Merge Stuff Together, Setuped Cave in PlayerMovement Scene

This commit is contained in:
Snoweuph 2023-04-08 02:17:24 +02:00
parent 9ea57c4566
commit fa686fb55a
3 changed files with 13 additions and 8 deletions

View file

@ -488,7 +488,8 @@ texture_region_size = Vector2i(32, 32)
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 0
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Walls"
terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1)

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"]
[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"]
[ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"]
[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"]
[ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"]
[ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"]
@ -116,16 +116,20 @@ _data = {
[node name="Player Movement" type="Node2D"]
[node name="Map Generator" type="TileMap" parent="."]
tile_set = ExtResource("3_0at2g")
cell_quadrant_size = 8
tile_set = ExtResource("1_wkp62")
cell_quadrant_size = 32
collision_visibility_mode = 1
format = 2
script = ExtResource("4_8st0q")
start_area_size = 3
start_area_corner_size = 1
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")]
position = Vector2(512, 300)
scale = Vector2(0.25, 0.25)
position = Vector2(960, 512)
scale = Vector2(0.5, 0.5)
collision_layer = 0
script = ExtResource("1_x3102")
speed = 60
animation_player = NodePath("Player Animator")
[node name="Player Sprite" type="Sprite2D" parent="Player"]
@ -138,11 +142,10 @@ vframes = 4
polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24)
[node name="Player Camera" type="Camera2D" parent="Player"]
zoom = Vector2(10, 10)
zoom = Vector2(3, 3)
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true
editor_draw_drag_margin = true
[node name="Player Animator" type="AnimationPlayer" parent="Player"]

View file

@ -53,6 +53,7 @@ move_down={
[layer_names]
2d_physics/layer_1="Map"
2d_physics/layer_2="Player"
[rendering]