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91 commits

Author SHA1 Message Date
3964e4a1f9 .gitea/workflows/build.yml gelöscht 2023-10-28 10:30:00 +00:00
21ebb20856 „.gitea/workflows/test.yml“ löschen
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Export Game
2023-05-14 14:17:35 +00:00
74cf2f2bbc „.gitea/workflows/test.yml“ ändern
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Export Game
2023-05-14 14:09:46 +00:00
44ff5f654a adding experimental new build workflow
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Export Game
2023-05-14 14:08:45 +00:00
235aa27dfc Making Workflow Builds Verbose
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Export Game
2023-04-11 20:54:12 +00:00
65c832203e Merge pull request 'Ui Rebuild and Full Controller Support' (#59) from dev-base into stable
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Reviewed-on: #59
2023-04-11 20:41:54 +00:00
1f24357f1f Implement Controller Aim Rebind 2023-04-11 22:39:58 +02:00
47ddb86bbb Improve Remap Controller Axis Detection 2023-04-11 22:39:39 +02:00
d8ec01161e Fixed Controller Rebinding to support Axis 2023-04-11 22:28:22 +02:00
6fa3602b65 Improve and Partially rebuild UI 2023-04-11 21:51:55 +02:00
189e20d2e4 Fix Map Generating so that player is stuck in wall 2023-04-11 21:05:44 +02:00
c7a4901817 Make Tab switching Compatible with Remapping (you can now set the tab change button as an binding) 2023-04-11 21:03:25 +02:00
11e59ce070 Use Input Dotproduct based Animation Choosing for Player 2023-04-11 20:52:35 +02:00
006e1046a3 Fix Assigned Bottom Controll node 2023-04-11 20:49:15 +02:00
376cce2b92 Minor UI Tweaks 2023-04-11 17:00:09 +02:00
79f6f43502 Fixing up all the stuff about UI 2023-04-11 16:54:04 +02:00
9c216a1dba Polish Menu 2023-04-11 10:33:19 +02:00
9201e21c78 New assets 2023-04-11 10:03:20 +02:00
d3a27af77b Controller Gamepad Suport for Rebind UI (Kindof, still needs polish) 2023-04-11 02:13:08 +02:00
07aa3c846b Fixing Rebind, (With Saving) 2023-04-11 00:27:26 +02:00
4ad79253b2 Merge Brocken Saving of Rempaping 2023-04-10 23:55:55 +02:00
87508f9170 Merge Fix #49 2023-04-10 23:54:58 +02:00
b284b325c9 Cleaning Code 2023-04-10 23:50:19 +02:00
4e6c65d8ea Fixing Bunny Animations by using dot Products 2023-04-10 23:47:14 +02:00
a0d1e09d91 Merge remote-tracking branch 'refs/remotes/origin/dev-bunny'
Conflicts:
	Scenes/Main Menu.tscn
2023-04-10 23:32:38 +02:00
b69e705ea3 Fixing Up UI 2023-04-10 23:31:07 +02:00
8d3196075f Merge branch 'dev-art'
Conflicts:
	Scenes/Main Menu.tscn
2023-04-10 22:48:49 +02:00
cf7c9fcc14 Full Controller Menu Support 2023-04-10 22:46:15 +02:00
02f141a6ef Code Cleaning 2023-04-10 22:19:54 +02:00
b45a090d23 Controler Aim 2023-04-10 22:18:16 +02:00
364ec9a959 Player Movement and Attack Controller support 2023-04-10 22:02:00 +02:00
AXVIII3
502820fc56 Added velocity based bunny animations but it does not feel too good 2023-04-11 01:15:25 +05:30
53bb97d972 Improve Button Theme Animation 2023-04-10 18:37:15 +02:00
4f6ef9b4c2 Create New UI Theme 2023-04-10 18:30:20 +02:00
AXVIII3
90e9391700 Music Looping fixed anf I am still trying to fix rebind save 2023-04-10 21:43:18 +05:30
59bb7f775c Merge pull request 'New In Game Art' (#48) from dev-base into stable
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Reviewed-on: #48
2023-04-10 13:07:44 +00:00
c455cdecb1 Fix Folder Structure 2023-04-10 15:06:16 +02:00
f41b08dc95 Fix Folder Structure 2023-04-10 15:05:14 +02:00
51aada9bff Fix Folder Structure 2023-04-10 15:04:48 +02:00
6aefc20f63 Update ColorPallet.png, Tileset, Bunnys, Cruzefix 2023-04-10 15:02:12 +02:00
bbeb024af5 Update ColorPallet.png to have Darker Shades 2023-04-10 13:36:15 +02:00
b6486ef57f WIP: Work on new Tilemap (outlines only rn)
TODO: Shading
TODO: Update Colliders
2023-04-10 10:26:48 +02:00
53c42acf01 Balancing 2023-04-09 23:22:44 +02:00
2758e057ea No Loadingscreen Needed. actual solution: batched spawning 2023-04-09 22:45:00 +02:00
a1a7e5f9d3 Merge pull request 'Getting Stuff Together' (#42) from dev-base into stable
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Reviewed-on: #42
2023-04-09 17:21:28 +00:00
e09b2d0dd1 Fixing Rebind UI (Reoworking from scratch) 2023-04-09 19:06:45 +02:00
7d3778486a Merging Stuff Together and Fixing Stuff Brocken From Merge 2023-04-09 17:57:37 +02:00
a82210061e Cleaning up Merge 2023-04-09 17:22:06 +02:00
5255092171 Update good bunny.png and good bunny.png.import 2023-04-09 17:13:18 +02:00
8b9bf7e52d Merge branch 'dev-menu' into dev-base
Fuck you AXVIII3 You changed files your not supposed to change your in branch, ending with a fucking hell of a merge commit
2023-04-09 17:10:55 +02:00
fd552541a7 Bunny AI Done using Nav Agent 2023-04-09 16:39:45 +02:00
AXVIII3
ea9cb71f9a Resolutions Dropdown and Typo 2023-04-09 18:34:49 +05:30
AXVIII3
9d878116f0 Music system 2023-04-09 17:47:11 +05:30
AXVIII3
03192a25bf Main Menu, Settings Menu and Save system 2023-04-09 17:30:52 +05:30
97a49b122b Basic Wave System is Down 2023-04-09 12:01:03 +02:00
128abc60b8 Update bunny spawning 2023-04-09 10:36:03 +02:00
b7811cebea Merge remote-tracking branch 'refs/remotes/origin/dev-art' 2023-04-09 09:17:56 +02:00
5415c7a751 Update bad_bunny_spritesheet.png and good_bunny_spritesheet.png 2023-04-09 09:17:34 +02:00
50f435b5f7 Updating Testscene
- Make Scaling Right
- Fix Players Collision Box
2023-04-08 23:00:44 +02:00
3adb32dc4a Merge branch 'dev-base'
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Conflicts:
	Assets/Sprites/EvilBunny/bunny_down.png
	Assets/Sprites/EvilBunny/bunny_down.png.import
	Assets/Sprites/EvilBunny/bunny_left.png
	Assets/Sprites/EvilBunny/bunny_left.png.import
	Assets/Sprites/EvilBunny/bunny_righ.png
	Assets/Sprites/EvilBunny/bunny_up.png
	Assets/Sprites/EvilBunny/bunny_up.png.import
	Assets/Sprites/bunny_down.png
	Assets/Sprites/bunny_left.png
	Assets/Sprites/bunny_left.png.import
	Assets/Sprites/bunny_righ.png
	Assets/Sprites/bunny_righ.png.import
	Assets/Sprites/bunny_up.png
	Assets/Sprites/bunny_up.png.import
	Assets/Sprites/crucefix.png.import
2023-04-08 22:51:17 +02:00
e833b0b3f3 Merge pull request '„project.godot“ ändern' (#34) from snoweuph-patch-1 into stable
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Reviewed-on: #34
2023-04-08 20:48:01 +00:00
35b69a05e0 „project.godot“ ändern 2023-04-08 20:47:40 +00:00
e4e4d7e30b trying to make it merge 2023-04-08 22:45:08 +02:00
b318e7d65a Updating Scene 2023-04-08 22:34:07 +02:00
4eb022a49c Merge branch 'dev-art' 2023-04-08 22:27:38 +02:00
5038245697 Update Bunny & Crucefix 2023-04-08 22:10:11 +02:00
f5391051d6 Update Jesus -> needs implementation in other branches 2023-04-08 21:51:47 +02:00
AXVIII3
e7f50d085a Revert "Bunny Full Spritesheets"
This reverts commit 335f3dd581.

