291 lines
No EOL
10 KiB
JavaScript
Vendored
291 lines
No EOL
10 KiB
JavaScript
Vendored
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class GridConfigSamples
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{
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constructor()
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{
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this.nbFloatsPerSample = g_nbFloatsPerSample;
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this.columns = [];
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this.columns.push(new GridColumn("Sample Name", 196));
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this.columns.push(new GridColumn("Time (ms)", 56, g_sampleOffsetFloats_Length, 4));
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this.columns.push(new GridColumn("Self (ms)", 56, g_sampleOffsetFloats_Self, 4));
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this.columns.push(new GridColumn("Calls", 34, g_sampleOffsetFloats_Calls, 0));
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this.columns.push(new GridColumn("Depth", 34, g_sampleOffsetFloats_Recurse, 0));
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}
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}
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class GridConfigProperties
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{
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constructor()
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{
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this.nbFloatsPerSample = 10;
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this.columns = [];
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this.columns.push(new GridColumn("Property Name", 196));
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this.columns.push(new GridColumn("Value", 90, 4, 4));
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this.columns.push(new GridColumn("Prev Value", 90, 6, 4));
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}
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}
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class GridColumn
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{
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static ColumnTemplate = `<div class="GridNameHeader"></div>`;
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constructor(name, width, number_offset, nb_float_chars)
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{
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// Description
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this.name = name;
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this.width = width;
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this.numberOffset = number_offset;
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this.nbFloatChars = nb_float_chars;
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// Constants
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this.rowHeight = 15;
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}
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Attach(parent_node)
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{
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// Generate HTML for the header and parent it
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const column = DOM.Node.CreateHTML(GridColumn.ColumnTemplate);
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column.innerHTML = this.name;
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column.style.width = (this.width - 4) + "px";
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this.headerNode = parent_node.appendChild(column);
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}
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Draw(gl_canvas, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample)
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{
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// If a number offset in the data stream is provided, we're rendering numbers and not names
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if (this.numberOffset !== undefined)
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{
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this._DrawNumbers(gl_canvas, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample);
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}
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else
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{
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this._DrawNames(gl_canvas, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample);
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}
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}
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_DrawNames(gl_canvas, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample)
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{
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const gl = gl_canvas.gl;
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const program = gl_canvas.gridProgram;
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gl.useProgram(program);
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gl_canvas.SetTextUniforms(program);
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this._DrawAny(gl, program, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample);
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}
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_DrawNumbers(gl_canvas, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample)
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{
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const gl = gl_canvas.gl;
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const program = gl_canvas.gridNumberProgram;
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gl.useProgram(program);
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gl_canvas.SetFontUniforms(program);
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glSetUniform(gl, program, "inNumberOffset", this.numberOffset);
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glSetUniform(gl, program, "inNbFloatChars", this.nbFloatChars);
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this._DrawAny(gl, program, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample);
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}
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_DrawAny(gl, program, x, buffer, scroll_pos, clip, nb_entries, nb_floats_per_sample)
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{
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const clip_min_x = clip[0];
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const clip_min_y = clip[1];
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const clip_max_x = clip[2];
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const clip_max_y = clip[3];
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// Scrolled position of the grid
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const pos_x = clip_min_x + scroll_pos[0] + x;
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const pos_y = clip_min_y + scroll_pos[1];
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// Clip column to the window
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const min_x = Math.min(Math.max(clip_min_x, pos_x), clip_max_x);
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const min_y = Math.min(Math.max(clip_min_y, pos_y), clip_max_y);
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const max_x = Math.max(Math.min(clip_max_x, pos_x + this.width), clip_min_x);
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const max_y = Math.max(Math.min(clip_max_y, pos_y + nb_entries * this.rowHeight), clip_min_y);
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// Don't render if outside the bounds of the main window
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if (min_x > gl.canvas.width || max_x < 0 || min_y > gl.canvas.height || max_y < 0)
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{
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return;
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}
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const pixel_offset_x = Math.max(min_x - pos_x, 0);
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const pixel_offset_y = Math.max(min_y - pos_y, 0);
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// Viewport constants
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glSetUniform(gl, program, "inViewport.width", gl.canvas.width);
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glSetUniform(gl, program, "inViewport.height", gl.canvas.height);
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// Grid constants
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glSetUniform(gl, program, "inGrid.minX", min_x);
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glSetUniform(gl, program, "inGrid.minY", min_y);
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glSetUniform(gl, program, "inGrid.maxX", max_x);
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glSetUniform(gl, program, "inGrid.maxY", max_y);
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glSetUniform(gl, program, "inGrid.pixelOffsetX", pixel_offset_x);
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glSetUniform(gl, program, "inGrid.pixelOffsetY", pixel_offset_y);
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// Source data set buffers
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glSetUniform(gl, program, "inSamples", buffer.texture, 2);
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glSetUniform(gl, program, "inSamplesLength", buffer.nbEntries);
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glSetUniform(gl, program, "inFloatsPerSample", nb_floats_per_sample);
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glSetUniform(gl, program, "inNbSamples", buffer.nbEntries / nb_floats_per_sample);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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}
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}
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class GridWindow
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{
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static GridTemplate = `
