Audio And Stuff

This commit is contained in:
khushmmehta 2023-04-12 12:56:44 +05:30
parent 235aa27dfc
commit a26e37d301
20 changed files with 404 additions and 3 deletions

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://u3g25xyorgbr"
path="res://.godot/imported/Evil Bunny.wav-55d1f7efb7dcde9eb6a304b8c08e67e6.sample"
[deps]
source_file="res://Assets/SFX/Bunnies/Evil Bunny.wav"
dest_files=["res://.godot/imported/Evil Bunny.wav-55d1f7efb7dcde9eb6a304b8c08e67e6.sample"]
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compress/mode=0

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c1tvxquysrs50"
path="res://.godot/imported/Footstep Variation 1.wav-23ef30b06d2ed0a57ea7ab93019b0ec9.sample"
[deps]
source_file="res://Assets/SFX/Jesus/Footsteps/Footstep Variation 1.wav"
dest_files=["res://.godot/imported/Footstep Variation 1.wav-23ef30b06d2ed0a57ea7ab93019b0ec9.sample"]
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force/mono=false
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force/max_rate_hz=44100
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edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bwgri4cpbrmjk"
path="res://.godot/imported/Footstep Variation 2.wav-2a7a23042ee87e2b16ebe21f93bcab40.sample"
[deps]
source_file="res://Assets/SFX/Jesus/Footsteps/Footstep Variation 2.wav"
dest_files=["res://.godot/imported/Footstep Variation 2.wav-2a7a23042ee87e2b16ebe21f93bcab40.sample"]
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[remap]
importer="wav"
type="AudioStreamWAV"
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source_file="res://Assets/SFX/Jesus/Footsteps/Footstep Variation 3.wav"
dest_files=["res://.godot/imported/Footstep Variation 3.wav-631e7c0b24f25d0d8a725b8163b9732a.sample"]
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compress/mode=0

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dornq2kwau6bg"
path="res://.godot/imported/Throw Variation 1.wav-cb6e200c1a7508bd3b1eaae71204fc57.sample"
[deps]
source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 1.wav"
dest_files=["res://.godot/imported/Throw Variation 1.wav-cb6e200c1a7508bd3b1eaae71204fc57.sample"]
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compress/mode=0

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
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source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 2.wav"
dest_files=["res://.godot/imported/Throw Variation 2.wav-29a6debbe12d45d7a1d5ed60acdd2d8f.sample"]
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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cqxnclejfbmvb"
path="res://.godot/imported/Throw Variation 3.wav-6149b642d398d05b4c6ebfab8846c3e5.sample"
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source_file="res://Assets/SFX/Jesus/Projectile/Throw Variation 3.wav"
dest_files=["res://.godot/imported/Throw Variation 3.wav-6149b642d398d05b4c6ebfab8846c3e5.sample"]
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@ -41,7 +41,7 @@
[ext_resource type="StyleBox" uid="uid://0jfr1uwuog0s" path="res://Assets/UI/Slider/v/background.tres" id="39_dl1e4"]
[ext_resource type="FontFile" uid="uid://dqdeftjkwxe64" path="res://Assets/Fonts/Dogica/dogicapixel.ttf" id="40_bmcvq"]
[sub_resource type="Image" id="Image_fjlcl"]
[sub_resource type="Image" id="Image_48lf4"]
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"format": "RGBA8",
@ -51,7 +51,7 @@ data = {
}
[sub_resource type="ImageTexture" id="ImageTexture_g5bup"]
image = SubResource("Image_fjlcl")
image = SubResource("Image_48lf4")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_sj7h5"]

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@ -1,7 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://csxh42o8twxwn"]
[gd_scene load_steps=7 format=3 uid="uid://csxh42o8twxwn"]
[ext_resource type="Script" path="res://Scripts/WeaponSystem/Projectile.gd" id="1_os652"]
[ext_resource type="Texture2D" uid="uid://dlxjdb0tchrps" path="res://Assets/Sprites/crucefix.png" id="2_ibs3t"]
[ext_resource type="AudioStream" uid="uid://dornq2kwau6bg" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 1.wav" id="4_11fc8"]
[ext_resource type="AudioStream" uid="uid://b2pd7efb2r7g5" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 2.wav" id="5_njike"]
[ext_resource type="AudioStream" uid="uid://cqxnclejfbmvb" path="res://Assets/SFX/Jesus/Projectile/Throw Variation 3.wav" id="6_ky3xa"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ki5cp"]
radius = 8.57143
@ -11,6 +14,7 @@ height = 22.8571
collision_layer = 8
collision_mask = 5
script = ExtResource("1_os652")
audio_pool = [NodePath("ProjectileAudioPool/Audio1"), NodePath("ProjectileAudioPool/Audio2"), NodePath("ProjectileAudioPool/Audio3")]
map_collision_layer = 1
bunny_collision_layer = 4
@ -20,4 +24,15 @@ texture = ExtResource("2_ibs3t")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_ki5cp")
[node name="ProjectileAudioPool" type="Node" parent="."]
[node name="Audio1" type="AudioStreamPlayer" parent="ProjectileAudioPool"]
stream = ExtResource("4_11fc8")
[node name="Audio2" type="AudioStreamPlayer" parent="ProjectileAudioPool"]
stream = ExtResource("5_njike")
[node name="Audio3" type="AudioStreamPlayer" parent="ProjectileAudioPool"]
stream = ExtResource("6_ky3xa")
[connection signal="body_entered" from="." to="." method="_on_collision"]

193
Scenes/GameSFX.tscn Normal file

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@ -0,0 +1,22 @@
extends Node
@export var player_audio_pool = []
var random_audio : AudioStreamPlayer
func _ready():
pass
func _process(delta):
random_audio_setter()
if !self.get_parent().velocity.is_zero_approx() && !random_audio.is_playing():
random_audio.play()
pass
pass
func random_audio_setter():
random_audio = get_node(player_audio_pool[randi_range(0, 2)])
random_audio.set_max_polyphony(10000)
pass

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@ -2,6 +2,7 @@ extends Area2D
@export var speed : float = 80.0
@export var damage : int = 1
@export var audio_pool = []
@export_flags_2d_physics var map_collision_layer : int
@export_flags_2d_physics var bunny_collision_layer : int

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@ -19,10 +19,12 @@ func rotate_to_pointer():
func spawn_projectile(pos : Vector2, dir : float, speed: float, damage : int):
var projectile = projectilePrefab.instantiate()
var projectile_audio = projectile.get_node(projectile.audio_pool[randi_range(0, 2)])
projectile.global_position = pos
projectile.dir = dir
projectile.speed = speed
projectile.damage = damage
projectile.is_displayed_folded()
get_tree().root.add_child(projectile)
projectile_audio.play()
pass