Improved Tileset Colliders

This commit is contained in:
snoweuph 2023-02-01 15:19:04 +01:00
parent c5196c7699
commit 11a3d5d4f4
2 changed files with 68 additions and 19 deletions

View file

@ -1030,8 +1030,8 @@ texture = ExtResource("1")
24:1/0/terrain = 2
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
24:1/0/terrains_peering_bit/right_side = 1
24:1/0/terrains_peering_bit/bottom_right_corner = 1
24:1/0/terrains_peering_bit/bottom_side = 1
@ -1043,8 +1043,8 @@ texture = ExtResource("1")
24:0/0/terrain = 2
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
24:0/0/terrains_peering_bit/right_side = 0
24:0/0/terrains_peering_bit/bottom_side = 2
24:0/0/terrains_peering_bit/left_side = 0
@ -1056,8 +1056,8 @@ texture = ExtResource("1")
25:0/0/terrain = 2
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
25:0/0/terrains_peering_bit/right_side = 1
25:0/0/terrains_peering_bit/bottom_side = 2
25:0/0/terrains_peering_bit/left_side = 1
@ -1069,8 +1069,8 @@ texture = ExtResource("1")
25:1/0/terrain = 2
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
25:1/0/terrains_peering_bit/right_side = 0
25:1/0/terrains_peering_bit/bottom_right_corner = 0
25:1/0/terrains_peering_bit/bottom_side = 0
@ -1082,8 +1082,8 @@ texture = ExtResource("1")
26:1/0/terrain = 2
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
26:1/0/terrains_peering_bit/right_side = 2
26:1/0/terrains_peering_bit/bottom_side = 1
26:1/0/terrains_peering_bit/bottom_left_corner = 1
@ -1095,8 +1095,8 @@ texture = ExtResource("1")
26:0/0/terrain = 2
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
26:0/0/terrains_peering_bit/right_side = 2
26:0/0/terrains_peering_bit/bottom_side = 0
26:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -1108,8 +1108,8 @@ texture = ExtResource("1")
27:0/0/terrain = 2
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
27:0/0/terrains_peering_bit/right_side = 1
27:0/0/terrains_peering_bit/bottom_right_corner = 1
27:0/0/terrains_peering_bit/bottom_side = 1
@ -1121,8 +1121,8 @@ texture = ExtResource("1")
27:1/0/terrain = 2
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
27:1/0/terrains_peering_bit/right_side = 0
27:1/0/terrains_peering_bit/bottom_right_corner = 0
27:1/0/terrains_peering_bit/bottom_side = 0
@ -1286,6 +1286,7 @@ texture = ExtResource("1")
29:0/0/terrain = 2
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
29:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
29:0/0/terrains_peering_bit/right_side = 2
29:0/0/terrains_peering_bit/bottom_right_corner = 2
29:0/0/terrains_peering_bit/bottom_side = 2
@ -1298,6 +1299,7 @@ texture = ExtResource("1")
29:1/0/terrain = 2
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
29:1/0/terrains_peering_bit/right_side = 2
29:1/0/terrains_peering_bit/bottom_right_corner = 1
29:1/0/terrains_peering_bit/bottom_side = 1
@ -1310,6 +1312,7 @@ texture = ExtResource("1")
30:0/0/terrain = 2
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
30:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
30:0/0/terrains_peering_bit/right_side = 0
30:0/0/terrains_peering_bit/bottom_side = 2
30:0/0/terrains_peering_bit/bottom_left_corner = 2
@ -1322,6 +1325,7 @@ texture = ExtResource("1")
30:1/0/terrain = 2
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
30:1/0/terrains_peering_bit/right_side = 1
30:1/0/terrains_peering_bit/bottom_right_corner = 1
30:1/0/terrains_peering_bit/bottom_side = 1
@ -1334,6 +1338,7 @@ texture = ExtResource("1")
32:2/0/terrain = 2
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
32:2/0/terrains_peering_bit/right_side = 0
32:2/0/terrains_peering_bit/bottom_right_corner = 0
32:2/0/terrains_peering_bit/bottom_side = 2
@ -1346,6 +1351,7 @@ texture = ExtResource("1")
31:2/0/terrain = 2
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
31:2/0/terrains_peering_bit/right_side = 2
31:2/0/terrains_peering_bit/bottom_right_corner = 2
31:2/0/terrains_peering_bit/bottom_side = 2
@ -1358,6 +1364,7 @@ texture = ExtResource("1")
31:3/0/terrain = 2
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
31:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
31:3/0/terrains_peering_bit/right_side = 2
31:3/0/terrains_peering_bit/bottom_side = 1
31:3/0/terrains_peering_bit/bottom_left_corner = 1
@ -1370,6 +1377,7 @@ texture = ExtResource("1")
32:3/0/terrain = 2
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
32:3/0/terrains_peering_bit/right_side = 0
32:3/0/terrains_peering_bit/bottom_right_corner = 0
32:3/0/terrains_peering_bit/bottom_side = 0
@ -1382,6 +1390,7 @@ texture = ExtResource("1")
31:0/0/terrain = 2
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
31:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
31:0/0/terrains_peering_bit/right_side = 2
31:0/0/terrains_peering_bit/bottom_right_corner = 2
31:0/0/terrains_peering_bit/bottom_side = 2
