Set Projectile Sounds to SFX audiobus

This commit is contained in:
Snoweuph 2023-04-15 06:09:35 +02:00
parent ea3192a894
commit c3e43aa5e4

View file

@ -28,12 +28,15 @@ shape = SubResource("CapsuleShape2D_ki5cp")
[node name="Audio1" type="AudioStreamPlayer" parent="Audio Sources"] [node name="Audio1" type="AudioStreamPlayer" parent="Audio Sources"]
stream = ExtResource("4_11fc8") stream = ExtResource("4_11fc8")
bus = &"SFX"
[node name="Audio2" type="AudioStreamPlayer" parent="Audio Sources"] [node name="Audio2" type="AudioStreamPlayer" parent="Audio Sources"]
stream = ExtResource("5_njike") stream = ExtResource("5_njike")
bus = &"SFX"
[node name="Audio3" type="AudioStreamPlayer" parent="Audio Sources"] [node name="Audio3" type="AudioStreamPlayer" parent="Audio Sources"]
stream = ExtResource("6_ky3xa") stream = ExtResource("6_ky3xa")
bus = &"SFX"
[connection signal="area_entered" from="." to="." method="_on_area_entered"] [connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_collision"] [connection signal="body_entered" from="." to="." method="_on_collision"]