From fa686fb55a8fc35ab3a0a9a2862c9da6e3c2ca1d Mon Sep 17 00:00:00 2001 From: Snoweuph Date: Sat, 8 Apr 2023 02:17:24 +0200 Subject: [PATCH] Merge Stuff Together, Setuped Cave in PlayerMovement Scene --- Assets/Tileset.tres | 3 ++- Scenes/PlayerMovement.tscn | 17 ++++++++++------- project.godot | 1 + 3 files changed, 13 insertions(+), 8 deletions(-) diff --git a/Assets/Tileset.tres b/Assets/Tileset.tres index 5ea9e42..571b83b 100644 --- a/Assets/Tileset.tres +++ b/Assets/Tileset.tres @@ -488,7 +488,8 @@ texture_region_size = Vector2i(32, 32) [resource] tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 0 +physics_layer_0/collision_layer = 1 +physics_layer_0/collision_mask = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Walls" terrain_set_0/terrain_0/color = Color(1, 0.301961, 0.329412, 1) diff --git a/Scenes/PlayerMovement.tscn b/Scenes/PlayerMovement.tscn index d13fce9..47d5733 100644 --- a/Scenes/PlayerMovement.tscn +++ b/Scenes/PlayerMovement.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=12 format=3 uid="uid://ccgpsim5nfxd6"] +[ext_resource type="TileSet" uid="uid://bj7uu2180mie3" path="res://Assets/Tileset.tres" id="1_wkp62"] [ext_resource type="Script" path="res://Scripts/PlayerController.gd" id="1_x3102"] -[ext_resource type="TileSet" uid="uid://b7cqbf6xdbeal" path="res://Assets/Test_Tileset.tres" id="3_0at2g"] [ext_resource type="Script" path="res://Scripts/MapGenerator.gd" id="4_8st0q"] [ext_resource type="Texture2D" uid="uid://bl7vfn05ul1vu" path="res://Assets/Sprites/Jesus/Jesus Spritesheet.png" id="4_e5cec"] @@ -116,16 +116,20 @@ _data = { [node name="Player Movement" type="Node2D"] [node name="Map Generator" type="TileMap" parent="."] -tile_set = ExtResource("3_0at2g") -cell_quadrant_size = 8 +tile_set = ExtResource("1_wkp62") +cell_quadrant_size = 32 collision_visibility_mode = 1 format = 2 script = ExtResource("4_8st0q") +start_area_size = 3 +start_area_corner_size = 1 [node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("animation_player")] -position = Vector2(512, 300) -scale = Vector2(0.25, 0.25) +position = Vector2(960, 512) +scale = Vector2(0.5, 0.5) +collision_layer = 0 script = ExtResource("1_x3102") +speed = 60 animation_player = NodePath("Player Animator") [node name="Player Sprite" type="Sprite2D" parent="Player"] @@ -138,11 +142,10 @@ vframes = 4 polygon = PackedVector2Array(12, 32, -16, 32, -16, -24, 12, -24) [node name="Player Camera" type="Camera2D" parent="Player"] -zoom = Vector2(10, 10) +zoom = Vector2(3, 3) position_smoothing_enabled = true drag_horizontal_enabled = true drag_vertical_enabled = true -editor_draw_limits = true editor_draw_drag_margin = true [node name="Player Animator" type="AnimationPlayer" parent="Player"] diff --git a/project.godot b/project.godot index 5397ca5..4d58277 100644 --- a/project.godot +++ b/project.godot @@ -53,6 +53,7 @@ move_down={ [layer_names] 2d_physics/layer_1="Map" +2d_physics/layer_2="Player" [rendering]