GameEngineJava/profiler/vis/Code/Console.js

219 lines
6.2 KiB
JavaScript
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2023-11-13 21:31:36 +00:00
Console = (function()
{
var BORDER = 10;
var HEIGHT = 200;
function Console(wm, server)
{
// Create the window and its controls
this.Window = wm.AddWindow("Console", 10, 10, 100, 100);
this.PageContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
DOM.Node.AddClass(this.PageContainer.Node, "ConsoleText");
this.AppContainer = this.Window.AddControlNew(new WM.Container(10, 10, 400, 160));
DOM.Node.AddClass(this.AppContainer.Node, "ConsoleText");
this.UserInput = this.Window.AddControlNew(new WM.EditBox(10, 5, 400, 30, "Input", ""));
this.UserInput.SetChangeHandler(Bind(ProcessInput, this));
this.Window.ShowNoAnim();
// This accumulates log text as fast as is required
this.PageTextBuffer = "";
this.PageTextUpdatePending = false;
this.AppTextBuffer = "";
this.AppTextUpdatePending = false;
// Setup command history control
this.CommandHistory = LocalStore.Get("App", "Global", "CommandHistory", [ ]);
this.CommandIndex = 0;
this.MaxNbCommands = 10000;
DOM.Event.AddHandler(this.UserInput.EditNode, "keydown", Bind(OnKeyPress, this));
DOM.Event.AddHandler(this.UserInput.EditNode, "focus", Bind(OnFocus, this));
// At a much lower frequency this will update the console window
window.setInterval(Bind(UpdateHTML, this), 500);
// Setup log requests from the server
this.Server = server;
server.SetConsole(this);
server.AddMessageHandler("LOGM", Bind(OnLog, this));
this.Window.SetOnResize(Bind(OnUserResize, this));
}
Console.prototype.Log = function(text)
{
this.PageTextBuffer = LogText(this.PageTextBuffer, text);
this.PageTextUpdatePending = true;
}
Console.prototype.WindowResized = function(width, height)
{
// Place window
this.Window.SetPosition(BORDER, height - BORDER - 200);
this.Window.SetSize(width - 2 * BORDER, HEIGHT);
ResizeInternals(this);
}
Console.prototype.TriggerUpdate = function()
{
this.AppTextUpdatePending = true;
}
function OnLog(self, socket, data_view_reader)
{
var text = data_view_reader.GetString();
self.AppTextBuffer = LogText(self.AppTextBuffer, text);
// Don't register text as updating if disconnected as this implies a trace is being loaded, which we want to speed up
if (self.Server.Connected())
{
self.AppTextUpdatePending = true;
}
}
function LogText(existing_text, new_text)
{
// Filter the text a little to make it safer
if (new_text == null)
new_text = "NULL";
// Find and convert any HTML entities, ensuring the browser doesn't parse any embedded HTML code
// This also allows the log to contain arbitrary C++ code (e.g. assert comparison operators)
new_text = Convert.string_to_html_entities(new_text);
// Prefix date and end with new line
var d = new Date();
new_text = "[" + d.toLocaleTimeString() + "] " + new_text + "<br>";
// Append to local text buffer and ensure clip the oldest text to ensure a max size
existing_text = existing_text + new_text;
var max_len = 100 * 1024;
var len = existing_text.length;
if (len > max_len)
existing_text = existing_text.substr(len - max_len, max_len);
return existing_text;
}
function OnUserResize(self, evt)
{
ResizeInternals(self);
}
function ResizeInternals(self)
{
// Place controls
var parent_size = self.Window.Size;
var mid_w = parent_size[0] / 3;
self.UserInput.SetPosition(BORDER, parent_size[1] - 2 * BORDER - 30);
self.UserInput.SetSize(parent_size[0] - 100, 18);
var output_height = self.UserInput.Position[1] - 2 * BORDER;
self.PageContainer.SetPosition(BORDER, BORDER);
self.PageContainer.SetSize(mid_w - 2 * BORDER, output_height);
self.AppContainer.SetPosition(mid_w, BORDER);
self.AppContainer.SetSize(parent_size[0] - mid_w - BORDER, output_height);
}
function UpdateHTML(self)
{
// Reset the current text buffer as html
if (self.PageTextUpdatePending)
{
var page_node = self.PageContainer.Node;
page_node.innerHTML = self.PageTextBuffer;
page_node.scrollTop = page_node.scrollHeight;
self.PageTextUpdatePending = false;
}
if (self.AppTextUpdatePending)
{
var app_node = self.AppContainer.Node;
app_node.innerHTML = self.AppTextBuffer;
app_node.scrollTop = app_node.scrollHeight;
self.AppTextUpdatePending = false;
}
}
function ProcessInput(self, node)
{
// Send the message exactly
var msg = node.value;
self.Server.Send("CONI" + msg);
// Emit to console and clear
self.Log("> " + msg);
self.UserInput.SetValue("");
// Keep track of recently issued commands, with an upper bound
self.CommandHistory.push(msg);
var extra_commands = self.CommandHistory.length - self.MaxNbCommands;
if (extra_commands > 0)
self.CommandHistory.splice(0, extra_commands);
// Set command history index to the most recent command
self.CommandIndex = self.CommandHistory.length;
// Backup to local store
LocalStore.Set("App", "Global", "CommandHistory", self.CommandHistory);
// Keep focus with the edit box
return true;
}
function OnKeyPress(self, evt)
{
evt = DOM.Event.Get(evt);
if (evt.keyCode == Keyboard.Codes.UP)
{
if (self.CommandHistory.length > 0)
{
// Cycle backwards through the command history
self.CommandIndex--;
if (self.CommandIndex < 0)
self.CommandIndex = self.CommandHistory.length - 1;
var command = self.CommandHistory[self.CommandIndex];
self.UserInput.SetValue(command);
}
// Stops default behaviour of moving cursor to the beginning
DOM.Event.StopDefaultAction(evt);
}
else if (evt.keyCode == Keyboard.Codes.DOWN)
{
if (self.CommandHistory.length > 0)
{
// Cycle fowards through the command history
self.CommandIndex = (self.CommandIndex + 1) % self.CommandHistory.length;
var command = self.CommandHistory[self.CommandIndex];
self.UserInput.SetValue(command);
}
// Stops default behaviour of moving cursor to the end
DOM.Event.StopDefaultAction(evt);
}
}
function OnFocus(self)
{
// Reset command index on focus
self.CommandIndex = self.CommandHistory.length;
}
return Console;
})();