draw():
|
||||||
|
# Draw a Debug Arc in case that Debug Vision is enabled
|
||||||
|
if debug_vision:
|
||||||
|
|
||||||
|
# Draw All Ray Positions
|
||||||
|
var angle = -angle_cone_of_vision / 2
|
||||||
|
for step in sweeping_steps + 1:
|
||||||
|
self.draw_line(Vector2(), Vector2(max_view_distance,0).rotated(deg_to_rad(angle)), Color.DARK_RED, 0.5, false)
|
||||||
|
angle += angle_cone_of_vision / sweeping_steps
|
||||||
|
|
||||||
|
# Draw Ray Arc
|
||||||
|
self.draw_arc(Vector2(), max_view_distance, deg_to_rad(-angle_cone_of_vision / 2), deg_to_rad(angle_cone_of_vision / 2), sweeping_steps + 1, Color.RED, 0.5, false)
|
||||||
|
|
||||||
|
# Draw A Circle Around the Player if hes seen
|
||||||
|
for pos in target_positons:
|
||||||
|
self.draw_circle(pos, 1, Color.RED)
|
||||||
|
|
||||||
|
pass
|
||||||
|
|
9
Scripts/GameManager.gd
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
24
Scripts/Player/PlayerController.gd
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
@export var speed = 100
|
||||||
|
@export_range(0, 1) var damping_factor := 0.6
|
||||||
|
|
||||||
|
func get_move_vector():
|
||||||
|
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
||||||
|
return input_direction
|
||||||
|
|
||||||
|
func move_player(delta : float):
|
||||||
|
if get_move_vector() == Vector2.ZERO:
|
||||||
|
# Damp Players Velocity if no Input
|
||||||
|
self.velocity = self.velocity * (1 - min(1, damping_factor * 60 * delta))
|
||||||
|
else:
|
||||||
|
# Set Players Velocity to the Input Direction in the Players Speed
|
||||||
|
self.velocity = get_move_vector() * speed * delta * 60
|
||||||
|
|
||||||
|
# Update The Players Physics Calculations
|
||||||
|
self.move_and_slide()
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _physics_process(delta : float):
|
||||||
|
move_player(delta)
|
||||||
|
pass
|
|
@ -1,21 +0,0 @@
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2016-2022 The Godot Engine community
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
|
@ -1,18 +0,0 @@
|
||||||
[general]
|
|
||||||
|
|
||||||
load_once=true
|
|
||||||
symbol_prefix="godot_"
|
|
||||||
reloadable=false
|
|
||||||
singleton=false
|
|
||||||
|
|
||||||
[entry]
|
|
||||||
|
|
||||||
OSX.64="res://addons/godot-git-plugin/osx/libgitapi.dylib"
|
|
||||||
Windows.64="res://addons/godot-git-plugin/win64/libgitapi.dll"
|
|
||||||
X11.64="res://addons/godot-git-plugin/linux/libgitapi.so"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
|
|
||||||
OSX.64=[ ]
|
|
||||||
Windows.64=[ ]
|
|
||||||
X11.64=[ ]
|
|
|
@ -1,9 +0,0 @@
|
||||||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
|
||||||
|
|
||||||
[ext_resource path="res://addons/godot-git-plugin/git_api.gdnlib" type="GDNativeLibrary" id=1]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
resource_name = "GitAPI"
|
|
||||||
class_name = "GitAPI"
|
|
||||||
library = ExtResource( 1 )
|
|
||||||
script_class_name = "GitAPI"
|
|
|
@ -1,7 +0,0 @@
|
||||||
[plugin]
|
|
||||||
|
|
||||||
name="Godot Git Plugin"
|
|
||||||
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
|
|
||||||
author="ChronicallySerious"
|
|
||||||
version="v2.1.0"
|
|
||||||
script="git_api.gdns"
|
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_resource type="Environment" load_steps=2 format=2]
|
[gd_resource type="Environment" load_steps=2 format=2]
|
||||||
|
|
||||||
[sub_resource type="ProceduralSky" id=1]
|
[sub_resource type="Sky" id=1]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
background_mode = 2
|
background_mode = 2
|
||||||
|
|
106
export_presets.cfg
Normal file
|
@ -0,0 +1,106 @@
|
||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Linux/X11"
|
||||||
|
platform="Linux/X11"
|
||||||
|
runnable=true
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="../../Downloads/2d Hack And Slay.x86_64"
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_script=1
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=true
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||||
|
export DISPLAY=:0
|
||||||
|
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||||
|
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||||
|
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||||
|
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||||
|
rm -rf \"{temp_dir}\""
|
||||||
|
|
||||||
|
[preset.1]
|
||||||
|
|
||||||
|
name="Windows Desktop"
|
||||||
|
platform="Windows Desktop"
|
||||||
|
runnable=true
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path=""
