fd552541a7
Bunny AI Done using Nav Agent
2023-04-09 16:39:45 +02:00
5415c7a751
Update bad_bunny_spritesheet.png and good_bunny_spritesheet.png
2023-04-09 09:17:34 +02:00
4eb022a49c
Merge branch 'dev-art'
2023-04-08 22:27:38 +02:00
5038245697
Update Bunny & Crucefix
2023-04-08 22:10:11 +02:00
f5391051d6
Update Jesus -> needs implementation in other branches
2023-04-08 21:51:47 +02:00
AXVIII3
e7f50d085a
Revert "Bunny Full Spritesheets"
...
This reverts commit 335f3dd581
.
Reasons:
1. We dont need these full spritesheets
2. bunny sprites arent done yet
3. working with them is harder this way
2023-04-08 17:33:26 +02:00
edb4265367
Implementing WeaponSystem and Entity System to go along with (so that weapons can be tested)
2023-04-08 17:00:54 +02:00
AXVIII3
335f3dd581
Bunny Full Spritesheets
2023-04-08 14:31:44 +05:30
9ea57c4566
Merge remote-tracking branch 'refs/remotes/origin/dev-player-movement'
2023-04-08 01:54:37 +02:00
5e5c942729
Adding Bunnys, Tileset & Colorpallte
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- Removing Placeholers
- Setting Up Rule Tile
2023-04-08 00:59:28 +02:00
b1e63481fe
Remove no longer needed file
2023-04-07 19:55:29 +02:00
AXVIII3
080401b9a3
Final Player Movement \w Animations
2023-04-07 22:56:18 +05:30
5a625f1792
Merge remote-tracking branch 'refs/remotes/origin/dev-base'
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Conflicts:
project.godot
2023-04-07 16:18:21 +02:00
ef60fdd59f
Fixing Strucuter and Cleaning Up
2023-04-07 16:11:07 +02:00
b49f0378da
- Adding Cave Generation
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- Placeholder Art
- Setting Physics Layer
2023-04-07 15:33:54 +02:00
5825a5fb2e
Set Import Mode and Create a Basic Test Scene for Compiling
2023-04-07 10:54:56 +02:00
b3560310ae
Adding Bunny Spritesheets
2023-04-07 10:42:21 +02:00