Reasons:
1. We dont need these full spritesheets
2. bunny sprites arent done yet
3. working with them is harder this way
2023-04-08 17:33:26 +02:00
08a134d2fc Cleanup Code 2023-04-08 17:17:48 +02:00
edb4265367 Implementing WeaponSystem and Entity System to go along with (so that weapons can be tested) 2023-04-08 17:00:54 +02:00
AXVIII3
335f3dd581 Bunny Full Spritesheets 2023-04-08 14:31:44 +05:30
fa686fb55a Merge Stuff Together, Setuped Cave in PlayerMovement Scene 2023-04-08 02:17:24 +02:00
9ea57c4566 Merge remote-tracking branch 'refs/remotes/origin/dev-player-movement' 2023-04-08 01:54:37 +02:00
579faa06df Implementing Tileset for Map Generation 2023-04-08 01:52:42 +02:00
27d1606d08 Setting Up new Tileset 2023-04-08 01:52:25 +02:00
5e5c942729 Adding Bunnys, Tileset & Colorpallte
- Removing Placeholers
- Setting Up Rule Tile
2023-04-08 00:59:28 +02:00
AXVIII3
8e03e10593 Diagonal Movement Fix and Textures 2023-04-08 01:02:56 +05:30
f6eb10f644 Seting Up Theme so that It can be Used 2023-04-07 20:10:23 +02:00
dfb751f37f Set Resize Mode 2023-04-07 19:58:16 +02:00
b1e63481fe Remove no longer needed file 2023-04-07 19:55:29 +02:00
e833b82dd4 Cleanup of Code 2023-04-07 19:52:50 +02:00
AXVIII3
080401b9a3 Final Player Movement \w Animations 2023-04-07 22:56:18 +05:30
b7ead67e58 Starting To Build UI Theme 2023-04-07 17:51:40 +02:00
7305e31751 Merge pull request 'Improve and Speedup MapGeneration Code' (#18) from dev-map-generation into dev-base
Reviewed-on: #18
2023-04-07 14:55:24 +00:00
f731170b15 Improve and Speedup MapGeneration Code 2023-04-07 16:53:54 +02:00
537589e30b Putting Generated Map into PlayerMovement Scene For testing 2023-04-07 16:22:55 +02:00
5a625f1792 Merge remote-tracking branch 'refs/remotes/origin/dev-base'
Conflicts:
	project.godot
2023-04-07 16:18:21 +02:00
ef60fdd59f Fixing Strucuter and Cleaning Up 2023-04-07 16:11:07 +02:00
AXVIII3
4b2d83a4c5 Basic Movement 2023-04-07 19:28:30 +05:30
79622596bc Merge pull request 'Adding Cave Generation' (#13) from dev-map-generation into dev-base
Reviewed-on: #13
2023-04-07 13:37:32 +00:00
b49f0378da - Adding Cave Generation
- Placeholder Art
- Setting Physics Layer
2023-04-07 15:33:54 +02:00
114 changed files with 3626 additions and 206 deletions

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@ -1,99 +0,0 @@
name: "godot-ci export"
on:
push:
branches:
- stable
jobs:
export_game:
runs-on: ubuntu-latest
name: Export Game
steps:
- name: Checkout
uses: https://github.com/actions/checkout@v3.3.0
- name: Install Packages
id: wine_install
run: |
apt update -y && apt upgrade -y
apt install -y wine64 nodejs p7zip-full ca-certificates tree jq curl zip
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
- name: Download Godot build-libs
run: |
mkdir -p /root/.local/share/godot/
wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip -O "/root/.local/share/godot/godot.zip"
wget -nv https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz -O /root/.local/share/godot/godot_templates.tpz
- name: Setup Godot build-libs
run: |
7z x /root/.local/share/godot/godot.zip -o/root/.local/share/godot/godot_executable -y
chmod +x /root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64
unzip /root/.local/share/godot/godot_templates.tpz -d /root/.local/share/godot
mv /root/.local/share/godot/templates /root/.local/share/godot/4.0.2.stable
mkdir -p /root/.local/share/godot/export_templates
mv /root/.local/share/godot/4.0.2.stable /root/.local/share/godot/export_templates
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 --version
- name: Export for Web
run: |
mkdir -p ./builds/web/
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Web" ./builds/web/Game.html
- name: Package for Web
run: |
cd builds
tar -czvf web.zip -C web/ .
- name: Export for Linux
run: |
mkdir -p ./builds/linux/
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Linux/X11" ./builds/linux/Game.x86_64
- name: Package for Linux
run: |
cd builds
tar -czvf linux.tar.gz -C linux/ .
- name: Export for Windows
run: |
mkdir -p ./builds/windows/
/root/.local/share/godot/godot_executable/Godot_v4.0.2-stable_linux.x86_64 /var/lib/actions/project.godot -q --headless --export-release "Windows Desktop" ./builds/windows/Game.exe
- name: Package for Windows
run: |
cd builds
cd windows; zip -r ../windows.zip *
cd ..
