Commit graph

16 commits

Author SHA1 Message Date
128abc60b8 Update bunny spawning 2023-04-09 10:36:03 +02:00
50f435b5f7 Updating Testscene
- Make Scaling Right
- Fix Players Collision Box
2023-04-08 23:00:44 +02:00
b318e7d65a Updating Scene 2023-04-08 22:34:07 +02:00
4eb022a49c Merge branch 'dev-art' 2023-04-08 22:27:38 +02:00
edb4265367 Implementing WeaponSystem and Entity System to go along with (so that weapons can be tested) 2023-04-08 17:00:54 +02:00
fa686fb55a Merge Stuff Together, Setuped Cave in PlayerMovement Scene 2023-04-08 02:17:24 +02:00
9ea57c4566 Merge remote-tracking branch 'refs/remotes/origin/dev-player-movement' 2023-04-08 01:54:37 +02:00
579faa06df Implementing Tileset for Map Generation 2023-04-08 01:52:42 +02:00
AXVIII3
080401b9a3 Final Player Movement \w Animations 2023-04-07 22:56:18 +05:30
537589e30b Putting Generated Map into PlayerMovement Scene For testing 2023-04-07 16:22:55 +02:00
5a625f1792 Merge remote-tracking branch 'refs/remotes/origin/dev-base'
Conflicts:
	project.godot
2023-04-07 16:18:21 +02:00
ef60fdd59f Fixing Strucuter and Cleaning Up 2023-04-07 16:11:07 +02:00
AXVIII3
4b2d83a4c5 Basic Movement 2023-04-07 19:28:30 +05:30
b49f0378da - Adding Cave Generation
- Placeholder Art
- Setting Physics Layer
2023-04-07 15:33:54 +02:00
5825a5fb2e Set Import Mode and Create a Basic Test Scene for Compiling 2023-04-07 10:54:56 +02:00
bf97ae2d0e Adding Folder Structure 2023-04-07 10:44:34 +02:00