2023-04-15 04:08:49 +00:00
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[gd_scene load_steps=11 format=3 uid="uid://cpl4tllohhyel"]
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2023-04-08 15:00:54 +00:00
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[ext_resource type="Script" path="res://Scripts/EntitySystem/Bunny.gd" id="1_1kj2b"]
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2023-04-08 20:27:38 +00:00
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[ext_resource type="Texture2D" uid="uid://df2fluk0dlqar" path="res://Assets/Sprites/Bunny/bad_bunny_spritesheet.png" id="2_v8p70"]
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2023-04-08 15:00:54 +00:00
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2023-04-10 21:47:14 +00:00
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[sub_resource type="Animation" id="Animation_6br4g"]
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resource_name = "Idle"
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2023-04-10 19:45:25 +00:00
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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2023-04-10 21:47:14 +00:00
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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2023-04-10 19:45:25 +00:00
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"update": 1,
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2023-04-10 21:47:14 +00:00
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"values": [0]
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2023-04-10 19:45:25 +00:00
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}
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2023-04-10 21:47:14 +00:00
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[sub_resource type="Animation" id="Animation_olc18"]
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resource_name = "MoveDown"
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2023-04-10 19:45:25 +00:00
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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2023-04-10 21:47:14 +00:00
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"values": [0, 1, 2, 3, 4]
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2023-04-10 19:45:25 +00:00
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}
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2023-04-10 21:47:14 +00:00
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[sub_resource type="Animation" id="Animation_l8j6b"]
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resource_name = "MoveLeft"
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2023-04-10 19:45:25 +00:00
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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2023-04-10 21:47:14 +00:00
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"values": [5, 6, 7, 8, 9]
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2023-04-10 19:45:25 +00:00
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}
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[sub_resource type="Animation" id="Animation_agj62"]
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resource_name = "MoveRight"
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [10, 11, 12, 13, 14]
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}
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2023-04-10 21:47:14 +00:00
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[sub_resource type="Animation" id="Animation_45lfy"]
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resource_name = "MoveUp"
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length = 0.5
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loop_mode = 1
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2023-04-10 19:45:25 +00:00
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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2023-04-10 21:47:14 +00:00
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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2023-04-10 19:45:25 +00:00
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"update": 1,
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2023-04-10 21:47:14 +00:00
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"values": [15, 16, 17, 18, 19]
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2023-04-10 19:45:25 +00:00
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}
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[sub_resource type="Animation" id="Animation_mp212"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_uuf00"]
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_data = {
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"Idle": SubResource("Animation_6br4g"),
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"MoveDown": SubResource("Animation_olc18"),
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"MoveLeft": SubResource("Animation_l8j6b"),
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"MoveRight": SubResource("Animation_agj62"),
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"MoveUp": SubResource("Animation_45lfy"),
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"RESET": SubResource("Animation_mp212")
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}
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2023-04-15 04:08:49 +00:00
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[sub_resource type="CircleShape2D" id="CircleShape2D_nil6g"]
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radius = 11.0
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2023-04-16 12:36:10 +00:00
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[node name="Bunny" type="CharacterBody2D" node_paths=PackedStringArray("animation_player", "agent")]
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2023-04-15 04:08:49 +00:00
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collision_layer = 4
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2023-04-08 15:00:54 +00:00
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script = ExtResource("1_1kj2b")
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2023-04-10 19:45:25 +00:00
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animation_player = NodePath("BunnyAnimator")
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2023-04-09 14:39:45 +00:00
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agent = NodePath("NavigationAgent")
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2023-04-08 15:00:54 +00:00
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[node name="Sprite2D" type="Sprite2D" parent="."]
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2023-04-09 14:39:45 +00:00
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position = Vector2(0.5, 0)
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2023-04-08 20:27:38 +00:00
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texture = ExtResource("2_v8p70")
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hframes = 5
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vframes = 4
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2023-04-08 15:00:54 +00:00
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2023-04-09 14:39:45 +00:00
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[node name="NavigationAgent" type="NavigationAgent2D" parent="."]
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path_metadata_flags = 0
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2023-04-10 19:45:25 +00:00
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[node name="BunnyAnimator" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_uuf00")
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}
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2023-04-15 04:08:49 +00:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_nil6g")
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