- name: Create Release
run: |
echo "Getting last Release Tag"
VERSION=$(curl -X 'GET' 'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases?page=1&limit=1' -H 'accept: application/json' -H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' )
echo $VERSION | jq -r '.[0].tag_name'
VERSION=$(echo $VERSION | jq -r '.[0].tag_name' | awk -F. -v OFS=. '{$NF += 1 ; print}')
echo "Generate new Release with tag: $VERSION"
ID=$(curl -X 'POST' \
'https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases' \
-H 'accept: application/json' \
-H 'Content-Type: application/json' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-d "{
\"body\": \"Automated Build\",
\"draft\": true,
\"name\": \"Automated Release $VERSION\",
\"prerelease\": true,
\"tag_name\": \"$VERSION\"
}")
ID=$(echo $ID | jq -r '.id')
echo $ID Upload Web
curl -X 'POST' \
"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Web.zip" \
-H 'accept: application/json' \
-H 'Content-Type: multipart/form-data' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-F 'attachment=@./builds/web.zip;type=application/gzip'
echo $ID Upload Linux
curl -X 'POST' \
"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Linux.tar.gz" \
-H 'accept: application/json' \
-H 'Content-Type: multipart/form-data' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-F 'attachment=@./builds/linux.tar.gz;type=application/gzip'
echo $ID Upload Windows
curl -X 'POST' \
"https://git.euph.dev/api/v1/repos/${{ github.repository }}/releases/$ID/assets?name=Windows.zip" \
-H 'accept: application/json' \
-H 'Content-Type: multipart/form-data' \
-H 'Authorization: token ${{ secrets.RELEASE_TOKEN }}' \
-F 'attachment=@./builds/windows.zip;type=application/gzip'

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bj7uu2180mie3"] [gd_resource type="TileSet" load_steps=4 format=3 uid="uid://bj7uu2180mie3"]
[ext_resource type="Texture2D" uid="uid://bqi3ddjrcj2bh" path="res://Assets/Sprites/TileMap.png" id="1_cl3se"] [ext_resource type="Texture2D" uid="uid://dl2qogjortsbo" path="res://Assets/Sprites/TileMap.png" id="1_cl3se"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_fhapu"]
vertices = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)])
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mgef5"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mgef5"]
texture = ExtResource("1_cl3se") texture = ExtResource("1_cl3se")
@ -11,14 +16,12 @@ texture_region_size = Vector2i(32, 32)
0:0/0/probability = 2.0 0:0/0/probability = 2.0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -8, -8.5, -12, 8.5, -12, 12, -8)
0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -8, -8, -12, 16, -12, 16, 12)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0 2:0/0 = 0
@ -26,7 +29,6 @@ texture_region_size = Vector2i(32, 32)
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0 2:0/0/terrains_peering_bit/left_side = 0
@ -35,7 +37,6 @@ texture_region_size = Vector2i(32, 32)
3:0/0/terrain = 0 3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 8, -12, 12, -8, 12, 16, -12, 16)
3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0 3:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0 4:0/0 = 0
@ -43,7 +44,6 @@ texture_region_size = Vector2i(32, 32)
4:0/0/terrain = 0 4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/left_side = 0 4:0/0/terrains_peering_bit/left_side = 0
@ -54,7 +54,6 @@ texture_region_size = Vector2i(32, 32)
5:0/0/terrain = 0 5:0/0/terrain = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -12, 16, -12, 16, 16, -12, 16)
5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_right_corner = 0 5:0/0/terrains_peering_bit/bottom_right_corner = 0
5:0/0/terrains_peering_bit/bottom_side = 0 5:0/0/terrains_peering_bit/bottom_side = 0
@ -64,7 +63,6 @@ texture_region_size = Vector2i(32, 32)
6:0/0/terrain = 0 6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 16, 12, 16, -12, -16, -12, -16, 16, 12, 16)
6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -74,7 +72,6 @@ texture_region_size = Vector2i(32, 32)
7:0/0/terrain = 0 7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/left_side = 0
@ -86,7 +83,7 @@ texture_region_size = Vector2i(32, 32)
8:0/0/probability = 2.0 8:0/0/probability = 2.0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -12, 16, -12, -8, -8, -12, 16, -12) 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -5, -3, -5, -3, 16)
8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/bottom_side = 0
@ -95,7 +92,6 @@ texture_region_size = Vector2i(32, 32)
9:0/0/terrain = 0 9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16)
9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_side = 0
@ -107,7 +103,7 @@ texture_region_size = Vector2i(32, 32)
10:0/0/terrain = 0 10:0/0/terrain = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 16, -16, 16, -16, -12) 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -5, 16, -5)
10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_right_corner = 0 10:0/0/terrains_peering_bit/bottom_right_corner = 0
10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0
@ -119,7 +115,7 @@ texture_region_size = Vector2i(32, 32)
11:0/0/probability = 2.0 11:0/0/probability = 2.0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 8, -12, 12, -8, 12, 16) 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 4, 16, 4, -5, -16, -5)
11:0/0/terrains_peering_bit/bottom_side = 0 11:0/0/terrains_peering_bit/bottom_side = 0
11:0/0/terrains_peering_bit/bottom_left_corner = 0 11:0/0/terrains_peering_bit/bottom_left_corner = 0
11:0/0/terrains_peering_bit/left_side = 0 11:0/0/terrains_peering_bit/left_side = 0
@ -128,7 +124,6 @@ texture_region_size = Vector2i(32, 32)
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16)
0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_side = 0
1:1/0 = 0 1:1/0 = 0
@ -136,7 +131,6 @@ texture_region_size = Vector2i(32, 32)
1:1/0/terrain = 0 1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -12, 16, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5)
1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_side = 0
@ -145,7 +139,6 @@ texture_region_size = Vector2i(32, 32)
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12, 12.5, 12.5, 12, 16, -12, 16, -12.5, 12.5)
2:1/0/terrains_peering_bit/right_side = 0 2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/left_side = 0
@ -155,7 +148,6 @@ texture_region_size = Vector2i(32, 32)
3:1/0/terrain = 0 3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0 3:1/0/terrains_peering_bit/top_side = 0
@ -164,7 +156,6 @@ texture_region_size = Vector2i(32, 32)
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 12, -16, -12, -16, -12, 16, 16, 16, 16, -12)
4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
@ -174,7 +165,6 @@ texture_region_size = Vector2i(32, 32)
5:1/0/terrain = 0 5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -16, 16, -16, -12)
5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0 5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/bottom_side = 0
@ -187,7 +177,6 @@ texture_region_size = Vector2i(32, 32)
6:1/0/terrain = 0 6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 16, -16, 16, -16, -16, 12, -16)
6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0
@ -200,7 +189,6 @@ texture_region_size = Vector2i(32, 32)
7:1/0/terrain = 0 7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 16, -16, 16, -16, -12)
7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/left_side = 0
@ -210,7 +198,7 @@ texture_region_size = Vector2i(32, 32)
8:1/0/terrain = 0 8:1/0/terrain = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 16, -16, 16, 16, -12, 16) 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -3, 16, -3, -16)
8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_right_corner = 0 8:1/0/terrains_peering_bit/bottom_right_corner = 0
8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0
@ -221,7 +209,6 @@ texture_region_size = Vector2i(32, 32)
9:1/0/terrain = 0 9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16)
9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/bottom_left_corner = 0 9:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -233,7 +220,6 @@ texture_region_size = Vector2i(32, 32)
11:1/0/terrain = 0 11:1/0/terrain = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 12)
11:1/0/terrains_peering_bit/right_side = 0 11:1/0/terrains_peering_bit/right_side = 0
11:1/0/terrains_peering_bit/bottom_side = 0 11:1/0/terrains_peering_bit/bottom_side = 0
11:1/0/terrains_peering_bit/bottom_left_corner = 0 11:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -246,14 +232,12 @@ texture_region_size = Vector2i(32, 32)
0:2/0/probability = 2.0 0:2/0/probability = 2.0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12, 8, 8.5, 12, -8.5, 12, -12, 8)
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -8, 12, -12, 8, -12, -16, 12, -16)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0 2:2/0 = 0
@ -261,7 +245,6 @@ texture_region_size = Vector2i(32, 32)
