A Simple Game Engine Made in Java (WIP)
.idea | ||
gradle/wrapper | ||
profiler | ||
res | ||
src/dev/euph | ||
.gitattributes | ||
.gitignore | ||
build.gradle.kts | ||
gradlew | ||
Readme.md |
GameEngine
This GameEngine is sole written for fun, and provided as is
Tech Stack:
- Java v16
- OpenGL
- LWJGL3 config:
import org.gradle.internal.os.OperatingSystem
val lwjglVersion = "3.3.2"
val jomlVersion = "1.10.5"
val lwjglNatives = Pair(
System.getProperty("os.name")!!,
System.getProperty("os.arch")!!
).let { (name, arch) ->
when {
arrayOf("Linux", "FreeBSD", "SunOS", "Unit").any { name.startsWith(it) } ->
if (arrayOf("arm", "aarch64").any { arch.startsWith(it) })
"natives-linux${if (arch.contains("64") || arch.startsWith("armv8")) "-arm64" else "-arm32"}"
else
"natives-linux"
arrayOf("Windows").any { name.startsWith(it) } ->
if (arch.contains("64"))
"natives-windows${if (arch.startsWith("aarch64")) "-arm64" else ""}"
else
"natives-windows-x86"
else -> throw Error("Unrecognized or unsupported platform. Please set \"lwjglNatives\" manually")
}
}
repositories {
mavenCentral()
}
dependencies {
implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
implementation("org.lwjgl", "lwjgl")
implementation("org.lwjgl", "lwjgl-assimp")
implementation("org.lwjgl", "lwjgl-glfw")
implementation("org.lwjgl", "lwjgl-openal")
implementation("org.lwjgl", "lwjgl-opengl")
implementation("org.lwjgl", "lwjgl-remotery")
implementation("org.lwjgl", "lwjgl-stb")
runtimeOnly("org.lwjgl", "lwjgl", classifier = lwjglNatives)
runtimeOnly("org.lwjgl", "lwjgl-assimp", classifier = lwjglNatives)
runtimeOnly("org.lwjgl", "lwjgl-glfw", classifier = lwjglNatives)
runtimeOnly("org.lwjgl", "lwjgl-openal", classifier = lwjglNatives)
runtimeOnly("org.lwjgl", "lwjgl-opengl", classifier = lwjglNatives)
runtimeOnly("org.lwjgl", "lwjgl-remotery", classifier = lwjglNatives)
runtimeOnly("org.lwjgl", "lwjgl-stb", classifier = lwjglNatives)
implementation("org.joml", "joml", jomlVersion)
}