„project.godot“ ändern
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1 changed files with 10 additions and 1 deletions
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="HoppyEaster"
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run/main_scene="res://Scenes/PlayerMovement.tscn"
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run/main_scene="res://Scenes/Test.tscn"
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/icon="res://icon.svg"
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@ -49,11 +49,20 @@ move_down={
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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attack={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(139, 6),"global_position":Vector2(143, 49),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Map"
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2d_physics/layer_2="Player"
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2d_physics/layer_3="Bunny"
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2d_physics/layer_4="Projectile"
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2d_physics/layer_5="Layer 5"
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[rendering]
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