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0 2:2/0/terrains_peering_bit/top_side = 0
@ -270,7 +253,6 @@ texture_region_size = Vector2i(32, 32)
3:2/0/terrain = 0 3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 12, -16, 12, 8, 8, 12, -16, 12, -16, -12)
3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0 4:2/0 = 0
@ -278,7 +260,6 @@ texture_region_size = Vector2i(32, 32)
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -12, 16, -12, -16, 16, -16, 16, 12)
4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_side = 0
@ -288,7 +269,6 @@ texture_region_size = Vector2i(32, 32)
5:2/0/terrain = 0 5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 16, -12, 16)
5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/bottom_side = 0
@ -301,7 +281,6 @@ texture_region_size = Vector2i(32, 32)
6:2/0/terrain = 0 6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, 12.5, 12, 16, -16, 16, -16, -16, 16, -16, 16, 12)
6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/bottom_left_corner = 0 6:2/0/terrains_peering_bit/bottom_left_corner = 0
@ -314,7 +293,6 @@ texture_region_size = Vector2i(32, 32)
7:2/0/terrain = 0 7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -12, 16, 12, 16, 12, -16, -16, -16, -16, 12)
7:2/0/terrains_peering_bit/bottom_side = 0 7:2/0/terrains_peering_bit/bottom_side = 0
7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_left_corner = 0 7:2/0/terrains_peering_bit/top_left_corner = 0
@ -324,7 +302,6 @@ texture_region_size = Vector2i(32, 32)
8:2/0/terrain = 0 8:2/0/terrain = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -12, -16, 16, -16, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12)
8:2/0/terrains_peering_bit/right_side = 0 8:2/0/terrains_peering_bit/right_side = 0
8:2/0/terrains_peering_bit/bottom_right_corner = 0 8:2/0/terrains_peering_bit/bottom_right_corner = 0
8:2/0/terrains_peering_bit/bottom_side = 0 8:2/0/terrains_peering_bit/bottom_side = 0
@ -351,7 +328,6 @@ texture_region_size = Vector2i(32, 32)
10:2/0/terrain = 0 10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12)
10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/bottom_side = 0
@ -363,7 +339,7 @@ texture_region_size = Vector2i(32, 32)
11:2/0/terrain = 0 11:2/0/terrain = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(12, 16, -16, 16, -16, -16, 12, -16) 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 4, -16, 4, 16)
11:2/0/terrains_peering_bit/bottom_side = 0 11:2/0/terrains_peering_bit/bottom_side = 0
11:2/0/terrains_peering_bit/bottom_left_corner = 0 11:2/0/terrains_peering_bit/bottom_left_corner = 0
11:2/0/terrains_peering_bit/left_side = 0 11:2/0/terrains_peering_bit/left_side = 0
@ -375,21 +351,18 @@ texture_region_size = Vector2i(32, 32)
0:3/0/probability = 2.0 0:3/0/probability = 2.0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 12, -12, 8, -12, -8, -8, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
1:3/0 = 0 1:3/0 = 0
1:3/0/terrain_set = 0 1:3/0/terrain_set = 0
1:3/0/terrain = 0 1:3/0/terrain = 0
1:3/0/probability = 2.0 1:3/0/probability = 2.0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -8, 12, -12, 8.5, -12, -8.5, -8, -12)
1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/right_side = 0
2:3/0 = 0 2:3/0 = 0
2:3/0/terrain_set = 0 2:3/0/terrain_set = 0
2:3/0/terrain = 0 2:3/0/terrain = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, -16, 12, -16, -12)
2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0 3:3/0 = 0
@ -398,14 +371,12 @@ texture_region_size = Vector2i(32, 32)
3:3/0/probability = 2.0 3:3/0/probability = 2.0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -12, 8, -12, 12, -8.5, 12, 8.5, 8, 12)
3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/left_side = 0
4:3/0 = 0 4:3/0 = 0
4:3/0/terrain_set = 0 4:3/0/terrain_set = 0
4:3/0/terrain = 0 4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, 16, 12, 12.5, 12.5, 12, 16, -16, 16, -16, -12, -12.5, -12.5, -12, -16, 12, -16, 12.5, -12.5)
4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -416,7 +387,6 @@ texture_region_size = Vector2i(32, 32)
5:3/0/terrain = 0 5:3/0/terrain = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, -12.5, -16, -12, -16, 12, 16, 12, 16, -16, -12, -16)
5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/right_side = 0
5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/left_side = 0
5:3/0/terrains_peering_bit/top_side = 0 5:3/0/terrains_peering_bit/top_side = 0
@ -426,7 +396,6 @@ texture_region_size = Vector2i(32, 32)
6:3/0/terrain = 0 6:3/0/terrain = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(12.5, -12.5, 16, -12, 16, 12, -16, 12, -16, -16, 12, -16)
6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/left_side = 0 6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_left_corner = 0 6:3/0/terrains_peering_bit/top_left_corner = 0
@ -436,7 +405,6 @@ texture_region_size = Vector2i(32, 32)
7:3/0/terrain = 0 7:3/0/terrain = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, -16, 12, -16, 12.5, -12.5, 16, -12, 16, 16, -12, 16, -12.5, 12.5, -16, 12, -16, -12, -12.5, -12.5)
7:3/0/terrains_peering_bit/right_side = 0 7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/bottom_right_corner = 0 7:3/0/terrains_peering_bit/bottom_right_corner = 0
7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/bottom_side = 0
@ -448,7 +416,7 @@ texture_region_size = Vector2i(32, 32)
8:3/0/probability = 2.0 8:3/0/probability = 2.0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -8, 12, -12, 8, -12, -16) 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, -1, -4, -1, -4, -16)
8:3/0/terrains_peering_bit/right_side = 0 8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/top_side = 0 8:3/0/terrains_peering_bit/top_side = 0
8:3/0/terrains_peering_bit/top_right_corner = 0 8:3/0/terrains_peering_bit/top_right_corner = 0
@ -457,7 +425,7 @@ texture_region_size = Vector2i(32, 32)
9:3/0/terrain = 0 9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, -16, -16, 16, -16, 16, 12) 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1, -16, -1)
9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_left_corner = 0 9:3/0/terrains_peering_bit/top_left_corner = 0
@ -468,7 +436,6 @@ texture_region_size = Vector2i(32, 32)
10:3/0/terrain = 0 10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12.5, 12.5, -16, 12, -16, -16, 16, -16, 16, 12, 12.5, 12.5, 12, 16, -12, 16)
10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/left_side = 0
@ -481,10 +448,16 @@ texture_region_size = Vector2i(32, 32)
11:3/0/probability = 2.0 11:3/0/probability = 2.0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 12, -16, 12, 8, 8, 12, -16, 12) 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 4, -16, 4, -1, -16, -1)
11:3/0/terrains_peering_bit/left_side = 0 11:3/0/terrains_peering_bit/left_side = 0
11:3/0/terrains_peering_bit/top_left_corner = 0 11:3/0/terrains_peering_bit/top_left_corner = 0
11:3/0/terrains_peering_bit/top_side = 0 11:3/0/terrains_peering_bit/top_side = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 1
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_fhapu")
[resource] [resource]
tile_size = Vector2i(32, 32) tile_size = Vector2i(32, 32)
@ -493,4 +466,7 @@ physics_layer_0/collision_mask = 0
terrain_set_0/mode = 0 terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Walls" terrain_set_0/terrain_0/name = "Walls"
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terrain_set_0/terrain_1/name = "Ground"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
navigation_layer_0/layers = 1
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OptionButton/colors/font_outline_color = Color(0.941176, 0.964706, 0.909804, 1)
OptionButton/colors/font_pressed_color = Color(0.941176, 0.964706, 0.909804, 1)
OptionButton/icons/arrow = ExtResource("22_qar1e")
Panel/styles/panel = SubResource("StyleBoxFlat_v2px0")
ProgressBar/colors/font_color = Color(0.941176, 0.964706, 0.909804, 1)
ProgressBar/font_sizes/font_size = 16
ProgressBar/styles/background = ExtResource("23_r3p5f")
ProgressBar/styles/fill = ExtResource("24_twflh")
TabContainer/colors/font_selected_color = Color(0.941176, 0.964706, 0.909804, 1)
TabContainer/colors/font_unselected_color = Color(0.941176, 0.964706, 0.909804, 1)
TabContainer/font_sizes/font_size = 48
TabContainer/icons/decrement = ExtResource("25_tp1la")
TabContainer/icons/decrement_highlight = ExtResource("26_b6do7")
TabContainer/icons/increment = ExtResource("27_apyeg")
TabContainer/icons/increment_highlight = ExtResource("28_h4oun")
TabContainer/styles/panel = ExtResource("29_uo2g8")
TabContainer/styles/tab_disabled = ExtResource("30_e041s")
TabContainer/styles/tab_selected = ExtResource("31_0n7gu")
TabContainer/styles/tab_unselected = ExtResource("32_a2a8b")
TextEdit/colors/caret_color = Color(0.168627, 0.662745, 0.705882, 1)
TextEdit/colors/font_color = Color(0.941176, 0.964706, 0.909804, 1)