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<div style="height:100%; overflow: hidden; position: relative; display:flex; flex-flow: column;">
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<div style="height: 16px; flex: 0 1 auto;"></div>
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<div style="flex: 1 1 auto;"></div>
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</div>
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`;
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constructor(wm, name, offset, gl_canvas, config)
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{
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this.nbEntries = 0;
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this.scrollPos = [ 0, 0 ];
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// Window setup
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this.xPos = 10 + offset * 410;
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this.window = wm.AddWindow(name, 100, 100, 100, 100, null, this);
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this.window.ShowNoAnim();
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this.visible = true;
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// Cache how much internal padding the window has, for clipping
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const style = getComputedStyle(this.window.BodyNode);
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this.bodyPadding = parseFloat(style.padding);
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// Create the Grid host HTML
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const grid_node = DOM.Node.CreateHTML(GridWindow.GridTemplate);
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this.gridNode = this.window.BodyNode.appendChild(grid_node);
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this.headerNode = this.gridNode.children[0];
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this.contentNode = this.gridNode.children[1];
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// Build column data
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this.nbFloatsPerSample = config.nbFloatsPerSample;
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this.columns = config.columns;
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for (let column of this.columns)
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{
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column.Attach(this.headerNode);
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}
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this._PositionHeaders();
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// Header nodes have 1 pixel borders so the first column is required to have a width 1 less than everything else
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// To counter that, shift the first header node one to the left (it will clip) so that it can have its full width
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this.columns[0].headerNode.style.marginLeft = "-1px";
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// Setup for pan/wheel scrolling
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this.mouseInteraction = new MouseInteraction(this.window.BodyNode);
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this.mouseInteraction.onMoveHandler = (mouse_state, mx, my) => this._OnMouseMove(mouse_state, mx, my);
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this.mouseInteraction.onScrollHandler = (mouse_state) => this._OnMouseScroll(mouse_state);
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const gl = gl_canvas.gl;
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this.glCanvas = gl_canvas;
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this.sampleBuffer = new glDynamicBuffer(gl, glDynamicBufferType.Texture, gl.FLOAT, 1);
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}
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Close()
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{
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this.window.Close();
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}
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static AnimatedMove(self, top_window, bottom_window, val)
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{
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self.xPos = val;
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self.WindowResized(top_window, bottom_window);
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}
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SetXPos(xpos, top_window, bottom_window)
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{
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Anim.Animate(
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Bind(GridWindow.AnimatedMove, this, top_window, bottom_window),
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this.xPos, 10 + xpos * 410, 0.25);
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}
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SetVisible(visible)
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{
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if (visible != this.visible)
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{
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if (visible == true)
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this.window.ShowNoAnim();
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else
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this.window.HideNoAnim();
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this.visible = visible;
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}
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}
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WindowResized(top_window, bottom_window)
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{
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const top = top_window.Position[1] + top_window.Size[1] + 10;
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this.window.SetPosition(this.xPos, top_window.Position[1] + top_window.Size[1] + 10);
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this.window.SetSize(400, bottom_window.Position[1] - 10 - top);
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}
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UpdateEntries(nb_entries, samples)
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{
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// This tracks the latest actual entry count
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this.nbEntries = nb_entries;
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// Resize buffers to match any new entry count
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if (nb_entries * this.nbFloatsPerSample > this.sampleBuffer.nbEntries)
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{
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this.sampleBuffer.ResizeToFitNextPow2(nb_entries * this.nbFloatsPerSample);
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}
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// Copy and upload the entry data
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this.sampleBuffer.cpuArray.set(samples);
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this.sampleBuffer.UploadData();
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}
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Draw()
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{
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// Establish content node clipping rectangle
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const rect = this.contentNode.getBoundingClientRect();
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const clip = [
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rect.left,
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rect.top,
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rect.left + rect.width,
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rect.top + rect.height,
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];
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// Draw columns, left-to-right
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let x = 0;
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for (let column of this.columns)
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{
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column.Draw(this.glCanvas, x, this.sampleBuffer, this.scrollPos, clip, this.nbEntries, this.nbFloatsPerSample);
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x += column.width + 1;
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}
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}
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_PositionHeaders()
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{
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let x = this.scrollPos[0];
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for (let i in this.columns)
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{
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const column = this.columns[i];
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column.headerNode.style.left = x + "px";
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x += column.width;
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x += (i >= 1) ? 1 : 0;
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}
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}
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_OnMouseMove(mouse_state, mouse_offset_x, mouse_offset_y)
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{
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this.scrollPos[0] = Math.min(0, this.scrollPos[0] + mouse_offset_x);
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this.scrollPos[1] = Math.min(0, this.scrollPos[1] + mouse_offset_y);
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this._PositionHeaders();
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}
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_OnMouseScroll(mouse_state)
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{
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this.scrollPos[1] = Math.min(0, this.scrollPos[1] + mouse_state.WheelDelta * 15);
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}
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} |