GameEngineJava/profiler/vis/extern/BrowserLib/WindowManager/Code/Grid.js
2023-11-14 10:43:14 +01:00

248 lines
5.5 KiB
JavaScript
Vendored

namespace("WM");
WM.GridRows = (function()
{
function GridRows(parent_object)
{
this.ParentObject = parent_object;
// Array of rows in the order they were added
this.Rows = [ ];
// Collection of custom row indexes for fast lookup
this.Indexes = { };
}
GridRows.prototype.AddIndex = function(cell_field_name)
{
var index = { };
// Go through existing rows and add to the index
for (var i in this.Rows)
{
var row = this.Rows[i];
if (cell_field_name in row.CellData)
{
var cell_field = row.CellData[cell_field_name];
index[cell_field] = row;
}
}
this.Indexes[cell_field_name] = index;
}
GridRows.prototype.ClearIndex = function(index_name)
{
this.Indexes[index_name] = { };
}
GridRows.prototype.AddRowToIndex = function(index_name, cell_data, row)
{
this.Indexes[index_name][cell_data] = row;
}
GridRows.prototype.Add = function(cell_data, row_classes, cell_classes)
{
var row = new WM.GridRow(this.ParentObject, cell_data, row_classes, cell_classes);
this.Rows.push(row);
return row;
}
GridRows.prototype.GetBy = function(cell_field_name, cell_data)
{
var index = this.Indexes[cell_field_name];
return index[cell_data];
}
GridRows.prototype.Clear = function()
{
// Remove all node references from the parent
for (var i in this.Rows)
{
var row = this.Rows[i];
row.Parent.BodyNode.removeChild(row.Node);
}
// Clear all indexes
for (var i in this.Indexes)
this.Indexes[i] = { };
this.Rows = [ ];
}
return GridRows;
})();
WM.GridRow = (function()
{
var template_html = "<div class='GridRow'></div>";
//
// 'cell_data' is an object with a variable number of fields.
// Any fields prefixed with an underscore are hidden.
//
function GridRow(parent, cell_data, row_classes, cell_classes)
{
// Setup data
this.Parent = parent;
this.IsOpen = true;
this.AnimHandle = null;
this.Rows = new WM.GridRows(this);
this.CellData = cell_data;
this.CellNodes = { }
// Create the main row node
this.Node = DOM.Node.CreateHTML(template_html);
if (row_classes)
DOM.Node.AddClass(this.Node, row_classes);
// Embed a pointer to the row in the root node so that it can be clicked
this.Node.GridRow = this;
// Create nodes for each required cell
for (var attr in this.CellData)
{
if (this.CellData.hasOwnProperty(attr))
{
var data = this.CellData[attr];
// Update any grid row index references
if (attr in parent.Rows.Indexes)
parent.Rows.AddRowToIndex(attr, data, this);
// Hide any cells with underscore prefixes
if (attr[0] == "_")
continue;
// Create a node for the cell and add any custom classes
var node = DOM.Node.AppendHTML(this.Node, "<div class='GridRowCell'></div>");
if (cell_classes && attr in cell_classes)
DOM.Node.AddClass(node, cell_classes[attr]);
this.CellNodes[attr] = node;
// If this is a Window Control, add its node to the cell
if (data instanceof Object && "Node" in data && DOM.Node.IsNode(data.Node))
{
data.ParentNode = node;
node.appendChild(data.Node);
}
else
{
// Otherwise just assign the data as text
node.innerHTML = data;
}
}
}
// Add the body node for any children
if (!this.Parent.BodyNode)
this.Parent.BodyNode = DOM.Node.AppendHTML(this.Parent.Node, "<div class='GridRowBody'></div>");
// Add the row to the parent
this.Parent.BodyNode.appendChild(this.Node);
}
GridRow.prototype.Open = function()
{
// Don't allow open while animating
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
this.IsOpen = true;
// Kick off open animation
var node = this.BodyNode;
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(node, val) },
0, this.Height, 0.2);
}
}
GridRow.prototype.Close = function()
{
// Don't allow close while animating
if (this.AnimHandle == null || this.AnimHandle.Complete)
{
this.IsOpen = false;
// Record height for the next open request
this.Height = this.BodyNode.offsetHeight;
// Kick off close animation
var node = this.BodyNode;
this.AnimHandle = Anim.Animate(
function (val) { DOM.Node.SetHeight(node, val) },
this.Height, 0, 0.2);
}
}
GridRow.prototype.Toggle = function()
{
if (this.IsOpen)
this.Close();
else
this.Open();
}
return GridRow;
})();
WM.Grid = (function()
{
var template_html = " \
<div class='Grid'> \
<div class='GridBody'></div> \
</div>";
function Grid()
{
this.Rows = new WM.GridRows(this);
this.Node = DOM.Node.CreateHTML(template_html);
this.BodyNode = DOM.Node.FindWithClass(this.Node, "GridBody");
DOM.Event.AddHandler(this.Node, "dblclick", OnDblClick);
var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
DOM.Event.AddHandler(this.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
}
function OnDblClick(evt)
{
// Clicked on a header?
var node = DOM.Event.GetNode(evt);
if (DOM.Node.HasClass(node, "GridRowName"))
{
// Toggle rows open/close
var row = node.parentNode.GridRow;
if (row)
row.Toggle();
}
}
function OnMouseScroll(self, evt)
{
var mouse_state = new Mouse.State(evt);
self.Node.scrollTop -= mouse_state.WheelDelta * 20;
}
return Grid;
})();