Set Projectile Sounds to SFX audiobus
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1 changed files with 3 additions and 0 deletions
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@ -28,12 +28,15 @@ shape = SubResource("CapsuleShape2D_ki5cp")
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[node name="Audio1" type="AudioStreamPlayer" parent="Audio Sources"]
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[node name="Audio1" type="AudioStreamPlayer" parent="Audio Sources"]
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stream = ExtResource("4_11fc8")
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stream = ExtResource("4_11fc8")
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bus = &"SFX"
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[node name="Audio2" type="AudioStreamPlayer" parent="Audio Sources"]
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[node name="Audio2" type="AudioStreamPlayer" parent="Audio Sources"]
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stream = ExtResource("5_njike")
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stream = ExtResource("5_njike")
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bus = &"SFX"
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[node name="Audio3" type="AudioStreamPlayer" parent="Audio Sources"]
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[node name="Audio3" type="AudioStreamPlayer" parent="Audio Sources"]
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stream = ExtResource("6_ky3xa")
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stream = ExtResource("6_ky3xa")
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bus = &"SFX"
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_collision"]
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[connection signal="body_entered" from="." to="." method="_on_collision"]
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