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2DHackAndSlay/Assets/Tilesets/colony.tres
2023-02-05 21:40:59 +01:00

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Text

[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://c72nlq6yw2i4d"]
[ext_resource type="Texture2D" uid="uid://cjkgicvayjjol" path="res://Assets/Textures/Tilesets/colony-gray.png" id="1_ng73x"]
[ext_resource type="Texture2D" uid="uid://ctjc4gqtv3qc6" path="res://Assets/Textures/Tilesets/colony-brown.png" id="2_aww3g"]
[ext_resource type="Texture2D" uid="uid://chbqdp7mae1vu" path="res://Assets/Textures/Tilesets/colony-green.png" id="3_tgniv"]
[ext_resource type="Texture2D" uid="uid://dpqdlxd60d8be" path="res://Assets/Textures/Tilesets/colony-red.png" id="4_le0p4"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygray"]
texture = ExtResource("1_ng73x")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
3:0/0/terrains_peering_bit/right_side = 0
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
3:0/0/terrains_peering_bit/top_left_corner = 0
3:0/0/terrains_peering_bit/top_side = 0
3:0/0/terrains_peering_bit/top_right_corner = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_right_corner = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/left_side = 0
4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_side = 0
4:0/0/terrains_peering_bit/top_right_corner = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/bottom_left_corner = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_side = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
8:0/0/terrains_peering_bit/left_side = 0
8:0/0/terrains_peering_bit/top_side = 0
8:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_left_corner = 0
9:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 1
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_side = 1
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_left_corner = 0
12:0/0/terrains_peering_bit/top_side = 0
12:0/0/terrains_peering_bit/top_right_corner = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 1
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:0/0/terrains_peering_bit/right_side = 2
13:0/0/terrains_peering_bit/bottom_side = 1
13:0/0/terrains_peering_bit/left_side = 2
13:0/0/terrains_peering_bit/top_left_corner = 2
13:0/0/terrains_peering_bit/top_side = 2
13:0/0/terrains_peering_bit/top_right_corner = 2
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 1
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:0/0/terrains_peering_bit/right_side = 1
14:0/0/terrains_peering_bit/bottom_side = 0
14:0/0/terrains_peering_bit/bottom_left_corner = 0
14:0/0/terrains_peering_bit/left_side = 0
14:0/0/terrains_peering_bit/top_left_corner = 0
14:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 1
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:0/0/terrains_peering_bit/right_side = 2
15:0/0/terrains_peering_bit/bottom_right_corner = 2
15:0/0/terrains_peering_bit/bottom_side = 2
15:0/0/terrains_peering_bit/left_side = 1
15:0/0/terrains_peering_bit/top_side = 2
15:0/0/terrains_peering_bit/top_right_corner = 2
17:0/0 = 0
17:0/0/terrain_set = 0
17:0/0/terrain = 1
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
17:0/0/terrains_peering_bit/right_side = 1
17:0/0/terrains_peering_bit/bottom_right_corner = 1
17:0/0/terrains_peering_bit/bottom_side = 1
17:0/0/terrains_peering_bit/left_side = 0
17:0/0/terrains_peering_bit/top_left_corner = 0
17:0/0/terrains_peering_bit/top_side = 0
17:0/0/terrains_peering_bit/top_right_corner = 0
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 1
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
18:0/0/terrains_peering_bit/right_side = 0
18:0/0/terrains_peering_bit/bottom_side = 1
18:0/0/terrains_peering_bit/bottom_left_corner = 1
18:0/0/terrains_peering_bit/left_side = 1
18:0/0/terrains_peering_bit/top_left_corner = 0
18:0/0/terrains_peering_bit/top_side = 0
18:0/0/terrains_peering_bit/top_right_corner = 0
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 1
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
19:0/0/terrains_peering_bit/right_side = 1
19:0/0/terrains_peering_bit/bottom_right_corner = 1
19:0/0/terrains_peering_bit/bottom_side = 1
19:0/0/terrains_peering_bit/left_side = 2
19:0/0/terrains_peering_bit/top_left_corner = 2
19:0/0/terrains_peering_bit/top_side = 2
19:0/0/terrains_peering_bit/top_right_corner = 2
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 1
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
20:0/0/terrains_peering_bit/right_side = 2
20:0/0/terrains_peering_bit/bottom_side = 1
20:0/0/terrains_peering_bit/bottom_left_corner = 1
20:0/0/terrains_peering_bit/left_side = 1
20:0/0/terrains_peering_bit/top_left_corner = 2
20:0/0/terrains_peering_bit/top_side = 2
20:0/0/terrains_peering_bit/top_right_corner = 2
22:0/0 = 0
22:0/0/terrain_set = 0
22:0/0/terrain = 3
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
22:0/0/terrains_peering_bit/right_side = 3
22:0/0/terrains_peering_bit/bottom_right_corner = 3
22:0/0/terrains_peering_bit/bottom_side = 3
22:0/0/terrains_peering_bit/left_side = 0
22:0/0/terrains_peering_bit/top_left_corner = 0
22:0/0/terrains_peering_bit/top_side = 0
22:0/0/terrains_peering_bit/top_right_corner = 0
23:0/0 = 0
23:0/0/terrain_set = 0
23:0/0/terrain = 3
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
23:0/0/terrains_peering_bit/right_side = 0
23:0/0/terrains_peering_bit/bottom_side = 3
23:0/0/terrains_peering_bit/bottom_left_corner = 3
23:0/0/terrains_peering_bit/left_side = 3
23:0/0/terrains_peering_bit/top_left_corner = 0
23:0/0/terrains_peering_bit/top_side = 0
23:0/0/terrains_peering_bit/top_right_corner = 0
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 3
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
24:0/0/terrains_peering_bit/right_side = 3
24:0/0/terrains_peering_bit/bottom_right_corner = 3
24:0/0/terrains_peering_bit/bottom_side = 3
24:0/0/terrains_peering_bit/left_side = 2
24:0/0/terrains_peering_bit/top_left_corner = 2
24:0/0/terrains_peering_bit/top_side = 2
24:0/0/terrains_peering_bit/top_right_corner = 2
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 3
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
25:0/0/terrains_peering_bit/right_side = 2
25:0/0/terrains_peering_bit/bottom_side = 3
25:0/0/terrains_peering_bit/bottom_left_corner = 3
25:0/0/terrains_peering_bit/left_side = 3
25:0/0/terrains_peering_bit/top_left_corner = 2
25:0/0/terrains_peering_bit/top_side = 2
25:0/0/terrains_peering_bit/top_right_corner = 2
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0/terrains_peering_bit/left_side = 0
4:1/0/terrains_peering_bit/top_side = 0
4:1/0/terrains_peering_bit/top_right_corner = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/left_side = 0
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/left_side = 0
8:1/0/terrains_peering_bit/top_side = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_left_corner = 0
9:1/0/terrains_peering_bit/top_side = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 1
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:1/0/terrains_peering_bit/right_side = 2
12:1/0/terrains_peering_bit/bottom_right_corner = 2
12:1/0/terrains_peering_bit/bottom_side = 2
12:1/0/terrains_peering_bit/bottom_left_corner = 2
12:1/0/terrains_peering_bit/left_side = 2
12:1/0/terrains_peering_bit/top_side = 1
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 1
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_right_corner = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/bottom_left_corner = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_side = 1
14:1/0 = 0
14:1/0/terrain_set = 0
14:1/0/terrain = 1
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:1/0/terrains_peering_bit/right_side = 1
14:1/0/terrains_peering_bit/bottom_side = 2
14:1/0/terrains_peering_bit/bottom_left_corner = 2
14:1/0/terrains_peering_bit/left_side = 2
14:1/0/terrains_peering_bit/top_left_corner = 2
14:1/0/terrains_peering_bit/top_side = 2
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 1
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_right_corner = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/left_side = 1
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 1
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
17:1/0/terrains_peering_bit/right_side = 1
17:1/0/terrains_peering_bit/bottom_right_corner = 2
17:1/0/terrains_peering_bit/bottom_side = 2
17:1/0/terrains_peering_bit/bottom_left_corner = 2
17:1/0/terrains_peering_bit/left_side = 2
17:1/0/terrains_peering_bit/top_side = 1
17:1/0/terrains_peering_bit/top_right_corner = 1
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 1
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
18:1/0/terrains_peering_bit/right_side = 2
18:1/0/terrains_peering_bit/bottom_right_corner = 2
18:1/0/terrains_peering_bit/bottom_side = 2
18:1/0/terrains_peering_bit/bottom_left_corner = 2
18:1/0/terrains_peering_bit/left_side = 1
18:1/0/terrains_peering_bit/top_left_corner = 1
18:1/0/terrains_peering_bit/top_side = 1
19:1/0 = 0
19:1/0/terrain_set = 0
19:1/0/terrain = 1
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
19:1/0/terrains_peering_bit/right_side = 1
19:1/0/terrains_peering_bit/bottom_right_corner = 0
19:1/0/terrains_peering_bit/bottom_side = 0
19:1/0/terrains_peering_bit/bottom_left_corner = 0
19:1/0/terrains_peering_bit/left_side = 0
19:1/0/terrains_peering_bit/top_side = 1
19:1/0/terrains_peering_bit/top_right_corner = 1
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 1
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
20:1/0/terrains_peering_bit/right_side = 0
20:1/0/terrains_peering_bit/bottom_right_corner = 0
20:1/0/terrains_peering_bit/bottom_side = 0
20:1/0/terrains_peering_bit/bottom_left_corner = 0
20:1/0/terrains_peering_bit/left_side = 1
20:1/0/terrains_peering_bit/top_left_corner = 1
20:1/0/terrains_peering_bit/top_side = 1
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 3
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
22:1/0/terrains_peering_bit/right_side = 3
22:1/0/terrains_peering_bit/bottom_right_corner = 2
22:1/0/terrains_peering_bit/bottom_side = 2
22:1/0/terrains_peering_bit/bottom_left_corner = 2