@ -1394,6 +1403,7 @@ texture = ExtResource("1")
32:0/0/terrain = 2
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
32:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
32:0/0/terrains_peering_bit/right_side = 1
32:0/0/terrains_peering_bit/bottom_side = 2
32:0/0/terrains_peering_bit/bottom_left_corner = 2
@ -1406,6 +1416,7 @@ texture = ExtResource("1")
31:1/0/terrain = 2
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
31:1/0/terrains_peering_bit/right_side = 2
31:1/0/terrains_peering_bit/bottom_right_corner = 0
31:1/0/terrains_peering_bit/bottom_side = 0
@ -1418,6 +1429,7 @@ texture = ExtResource("1")
32:1/0/terrain = 2
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
32:1/0/terrains_peering_bit/right_side = 0
32:1/0/terrains_peering_bit/bottom_right_corner = 0
32:1/0/terrains_peering_bit/bottom_side = 0
@ -1430,6 +1442,7 @@ texture = ExtResource("1")
29:2/0/terrain = 2
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
29:2/0/terrains_peering_bit/right_side = 2
29:2/0/terrains_peering_bit/bottom_right_corner = 2
29:2/0/terrains_peering_bit/bottom_side = 2
@ -1442,6 +1455,7 @@ texture = ExtResource("1")
29:3/0/terrain = 2
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
29:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
29:3/0/terrains_peering_bit/right_side = 2
29:3/0/terrains_peering_bit/bottom_side = 0
29:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -1454,6 +1468,7 @@ texture = ExtResource("1")
30:3/0/terrain = 2
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
30:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
30:3/0/terrains_peering_bit/right_side = 1
30:3/0/terrains_peering_bit/bottom_right_corner = 1
30:3/0/terrains_peering_bit/bottom_side = 1
@ -1466,6 +1481,7 @@ texture = ExtResource("1")
30:2/0/terrain = 2
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
30:2/0/terrains_peering_bit/right_side = 1
30:2/0/terrains_peering_bit/bottom_right_corner = 1
30:2/0/terrains_peering_bit/bottom_side = 2
@ -1478,6 +1494,8 @@ texture = ExtResource("1")
24:3/0/terrain = 3
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
24:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
24:3/0/terrains_peering_bit/right_side = 0
24:3/0/terrains_peering_bit/bottom_side = 3
24:3/0/terrains_peering_bit/left_side = 0
@ -1489,6 +1507,8 @@ texture = ExtResource("1")
25:3/0/terrain = 3
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
25:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
25:3/0/terrains_peering_bit/right_side = 1
25:3/0/terrains_peering_bit/bottom_side = 3
25:3/0/terrains_peering_bit/left_side = 1
@ -1500,6 +1520,8 @@ texture = ExtResource("1")
26:3/0/terrain = 3
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
26:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
26:3/0/terrains_peering_bit/right_side = 3
26:3/0/terrains_peering_bit/bottom_side = 0
26:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -1511,6 +1533,8 @@ texture = ExtResource("1")
27:3/0/terrain = 3
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
27:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
27:3/0/terrains_peering_bit/right_side = 1
27:3/0/terrains_peering_bit/bottom_right_corner = 1
27:3/0/terrains_peering_bit/bottom_side = 1
@ -1522,6 +1546,8 @@ texture = ExtResource("1")
27:4/0/terrain = 3
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
27:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
27:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
27:4/0/terrains_peering_bit/right_side = 0
27:4/0/terrains_peering_bit/bottom_right_corner = 0
27:4/0/terrains_peering_bit/bottom_side = 0
@ -1533,6 +1559,8 @@ texture = ExtResource("1")
26:4/0/terrain = 3
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
26:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
26:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
26:4/0/terrains_peering_bit/right_side = 3
26:4/0/terrains_peering_bit/bottom_side = 1
26:4/0/terrains_peering_bit/bottom_left_corner = 1
@ -1544,6 +1572,8 @@ texture = ExtResource("1")
25:4/0/terrain = 3
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
25:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
25:4/0/terrains_peering_bit/right_side = 0
25:4/0/terrains_peering_bit/bottom_right_corner = 0
25:4/0/terrains_peering_bit/bottom_side = 0
@ -1555,6 +1585,8 @@ texture = ExtResource("1")
24:4/0/terrain = 3
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
24:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
24:4/0/terrains_peering_bit/right_side = 1
24:4/0/terrains_peering_bit/bottom_right_corner = 1
24:4/0/terrains_peering_bit/bottom_side = 1
@ -1566,6 +1598,7 @@ texture = ExtResource("1")
34:3/0/terrain = 3
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
34:3/0/terrains_peering_bit/right_side = 3