TextEdit/colors/font_selected_color = Color(0.168627, 0.662745, 0.705882, 1)
TextEdit/colors/selection_color = Color(0.745098, 0.760784, 0.721569, 1)
TextEdit/font_sizes/font_size = 24
TextEdit/styles/focus = SubResource("StyleBoxEmpty_rhkly")
TextEdit/styles/normal = ExtResource("20_1xrl8")
TextEdit/styles/read_only = ExtResource("21_1jd57")
VScrollBar/styles/grabber = ExtResource("33_wjjme")
VScrollBar/styles/grabber_highlight = ExtResource("34_y2stj")
VScrollBar/styles/grabber_pressed = ExtResource("35_q0217")
VScrollBar/styles/scroll = ExtResource("36_bu6rt")
VScrollBar/styles/scroll_focus = ExtResource("37_yr206")
VSlider/icons/grabber = ExtResource("15_ocljk")
VSlider/icons/grabber_disabled = ExtResource("16_rbxnn")
VSlider/icons/grabber_highlight = ExtResource("17_8a3cc")
VSlider/styles/grabber_area = ExtResource("38_wuc1e")
VSlider/styles/grabber_area_highlight = ExtResource("38_wuc1e")
VSlider/styles/slider = ExtResource("39_dl1e4")

504
Prefabs/Settings Menu.tscn Normal file
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@ -0,0 +1,504 @@
[gd_scene load_steps=5 format=3 uid="uid://cbfcolm6mjolp"]
[ext_resource type="Script" path="res://Scripts/UI/SettingsMenu.gd" id="1_2rgd2"]
[ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapController.gd" id="2_2f8ap"]
[ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapButton.gd" id="2_4asaa"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_02uod"]
bg_color = Color(0.439216, 0.631373, 0.537255, 1)
[node name="SettingsMenu" type="Node" node_paths=PackedStringArray("back_button", "tab_container", "bottom_item_video", "bottom_item_audio", "bottom_item_controls", "remap_controller", "display_options_button", "vsync_toggle", "resolutions_options_button", "master_volume_slider", "music_volume_slider", "sfx_volume_slider")]
script = ExtResource("1_2rgd2")
back_button = NodePath("Panel/MarginContainer/VBoxContainer/MarginContainer/Back Button")
tab_container = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs")
bottom_item_video = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item/ResolutionsOptions")
bottom_item_audio = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/SFXVolSlider")
bottom_item_controls = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackRemapButton")
remap_controller = NodePath("Remap Controller")
display_options_button = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item/DisplayModeOptions")
vsync_toggle = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item/VsyncButton")
resolutions_options_button = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item/ResolutionsOptions")
master_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/MasterVolumeSlider")
music_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/MusicVolSlider")
sfx_volume_slider = NodePath("Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/SFXVolSlider")
[node name="Remap Controller" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 0
offset_left = 12.0
offset_top = 12.0
offset_right = 12.0
offset_bottom = 12.0
script = ExtResource("2_2f8ap")
[node name="Panel" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_02uod")
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 32
theme_override_constants/margin_top = 32
theme_override_constants/margin_right = 32
theme_override_constants/margin_bottom = 32
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
[node name="SettingsTabs" type="TabContainer" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
tabs_rearrange_group = 0
[node name="Video" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs"]
visible = false
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="ScrollView" type="ScrollContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView"]
clip_contents = true
custom_minimum_size = Vector2(0, 425)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 25
theme_override_constants/margin_top = 25
theme_override_constants/margin_right = 25
theme_override_constants/margin_bottom = 25
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer"]
layout_mode = 2
[node name="Label" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 14
[node name="TopMargin" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Label"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/margin_top = 8
[node name="DisplayMode" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Label/TopMargin"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Display Mode"
[node name="VSync" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "VSync
"
[node name="Resolutions" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Resolutions
"
[node name="Spacer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Item" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 8
[node name="DisplayModeOptions" type="OptionButton" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text_overrun_behavior = 1
clip_text = true
item_count = 5
selected = 0
popup/item_0/text = "Full-Screen"
popup/item_0/id = 0
popup/item_1/text = "Windowed"
popup/item_1/id = 1
popup/item_2/text = "Maximized"
popup/item_2/id = 2
popup/item_3/text = "Minimized"
popup/item_3/id = 3
popup/item_4/text = "Exclusive Full-Screen"
popup/item_4/id = 4
[node name="VsyncButton" type="CheckButton" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Vsync"
[node name="ResolutionsOptions" type="OptionButton" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
focus_neighbor_bottom = NodePath("../../../../../../../MarginContainer/Back Button")
fit_to_longest_item = false
[node name="Audio" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs"]
visible = false
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="ScrollView" type="ScrollContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView"]
clip_contents = true
custom_minimum_size = Vector2(0, 425)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 25
theme_override_constants/margin_top = 25
theme_override_constants/margin_right = 25
theme_override_constants/margin_bottom = 25
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer"]
layout_mode = 2
[node name="Label" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 14
[node name="TopMargin" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Label"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/margin_top = 8
[node name="MasterVol" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Label/TopMargin"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Master Volume
"
[node name="MusicVol" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Music Volume
"
[node name="SFXVol" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "SFX Volume"
[node name="Spacer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
[node name="Item" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 8
[node name="MasterVolumeSlider" type="HSlider" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
min_value = -72.0
max_value = 0.0
[node name="MusicVolSlider" type="HSlider" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
min_value = -72.0
max_value = 0.0
[node name="SFXVolSlider" type="HSlider" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_bottom = NodePath("../../../../../../../MarginContainer/Back Button")
min_value = -72.0
max_value = 0.0
[node name="Controls" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs"]
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="ScrollView" type="ScrollContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 25
theme_override_constants/margin_top = 25
theme_override_constants/margin_right = 25
theme_override_constants/margin_bottom = 25
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer"]
layout_mode = 2
[node name="Label" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 14
[node name="TopMargin" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/margin_top = 8
[node name="MoveUp" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label/TopMargin"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Up"
[node name="MoveLeft" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Left"
[node name="MoveDown" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Down"
[node name="MoveRight" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Right"
[node name="Attack" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Attack
"
[node name="Spacer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_horizontal = 3
[node name="MoveUpController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Up Controller
"
[node name="MoveDownController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Down Controller"
[node name="MoveLeftController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Left Controller"
[node name="MoveRightController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Move Right Controller"
[node name="AimUpController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Aim Up Controller
"
[node name="AimDownController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Aim Down Controller"