22:1/0/terrains_peering_bit/left_side = 2
22:1/0/terrains_peering_bit/top_side = 3
22:1/0/terrains_peering_bit/top_right_corner = 3
23:1/0 = 0
23:1/0/terrain_set = 0
23:1/0/terrain = 3
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
23:1/0/terrains_peering_bit/right_side = 2
23:1/0/terrains_peering_bit/bottom_right_corner = 2
23:1/0/terrains_peering_bit/bottom_side = 2
23:1/0/terrains_peering_bit/bottom_left_corner = 2
23:1/0/terrains_peering_bit/left_side = 3
23:1/0/terrains_peering_bit/top_left_corner = 3
23:1/0/terrains_peering_bit/top_side = 3
24:1/0 = 0
24:1/0/terrain_set = 0
24:1/0/terrain = 3
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
24:1/0/terrains_peering_bit/right_side = 3
24:1/0/terrains_peering_bit/bottom_right_corner = 0
24:1/0/terrains_peering_bit/bottom_side = 0
24:1/0/terrains_peering_bit/bottom_left_corner = 0
24:1/0/terrains_peering_bit/left_side = 0
24:1/0/terrains_peering_bit/top_side = 3
24:1/0/terrains_peering_bit/top_right_corner = 3
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 3
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
25:1/0/terrains_peering_bit/right_side = 0
25:1/0/terrains_peering_bit/bottom_right_corner = 0
25:1/0/terrains_peering_bit/bottom_side = 0
25:1/0/terrains_peering_bit/bottom_left_corner = 0
25:1/0/terrains_peering_bit/left_side = 3
25:1/0/terrains_peering_bit/top_left_corner = 3
25:1/0/terrains_peering_bit/top_side = 3
0:2/size_in_atlas = Vector2i(1, 2)
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -8)
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/size_in_atlas = Vector2i(1, 2)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/size_in_atlas = Vector2i(1, 2)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/terrains_peering_bit/right_side = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_side = 0
3:2/0/terrains_peering_bit/top_right_corner = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
4:2/0/terrains_peering_bit/top_right_corner = 0
5:2/size_in_atlas = Vector2i(1, 2)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -8)
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/left_side = 0
6:2/size_in_atlas = Vector2i(1, 2)
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, -8)
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/top_side = 0
7:2/size_in_atlas = Vector2i(1, 2)
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, -8)
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_side = 0
8:2/size_in_atlas = Vector2i(1, 2)
8:2/0 = 0
8:2/0/texture_origin = Vector2i(0, -8)
8:2/0/terrain_set = 0
8:2/0/terrain = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0
9:2/0/terrains_peering_bit/left_side = 0
9:2/0/terrains_peering_bit/top_side = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
10:2/0/terrains_peering_bit/left_side = 0
10:2/0/terrains_peering_bit/top_side = 0
17:2/0 = 0
17:2/0/terrain_set = 0
17:2/0/terrain = 1
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
17:2/0/terrains_peering_bit/right_side = 1
17:2/0/terrains_peering_bit/bottom_right_corner = 1
17:2/0/terrains_peering_bit/bottom_side = 1
17:2/0/terrains_peering_bit/bottom_left_corner = 0
17:2/0/terrains_peering_bit/left_side = 0
17:2/0/terrains_peering_bit/top_left_corner = 0
17:2/0/terrains_peering_bit/top_side = 0
18:2/0 = 0
18:2/0/terrain_set = 0
18:2/0/terrain = 1
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
18:2/0/terrains_peering_bit/right_side = 2
18:2/0/terrains_peering_bit/bottom_right_corner = 2
18:2/0/terrains_peering_bit/bottom_side = 1
18:2/0/terrains_peering_bit/bottom_left_corner = 1
18:2/0/terrains_peering_bit/left_side = 1
18:2/0/terrains_peering_bit/top_side = 2
18:2/0/terrains_peering_bit/top_right_corner = 2
19:2/0 = 0
19:2/0/terrain_set = 0
19:2/0/terrain = 1
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
19:2/0/terrains_peering_bit/right_side = 1
19:2/0/terrains_peering_bit/bottom_right_corner = 1
19:2/0/terrains_peering_bit/bottom_side = 1
19:2/0/terrains_peering_bit/bottom_left_corner = 2
19:2/0/terrains_peering_bit/left_side = 2
19:2/0/terrains_peering_bit/top_left_corner = 2
19:2/0/terrains_peering_bit/top_side = 2
20:2/0 = 0
20:2/0/terrain_set = 0
20:2/0/terrain = 1
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
20:2/0/terrains_peering_bit/right_side = 0
20:2/0/terrains_peering_bit/bottom_right_corner = 0
20:2/0/terrains_peering_bit/bottom_side = 1
20:2/0/terrains_peering_bit/bottom_left_corner = 1
20:2/0/terrains_peering_bit/left_side = 1
20:2/0/terrains_peering_bit/top_side = 0
20:2/0/terrains_peering_bit/top_right_corner = 0
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 3
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
22:2/0/terrains_peering_bit/right_side = 3
22:2/0/terrains_peering_bit/bottom_right_corner = 3
22:2/0/terrains_peering_bit/bottom_side = 3
22:2/0/terrains_peering_bit/bottom_left_corner = 0
22:2/0/terrains_peering_bit/left_side = 0
22:2/0/terrains_peering_bit/top_left_corner = 0
22:2/0/terrains_peering_bit/top_side = 0
23:2/0 = 0
23:2/0/terrain_set = 0
23:2/0/terrain = 3
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
23:2/0/terrains_peering_bit/right_side = 2
23:2/0/terrains_peering_bit/bottom_right_corner = 2
23:2/0/terrains_peering_bit/bottom_side = 3
23:2/0/terrains_peering_bit/bottom_left_corner = 3
23:2/0/terrains_peering_bit/left_side = 3
23:2/0/terrains_peering_bit/top_side = 2
23:2/0/terrains_peering_bit/top_right_corner = 2
24:2/0 = 0
24:2/0/terrain_set = 0
24:2/0/terrain = 3
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
24:2/0/terrains_peering_bit/right_side = 3
24:2/0/terrains_peering_bit/bottom_right_corner = 3
24:2/0/terrains_peering_bit/bottom_side = 3
24:2/0/terrains_peering_bit/bottom_left_corner = 2
24:2/0/terrains_peering_bit/left_side = 2
24:2/0/terrains_peering_bit/top_left_corner = 2
24:2/0/terrains_peering_bit/top_side = 2
25:2/0 = 0
25:2/0/terrain_set = 0
25:2/0/terrain = 3
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
25:2/0/terrains_peering_bit/right_side = 0
25:2/0/terrains_peering_bit/bottom_right_corner = 0
25:2/0/terrains_peering_bit/bottom_side = 3
25:2/0/terrains_peering_bit/bottom_left_corner = 3
25:2/0/terrains_peering_bit/left_side = 3
25:2/0/terrains_peering_bit/top_side = 0
25:2/0/terrains_peering_bit/top_right_corner = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_right_corner = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/0/terrains_peering_bit/top_right_corner = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_right_corner = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_side = 0
4:3/0/terrains_peering_bit/top_right_corner = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 3
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 3
12:3/0/terrains_peering_bit/left_side = 0
12:3/0/terrains_peering_bit/top_left_corner = 0
12:3/0/terrains_peering_bit/top_side = 0
12:3/0/terrains_peering_bit/top_right_corner = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 3
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:3/0/terrains_peering_bit/right_side = 2
13:3/0/terrains_peering_bit/bottom_side = 3
13:3/0/terrains_peering_bit/left_side = 2
13:3/0/terrains_peering_bit/top_left_corner = 2
13:3/0/terrains_peering_bit/top_side = 2
13:3/0/terrains_peering_bit/top_right_corner = 2
14:3/0 = 0
14:3/0/terrain_set = 0
14:3/0/terrain = 3
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:3/0/terrains_peering_bit/right_side = 3
14:3/0/terrains_peering_bit/bottom_side = 0
14:3/0/terrains_peering_bit/bottom_left_corner = 0
14:3/0/terrains_peering_bit/left_side = 0
14:3/0/terrains_peering_bit/top_left_corner = 0
14:3/0/terrains_peering_bit/top_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 3
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:3/0/terrains_peering_bit/right_side = 2
15:3/0/terrains_peering_bit/bottom_right_corner = 2
15:3/0/terrains_peering_bit/bottom_side = 2
15:3/0/terrains_peering_bit/left_side = 3
15:3/0/terrains_peering_bit/top_side = 2
15:3/0/terrains_peering_bit/top_right_corner = 2
17:3/0 = 0
17:3/0/terrain_set = 0
17:3/0/terrain = 1
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
17:3/0/terrains_peering_bit/right_side = 1
17:3/0/terrains_peering_bit/bottom_side = 0
17:3/0/terrains_peering_bit/bottom_left_corner = 0
17:3/0/terrains_peering_bit/left_side = 0
17:3/0/terrains_peering_bit/top_left_corner = 0
17:3/0/terrains_peering_bit/top_side = 1
17:3/0/terrains_peering_bit/top_right_corner = 1
18:3/0 = 0
18:3/0/terrain_set = 0
18:3/0/terrain = 1
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
18:3/0/terrains_peering_bit/right_side = 2
18:3/0/terrains_peering_bit/bottom_right_corner = 2
18:3/0/terrains_peering_bit/bottom_side = 2
18:3/0/terrains_peering_bit/left_side = 1
18:3/0/terrains_peering_bit/top_left_corner = 1
18:3/0/terrains_peering_bit/top_side = 1
18:3/0/terrains_peering_bit/top_right_corner = 2
19:3/0 = 0
19:3/0/terrain_set = 0
19:3/0/terrain = 1
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
19:3/0/terrains_peering_bit/right_side = 1
19:3/0/terrains_peering_bit/bottom_side = 2
19:3/0/terrains_peering_bit/bottom_left_corner = 2
19:3/0/terrains_peering_bit/left_side = 2
19:3/0/terrains_peering_bit/top_left_corner = 2
19:3/0/terrains_peering_bit/top_side = 1
19:3/0/terrains_peering_bit/top_right_corner = 1
20:3/0 = 0
20:3/0/terrain_set = 0
20:3/0/terrain = 1
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
20:3/0/terrains_peering_bit/right_side = 0
20:3/0/terrains_peering_bit/bottom_right_corner = 0
20:3/0/terrains_peering_bit/bottom_side = 0
20:3/0/terrains_peering_bit/left_side = 1
20:3/0/terrains_peering_bit/top_left_corner = 1
20:3/0/terrains_peering_bit/top_side = 1
20:3/0/terrains_peering_bit/top_right_corner = 0
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 3
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
22:3/0/terrains_peering_bit/right_side = 3
22:3/0/terrains_peering_bit/bottom_side = 0
22:3/0/terrains_peering_bit/bottom_left_corner = 0
22:3/0/terrains_peering_bit/left_side = 0
22:3/0/terrains_peering_bit/top_left_corner = 0
22:3/0/terrains_peering_bit/top_side = 3
22:3/0/terrains_peering_bit/top_right_corner = 3
23:3/0 = 0
23:3/0/terrain_set = 0
