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edb4265367
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Implementing WeaponSystem and Entity System to go along with (so that weapons can be tested)
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2023-04-08 17:00:54 +02:00 |
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fa686fb55a
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Merge Stuff Together, Setuped Cave in PlayerMovement Scene
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2023-04-08 02:17:24 +02:00 |
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9ea57c4566
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Merge remote-tracking branch 'refs/remotes/origin/dev-player-movement'
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2023-04-08 01:54:37 +02:00 |
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579faa06df
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Implementing Tileset for Map Generation
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2023-04-08 01:52:42 +02:00 |
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AXVIII3
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080401b9a3
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Final Player Movement \w Animations
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2023-04-07 22:56:18 +05:30 |
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537589e30b
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Putting Generated Map into PlayerMovement Scene For testing
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2023-04-07 16:22:55 +02:00 |
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5a625f1792
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Merge remote-tracking branch 'refs/remotes/origin/dev-base'
Conflicts:
project.godot
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2023-04-07 16:18:21 +02:00 |
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ef60fdd59f
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Fixing Strucuter and Cleaning Up
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2023-04-07 16:11:07 +02:00 |
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AXVIII3
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4b2d83a4c5
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Basic Movement
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2023-04-07 19:28:30 +05:30 |
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b49f0378da
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- Adding Cave Generation
- Placeholder Art
- Setting Physics Layer
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2023-04-07 15:33:54 +02:00 |
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5825a5fb2e
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Set Import Mode and Create a Basic Test Scene for Compiling
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2023-04-07 10:54:56 +02:00 |
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bf97ae2d0e
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Adding Folder Structure
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2023-04-07 10:44:34 +02:00 |
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