34:3/0/terrains_peering_bit/bottom_side = 0
34:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -1578,6 +1611,7 @@ texture = ExtResource("1")
34:2/0/terrain = 3
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
34:2/0/terrains_peering_bit/right_side = 3
34:2/0/terrains_peering_bit/bottom_right_corner = 3
34:2/0/terrains_peering_bit/bottom_side = 3
@ -1590,6 +1624,7 @@ texture = ExtResource("1")
34:1/0/terrain = 3
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
34:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
34:1/0/terrains_peering_bit/right_side = 3
34:1/0/terrains_peering_bit/bottom_right_corner = 1
34:1/0/terrains_peering_bit/bottom_side = 1
@ -1602,6 +1637,7 @@ texture = ExtResource("1")
34:0/0/terrain = 3
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
34:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
34:0/0/terrains_peering_bit/right_side = 3
34:0/0/terrains_peering_bit/bottom_right_corner = 3
34:0/0/terrains_peering_bit/bottom_side = 3
@ -1614,6 +1650,7 @@ texture = ExtResource("1")
35:0/0/terrain = 3
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
35:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
35:0/0/terrains_peering_bit/right_side = 0
35:0/0/terrains_peering_bit/bottom_side = 3
35:0/0/terrains_peering_bit/bottom_left_corner = 3
@ -1626,6 +1663,7 @@ texture = ExtResource("1")
36:0/0/terrain = 3
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
36:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
36:0/0/terrains_peering_bit/right_side = 3
36:0/0/terrains_peering_bit/bottom_right_corner = 3
36:0/0/terrains_peering_bit/bottom_side = 3
@ -1638,6 +1676,7 @@ texture = ExtResource("1")
36:1/0/terrain = 3
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
36:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
36:1/0/terrains_peering_bit/right_side = 3
36:1/0/terrains_peering_bit/bottom_right_corner = 0
36:1/0/terrains_peering_bit/bottom_side = 0
@ -1650,6 +1689,7 @@ texture = ExtResource("1")
35:1/0/terrain = 3
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
35:1/0/terrains_peering_bit/right_side = 1
35:1/0/terrains_peering_bit/bottom_right_corner = 1
35:1/0/terrains_peering_bit/bottom_side = 1
@ -1662,6 +1702,7 @@ texture = ExtResource("1")
35:2/0/terrain = 3
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
35:2/0/terrains_peering_bit/right_side = 1
35:2/0/terrains_peering_bit/bottom_right_corner = 1
35:2/0/terrains_peering_bit/bottom_side = 3
@ -1674,6 +1715,7 @@ texture = ExtResource("1")
35:3/0/terrain = 3
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
35:3/0/terrains_peering_bit/right_side = 1
35:3/0/terrains_peering_bit/bottom_right_corner = 1
35:3/0/terrains_peering_bit/bottom_side = 1
@ -1686,6 +1728,7 @@ texture = ExtResource("1")
36:3/0/terrain = 3
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
36:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
36:3/0/terrains_peering_bit/right_side = 3
36:3/0/terrains_peering_bit/bottom_side = 1
36:3/0/terrains_peering_bit/bottom_left_corner = 1
@ -1698,6 +1741,7 @@ texture = ExtResource("1")
36:2/0/terrain = 3
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
36:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
36:2/0/terrains_peering_bit/right_side = 3
36:2/0/terrains_peering_bit/bottom_right_corner = 3
36:2/0/terrains_peering_bit/bottom_side = 3
@ -1710,6 +1754,7 @@ texture = ExtResource("1")
37:3/0/terrain = 3
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_0/angular_velocity = 0.0
37:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
37:3/0/terrains_peering_bit/right_side = 0
37:3/0/terrains_peering_bit/bottom_right_corner = 0
37:3/0/terrains_peering_bit/bottom_side = 0
@ -1722,6 +1767,7 @@ texture = ExtResource("1")
37:2/0/terrain = 3
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_0/angular_velocity = 0.0
37:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
37:2/0/terrains_peering_bit/right_side = 0
37:2/0/terrains_peering_bit/bottom_right_corner = 0
37:2/0/terrains_peering_bit/bottom_side = 3
@ -1734,6 +1780,7 @@ texture = ExtResource("1")
37:1/0/terrain = 3
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:1/0/physics_layer_0/angular_velocity = 0.0
37:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
37:1/0/terrains_peering_bit/right_side = 0
37:1/0/terrains_peering_bit/bottom_right_corner = 0
37:1/0/terrains_peering_bit/bottom_side = 0
@ -1746,6 +1793,7 @@ texture = ExtResource("1")
37:0/0/terrain = 3
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:0/0/physics_layer_0/angular_velocity = 0.0
37:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
37:0/0/terrains_peering_bit/right_side = 1
37:0/0/terrains_peering_bit/bottom_side = 3
37:0/0/terrains_peering_bit/bottom_left_corner = 3

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