; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="TowerDefence" run/main_scene="res://scenes/main_menu.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://textures/icon.svg" [autoload] ConnectionChannel="*res://scripts/channel/connection/connection_channel.gd" MatchmakingChannel="*res://scripts/channel/matchmaking/matchmaking_channel.gd" MatchChannel="*res://scripts/channel/match/match_channel.gd" CurrentMatch="*res://scripts/match/current_match.gd" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 [editor_plugins] enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg") [gui] theme/custom="res://ui/theme.tres" [input] place={ "deadzone": 0.0, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true