Merge pull request 'Dev: Pull Changes' (#3) from dev-base into dev-scene

Reviewed-on: http://git.euph.dev/GameDev/2DHackAndSlay/pulls/3
This commit is contained in:
snoweuph 2023-01-30 23:24:50 +00:00
commit 18eed60442
4 changed files with 55 additions and 4 deletions

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
@ -31,5 +31,5 @@ process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
detect_3d=false
svg/scale=1.0

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
@ -31,5 +31,5 @@ process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
detect_3d=false
svg/scale=1.0

View file

@ -0,0 +1,51 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Assets/Textures/Tilesets/colony.png" type="Texture" id=1]
[resource]
0/name = "colony.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 8, 8, 80, 64 )
0/tile_mode = 1
0/autotile/bitmask_mode = 0
0/autotile/bitmask_flags = [ ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "colony.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 96, 8, 80, 64 )
1/tile_mode = 1
1/autotile/bitmask_mode = 0
1/autotile/bitmask_flags = [ ]
1/autotile/icon_coordinate = Vector2( 0, 0 )
1/autotile/tile_size = Vector2( 16, 16 )
1/autotile/spacing = 0
1/autotile/occluder_map = [ ]
1/autotile/navpoly_map = [ ]
1/autotile/priority_map = [ ]
1/autotile/z_index_map = [ ]
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0