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.1.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_script=1
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=true
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
|
codesign/enable=false
|
||||||
|
codesign/identity_type=0
|
||||||
|
codesign/identity=""
|
||||||
|
codesign/password=""
|
||||||
|
codesign/timestamp=true
|
||||||
|
codesign/timestamp_server_url=""
|
||||||
|
codesign/digest_algorithm=1
|
||||||
|
codesign/description=""
|
||||||
|
codesign/custom_options=PackedStringArray()
|
||||||
|
application/modify_resources=true
|
||||||
|
application/icon=""
|
||||||
|
application/console_wrapper_icon=""
|
||||||
|
application/icon_interpolation=4
|
||||||
|
application/file_version=""
|
||||||
|
application/product_version=""
|
||||||
|
application/company_name=""
|
||||||
|
application/product_name=""
|
||||||
|
application/file_description=""
|
||||||
|
application/copyright=""
|
||||||
|
application/trademarks=""
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
||||||
|
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
||||||
|
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
||||||
|
$settings = New-ScheduledTaskSettingsSet
|
||||||
|
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
||||||
|
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
||||||
|
Start-ScheduledTask -TaskName godot_remote_debug
|
||||||
|
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||||
|
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||||
|
Remove-Item -Recurse -Force '{temp_dir}'"
|
BIN
icon.png
Before Width: | Height: | Size: 3.2 KiB |
|
@ -1,35 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="StreamTexture"
|
|
||||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://icon.png"
|
|
||||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_mode=0
|
|
||||||
compress/bptc_ldr=0
|
|
||||||
compress/normal_map=0
|
|
||||||
flags/repeat=0
|
|
||||||
flags/filter=true
|
|
||||||
flags/mipmaps=false
|
|
||||||
flags/anisotropic=false
|
|
||||||
flags/srgb=2
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/HDR_as_SRGB=false
|
|
||||||
process/invert_color=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
stream=false
|
|
||||||
size_limit=0
|
|
||||||
detect_3d=true
|
|
||||||
svg/scale=1.0
|
|
|
@ -6,36 +6,80 @@
|
||||||
; [section] ; section goes between []
|
; [section] ; section goes between []
|
||||||
; param=value ; assign values to parameters
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
config_version=4
|
config_version=5
|
||||||
|
|
||||||
_global_script_classes=[ {
|
|
||||||
"base": "EditorVCSInterface",
|
|
||||||
"class": "GitAPI",
|
|
||||||
"language": "NativeScript",
|
|
||||||
"path": "res://addons/godot-git-plugin/git_api.gdns"
|
|
||||||
} ]
|
|
||||||
_global_script_class_icons={
|
|
||||||
"GitAPI": ""
|
|
||||||
}
|
|
||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="2d Hack And Slay"
|
config/name="2d Hack And Slay"
|
||||||
config/icon="res://icon.png"
|
run/main_scene="res://Scenes/Test Scene.tscn"
|
||||||
|
config/features=PackedStringArray("4.0")
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
GameManager="*res://Scripts/GameManager.gd"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/stretch/mode="viewport"
|
||||||
|
window/stretch/aspect="expand"
|
||||||
|
window/stretch/scale=0.7
|
||||||
|
|
||||||
[editor]
|
[editor]
|
||||||
|
|
||||||
version_control_autoload_on_startup=true
|
version_control_autoload_on_startup=true
|
||||||
version_control_plugin_name="GitAPI"
|
version_control_plugin_name="GitAPI"
|
||||||
|
|
||||||
|
[editor_plugins]
|
||||||
|
|
||||||
|
enabled=PackedStringArray()
|
||||||
|
|
||||||
[gui]
|
[gui]
|
||||||
|
|
||||||
common/drop_mouse_on_gui_input_disabled=true
|
common/drop_mouse_on_gui_input_disabled=true
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_up={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_down={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
do_shake={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[layer_names]
|
||||||
|
|
||||||
|
2d_physics/layer_1="Map"
|
||||||
|
2d_physics/layer_2="Player"
|
||||||
|
2d_physics/layer_3="Enemys"
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
common/enable_pause_aware_picking=true
|
common/enable_pause_aware_picking=true
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
textures/canvas_textures/default_texture_filter=0
|
||||||
environment/default_environment="res://default_env.tres"
|
environment/default_environment="res://default_env.tres"
|
||||||
|
|