23:3/0/terrain = 3
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
23:3/0/terrains_peering_bit/right_side = 2
23:3/0/terrains_peering_bit/bottom_right_corner = 2
23:3/0/terrains_peering_bit/bottom_side = 2
23:3/0/terrains_peering_bit/left_side = 3
23:3/0/terrains_peering_bit/top_left_corner = 3
23:3/0/terrains_peering_bit/top_side = 3
23:3/0/terrains_peering_bit/top_right_corner = 2
24:3/0 = 0
24:3/0/terrain_set = 0
24:3/0/terrain = 3
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
24:3/0/terrains_peering_bit/right_side = 3
24:3/0/terrains_peering_bit/bottom_side = 2
24:3/0/terrains_peering_bit/bottom_left_corner = 2
24:3/0/terrains_peering_bit/left_side = 2
24:3/0/terrains_peering_bit/top_left_corner = 2
24:3/0/terrains_peering_bit/top_side = 3
24:3/0/terrains_peering_bit/top_right_corner = 3
25:3/0 = 0
25:3/0/terrain_set = 0
25:3/0/terrain = 3
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
25:3/0/terrains_peering_bit/right_side = 0
25:3/0/terrains_peering_bit/bottom_right_corner = 0
25:3/0/terrains_peering_bit/bottom_side = 0
25:3/0/terrains_peering_bit/left_side = 3
25:3/0/terrains_peering_bit/top_left_corner = 3
25:3/0/terrains_peering_bit/top_side = 3
25:3/0/terrains_peering_bit/top_right_corner = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
0:4/0/terrains_peering_bit/bottom_side = 0
1:4/size_in_atlas = Vector2i(1, 2)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -8)
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
1:4/0/terrains_peering_bit/top_side = 0
2:4/size_in_atlas = Vector2i(1, 2)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -8)
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
2:4/0/terrains_peering_bit/right_side = 0
3:4/size_in_atlas = Vector2i(1, 2)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -8)
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
3:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
4:4/0/terrains_peering_bit/right_side = 0
4:4/0/terrains_peering_bit/bottom_side = 0
4:4/0/terrains_peering_bit/left_side = 0
5:4/size_in_atlas = Vector2i(1, 2)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -8)
5:4/0/terrain_set = 0
5:4/0/terrain = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
5:4/0/terrains_peering_bit/right_side = 0
5:4/0/terrains_peering_bit/left_side = 0
5:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 3
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:4/0/terrains_peering_bit/right_side = 2
12:4/0/terrains_peering_bit/bottom_right_corner = 2
12:4/0/terrains_peering_bit/bottom_side = 2
12:4/0/terrains_peering_bit/bottom_left_corner = 2
12:4/0/terrains_peering_bit/left_side = 2
12:4/0/terrains_peering_bit/top_side = 3
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 3
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:4/0/terrains_peering_bit/right_side = 0
13:4/0/terrains_peering_bit/bottom_right_corner = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/bottom_left_corner = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 3
14:4/0 = 0
14:4/0/terrain_set = 0
14:4/0/terrain = 3
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:4/0/terrains_peering_bit/right_side = 3
14:4/0/terrains_peering_bit/bottom_side = 2
14:4/0/terrains_peering_bit/bottom_left_corner = 2
14:4/0/terrains_peering_bit/left_side = 2
14:4/0/terrains_peering_bit/top_left_corner = 2
14:4/0/terrains_peering_bit/top_side = 2
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 3
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/bottom_right_corner = 0
15:4/0/terrains_peering_bit/bottom_side = 0
15:4/0/terrains_peering_bit/left_side = 3
15:4/0/terrains_peering_bit/top_side = 0
15:4/0/terrains_peering_bit/top_right_corner = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
0:6/0/terrains_peering_bit/right_side = 0
0:6/0/terrains_peering_bit/bottom_side = 0
0:6/0/terrains_peering_bit/bottom_left_corner = 0
0:6/0/terrains_peering_bit/left_side = 0
1:6/size_in_atlas = Vector2i(1, 2)
1:6/0 = 0
1:6/0/texture_origin = Vector2i(0, -8)
1:6/0/terrain_set = 0
1:6/0/terrain = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
1:6/0/terrains_peering_bit/right_side = 0
1:6/0/terrains_peering_bit/left_side = 0
1:6/0/terrains_peering_bit/top_side = 0
1:6/0/terrains_peering_bit/top_right_corner = 0
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
2:6/0/terrains_peering_bit/right_side = 0
2:6/0/terrains_peering_bit/bottom_right_corner = 0
2:6/0/terrains_peering_bit/bottom_side = 0
2:6/0/terrains_peering_bit/top_side = 0
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
3:6/0/terrains_peering_bit/bottom_side = 0
3:6/0/terrains_peering_bit/left_side = 0
3:6/0/terrains_peering_bit/top_left_corner = 0
3:6/0/terrains_peering_bit/top_side = 0
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:6/0/terrains_peering_bit/right_side = 0
4:6/0/terrains_peering_bit/bottom_right_corner = 0
4:6/0/terrains_peering_bit/bottom_side = 0
4:6/0/terrains_peering_bit/left_side = 0
5:6/size_in_atlas = Vector2i(1, 2)
5:6/0 = 0
5:6/0/texture_origin = Vector2i(0, -8)
5:6/0/terrain_set = 0
5:6/0/terrain = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
5:6/0/terrains_peering_bit/right_side = 0
5:6/0/terrains_peering_bit/left_side = 0
5:6/0/terrains_peering_bit/top_left_corner = 0
5:6/0/terrains_peering_bit/top_side = 0
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:6/0/terrains_peering_bit/right_side = 0
6:6/0/terrains_peering_bit/bottom_side = 0
6:6/0/terrains_peering_bit/top_side = 0
6:6/0/terrains_peering_bit/top_right_corner = 0
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:6/0/terrains_peering_bit/bottom_side = 0
7:6/0/terrains_peering_bit/bottom_left_corner = 0
7:6/0/terrains_peering_bit/left_side = 0
7:6/0/terrains_peering_bit/top_side = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 8
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonybrown"]
texture = ExtResource("2_aww3g")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 2
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
0:0/0/terrains_peering_bit/right_side = 2
0:0/0/terrains_peering_bit/bottom_right_corner = 2
0:0/0/terrains_peering_bit/bottom_side = 2
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 2
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
1:0/0/terrains_peering_bit/right_side = 2
1:0/0/terrains_peering_bit/bottom_right_corner = 2
1:0/0/terrains_peering_bit/bottom_side = 2
1:0/0/terrains_peering_bit/bottom_left_corner = 2
1:0/0/terrains_peering_bit/left_side = 2
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 2
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
2:0/0/terrains_peering_bit/bottom_side = 2
2:0/0/terrains_peering_bit/bottom_left_corner = 2
2:0/0/terrains_peering_bit/left_side = 2
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 2
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
3:0/0/terrains_peering_bit/right_side = 2
3:0/0/terrains_peering_bit/bottom_side = 2
3:0/0/terrains_peering_bit/bottom_left_corner = 2
3:0/0/terrains_peering_bit/left_side = 2
3:0/0/terrains_peering_bit/top_left_corner = 2
3:0/0/terrains_peering_bit/top_side = 2
3:0/0/terrains_peering_bit/top_right_corner = 2
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 2
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:0/0/terrains_peering_bit/right_side = 2
4:0/0/terrains_peering_bit/bottom_right_corner = 2
4:0/0/terrains_peering_bit/bottom_side = 2
4:0/0/terrains_peering_bit/left_side = 2
4:0/0/terrains_peering_bit/top_left_corner = 2
4:0/0/terrains_peering_bit/top_side = 2
4:0/0/terrains_peering_bit/top_right_corner = 2
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 2
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:0/0/terrains_peering_bit/right_side = 2
6:0/0/terrains_peering_bit/bottom_side = 2
6:0/0/terrains_peering_bit/left_side = 2
6:0/0/terrains_peering_bit/top_left_corner = 2
6:0/0/terrains_peering_bit/top_side = 2
6:0/0/terrains_peering_bit/top_right_corner = 2
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 2
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:0/0/terrains_peering_bit/right_side = 2
7:0/0/terrains_peering_bit/bottom_right_corner = 2
7:0/0/terrains_peering_bit/bottom_side = 2
7:0/0/terrains_peering_bit/bottom_left_corner = 2
7:0/0/terrains_peering_bit/left_side = 2
7:0/0/terrains_peering_bit/top_side = 2
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 2
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 2
8:0/0/terrains_peering_bit/bottom_right_corner = 2
8:0/0/terrains_peering_bit/bottom_side = 2
8:0/0/terrains_peering_bit/left_side = 2
8:0/0/terrains_peering_bit/top_side = 2
8:0/0/terrains_peering_bit/top_right_corner = 2
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 2
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:0/0/terrains_peering_bit/right_side = 2
9:0/0/terrains_peering_bit/bottom_side = 2
9:0/0/terrains_peering_bit/bottom_left_corner = 2
9:0/0/terrains_peering_bit/left_side = 2
9:0/0/terrains_peering_bit/top_left_corner = 2
9:0/0/terrains_peering_bit/top_side = 2
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 3
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:0/0/terrains_peering_bit/right_side = 2
12:0/0/terrains_peering_bit/bottom_side = 3
12:0/0/terrains_peering_bit/left_side = 2
12:0/0/terrains_peering_bit/top_left_corner = 2
12:0/0/terrains_peering_bit/top_side = 2
12:0/0/terrains_peering_bit/top_right_corner = 2
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 3
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:0/0/terrains_peering_bit/right_side = 4
13:0/0/terrains_peering_bit/bottom_side = 3
13:0/0/terrains_peering_bit/left_side = 4
13:0/0/terrains_peering_bit/top_left_corner = 4
13:0/0/terrains_peering_bit/top_side = 4
13:0/0/terrains_peering_bit/top_right_corner = 4
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 3
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:0/0/terrains_peering_bit/right_side = 3
14:0/0/terrains_peering_bit/bottom_side = 2
14:0/0/terrains_peering_bit/bottom_left_corner = 2
14:0/0/terrains_peering_bit/left_side = 2
14:0/0/terrains_peering_bit/top_left_corner = 2
14:0/0/terrains_peering_bit/top_side = 2
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 3
