GameEngineJava/profiler/vis/Code/WebSocketConnection.js

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2023-11-13 21:31:36 +00:00
WebSocketConnection = (function()
{
function WebSocketConnection()
{
this.MessageHandlers = { };
this.Socket = null;
this.Console = null;
}
WebSocketConnection.prototype.SetConsole = function(console)
{
this.Console = console;
}
WebSocketConnection.prototype.Connecting = function()
{
return this.Socket != null && this.Socket.readyState == WebSocket.CONNECTING;
}
WebSocketConnection.prototype.Connected = function()
{
return this.Socket != null && this.Socket.readyState == WebSocket.OPEN;
}
WebSocketConnection.prototype.AddConnectHandler = function(handler)
{
this.AddMessageHandler("__OnConnect__", handler);
}
WebSocketConnection.prototype.AddDisconnectHandler = function(handler)
{
this.AddMessageHandler("__OnDisconnect__", handler);
}
WebSocketConnection.prototype.AddMessageHandler = function(message_name, handler)
{
// Create the message handler array on-demand
if (!(message_name in this.MessageHandlers))
this.MessageHandlers[message_name] = [ ];
this.MessageHandlers[message_name].push(handler);
}
WebSocketConnection.prototype.Connect = function(address)
{
// Abandon previous connection attempt
this.Disconnect();
Log(this, "Connecting to " + address);
this.Socket = new WebSocket(address);
this.Socket.binaryType = "arraybuffer";
this.Socket.onopen = Bind(OnOpen, this);
this.Socket.onmessage = Bind(OnMessage, this);
this.Socket.onclose = Bind(OnClose, this);
this.Socket.onerror = Bind(OnError, this);
}
WebSocketConnection.prototype.Disconnect = function()
{
Log(this, "Disconnecting");
if (this.Socket != null)
{
this.Socket.close();
this.Socket = null;
}
}
WebSocketConnection.prototype.Send = function(msg)
{
if (this.Connected())
this.Socket.send(msg);
}
function Log(self, message)
{
self.Console.Log(message);
}
function CallMessageHandlers(self, message_name, data_view, length)
{
if (message_name in self.MessageHandlers)
{
var handlers = self.MessageHandlers[message_name];
for (var i in handlers)
handlers[i](self, data_view, length);
}
}
function OnOpen(self, event)
{
Log(self, "Connected");
CallMessageHandlers(self, "__OnConnect__");
}
function OnClose(self, event)
{
// Clear all references
self.Socket.onopen = null;
self.Socket.onmessage = null;
self.Socket.onclose = null;
self.Socket.onerror = null;
self.Socket = null;
Log(self, "Disconnected");
CallMessageHandlers(self, "__OnDisconnect__");
}
function OnError(self, event)
{
Log(self, "Connection Error ");
}
function OnMessage(self, event)
{
let data_view = new DataView(event.data);
let data_view_reader = new DataViewReader(data_view, 0);
self.CallMessageHandlers(data_view_reader);
}
WebSocketConnection.prototype.CallMessageHandlers = function(data_view_reader)
{
// Decode standard message header
const id = data_view_reader.GetStringOfLength(4);
const length = data_view_reader.GetUInt32();
// Pass the length of the message left to parse
CallMessageHandlers(this, id, data_view_reader, length - 8);
return [ id, length ];
}
return WebSocketConnection;
})();