[node name="AimLeftController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Aim Left Controller"
[node name="AimRightController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Aim Right Controller"
[node name="AttackController" type="Label" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Label"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
text = "Attack Controller
"
[node name="Spacer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Item" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 8
[node name="MoveUpRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
script = ExtResource("2_4asaa")
input_action_name = "move_up"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="MoveLeftRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
script = ExtResource("2_4asaa")
input_action_name = "move_left"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="MoveDownRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
script = ExtResource("2_4asaa")
input_action_name = "move_down"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="MoveRightRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_bottom = NodePath("../../../../../../../MarginContainer/Back Button")
script = ExtResource("2_4asaa")
input_action_name = "move_right"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="AttackRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_bottom = NodePath("../../../../../../../MarginContainer/Back Button")
script = ExtResource("2_4asaa")
input_action_name = "attack"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="Spacers" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item"]
custom_minimum_size = Vector2(0, 32)
layout_mode = 2
size_flags_horizontal = 3
[node name="MoveUpControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
script = ExtResource("2_4asaa")
input_action_name = "move_up_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="MoveDownControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
script = ExtResource("2_4asaa")
input_action_name = "move_down_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="MoveLeftControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
script = ExtResource("2_4asaa")
input_action_name = "move_left_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="MoveRightControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_bottom = NodePath("../../../../../../../MarginContainer/Back Button")
script = ExtResource("2_4asaa")
input_action_name = "move_right_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="AimUpControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
script = ExtResource("2_4asaa")
input_action_name = "aim_up_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="AimDownControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
script = ExtResource("2_4asaa")
input_action_name = "aim_down_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="AimLeftControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
script = ExtResource("2_4asaa")
input_action_name = "aim_left_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="AimRightControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_bottom = NodePath("../../../../../../../MarginContainer/Back Button")
script = ExtResource("2_4asaa")
input_action_name = "aim_right_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="AttackControllerRemapButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item" node_paths=PackedStringArray("remap_controller")]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
size_flags_horizontal = 3
focus_neighbor_bottom = NodePath("../../../../../../../MarginContainer/Back Button")
script = ExtResource("2_4asaa")
input_action_name = "attack_controller"
remap_controller = NodePath("../../../../../../../../../../Remap Controller")
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_top = 32
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layout_mode = 2
theme_override_font_sizes/font_size = 64
text = "Back"
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[connection signal="toggled" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item/VsyncButton" to="." method="_on_vsync_button_toggled"]
[connection signal="item_selected" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Video/ScrollView/MarginContainer/HBoxContainer/Item/ResolutionsOptions" to="." method="_on_resolutions_options_item_selected"]
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[connection signal="value_changed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/MasterVolumeSlider" to="." method="_on_master_volume_slider_value_changed"]
[connection signal="drag_ended" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/MusicVolSlider" to="." method="_on_music_vol_slider_drag_ended"]
[connection signal="value_changed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/MusicVolSlider" to="." method="_on_music_vol_slider_value_changed"]
[connection signal="drag_ended" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/SFXVolSlider" to="." method="_on_sfx_vol_slider_drag_ended"]
[connection signal="value_changed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Audio/ScrollView/MarginContainer/HBoxContainer/Item/SFXVolSlider" to="." method="_on_sfx_vol_slider_value_changed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveUpRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveUpRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveLeftRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveLeftRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveDownRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveDownRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveRightRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveRightRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveUpControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveUpControllerRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveDownControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveDownControllerRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveLeftControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveLeftControllerRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveRightControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/MoveRightControllerRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimUpControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimUpControllerRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimDownControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimDownControllerRemapButton" method="_on_pressed"]
[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimLeftControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AimLeftControllerRemapButton" method="_on_pressed"]
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[connection signal="pressed" from="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackControllerRemapButton" to="Panel/MarginContainer/VBoxContainer/SettingsTabs/Controls/ScrollView/MarginContainer/HBoxContainer/Item/AttackControllerRemapButton" method="_on_pressed"]
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[gd_scene load_steps=12 format=3 uid="uid://cpl4tllohhyel"]
[ext_resource type="Script" path="res://Scripts/EntitySystem/Bunny.gd" id="1_1kj2b"]
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[sub_resource type="Animation" id="Animation_agj62"]
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[sub_resource type="Animation" id="Animation_45lfy"]
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[sub_resource type="Animation" id="Animation_mp212"]
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tracks/0/type = "value"
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"MoveUp": SubResource("Animation_45lfy"),
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[node name="Bunny" type="CharacterBody2D" node_paths=PackedStringArray("animation_player", "agent")]
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collision_mask = 15
script = ExtResource("1_1kj2b")
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agent = NodePath("NavigationAgent")
[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_v8p70")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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Prefabs/projectile.tscn Normal file
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Scenes/GameBunnyAnims.tscn Normal file

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[gd_scene load_steps=16 format=3 uid="uid://cukyb513fah1u"]
[ext_resource type="Script" path="res://Scripts/UI/MainMenuManager.gd" id="1_qepq0"]
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[sub_resource type="Animation" id="Animation_iq7o3"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xufdy"]
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[node name="Panel" type="Panel" parent="."]
