Client/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TowerDefence"
run/main_scene="res://scenes/main_menu.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://textures/icon.svg"
[autoload]
ConnectionChannel="*res://scripts/channel/connection/connection_channel.gd"
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MatchmakingChannel="*res://scripts/channel/matchmaking/matchmaking_channel.gd"
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MatchChannel="*res://scripts/channel/match/match_channel.gd"
CurrentMatch="*res://scripts/match/current_match.gd"
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[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
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[editor_plugins]
enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg")
[gui]
theme/custom="res://ui/theme.tres"
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[input]
place={
"deadzone": 0.0,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
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[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true