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:0/0/terrains_peering_bit/right_side = 4
15:0/0/terrains_peering_bit/bottom_right_corner = 4
15:0/0/terrains_peering_bit/bottom_side = 4
15:0/0/terrains_peering_bit/left_side = 3
15:0/0/terrains_peering_bit/top_side = 4
15:0/0/terrains_peering_bit/top_right_corner = 4
17:0/0 = 0
17:0/0/terrain_set = 0
17:0/0/terrain = 3
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
17:0/0/terrains_peering_bit/right_side = 3
17:0/0/terrains_peering_bit/bottom_right_corner = 3
17:0/0/terrains_peering_bit/bottom_side = 3
17:0/0/terrains_peering_bit/left_side = 2
17:0/0/terrains_peering_bit/top_left_corner = 2
17:0/0/terrains_peering_bit/top_side = 2
17:0/0/terrains_peering_bit/top_right_corner = 2
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 3
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
18:0/0/terrains_peering_bit/right_side = 2
18:0/0/terrains_peering_bit/bottom_side = 3
18:0/0/terrains_peering_bit/bottom_left_corner = 3
18:0/0/terrains_peering_bit/left_side = 3
18:0/0/terrains_peering_bit/top_left_corner = 2
18:0/0/terrains_peering_bit/top_side = 2
18:0/0/terrains_peering_bit/top_right_corner = 2
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 3
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
19:0/0/terrains_peering_bit/right_side = 3
19:0/0/terrains_peering_bit/bottom_right_corner = 3
19:0/0/terrains_peering_bit/bottom_side = 3
19:0/0/terrains_peering_bit/left_side = 4
19:0/0/terrains_peering_bit/top_left_corner = 4
19:0/0/terrains_peering_bit/top_side = 4
19:0/0/terrains_peering_bit/top_right_corner = 4
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 3
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
20:0/0/terrains_peering_bit/right_side = 4
20:0/0/terrains_peering_bit/bottom_side = 3
20:0/0/terrains_peering_bit/bottom_left_corner = 3
20:0/0/terrains_peering_bit/left_side = 3
20:0/0/terrains_peering_bit/top_left_corner = 4
20:0/0/terrains_peering_bit/top_side = 4
20:0/0/terrains_peering_bit/top_right_corner = 4
22:0/0 = 0
22:0/0/terrain_set = 0
22:0/0/terrain = 5
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
22:0/0/terrains_peering_bit/right_side = 5
22:0/0/terrains_peering_bit/bottom_right_corner = 5
22:0/0/terrains_peering_bit/bottom_side = 5
22:0/0/terrains_peering_bit/left_side = 2
22:0/0/terrains_peering_bit/top_left_corner = 2
22:0/0/terrains_peering_bit/top_side = 2
22:0/0/terrains_peering_bit/top_right_corner = 2
23:0/0 = 0
23:0/0/terrain_set = 0
23:0/0/terrain = 5
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
23:0/0/terrains_peering_bit/right_side = 2
23:0/0/terrains_peering_bit/bottom_side = 5
23:0/0/terrains_peering_bit/bottom_left_corner = 5
23:0/0/terrains_peering_bit/left_side = 5
23:0/0/terrains_peering_bit/top_left_corner = 2
23:0/0/terrains_peering_bit/top_side = 2
23:0/0/terrains_peering_bit/top_right_corner = 2
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 5
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
24:0/0/terrains_peering_bit/right_side = 5
24:0/0/terrains_peering_bit/bottom_right_corner = 5
24:0/0/terrains_peering_bit/bottom_side = 5
24:0/0/terrains_peering_bit/left_side = 4
24:0/0/terrains_peering_bit/top_left_corner = 4
24:0/0/terrains_peering_bit/top_side = 4
24:0/0/terrains_peering_bit/top_right_corner = 4
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 5
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
25:0/0/terrains_peering_bit/right_side = 4
25:0/0/terrains_peering_bit/bottom_side = 5
25:0/0/terrains_peering_bit/bottom_left_corner = 5
25:0/0/terrains_peering_bit/left_side = 5
25:0/0/terrains_peering_bit/top_left_corner = 4
25:0/0/terrains_peering_bit/top_side = 4
25:0/0/terrains_peering_bit/top_right_corner = 4
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 2
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 2
0:1/0/terrains_peering_bit/bottom_right_corner = 2
0:1/0/terrains_peering_bit/bottom_side = 2
0:1/0/terrains_peering_bit/top_side = 2
0:1/0/terrains_peering_bit/top_right_corner = 2
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 2
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 2
1:1/0/terrains_peering_bit/bottom_right_corner = 2
1:1/0/terrains_peering_bit/bottom_side = 2
1:1/0/terrains_peering_bit/bottom_left_corner = 2
1:1/0/terrains_peering_bit/left_side = 2
1:1/0/terrains_peering_bit/top_left_corner = 2
1:1/0/terrains_peering_bit/top_side = 2
1:1/0/terrains_peering_bit/top_right_corner = 2
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 2
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
2:1/0/terrains_peering_bit/bottom_side = 2
2:1/0/terrains_peering_bit/bottom_left_corner = 2
2:1/0/terrains_peering_bit/left_side = 2
2:1/0/terrains_peering_bit/top_left_corner = 2
2:1/0/terrains_peering_bit/top_side = 2
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 2
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
3:1/0/terrains_peering_bit/right_side = 2
3:1/0/terrains_peering_bit/bottom_right_corner = 2
3:1/0/terrains_peering_bit/bottom_side = 2
3:1/0/terrains_peering_bit/bottom_left_corner = 2
3:1/0/terrains_peering_bit/left_side = 2
3:1/0/terrains_peering_bit/top_left_corner = 2
3:1/0/terrains_peering_bit/top_side = 2
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 2
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
4:1/0/terrains_peering_bit/right_side = 2
4:1/0/terrains_peering_bit/bottom_right_corner = 2
4:1/0/terrains_peering_bit/bottom_side = 2
4:1/0/terrains_peering_bit/bottom_left_corner = 2
4:1/0/terrains_peering_bit/left_side = 2
4:1/0/terrains_peering_bit/top_side = 2
4:1/0/terrains_peering_bit/top_right_corner = 2
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 2
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
5:1/0/terrains_peering_bit/bottom_side = 2
5:1/0/terrains_peering_bit/top_side = 2
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 2
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:1/0/terrains_peering_bit/right_side = 2
6:1/0/terrains_peering_bit/bottom_side = 2
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 2
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
7:1/0/terrains_peering_bit/bottom_side = 2
7:1/0/terrains_peering_bit/left_side = 2
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 2
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/terrains_peering_bit/right_side = 2
8:1/0/terrains_peering_bit/bottom_side = 2
8:1/0/terrains_peering_bit/left_side = 2
8:1/0/terrains_peering_bit/top_side = 2
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 2
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
9:1/0/terrains_peering_bit/right_side = 2
9:1/0/terrains_peering_bit/bottom_side = 2
9:1/0/terrains_peering_bit/left_side = 2
9:1/0/terrains_peering_bit/top_left_corner = 2
9:1/0/terrains_peering_bit/top_side = 2
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 2
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
10:1/0/terrains_peering_bit/right_side = 2
10:1/0/terrains_peering_bit/bottom_side = 2
10:1/0/terrains_peering_bit/left_side = 2
10:1/0/terrains_peering_bit/top_side = 2
10:1/0/terrains_peering_bit/top_right_corner = 2
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 3
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:1/0/terrains_peering_bit/right_side = 4
12:1/0/terrains_peering_bit/bottom_right_corner = 4
12:1/0/terrains_peering_bit/bottom_side = 4
12:1/0/terrains_peering_bit/bottom_left_corner = 4
12:1/0/terrains_peering_bit/left_side = 4
12:1/0/terrains_peering_bit/top_side = 3
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 3
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:1/0/terrains_peering_bit/right_side = 2
13:1/0/terrains_peering_bit/bottom_right_corner = 2
13:1/0/terrains_peering_bit/bottom_side = 2
13:1/0/terrains_peering_bit/bottom_left_corner = 2
13:1/0/terrains_peering_bit/left_side = 2
13:1/0/terrains_peering_bit/top_side = 3
14:1/0 = 0
14:1/0/terrain_set = 0
14:1/0/terrain = 3
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:1/0/terrains_peering_bit/right_side = 3
14:1/0/terrains_peering_bit/bottom_side = 4
14:1/0/terrains_peering_bit/bottom_left_corner = 4
14:1/0/terrains_peering_bit/left_side = 4
14:1/0/terrains_peering_bit/top_left_corner = 4
14:1/0/terrains_peering_bit/top_side = 4
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 3
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:1/0/terrains_peering_bit/right_side = 2
15:1/0/terrains_peering_bit/bottom_right_corner = 2
15:1/0/terrains_peering_bit/bottom_side = 2
15:1/0/terrains_peering_bit/left_side = 3
15:1/0/terrains_peering_bit/top_side = 2
15:1/0/terrains_peering_bit/top_right_corner = 2
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 3
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
17:1/0/terrains_peering_bit/right_side = 3
17:1/0/terrains_peering_bit/bottom_right_corner = 4
17:1/0/terrains_peering_bit/bottom_side = 4
17:1/0/terrains_peering_bit/bottom_left_corner = 4
17:1/0/terrains_peering_bit/left_side = 4
17:1/0/terrains_peering_bit/top_side = 3
17:1/0/terrains_peering_bit/top_right_corner = 3
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 3
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
18:1/0/terrains_peering_bit/right_side = 4
18:1/0/terrains_peering_bit/bottom_right_corner = 4
18:1/0/terrains_peering_bit/bottom_side = 4
18:1/0/terrains_peering_bit/bottom_left_corner = 4
18:1/0/terrains_peering_bit/left_side = 3
18:1/0/terrains_peering_bit/top_left_corner = 3
18:1/0/terrains_peering_bit/top_side = 3
19:1/0 = 0
19:1/0/terrain_set = 0
19:1/0/terrain = 3
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
19:1/0/terrains_peering_bit/right_side = 3
19:1/0/terrains_peering_bit/bottom_right_corner = 2
19:1/0/terrains_peering_bit/bottom_side = 2
19:1/0/terrains_peering_bit/bottom_left_corner = 2
19:1/0/terrains_peering_bit/left_side = 2
19:1/0/terrains_peering_bit/top_side = 3
19:1/0/terrains_peering_bit/top_right_corner = 3
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 3
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
20:1/0/terrains_peering_bit/right_side = 2
20:1/0/terrains_peering_bit/bottom_right_corner = 2
20:1/0/terrains_peering_bit/bottom_side = 2