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[node name="Shadow" type="Sprite2D" parent="Decorations/Left Decor"]
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texture = ExtResource("5_wt601")
[node name="Jesus" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(279, 408)
scale = Vector2(10, 10)
texture = ExtResource("7_g28i1")
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[node name="EasterEgg2" type="Sprite2D" parent="Decorations/Left Decor"]
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rotation = 0.633555
scale = Vector2(10, 10)
texture = ExtResource("7_wokip")
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frame = 4
[node name="Right Decor" type="CenterContainer" parent="Decorations"]
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[node name="EasterEgg" type="Sprite2D" parent="Decorations/Right Decor"]
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frame = 2
[node name="GoodBunny" type="Sprite2D" parent="Decorations/Right Decor"]
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[node name="Label" type="Label" parent="VBoxContainer/MarginContainer"]
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[connection signal="pressed" from="VBoxContainer/MarginBox2/ButtonsVbox/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="VBoxContainer/MarginBox2/ButtonsVbox/AboutButton" to="." method="_on_about_button_pressed"]
[connection signal="pressed" from="VBoxContainer/MarginBox2/ButtonsVbox/QuitButton" to="." method="_on_quit_button_pressed"]

282
Scenes/Main Menu.tscn.save Normal file
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@ -0,0 +1,282 @@
[gd_scene load_steps=24 format=3 uid="uid://4fysk8vaw3e1"]
[ext_resource type="Script" path="res://Scripts/UI/MainMenuManager.gd" id="1_qepq0"]
[ext_resource type="Texture2D" uid="uid://tjxkew3m4v8m" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Shadow.png" id="2_8o6th"]
[ext_resource type="PackedScene" uid="uid://c4btepmue6d7p" path="res://Scenes/Game.tscn" id="2_28004"]
[ext_resource type="Texture2D" uid="uid://daat37cyg0go5" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Egg 3.png" id="3_1e3fe"]
[ext_resource type="PackedScene" uid="uid://cbfcolm6mjolp" path="res://Prefabs/Settings Menu.tscn" id="3_r3r61"]
[ext_resource type="Texture2D" uid="uid://dhvvw4yckl8x7" path="res://Assets/Sprites/Start Menu Old/Cake.png" id="5_7ull8"]
[ext_resource type="Texture2D" uid="uid://c3yg6u8yncau3" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Egg 2.png" id="6_45o7d"]
[ext_resource type="Texture2D" uid="uid://cp84ssaqs3pmp" path="res://Assets/Sprites/Start Menu Old/Jesus.png" id="6_wnx18"]
[ext_resource type="Texture2D" uid="uid://dkotcqflp3e32" path="res://Assets/Sprites/Start Menu Old/Easter Egg/Egg 1.png" id="7_285vd"]
[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="10_seibg"]
[ext_resource type="AudioStream" uid="uid://c6nf5s6xy2uii" path="res://Assets/Temp Music/omw-to-beat-the-big-bad.wav" id="13_3j724"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rmi2t"]
bg_color = Color(0.427451, 0.423529, 0.8, 1)
border_width_left = 4
border_width_top = 4
border_width_right = 4
border_width_bottom = 4
border_color = Color(0, 0, 0, 1)
expand_margin_left = 7.0
expand_margin_right = 7.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_47cud"]
bg_color = Color(0.427451, 0.423529, 0.8, 1)
border_width_left = 4
border_width_bottom = 4
border_color = Color(0.317647, 0.301961, 0.658824, 1)
corner_radius_top_left = 2
corner_radius_bottom_right = 2
expand_margin_left = 7.0
expand_margin_right = 7.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2i81h"]
bg_color = Color(0.392157, 0.380392, 0.760784, 1)
border_width_left = 4
border_width_bottom = 4
border_color = Color(0.262745, 0.243137, 0.556863, 1)
corner_radius_top_left = 2
corner_radius_bottom_right = 2
expand_margin_left = 10.0
expand_margin_right = 10.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vel2s"]
bg_color = Color(0.392157, 0.380392, 0.760784, 1)
expand_margin_left = 7.0
expand_margin_right = 7.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7k6ml"]
bg_color = Color(0.392157, 0.380392, 0.760784, 1)
expand_margin_right = 10.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_11k4d"]
bg_color = Color(0.392157, 0.380392, 0.760784, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_nyi0q"]
bg_color = Color(0.392157, 0.380392, 0.760784, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qky0m"]
bg_color = Color(0.313726, 0.231373, 0.4, 1)
border_width_left = 4
border_width_top = 4
border_width_right = 4
border_width_bottom = 4
border_color = Color(0.313726, 0.231373, 0.4, 1)
corner_radius_top_left = 2
corner_radius_top_right = 2
corner_radius_bottom_right = 2
corner_radius_bottom_left = 2
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lleuj"]
bg_color = Color(0.941176, 0.964706, 0.909804, 1)
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color(0.65098, 0.741176, 0.509804, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rcukk"]
bg_color = Color(0.941176, 0.964706, 0.909804, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_color = Color(0.658824, 0.74902, 0.517647, 1)
expand_margin_left = 5.0
expand_margin_top = 5.0
expand_margin_right = 5.0
expand_margin_bottom = 5.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_44exv"]
bg_color = Color(0.894118, 0.94902, 0.835294, 1)
border_width_left = 4
border_width_top = 4
border_width_right = 4
border_color = Color(0.635294, 0.756863, 0.482353, 1)
expand_margin_left = 4.0
expand_margin_top = 4.0
expand_margin_right = 4.0
[sub_resource type="
Theme" id="Theme_w723v"]
default_font = ExtResource("10_seibg")
Button/styles/focus = SubResource("StyleBoxFlat_rmi2t")
Button/styles/hover = SubResource("StyleBoxFlat_47cud")
Button/styles/normal = SubResource("StyleBoxFlat_2i81h")
Button/styles/pressed = SubResource("StyleBoxFlat_vel2s")
CheckButton/styles/hover_pressed = SubResource("StyleBoxFlat_7k6ml")
HSlider/styles/grabber_area = SubResource("StyleBoxFlat_11k4d")
HSlider/styles/grabber_area_highlight = SubResource("StyleBoxFlat_nyi0q")
HSlider/styles/slider = SubResource("StyleBoxFlat_qky0m")
TabContainer/colors/font_selected_color = Color(0.0980392, 0.0980392, 0.0980392, 1)
TabContainer/colors/font_unselected_color = Color(0.435294, 0.435294, 0.435294, 1)
TabContainer/styles/panel = SubResource("StyleBoxFlat_lleuj")
TabContainer/styles/tab_selected = SubResource("StyleBoxFlat_rcukk")
TabContainer/styles/tab_unselected = SubResource("StyleBoxFlat_44exv")
[node name="MainMenu" type="Node" node_paths=PackedStringArray("default_focus")]
script = ExtResource("1_qepq0")
game_scene = ExtResource("2_28004")
settings_scene = ExtResource("3_r3r61")
default_focus = NodePath("MainVBox/ButtonsVbox/PlayButton")
[node name="ColorRect" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Decorations" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Left Decor" type="CenterContainer" parent="Decorations"]
