Repair Bunny Projectile Collisions
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2c0a0673da
commit
ea3192a894
4 changed files with 22 additions and 4 deletions
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@ -3,7 +3,7 @@
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[ext_resource type="Script" path="res://Scripts/UI/SettingsMenu.gd" id="1_2rgd2"]
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[ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapController.gd" id="2_2f8ap"]
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[ext_resource type="Script" path="res://Scripts/UI/Remaping/RemapButton.gd" id="2_4asaa"]
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[ext_resource type="Theme" path="res://Assets/UI/Theme.tres" id="3_ajuuh"]
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[ext_resource type="Theme" uid="uid://b0b3fxesfrpb7" path="res://Assets/UI/Theme.tres" id="3_ajuuh"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_02uod"]
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bg_color = Color(0.439216, 0.631373, 0.537255, 1)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://cpl4tllohhyel"]
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[gd_scene load_steps=11 format=3 uid="uid://cpl4tllohhyel"]
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[ext_resource type="Script" path="res://Scripts/EntitySystem/Bunny.gd" id="1_1kj2b"]
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[ext_resource type="Texture2D" uid="uid://df2fluk0dlqar" path="res://Assets/Sprites/Bunny/bad_bunny_spritesheet.png" id="2_v8p70"]
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@ -111,7 +111,12 @@ _data = {
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"RESET": SubResource("Animation_mp212")
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}
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[node name="Bunny" type="Node2D" node_paths=PackedStringArray("animation_player", "agent")]
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[sub_resource type="CircleShape2D" id="CircleShape2D_nil6g"]
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radius = 11.0
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[node name="Bunny" type="Area2D" node_paths=PackedStringArray("animation_player", "agent")]
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collision_layer = 4
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collision_mask = 0
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script = ExtResource("1_1kj2b")
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animation_player = NodePath("BunnyAnimator")
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agent = NodePath("NavigationAgent")
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@ -129,3 +134,6 @@ path_metadata_flags = 0
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libraries = {
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"": SubResource("AnimationLibrary_uuf00")
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_nil6g")
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@ -35,4 +35,5 @@ stream = ExtResource("5_njike")
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[node name="Audio3" type="AudioStreamPlayer" parent="Audio Sources"]
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stream = ExtResource("6_ky3xa")
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_collision"]
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@ -28,8 +28,17 @@ func _on_collision(body):
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if collided_layer & map_collision_layer:
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queue_free()
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pass
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func _on_area_entered(area):
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var collided_layer = null;
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if(area.has_method("get_collision_layer")):
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collided_layer = area.get_collision_layer()
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if collided_layer & bunny_collision_layer:
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var bunny = body as Bunny
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var bunny = area as Bunny
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bunny.damage(damage)
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queue_free()
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pass
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