20:1/0/terrains_peering_bit/bottom_left_corner = 2
20:1/0/terrains_peering_bit/left_side = 3
20:1/0/terrains_peering_bit/top_left_corner = 3
20:1/0/terrains_peering_bit/top_side = 3
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 5
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
22:1/0/terrains_peering_bit/right_side = 5
22:1/0/terrains_peering_bit/bottom_right_corner = 4
22:1/0/terrains_peering_bit/bottom_side = 4
22:1/0/terrains_peering_bit/bottom_left_corner = 4
22:1/0/terrains_peering_bit/left_side = 4
22:1/0/terrains_peering_bit/top_side = 5
22:1/0/terrains_peering_bit/top_right_corner = 5
23:1/0 = 0
23:1/0/terrain_set = 0
23:1/0/terrain = 5
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
23:1/0/terrains_peering_bit/right_side = 4
23:1/0/terrains_peering_bit/bottom_right_corner = 4
23:1/0/terrains_peering_bit/bottom_side = 4
23:1/0/terrains_peering_bit/bottom_left_corner = 4
23:1/0/terrains_peering_bit/left_side = 5
23:1/0/terrains_peering_bit/top_left_corner = 5
23:1/0/terrains_peering_bit/top_side = 5
24:1/0 = 0
24:1/0/terrain_set = 0
24:1/0/terrain = 5
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
24:1/0/terrains_peering_bit/right_side = 5
24:1/0/terrains_peering_bit/bottom_right_corner = 2
24:1/0/terrains_peering_bit/bottom_side = 2
24:1/0/terrains_peering_bit/bottom_left_corner = 2
24:1/0/terrains_peering_bit/left_side = 2
24:1/0/terrains_peering_bit/top_side = 5
24:1/0/terrains_peering_bit/top_right_corner = 5
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 5
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
25:1/0/terrains_peering_bit/right_side = 2
25:1/0/terrains_peering_bit/bottom_right_corner = 2
25:1/0/terrains_peering_bit/bottom_side = 2
25:1/0/terrains_peering_bit/bottom_left_corner = 2
25:1/0/terrains_peering_bit/left_side = 5
25:1/0/terrains_peering_bit/top_left_corner = 5
25:1/0/terrains_peering_bit/top_side = 5
0:2/size_in_atlas = Vector2i(1, 2)
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -8)
0:2/0/terrain_set = 0
0:2/0/terrain = 2
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
0:2/0/terrains_peering_bit/right_side = 2
0:2/0/terrains_peering_bit/top_side = 2
0:2/0/terrains_peering_bit/top_right_corner = 2
1:2/size_in_atlas = Vector2i(1, 2)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 2
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
1:2/0/terrains_peering_bit/right_side = 2
1:2/0/terrains_peering_bit/left_side = 2
1:2/0/terrains_peering_bit/top_left_corner = 2
1:2/0/terrains_peering_bit/top_side = 2
1:2/0/terrains_peering_bit/top_right_corner = 2
2:2/size_in_atlas = Vector2i(1, 2)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 2
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
2:2/0/terrains_peering_bit/left_side = 2
2:2/0/terrains_peering_bit/top_left_corner = 2
2:2/0/terrains_peering_bit/top_side = 2
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 2
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/terrains_peering_bit/right_side = 2
3:2/0/terrains_peering_bit/bottom_right_corner = 2
3:2/0/terrains_peering_bit/bottom_side = 2
3:2/0/terrains_peering_bit/bottom_left_corner = 2
3:2/0/terrains_peering_bit/left_side = 2
3:2/0/terrains_peering_bit/top_left_corner = 2
3:2/0/terrains_peering_bit/top_side = 2
3:2/0/terrains_peering_bit/top_right_corner = 2
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 2
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/terrains_peering_bit/right_side = 2
4:2/0/terrains_peering_bit/bottom_right_corner = 2
4:2/0/terrains_peering_bit/bottom_side = 2
4:2/0/terrains_peering_bit/bottom_left_corner = 2
4:2/0/terrains_peering_bit/left_side = 2
4:2/0/terrains_peering_bit/top_left_corner = 2
4:2/0/terrains_peering_bit/top_side = 2
4:2/0/terrains_peering_bit/top_right_corner = 2
5:2/size_in_atlas = Vector2i(1, 2)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -8)
5:2/0/terrain_set = 0
5:2/0/terrain = 2
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:2/0/terrains_peering_bit/right_side = 2
5:2/0/terrains_peering_bit/left_side = 2
6:2/size_in_atlas = Vector2i(1, 2)
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, -8)
6:2/0/terrain_set = 0
6:2/0/terrain = 2
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
6:2/0/terrains_peering_bit/right_side = 2
6:2/0/terrains_peering_bit/top_side = 2
7:2/size_in_atlas = Vector2i(1, 2)
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, -8)
7:2/0/terrain_set = 0
7:2/0/terrain = 2
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:2/0/terrains_peering_bit/left_side = 2
7:2/0/terrains_peering_bit/top_side = 2
8:2/size_in_atlas = Vector2i(1, 2)
8:2/0 = 0
8:2/0/texture_origin = Vector2i(0, -8)
8:2/0/terrain_set = 0
8:2/0/terrain = 2
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 2
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
9:2/0/terrains_peering_bit/right_side = 2
9:2/0/terrains_peering_bit/bottom_side = 2
9:2/0/terrains_peering_bit/bottom_left_corner = 2
9:2/0/terrains_peering_bit/left_side = 2
9:2/0/terrains_peering_bit/top_side = 2
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 2
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:2/0/terrains_peering_bit/right_side = 2
10:2/0/terrains_peering_bit/bottom_right_corner = 2
10:2/0/terrains_peering_bit/bottom_side = 2
10:2/0/terrains_peering_bit/left_side = 2
10:2/0/terrains_peering_bit/top_side = 2
17:2/0 = 0
17:2/0/terrain_set = 0
17:2/0/terrain = 3
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
17:2/0/terrains_peering_bit/right_side = 3
17:2/0/terrains_peering_bit/bottom_right_corner = 3
17:2/0/terrains_peering_bit/bottom_side = 3
17:2/0/terrains_peering_bit/bottom_left_corner = 2
17:2/0/terrains_peering_bit/left_side = 2
17:2/0/terrains_peering_bit/top_left_corner = 2
17:2/0/terrains_peering_bit/top_side = 2
18:2/0 = 0
18:2/0/terrain_set = 0
18:2/0/terrain = 3
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
18:2/0/terrains_peering_bit/right_side = 4
18:2/0/terrains_peering_bit/bottom_right_corner = 4
18:2/0/terrains_peering_bit/bottom_side = 3
18:2/0/terrains_peering_bit/bottom_left_corner = 3
18:2/0/terrains_peering_bit/left_side = 3
18:2/0/terrains_peering_bit/top_side = 4
18:2/0/terrains_peering_bit/top_right_corner = 4
19:2/0 = 0
19:2/0/terrain_set = 0
19:2/0/terrain = 3
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
19:2/0/terrains_peering_bit/right_side = 3
19:2/0/terrains_peering_bit/bottom_right_corner = 3
19:2/0/terrains_peering_bit/bottom_side = 3
19:2/0/terrains_peering_bit/bottom_left_corner = 4
19:2/0/terrains_peering_bit/left_side = 4
19:2/0/terrains_peering_bit/top_left_corner = 4
19:2/0/terrains_peering_bit/top_side = 4
20:2/0 = 0
20:2/0/terrain_set = 0
20:2/0/terrain = 3
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
20:2/0/terrains_peering_bit/right_side = 2
20:2/0/terrains_peering_bit/bottom_right_corner = 2
20:2/0/terrains_peering_bit/bottom_side = 3
20:2/0/terrains_peering_bit/bottom_left_corner = 3
20:2/0/terrains_peering_bit/left_side = 3
20:2/0/terrains_peering_bit/top_side = 2
20:2/0/terrains_peering_bit/top_right_corner = 2
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 5
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
22:2/0/terrains_peering_bit/right_side = 5
22:2/0/terrains_peering_bit/bottom_right_corner = 5
22:2/0/terrains_peering_bit/bottom_side = 5
22:2/0/terrains_peering_bit/bottom_left_corner = 2
22:2/0/terrains_peering_bit/left_side = 2
22:2/0/terrains_peering_bit/top_left_corner = 2
22:2/0/terrains_peering_bit/top_side = 2
23:2/0 = 0
23:2/0/terrain_set = 0
23:2/0/terrain = 5
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
23:2/0/terrains_peering_bit/right_side = 4
23:2/0/terrains_peering_bit/bottom_right_corner = 4
23:2/0/terrains_peering_bit/bottom_side = 5
23:2/0/terrains_peering_bit/bottom_left_corner = 5
23:2/0/terrains_peering_bit/left_side = 5
23:2/0/terrains_peering_bit/top_side = 4
23:2/0/terrains_peering_bit/top_right_corner = 4
24:2/0 = 0
24:2/0/terrain_set = 0
24:2/0/terrain = 5
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
24:2/0/terrains_peering_bit/right_side = 5
24:2/0/terrains_peering_bit/bottom_right_corner = 5
24:2/0/terrains_peering_bit/bottom_side = 5
24:2/0/terrains_peering_bit/bottom_left_corner = 4
24:2/0/terrains_peering_bit/left_side = 4
24:2/0/terrains_peering_bit/top_left_corner = 4
24:2/0/terrains_peering_bit/top_side = 4
25:2/0 = 0
25:2/0/terrain_set = 0
25:2/0/terrain = 5
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
25:2/0/terrains_peering_bit/right_side = 2
25:2/0/terrains_peering_bit/bottom_right_corner = 2
25:2/0/terrains_peering_bit/bottom_side = 5
25:2/0/terrains_peering_bit/bottom_left_corner = 5
25:2/0/terrains_peering_bit/left_side = 5
25:2/0/terrains_peering_bit/top_side = 2
25:2/0/terrains_peering_bit/top_right_corner = 2
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 2
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/terrains_peering_bit/right_side = 2
3:3/0/terrains_peering_bit/bottom_right_corner = 2
3:3/0/terrains_peering_bit/bottom_side = 2
3:3/0/terrains_peering_bit/bottom_left_corner = 2
3:3/0/terrains_peering_bit/left_side = 2
3:3/0/terrains_peering_bit/top_left_corner = 2
3:3/0/terrains_peering_bit/top_side = 2
3:3/0/terrains_peering_bit/top_right_corner = 2
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 2
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/terrains_peering_bit/right_side = 2
4:3/0/terrains_peering_bit/bottom_right_corner = 2
4:3/0/terrains_peering_bit/bottom_side = 2
4:3/0/terrains_peering_bit/bottom_left_corner = 2
4:3/0/terrains_peering_bit/left_side = 2
4:3/0/terrains_peering_bit/top_left_corner = 2
4:3/0/terrains_peering_bit/top_side = 2
4:3/0/terrains_peering_bit/top_right_corner = 2
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 2
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
9:3/0/terrains_peering_bit/right_side = 2
9:3/0/terrains_peering_bit/bottom_side = 2
9:3/0/terrains_peering_bit/bottom_left_corner = 2
9:3/0/terrains_peering_bit/left_side = 2
9:3/0/terrains_peering_bit/top_side = 2
9:3/0/terrains_peering_bit/top_right_corner = 2
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 2
