GameEngineJava/profiler/vis/extern/BrowserLib/WindowManager/Code/TreeviewItem.js
2023-11-14 10:43:14 +01:00

109 lines
2.8 KiB
JavaScript
Vendored

namespace("WM");
WM.TreeviewItem = (function()
{
function TreeviewItem(treeview, name, data, open_image, close_image)
{
// Assign members
this.Treeview = treeview;
this.Label = name;
this.Data = data;
this.OpenImage = open_image;
this.CloseImage = close_image;
this.Children = [ ];
// The HTML node wrapping the item and its children
this.Node = null;
// The HTML node storing the image for the open/close state feedback
this.ImageNode = null;
// The HTML node storing just the children
this.ChildrenNode = null;
// Animation handle for opening and closing the child nodes, only used
// if the tree view item as children
this.AnimHandle = null;
// Open state of the item
this.IsOpen = true;
}
TreeviewItem.prototype.AddItem = function(name, data, open_image, close_image)
{
var item = new WM.TreeviewItem(this.Treeview, name, data, open_image, close_image);
this.Children.push(item);
return item;
}
TreeviewItem.prototype.Open = function()
{
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
// Swap to the open state
this.IsOpen = true;
if (this.ImageNode != null && this.OpenImage != null)
this.ImageNode.src = this.OpenImage.src;
// Cache for closure binding
var child_node = this.ChildrenNode;
var end_height = this.StartHeight;
var treeview = this.Treeview;
// Reveal the children and animate their height to max
this.ChildrenNode.style.display = "block";
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(child_node, val) },
0, end_height, 0.2,
function() { treeview.UpdateScrollbar(); });
// Fade the children in
Anim.Animate(function(val) { DOM.Node.SetOpacity(child_node, val) }, 0, 1, 0.2);
}
}
TreeviewItem.prototype.Close = function()
{
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
// Swap to the close state
this.IsOpen = false;
if (this.ImageNode != null && this.CloseImage != null)
this.ImageNode.src = this.CloseImage.src;
// Cache for closure binding
var child_node = this.ChildrenNode;
var treeview = this.Treeview;
// Mark the height of the item for reload later
this.StartHeight = child_node.offsetHeight;
// Shrink the height of the children and hide them upon completion
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(child_node, val) },
this.ChildrenNode.offsetHeight, 0, 0.2,
function() { child_node.style.display = "none"; treeview.UpdateScrollbar(); });
// Fade the children out
Anim.Animate(function(val) { DOM.Node.SetOpacity(child_node, val) }, 1, 0, 0.2);
}
}
TreeviewItem.prototype.Toggle = function()
{
if (this.IsOpen)
this.Close();
else
this.Open();
}
return TreeviewItem;
})();