Commit graph

18 commits

Author SHA1 Message Date
5415c7a751 Update bad_bunny_spritesheet.png and good_bunny_spritesheet.png 2023-04-09 09:17:34 +02:00
4eb022a49c Merge branch 'dev-art' 2023-04-08 22:27:38 +02:00
5038245697 Update Bunny & Crucefix 2023-04-08 22:10:11 +02:00
f5391051d6 Update Jesus -> needs implementation in other branches 2023-04-08 21:51:47 +02:00
AXVIII3
e7f50d085a Revert "Bunny Full Spritesheets"
This reverts commit 335f3dd581.

Reasons:
1. We dont need these full spritesheets
2. bunny sprites arent done yet
3. working with them is harder this way
2023-04-08 17:33:26 +02:00
edb4265367 Implementing WeaponSystem and Entity System to go along with (so that weapons can be tested) 2023-04-08 17:00:54 +02:00
AXVIII3
335f3dd581 Bunny Full Spritesheets 2023-04-08 14:31:44 +05:30
fa686fb55a Merge Stuff Together, Setuped Cave in PlayerMovement Scene 2023-04-08 02:17:24 +02:00
9ea57c4566 Merge remote-tracking branch 'refs/remotes/origin/dev-player-movement' 2023-04-08 01:54:37 +02:00
27d1606d08 Setting Up new Tileset 2023-04-08 01:52:25 +02:00
5e5c942729 Adding Bunnys, Tileset & Colorpallte
- Removing Placeholers
- Setting Up Rule Tile
2023-04-08 00:59:28 +02:00
b1e63481fe Remove no longer needed file 2023-04-07 19:55:29 +02:00
AXVIII3
080401b9a3 Final Player Movement \w Animations 2023-04-07 22:56:18 +05:30
5a625f1792 Merge remote-tracking branch 'refs/remotes/origin/dev-base'
Conflicts:
	project.godot
2023-04-07 16:18:21 +02:00
ef60fdd59f Fixing Strucuter and Cleaning Up 2023-04-07 16:11:07 +02:00
b49f0378da - Adding Cave Generation
- Placeholder Art
- Setting Physics Layer
2023-04-07 15:33:54 +02:00
5825a5fb2e Set Import Mode and Create a Basic Test Scene for Compiling 2023-04-07 10:54:56 +02:00
b3560310ae Adding Bunny Spritesheets 2023-04-07 10:42:21 +02:00