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:3/0/terrains_peering_bit/right_side = 2
10:3/0/terrains_peering_bit/bottom_right_corner = 2
10:3/0/terrains_peering_bit/bottom_side = 2
10:3/0/terrains_peering_bit/left_side = 2
10:3/0/terrains_peering_bit/top_left_corner = 2
10:3/0/terrains_peering_bit/top_side = 2
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 5
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:3/0/terrains_peering_bit/right_side = 2
12:3/0/terrains_peering_bit/bottom_side = 5
12:3/0/terrains_peering_bit/left_side = 2
12:3/0/terrains_peering_bit/top_left_corner = 2
12:3/0/terrains_peering_bit/top_side = 2
12:3/0/terrains_peering_bit/top_right_corner = 2
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 5
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:3/0/terrains_peering_bit/right_side = 4
13:3/0/terrains_peering_bit/bottom_side = 5
13:3/0/terrains_peering_bit/left_side = 4
13:3/0/terrains_peering_bit/top_left_corner = 4
13:3/0/terrains_peering_bit/top_side = 4
13:3/0/terrains_peering_bit/top_right_corner = 4
14:3/0 = 0
14:3/0/terrain_set = 0
14:3/0/terrain = 5
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:3/0/terrains_peering_bit/right_side = 5
14:3/0/terrains_peering_bit/bottom_side = 2
14:3/0/terrains_peering_bit/bottom_left_corner = 2
14:3/0/terrains_peering_bit/left_side = 2
14:3/0/terrains_peering_bit/top_left_corner = 2
14:3/0/terrains_peering_bit/top_side = 2
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 5
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:3/0/terrains_peering_bit/right_side = 4
15:3/0/terrains_peering_bit/bottom_right_corner = 4
15:3/0/terrains_peering_bit/bottom_side = 4
15:3/0/terrains_peering_bit/left_side = 5
15:3/0/terrains_peering_bit/top_side = 4
15:3/0/terrains_peering_bit/top_right_corner = 4
17:3/0 = 0
17:3/0/terrain_set = 0
17:3/0/terrain = 3
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
17:3/0/terrains_peering_bit/right_side = 3
17:3/0/terrains_peering_bit/bottom_side = 2
17:3/0/terrains_peering_bit/bottom_left_corner = 2
17:3/0/terrains_peering_bit/left_side = 2
17:3/0/terrains_peering_bit/top_left_corner = 2
17:3/0/terrains_peering_bit/top_side = 3
17:3/0/terrains_peering_bit/top_right_corner = 3
18:3/0 = 0
18:3/0/terrain_set = 0
18:3/0/terrain = 3
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
18:3/0/terrains_peering_bit/right_side = 4
18:3/0/terrains_peering_bit/bottom_right_corner = 4
18:3/0/terrains_peering_bit/bottom_side = 4
18:3/0/terrains_peering_bit/left_side = 3
18:3/0/terrains_peering_bit/top_left_corner = 3
18:3/0/terrains_peering_bit/top_side = 3
18:3/0/terrains_peering_bit/top_right_corner = 4
19:3/0 = 0
19:3/0/terrain_set = 0
19:3/0/terrain = 3
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
19:3/0/terrains_peering_bit/right_side = 3
19:3/0/terrains_peering_bit/bottom_side = 4
19:3/0/terrains_peering_bit/bottom_left_corner = 4
19:3/0/terrains_peering_bit/left_side = 4
19:3/0/terrains_peering_bit/top_left_corner = 4
19:3/0/terrains_peering_bit/top_side = 3
19:3/0/terrains_peering_bit/top_right_corner = 3
20:3/0 = 0
20:3/0/terrain_set = 0
20:3/0/terrain = 3
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
20:3/0/terrains_peering_bit/right_side = 2
20:3/0/terrains_peering_bit/bottom_right_corner = 2
20:3/0/terrains_peering_bit/bottom_side = 2
20:3/0/terrains_peering_bit/left_side = 3
20:3/0/terrains_peering_bit/top_left_corner = 3
20:3/0/terrains_peering_bit/top_side = 3
20:3/0/terrains_peering_bit/top_right_corner = 2
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 5
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
22:3/0/terrains_peering_bit/right_side = 5
22:3/0/terrains_peering_bit/bottom_side = 2
22:3/0/terrains_peering_bit/bottom_left_corner = 2
22:3/0/terrains_peering_bit/left_side = 2
22:3/0/terrains_peering_bit/top_left_corner = 2
22:3/0/terrains_peering_bit/top_side = 5
22:3/0/terrains_peering_bit/top_right_corner = 5
23:3/0 = 0
23:3/0/terrain_set = 0
23:3/0/terrain = 5
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
23:3/0/terrains_peering_bit/right_side = 4
23:3/0/terrains_peering_bit/bottom_right_corner = 4
23:3/0/terrains_peering_bit/bottom_side = 4
23:3/0/terrains_peering_bit/left_side = 5
23:3/0/terrains_peering_bit/top_left_corner = 5
23:3/0/terrains_peering_bit/top_side = 5
23:3/0/terrains_peering_bit/top_right_corner = 4
24:3/0 = 0
24:3/0/terrain_set = 0
24:3/0/terrain = 5
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
24:3/0/terrains_peering_bit/right_side = 5
24:3/0/terrains_peering_bit/bottom_side = 4
24:3/0/terrains_peering_bit/bottom_left_corner = 4
24:3/0/terrains_peering_bit/left_side = 4
24:3/0/terrains_peering_bit/top_left_corner = 4
24:3/0/terrains_peering_bit/top_side = 5
24:3/0/terrains_peering_bit/top_right_corner = 5
25:3/0 = 0
25:3/0/terrain_set = 0
25:3/0/terrain = 5
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
25:3/0/terrains_peering_bit/right_side = 2
25:3/0/terrains_peering_bit/bottom_right_corner = 2
25:3/0/terrains_peering_bit/bottom_side = 2
25:3/0/terrains_peering_bit/left_side = 5
25:3/0/terrains_peering_bit/top_left_corner = 5
25:3/0/terrains_peering_bit/top_side = 5
25:3/0/terrains_peering_bit/top_right_corner = 2
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 2
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
0:4/0/terrains_peering_bit/bottom_side = 2
1:4/size_in_atlas = Vector2i(1, 2)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -8)
1:4/0/terrain_set = 0
1:4/0/terrain = 2
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
1:4/0/terrains_peering_bit/top_side = 2
2:4/size_in_atlas = Vector2i(1, 2)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -8)
2:4/0/terrain_set = 0
2:4/0/terrain = 2
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
2:4/0/terrains_peering_bit/right_side = 2
3:4/size_in_atlas = Vector2i(1, 2)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -8)
3:4/0/terrain_set = 0
3:4/0/terrain = 2
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
3:4/0/terrains_peering_bit/left_side = 2
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 2
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
4:4/0/terrains_peering_bit/right_side = 2
4:4/0/terrains_peering_bit/bottom_side = 2
4:4/0/terrains_peering_bit/left_side = 2
5:4/size_in_atlas = Vector2i(1, 2)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -8)
5:4/0/terrain_set = 0
5:4/0/terrain = 2
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
5:4/0/terrains_peering_bit/right_side = 2
5:4/0/terrains_peering_bit/left_side = 2
5:4/0/terrains_peering_bit/top_side = 2
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 2
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
6:4/0/terrains_peering_bit/right_side = 2
6:4/0/terrains_peering_bit/bottom_side = 2
6:4/0/terrains_peering_bit/top_side = 2
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 2
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
7:4/0/terrains_peering_bit/bottom_side = 2
7:4/0/terrains_peering_bit/left_side = 2
7:4/0/terrains_peering_bit/top_side = 2
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 5
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:4/0/terrains_peering_bit/right_side = 4
12:4/0/terrains_peering_bit/bottom_right_corner = 4
12:4/0/terrains_peering_bit/bottom_side = 4
12:4/0/terrains_peering_bit/bottom_left_corner = 4
12:4/0/terrains_peering_bit/left_side = 4
12:4/0/terrains_peering_bit/top_side = 5
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 5
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:4/0/terrains_peering_bit/right_side = 2
13:4/0/terrains_peering_bit/bottom_right_corner = 2
13:4/0/terrains_peering_bit/bottom_side = 2
13:4/0/terrains_peering_bit/bottom_left_corner = 2
13:4/0/terrains_peering_bit/left_side = 2
13:4/0/terrains_peering_bit/top_side = 5
14:4/0 = 0
14:4/0/terrain_set = 0
14:4/0/terrain = 5
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:4/0/terrains_peering_bit/right_side = 5
14:4/0/terrains_peering_bit/bottom_side = 4
14:4/0/terrains_peering_bit/bottom_left_corner = 4
14:4/0/terrains_peering_bit/left_side = 4
14:4/0/terrains_peering_bit/top_left_corner = 4
14:4/0/terrains_peering_bit/top_side = 4
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 5
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:4/0/terrains_peering_bit/right_side = 2
15:4/0/terrains_peering_bit/bottom_right_corner = 2
15:4/0/terrains_peering_bit/bottom_side = 2
15:4/0/terrains_peering_bit/left_side = 5
15:4/0/terrains_peering_bit/top_side = 2
15:4/0/terrains_peering_bit/top_right_corner = 2
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 2
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
0:6/0/terrains_peering_bit/right_side = 2
0:6/0/terrains_peering_bit/bottom_side = 2
0:6/0/terrains_peering_bit/bottom_left_corner = 2
0:6/0/terrains_peering_bit/left_side = 2
1:6/size_in_atlas = Vector2i(1, 2)
1:6/0 = 0
1:6/0/texture_origin = Vector2i(0, -8)
1:6/0/terrain_set = 0
1:6/0/terrain = 2
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
1:6/0/terrains_peering_bit/right_side = 2
1:6/0/terrains_peering_bit/left_side = 2
1:6/0/terrains_peering_bit/top_side = 2
1:6/0/terrains_peering_bit/top_right_corner = 2
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 2
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
2:6/0/terrains_peering_bit/right_side = 2
2:6/0/terrains_peering_bit/bottom_right_corner = 2
2:6/0/terrains_peering_bit/bottom_side = 2
2:6/0/terrains_peering_bit/top_side = 2
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 2
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
3:6/0/terrains_peering_bit/bottom_side = 2
3:6/0/terrains_peering_bit/left_side = 2
3:6/0/terrains_peering_bit/top_left_corner = 2
3:6/0/terrains_peering_bit/top_side = 2
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 2
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:6/0/terrains_peering_bit/right_side = 2
4:6/0/terrains_peering_bit/bottom_right_corner = 2
4:6/0/terrains_peering_bit/bottom_side = 2
4:6/0/terrains_peering_bit/left_side = 2
5:6/size_in_atlas = Vector2i(1, 2)
5:6/0 = 0
5:6/0/texture_origin = Vector2i(0, -8)
5:6/0/terrain_set = 0
5:6/0/terrain = 2
