GameEngineJava/profiler/sample/sample.c

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2023-11-13 21:31:36 +00:00
#include <stdlib.h>
#include <math.h>
#include <signal.h>
#include <stdio.h>
#include "../lib/Remotery.h"
void aggregateFunction() {
rmt_BeginCPUSample(aggregate, RMTSF_Aggregate);
rmt_EndCPUSample();
}
void recursiveFunction(int depth) {
rmt_BeginCPUSample(recursive, RMTSF_Recursive);
if (depth < 5) {
recursiveFunction(depth + 1);
}
rmt_EndCPUSample();
}
double delay() {
int i, end;
double j = 0;
rmt_BeginCPUSample(delay, 0);
for( i = 0, end = rand()/100; i < end; ++i ) {
j += sin(i);
}
recursiveFunction(0);
aggregateFunction();
aggregateFunction();
aggregateFunction();
rmt_EndCPUSample();
return j;
}
int sig = 0;
/// Allow to close cleanly with ctrl + c
void sigintHandler(int sig_num) {
sig = sig_num;
printf("Interrupted\n");
}
int main( ) {
Remotery *rmt;
rmtError error;
signal(SIGINT, sigintHandler);
error = rmt_CreateGlobalInstance(&rmt);
if( RMT_ERROR_NONE != error) {
printf("Error launching Remotery %d\n", error);
return -1;
}
while (sig == 0) {
rmt_LogText("start profiling");
delay();
rmt_LogText("end profiling");
}
rmt_DestroyGlobalInstance(rmt);
printf("Cleaned up and quit\n");
return 0;
}