custom_minimum_size = Vector2(576, 0)
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
grow_vertical = 2
[node name="Shadow" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(226.563, 338.875)
scale = Vector2(22.7773, 15.6953)
texture = ExtResource("2_8o6th")
[node name="Egg3" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(134, 477)
scale = Vector2(4.6875, 4.625)
texture = ExtResource("3_1e3fe")
[node name="Jesus" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(220, 335)
scale = Vector2(7.0431, 6.97321)
texture = ExtResource("6_wnx18")
[node name="Cake" type="Sprite2D" parent="Decorations/Left Decor"]
position = Vector2(310, 491)
scale = Vector2(2.59375, 2.32031)
texture = ExtResource("5_7ull8")
[node name="Right Decor" type="CenterContainer" parent="Decorations"]
custom_minimum_size = Vector2(576, 0)
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 2
[node name="Shadow2" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(351, 403)
scale = Vector2(19.0938, 11.8125)
texture = ExtResource("2_8o6th")
[node name="Egg2" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(294, 487)
rotation = -1.5708
scale = Vector2(4.89203, 5.21732)
texture = ExtResource("6_45o7d")
[node name="Egg1" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(420.75, 471.25)
scale = Vector2(4.89062, 4.95313)
texture = ExtResource("7_285vd")
[node name="GoodBunny" type="Sprite2D" parent="Decorations/Right Decor"]
position = Vector2(331, 458.5)
scale = Vector2(7.14286, 7.02941)
hframes = 6
[node name="MainVBox" type="VBoxContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 31.0
offset_top = 22.0
offset_right = -31.0
offset_bottom = -22.0
grow_horizontal = 2
grow_vertical = 2
theme = SubResource("Theme_w723v")
[node name="Label" type="Label" parent="MainVBox"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
theme_override_font_sizes/font_size = 50
text = "HOPPY EASTER GAME THING"
horizontal_alignment = 1
vertical_alignment = 1
[node name="ButtonsVbox" type="VBoxContainer" parent="MainVBox"]
custom_minimum_size = Vector2(0, 495)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
theme_override_constants/separation = 10
alignment = 1
[node name="PlayButton" type="Button" parent="MainVBox/ButtonsVbox"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../QuitButton")
focus_neighbor_top = NodePath("../QuitButton")
focus_neighbor_right = NodePath("../SettingsButton")
focus_neighbor_bottom = NodePath("../SettingsButton")
focus_next = NodePath("../SettingsButton")
focus_previous = NodePath("../QuitButton")
text = "Play"
[node name="SettingsButton" type="Button" parent="MainVBox/ButtonsVbox"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../PlayButton")
focus_neighbor_top = NodePath("../PlayButton")
focus_neighbor_right = NodePath("../AboutButton")
focus_neighbor_bottom = NodePath("../AboutButton")
focus_next = NodePath("../AboutButton")
focus_previous = NodePath("../PlayButton")
text = "Settings"
[node name="AboutButton" type="Button" parent="MainVBox/ButtonsVbox"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../SettingsButton")
focus_neighbor_top = NodePath("../SettingsButton")
focus_neighbor_right = NodePath("../QuitButton")
focus_neighbor_bottom = NodePath("../QuitButton")
focus_next = NodePath("../QuitButton")
focus_previous = NodePath("../SettingsButton")
text = "About"
[node name="QuitButton" type="Button" parent="MainVBox/ButtonsVbox"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
focus_neighbor_left = NodePath("../AboutButton")
focus_neighbor_top = NodePath("../AboutButton")
focus_neighbor_right = NodePath("../PlayButton")
focus_neighbor_bottom = NodePath("../PlayButton")
focus_next = NodePath("../PlayButton")
focus_previous = NodePath("../AboutButton")
text = "Quit"
[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("13_3j724")
autoplay = true
bus = &"Music"
[connection signal="pressed" from="MainVBox/ButtonsVbox/PlayButton" to="." method="_on_play_button_pressed"]
[connection signal="pressed" from="MainVBox/ButtonsVbox/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MainVBox/ButtonsVbox/AboutButton" to="." method="_on_about_button_pressed"]
[connection signal="pressed" from="MainVBox/ButtonsVbox/QuitButton" to="." method="_on_quit_button_pressed"]

View file

@ -1,10 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://da014wltujtna"]
[ext_resource type="Texture2D" uid="uid://dynqs8dq175ty" path="res://Assets/Sprites/bunny_left.png" id="1_m0oli"]
[node name="Node2D" type="Node2D"]
[node name="BunnyLeft" type="Sprite2D" parent="."]
position = Vector2(582, 355)
scale = Vector2(6.25553, 5.92647)
texture = ExtResource("1_m0oli")

View file

@ -0,0 +1,86 @@
extends CharacterBody2D
class_name Bunny
@export var animation_player : AnimationPlayer
@export var min_distance_to_player := 80.0
@export var max_distance_to_player := 800.0
@export var agent : NavigationAgent2D
@export var speed := 100.0
var health : int
var team : int
var player : Node2D
var on_death_callbacks : Array
var dir : Vector2
var spread_time : float
var current_time : float
var collisions : int
func _ready():
seed(int(str(self)))
spread_time = randf() * 2 + 0.1
current_time = spread_time
func _physics_process(delta):
current_time -= delta
if player != null and self.global_position.distance_to(player.global_position) < max_distance_to_player and collisions <= 3:
if current_time <= 0:
current_time = spread_time
agent.target_position = player.global_position
if min_distance_to_player and agent.is_target_reachable():
var next_location = agent.get_next_path_position() + Vector2(randf() - 0.5 * 2, randf() - 0.5 * 2)
dir = self.global_position.direction_to(next_location).normalized()
if self.global_position.distance_to(player.global_position) > min_distance_to_player:
self.velocity = dir * delta * 60 * speed
update_animation()
if delta > 0.5:
print(delta)
move_and_slide()
else:
animation_player.stop()
pass
func _on_collision(body):
if body != self: collisions += 1
pass
func _of_collision(body):
if body != self: collisions-= 1
pass
func damage(damage_amount : int):
health -= damage_amount
if(health <= 0): on_death()
pass
func heal(health_amount : int):
self.health += health_amount
pass
func on_death():
for callback in on_death_callbacks:
callback.call(self)
pass
func sub_on_death(callback : Callable):
on_death_callbacks.push_front(callback)
pass
func update_animation():
match self.velocity:
Vector2.ZERO: animation_player.play("Idle")
_:
var left_dot = Vector2.LEFT.dot(self.velocity)
var right_dot = Vector2.RIGHT.dot(self.velocity)
var up_dot = Vector2.UP.dot(self.velocity)
var down_dot = Vector2.DOWN.dot(self.velocity)
var max_dot = maxf(left_dot, maxf(right_dot, maxf(up_dot, down_dot)))
match max_dot:
left_dot: animation_player.play("MoveLeft")
right_dot: animation_player.play("MoveRight")
up_dot: animation_player.play("MoveUp")
down_dot: animation_player.play("MoveDown")
pass

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