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
5:6/0/terrains_peering_bit/right_side = 2
5:6/0/terrains_peering_bit/left_side = 2
5:6/0/terrains_peering_bit/top_left_corner = 2
5:6/0/terrains_peering_bit/top_side = 2
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 2
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:6/0/terrains_peering_bit/right_side = 2
6:6/0/terrains_peering_bit/bottom_side = 2
6:6/0/terrains_peering_bit/top_side = 2
6:6/0/terrains_peering_bit/top_right_corner = 2
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 2
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:6/0/terrains_peering_bit/bottom_side = 2
7:6/0/terrains_peering_bit/bottom_left_corner = 2
7:6/0/terrains_peering_bit/left_side = 2
7:6/0/terrains_peering_bit/top_side = 2
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygreen"]
texture = ExtResource("3_tgniv")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 4
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
0:0/0/terrains_peering_bit/right_side = 4
0:0/0/terrains_peering_bit/bottom_right_corner = 4
0:0/0/terrains_peering_bit/bottom_side = 4
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 4
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
1:0/0/terrains_peering_bit/right_side = 4
1:0/0/terrains_peering_bit/bottom_right_corner = 4
1:0/0/terrains_peering_bit/bottom_side = 4
1:0/0/terrains_peering_bit/bottom_left_corner = 4
1:0/0/terrains_peering_bit/left_side = 4
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 4
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
2:0/0/terrains_peering_bit/bottom_side = 4
2:0/0/terrains_peering_bit/bottom_left_corner = 4
2:0/0/terrains_peering_bit/left_side = 4
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 4
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
3:0/0/terrains_peering_bit/right_side = 4
3:0/0/terrains_peering_bit/bottom_side = 4
3:0/0/terrains_peering_bit/bottom_left_corner = 4
3:0/0/terrains_peering_bit/left_side = 4
3:0/0/terrains_peering_bit/top_left_corner = 4
3:0/0/terrains_peering_bit/top_side = 4
3:0/0/terrains_peering_bit/top_right_corner = 4
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 4
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:0/0/terrains_peering_bit/right_side = 4
4:0/0/terrains_peering_bit/bottom_right_corner = 4
4:0/0/terrains_peering_bit/bottom_side = 4
4:0/0/terrains_peering_bit/left_side = 4
4:0/0/terrains_peering_bit/top_left_corner = 4
4:0/0/terrains_peering_bit/top_side = 4
4:0/0/terrains_peering_bit/top_right_corner = 4
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 4
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:0/0/terrains_peering_bit/right_side = 4
6:0/0/terrains_peering_bit/bottom_side = 4
6:0/0/terrains_peering_bit/left_side = 4
6:0/0/terrains_peering_bit/top_left_corner = 4
6:0/0/terrains_peering_bit/top_side = 4
6:0/0/terrains_peering_bit/top_right_corner = 4
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 4
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:0/0/terrains_peering_bit/right_side = 4
7:0/0/terrains_peering_bit/bottom_right_corner = 4
7:0/0/terrains_peering_bit/bottom_side = 4
7:0/0/terrains_peering_bit/bottom_left_corner = 4
7:0/0/terrains_peering_bit/left_side = 4
7:0/0/terrains_peering_bit/top_side = 4
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 4
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 4
8:0/0/terrains_peering_bit/bottom_right_corner = 4
8:0/0/terrains_peering_bit/bottom_side = 4
8:0/0/terrains_peering_bit/left_side = 4
8:0/0/terrains_peering_bit/top_side = 4
8:0/0/terrains_peering_bit/top_right_corner = 4
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 4
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:0/0/terrains_peering_bit/right_side = 4
9:0/0/terrains_peering_bit/bottom_side = 4
9:0/0/terrains_peering_bit/bottom_left_corner = 4
9:0/0/terrains_peering_bit/left_side = 4
9:0/0/terrains_peering_bit/top_left_corner = 4
9:0/0/terrains_peering_bit/top_side = 4
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 5
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:0/0/terrains_peering_bit/right_side = 4
12:0/0/terrains_peering_bit/bottom_side = 5
12:0/0/terrains_peering_bit/left_side = 4
12:0/0/terrains_peering_bit/top_left_corner = 4
12:0/0/terrains_peering_bit/top_side = 4
12:0/0/terrains_peering_bit/top_right_corner = 4
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 5
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:0/0/terrains_peering_bit/right_side = 6
13:0/0/terrains_peering_bit/bottom_side = 5
13:0/0/terrains_peering_bit/left_side = 6
13:0/0/terrains_peering_bit/top_left_corner = 6
13:0/0/terrains_peering_bit/top_side = 6
13:0/0/terrains_peering_bit/top_right_corner = 6
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 5
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:0/0/terrains_peering_bit/right_side = 5
14:0/0/terrains_peering_bit/bottom_side = 4
14:0/0/terrains_peering_bit/bottom_left_corner = 4
14:0/0/terrains_peering_bit/left_side = 4
14:0/0/terrains_peering_bit/top_left_corner = 4
14:0/0/terrains_peering_bit/top_side = 4
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 5
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:0/0/terrains_peering_bit/right_side = 6
15:0/0/terrains_peering_bit/bottom_right_corner = 6
15:0/0/terrains_peering_bit/bottom_side = 6
15:0/0/terrains_peering_bit/left_side = 5
15:0/0/terrains_peering_bit/top_side = 6
15:0/0/terrains_peering_bit/top_right_corner = 6
17:0/0 = 0
17:0/0/terrain_set = 0
17:0/0/terrain = 5
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
17:0/0/terrains_peering_bit/right_side = 5
17:0/0/terrains_peering_bit/bottom_right_corner = 5
17:0/0/terrains_peering_bit/bottom_side = 5
17:0/0/terrains_peering_bit/left_side = 4
17:0/0/terrains_peering_bit/top_left_corner = 4
17:0/0/terrains_peering_bit/top_side = 4
17:0/0/terrains_peering_bit/top_right_corner = 4
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 5
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
18:0/0/terrains_peering_bit/right_side = 4
18:0/0/terrains_peering_bit/bottom_side = 5
18:0/0/terrains_peering_bit/bottom_left_corner = 5
18:0/0/terrains_peering_bit/left_side = 5
18:0/0/terrains_peering_bit/top_left_corner = 4
18:0/0/terrains_peering_bit/top_side = 4
18:0/0/terrains_peering_bit/top_right_corner = 4
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 5
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
19:0/0/terrains_peering_bit/right_side = 5
19:0/0/terrains_peering_bit/bottom_right_corner = 5
19:0/0/terrains_peering_bit/bottom_side = 5
19:0/0/terrains_peering_bit/left_side = 6
19:0/0/terrains_peering_bit/top_left_corner = 6
19:0/0/terrains_peering_bit/top_side = 6
19:0/0/terrains_peering_bit/top_right_corner = 6
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 5
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
20:0/0/terrains_peering_bit/right_side = 6
20:0/0/terrains_peering_bit/bottom_side = 5
20:0/0/terrains_peering_bit/bottom_left_corner = 5
20:0/0/terrains_peering_bit/left_side = 5
20:0/0/terrains_peering_bit/top_left_corner = 6
20:0/0/terrains_peering_bit/top_side = 6
20:0/0/terrains_peering_bit/top_right_corner = 6
22:0/0 = 0
22:0/0/terrain_set = 0
22:0/0/terrain = 7
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
22:0/0/terrains_peering_bit/right_side = 7
22:0/0/terrains_peering_bit/bottom_right_corner = 7
22:0/0/terrains_peering_bit/bottom_side = 7
22:0/0/terrains_peering_bit/left_side = 4
22:0/0/terrains_peering_bit/top_left_corner = 4
22:0/0/terrains_peering_bit/top_side = 4
22:0/0/terrains_peering_bit/top_right_corner = 4
23:0/0 = 0
23:0/0/terrain_set = 0
23:0/0/terrain = 7
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
23:0/0/terrains_peering_bit/right_side = 4
23:0/0/terrains_peering_bit/bottom_side = 7
23:0/0/terrains_peering_bit/bottom_left_corner = 7
23:0/0/terrains_peering_bit/left_side = 7
23:0/0/terrains_peering_bit/top_left_corner = 4
23:0/0/terrains_peering_bit/top_side = 4
23:0/0/terrains_peering_bit/top_right_corner = 4
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 7
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
24:0/0/terrains_peering_bit/right_side = 7
24:0/0/terrains_peering_bit/bottom_right_corner = 7
24:0/0/terrains_peering_bit/bottom_side = 7
24:0/0/terrains_peering_bit/left_side = 6
24:0/0/terrains_peering_bit/top_left_corner = 6
24:0/0/terrains_peering_bit/top_side = 6
24:0/0/terrains_peering_bit/top_right_corner = 6
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 7
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
25:0/0/terrains_peering_bit/right_side = 6
25:0/0/terrains_peering_bit/bottom_side = 7
25:0/0/terrains_peering_bit/bottom_left_corner = 7
25:0/0/terrains_peering_bit/left_side = 7
25:0/0/terrains_peering_bit/top_left_corner = 6
25:0/0/terrains_peering_bit/top_side = 6
25:0/0/terrains_peering_bit/top_right_corner = 6
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 4
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 4
0:1/0/terrains_peering_bit/bottom_right_corner = 4
0:1/0/terrains_peering_bit/bottom_side = 4
0:1/0/terrains_peering_bit/top_side = 4
0:1/0/terrains_peering_bit/top_right_corner = 4
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 4
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 4
1:1/0/terrains_peering_bit/bottom_right_corner = 4
1:1/0/terrains_peering_bit/bottom_side = 4
1:1/0/terrains_peering_bit/bottom_left_corner = 4
1:1/0/terrains_peering_bit/left_side = 4
1:1/0/terrains_peering_bit/top_left_corner = 4
1:1/0/terrains_peering_bit/top_side = 4
1:1/0/terrains_peering_bit/top_right_corner = 4
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 4
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
2:1/0/terrains_peering_bit/bottom_side = 4
2:1/0/terrains_peering_bit/bottom_left_corner = 4
2:1/0/terrains_peering_bit/left_side = 4
2:1/0/terrains_peering_bit/top_left_corner = 4
2:1/0/terrains_peering_bit/top_side = 4
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 4
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
3:1/0/terrains_peering_bit/right_side = 4
3:1/0/terrains_peering_bit/bottom_right_corner = 4
