GameEngineJava/res/shader/vs/testVS.glsl
2023-11-14 10:43:14 +01:00

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179 B
GLSL

#version 400 core
layout (location = 0) in vec3 position;
out vec4 vertexColor;
void main(){
gl_Position = vec4(position, 1.0);
vertexColor = vec4(1.0, 0.0, 0.0, 1.0);
}