No description
This repository has been archived on 2023-10-28. You can view files and clone it, but cannot push or open issues or pull requests.
Find a file
2023-04-05 22:53:01 +02:00
.import Update to Godot 4 2023-01-31 12:17:59 +01:00
Assets Update Tileset 2023-02-05 21:40:59 +01:00
Guidelines Fixed stones shadows on connections 2023-02-05 16:06:32 +01:00
Scenes Update Test Scene.tscn 2023-03-23 00:11:03 +01:00
Scripts Merge branch 'dev-player' 2023-02-05 14:40:50 +01:00
.gitattributes udate gitatributes 2023-01-31 12:26:42 +01:00
.gitignore Update Gitignore 2023-01-31 12:40:57 +01:00
default_env.tres Update to Godot 4 2023-01-31 12:17:59 +01:00
export_presets.cfg Add Export Settings 2023-03-23 00:08:58 +01:00
LICENSE Initial commit 2023-01-30 21:39:13 +00:00
project.godot Adding GameManager 2023-02-04 20:18:47 +01:00
README.md Add Code Linting Rules 2023-02-03 13:54:04 +01:00

2DHackAndSlay

Branches

  • stable - This is the Most stable branch and only will get PRs from nightly
  • nightly - This Branch will only get PRs from dev-baseits meant for testing
  • dev-base - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to nightly
  • dev-* - Dev branches with their respective goal which will be merged into dev-base

Code Linting Rules

Use Tabs

Tabs are just cooler

Use Sign-Form instead of Text-Form

Why

There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms

Boolean operators

  • && instead of and
  • || instead of or
  • ! instead of not

Resources used:

Game Art