Merge Weapon SF from branch 'dev-sfx'

Conflicts:
	Assets/UI/Theme.tres
This commit is contained in:
Snoweuph 2023-04-15 05:51:16 +02:00
commit 04d5d2422c
8 changed files with 93 additions and 1 deletions

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dornq2kwau6bg"
path="res://.godot/imported/Throw Variation 1.wav-cb6e200c1a7508bd3b1eaae71204fc57.sample"
[deps]
source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 1.wav"
dest_files=["res://.godot/imported/Throw Variation 1.wav-cb6e200c1a7508bd3b1eaae71204fc57.sample"]
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force/8_bit=false
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force/max_rate=false
force/max_rate_hz=44100
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edit/loop_end=-1
compress/mode=0

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b2pd7efb2r7g5"
path="res://.godot/imported/Throw Variation 2.wav-29a6debbe12d45d7a1d5ed60acdd2d8f.sample"
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source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 2.wav"
dest_files=["res://.godot/imported/Throw Variation 2.wav-29a6debbe12d45d7a1d5ed60acdd2d8f.sample"]
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force/8_bit=false
force/mono=false
force/max_rate=false
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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cqxnclejfbmvb"
path="res://.godot/imported/Throw Variation 3.wav-6149b642d398d05b4c6ebfab8846c3e5.sample"
[deps]
source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 3.wav"
dest_files=["res://.godot/imported/Throw Variation 3.wav-6149b642d398d05b4c6ebfab8846c3e5.sample"]
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force/8_bit=false
force/mono=false
force/max_rate=false
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@ -1,7 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://csxh42o8twxwn"] [gd_scene load_steps=7 format=3 uid="uid://csxh42o8twxwn"]
[ext_resource type="Script" path="res://Scripts/WeaponSystem/Projectile.gd" id="1_os652"] [ext_resource type="Script" path="res://Scripts/WeaponSystem/Projectile.gd" id="1_os652"]
[ext_resource type="Texture2D" uid="uid://dlxjdb0tchrps" path="res://Assets/Sprites/crucefix.png" id="2_ibs3t"] [ext_resource type="Texture2D" uid="uid://dlxjdb0tchrps" path="res://Assets/Sprites/crucefix.png" id="2_ibs3t"]
[ext_resource type="AudioStream" uid="uid://dornq2kwau6bg" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 1.wav" id="4_11fc8"]
[ext_resource type="AudioStream" uid="uid://b2pd7efb2r7g5" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 2.wav" id="5_njike"]
[ext_resource type="AudioStream" uid="uid://cqxnclejfbmvb" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 3.wav" id="6_ky3xa"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ki5cp"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ki5cp"]
radius = 8.57143 radius = 8.57143
@ -11,6 +14,7 @@ height = 22.8571
collision_layer = 8 collision_layer = 8
collision_mask = 5 collision_mask = 5
script = ExtResource("1_os652") script = ExtResource("1_os652")
audio_pool = [NodePath("Audio Sources/Audio1"), NodePath("Audio Sources/Audio2"), NodePath("Audio Sources/Audio3")]
map_collision_layer = 1 map_collision_layer = 1
bunny_collision_layer = 4 bunny_collision_layer = 4
@ -20,4 +24,15 @@ texture = ExtResource("2_ibs3t")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_ki5cp") shape = SubResource("CapsuleShape2D_ki5cp")
[node name="Audio Sources" type="Node" parent="."]
[node name="Audio1" type="AudioStreamPlayer" parent="Audio Sources"]
stream = ExtResource("4_11fc8")
[node name="Audio2" type="AudioStreamPlayer" parent="Audio Sources"]
stream = ExtResource("5_njike")
[node name="Audio3" type="AudioStreamPlayer" parent="Audio Sources"]
stream = ExtResource("6_ky3xa")
[connection signal="body_entered" from="." to="." method="_on_collision"] [connection signal="body_entered" from="." to="." method="_on_collision"]

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@ -2,12 +2,17 @@ extends Area2D
@export var speed : float = 80.0 @export var speed : float = 80.0
@export var damage : int = 1 @export var damage : int = 1
@export var audio_pool := []
@export_flags_2d_physics var map_collision_layer : int @export_flags_2d_physics var map_collision_layer : int
@export_flags_2d_physics var bunny_collision_layer : int @export_flags_2d_physics var bunny_collision_layer : int
var dir : float var dir : float
func _ready():
get_node(audio_pool[randi_range(0, 2)]).play()
pass
func _process(delta): func _process(delta):
self.translate(Vector2(cos(dir), sin(dir)) * speed * delta) self.translate(Vector2(cos(dir), sin(dir)) * speed * delta)
self.rotate(delta * 30) self.rotate(delta * 30)