3:1/0/terrains_peering_bit/bottom_side = 4
3:1/0/terrains_peering_bit/bottom_left_corner = 4
3:1/0/terrains_peering_bit/left_side = 4
3:1/0/terrains_peering_bit/top_left_corner = 4
3:1/0/terrains_peering_bit/top_side = 4
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 4
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
4:1/0/terrains_peering_bit/right_side = 4
4:1/0/terrains_peering_bit/bottom_right_corner = 4
4:1/0/terrains_peering_bit/bottom_side = 4
4:1/0/terrains_peering_bit/bottom_left_corner = 4
4:1/0/terrains_peering_bit/left_side = 4
4:1/0/terrains_peering_bit/top_side = 4
4:1/0/terrains_peering_bit/top_right_corner = 4
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 4
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
5:1/0/terrains_peering_bit/bottom_side = 4
5:1/0/terrains_peering_bit/top_side = 4
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 4
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:1/0/terrains_peering_bit/right_side = 4
6:1/0/terrains_peering_bit/bottom_side = 4
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 4
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
7:1/0/terrains_peering_bit/bottom_side = 4
7:1/0/terrains_peering_bit/left_side = 4
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 4
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/terrains_peering_bit/right_side = 4
8:1/0/terrains_peering_bit/bottom_side = 4
8:1/0/terrains_peering_bit/left_side = 4
8:1/0/terrains_peering_bit/top_side = 4
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 4
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
9:1/0/terrains_peering_bit/right_side = 4
9:1/0/terrains_peering_bit/bottom_side = 4
9:1/0/terrains_peering_bit/left_side = 4
9:1/0/terrains_peering_bit/top_left_corner = 4
9:1/0/terrains_peering_bit/top_side = 4
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 4
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
10:1/0/terrains_peering_bit/right_side = 4
10:1/0/terrains_peering_bit/bottom_side = 4
10:1/0/terrains_peering_bit/left_side = 4
10:1/0/terrains_peering_bit/top_side = 4
10:1/0/terrains_peering_bit/top_right_corner = 4
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 5
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:1/0/terrains_peering_bit/right_side = 6
12:1/0/terrains_peering_bit/bottom_right_corner = 6
12:1/0/terrains_peering_bit/bottom_side = 6
12:1/0/terrains_peering_bit/bottom_left_corner = 6
12:1/0/terrains_peering_bit/left_side = 6
12:1/0/terrains_peering_bit/top_side = 5
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 5
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:1/0/terrains_peering_bit/right_side = 4
13:1/0/terrains_peering_bit/bottom_right_corner = 4
13:1/0/terrains_peering_bit/bottom_side = 4
13:1/0/terrains_peering_bit/bottom_left_corner = 4
13:1/0/terrains_peering_bit/left_side = 4
13:1/0/terrains_peering_bit/top_side = 5
14:1/0 = 0
14:1/0/terrain_set = 0
14:1/0/terrain = 5
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:1/0/terrains_peering_bit/right_side = 5
14:1/0/terrains_peering_bit/bottom_side = 6
14:1/0/terrains_peering_bit/bottom_left_corner = 6
14:1/0/terrains_peering_bit/left_side = 6
14:1/0/terrains_peering_bit/top_left_corner = 6
14:1/0/terrains_peering_bit/top_side = 6
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 5
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:1/0/terrains_peering_bit/right_side = 4
15:1/0/terrains_peering_bit/bottom_right_corner = 4
15:1/0/terrains_peering_bit/bottom_side = 4
15:1/0/terrains_peering_bit/left_side = 5
15:1/0/terrains_peering_bit/top_side = 4
15:1/0/terrains_peering_bit/top_right_corner = 4
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 5
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
17:1/0/terrains_peering_bit/right_side = 5
17:1/0/terrains_peering_bit/bottom_right_corner = 6
17:1/0/terrains_peering_bit/bottom_side = 6
17:1/0/terrains_peering_bit/bottom_left_corner = 6
17:1/0/terrains_peering_bit/left_side = 6
17:1/0/terrains_peering_bit/top_side = 5
17:1/0/terrains_peering_bit/top_right_corner = 5
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 5
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
18:1/0/terrains_peering_bit/right_side = 6
18:1/0/terrains_peering_bit/bottom_right_corner = 6
18:1/0/terrains_peering_bit/bottom_side = 6
18:1/0/terrains_peering_bit/bottom_left_corner = 6
18:1/0/terrains_peering_bit/left_side = 5
18:1/0/terrains_peering_bit/top_left_corner = 5
18:1/0/terrains_peering_bit/top_side = 5
19:1/0 = 0
19:1/0/terrain_set = 0
19:1/0/terrain = 5
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
19:1/0/terrains_peering_bit/right_side = 5
19:1/0/terrains_peering_bit/bottom_right_corner = 4
19:1/0/terrains_peering_bit/bottom_side = 4
19:1/0/terrains_peering_bit/bottom_left_corner = 4
19:1/0/terrains_peering_bit/left_side = 4
19:1/0/terrains_peering_bit/top_side = 5
19:1/0/terrains_peering_bit/top_right_corner = 5
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 5
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
20:1/0/terrains_peering_bit/right_side = 4
20:1/0/terrains_peering_bit/bottom_right_corner = 4
20:1/0/terrains_peering_bit/bottom_side = 4
20:1/0/terrains_peering_bit/bottom_left_corner = 4
20:1/0/terrains_peering_bit/left_side = 5
20:1/0/terrains_peering_bit/top_left_corner = 5
20:1/0/terrains_peering_bit/top_side = 5
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 7
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
22:1/0/terrains_peering_bit/right_side = 7
22:1/0/terrains_peering_bit/bottom_right_corner = 6
22:1/0/terrains_peering_bit/bottom_side = 6
22:1/0/terrains_peering_bit/bottom_left_corner = 6
22:1/0/terrains_peering_bit/left_side = 6
22:1/0/terrains_peering_bit/top_side = 7
22:1/0/terrains_peering_bit/top_right_corner = 7
23:1/0 = 0
23:1/0/terrain_set = 0
23:1/0/terrain = 7
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
23:1/0/terrains_peering_bit/right_side = 6
23:1/0/terrains_peering_bit/bottom_right_corner = 6
23:1/0/terrains_peering_bit/bottom_side = 6
23:1/0/terrains_peering_bit/bottom_left_corner = 6
23:1/0/terrains_peering_bit/left_side = 7
23:1/0/terrains_peering_bit/top_left_corner = 7
23:1/0/terrains_peering_bit/top_side = 7
24:1/0 = 0
24:1/0/terrain_set = 0
24:1/0/terrain = 7
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
24:1/0/terrains_peering_bit/right_side = 7
24:1/0/terrains_peering_bit/bottom_right_corner = 4
24:1/0/terrains_peering_bit/bottom_side = 4
24:1/0/terrains_peering_bit/bottom_left_corner = 4
24:1/0/terrains_peering_bit/left_side = 4
24:1/0/terrains_peering_bit/top_side = 7
24:1/0/terrains_peering_bit/top_right_corner = 7
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 7
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
25:1/0/terrains_peering_bit/right_side = 4
25:1/0/terrains_peering_bit/bottom_right_corner = 4
25:1/0/terrains_peering_bit/bottom_side = 4
25:1/0/terrains_peering_bit/bottom_left_corner = 4
25:1/0/terrains_peering_bit/left_side = 7
25:1/0/terrains_peering_bit/top_left_corner = 7
25:1/0/terrains_peering_bit/top_side = 7
0:2/size_in_atlas = Vector2i(1, 2)
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -8)
0:2/0/terrain_set = 0
0:2/0/terrain = 4
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
0:2/0/terrains_peering_bit/right_side = 4
0:2/0/terrains_peering_bit/top_side = 4
0:2/0/terrains_peering_bit/top_right_corner = 4
1:2/size_in_atlas = Vector2i(1, 2)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 4
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
1:2/0/terrains_peering_bit/right_side = 4
1:2/0/terrains_peering_bit/left_side = 4
1:2/0/terrains_peering_bit/top_left_corner = 4
1:2/0/terrains_peering_bit/top_side = 4
1:2/0/terrains_peering_bit/top_right_corner = 4
2:2/size_in_atlas = Vector2i(1, 2)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 4
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
2:2/0/terrains_peering_bit/left_side = 4
2:2/0/terrains_peering_bit/top_left_corner = 4
2:2/0/terrains_peering_bit/top_side = 4
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 4
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/terrains_peering_bit/right_side = 4
3:2/0/terrains_peering_bit/bottom_right_corner = 4
3:2/0/terrains_peering_bit/bottom_side = 4
3:2/0/terrains_peering_bit/bottom_left_corner = 4
3:2/0/terrains_peering_bit/left_side = 4
3:2/0/terrains_peering_bit/top_left_corner = 4
3:2/0/terrains_peering_bit/top_side = 4
3:2/0/terrains_peering_bit/top_right_corner = 4
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 4
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/terrains_peering_bit/right_side = 4
4:2/0/terrains_peering_bit/bottom_right_corner = 4
4:2/0/terrains_peering_bit/bottom_side = 4
4:2/0/terrains_peering_bit/bottom_left_corner = 4
4:2/0/terrains_peering_bit/left_side = 4
4:2/0/terrains_peering_bit/top_left_corner = 4
4:2/0/terrains_peering_bit/top_side = 4
4:2/0/terrains_peering_bit/top_right_corner = 4
5:2/size_in_atlas = Vector2i(1, 2)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -8)
5:2/0/terrain_set = 0
5:2/0/terrain = 4
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:2/0/terrains_peering_bit/right_side = 4
5:2/0/terrains_peering_bit/left_side = 4
6:2/size_in_atlas = Vector2i(1, 2)
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, -8)
6:2/0/terrain_set = 0
6:2/0/terrain = 4
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
6:2/0/terrains_peering_bit/right_side = 4
6:2/0/terrains_peering_bit/top_side = 4
7:2/size_in_atlas = Vector2i(1, 2)
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, -8)
7:2/0/terrain_set = 0
7:2/0/terrain = 4
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:2/0/terrains_peering_bit/left_side = 4
7:2/0/terrains_peering_bit/top_side = 4
8:2/size_in_atlas = Vector2i(1, 2)
8:2/0 = 0
8:2/0/texture_origin = Vector2i(0, -8)
8:2/0/terrain_set = 0
8:2/0/terrain = 4
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 4
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
9:2/0/terrains_peering_bit/right_side = 4
9:2/0/terrains_peering_bit/bottom_side = 4
9:2/0/terrains_peering_bit/bottom_left_corner = 4
9:2/0/terrains_peering_bit/left_side = 4
9:2/0/terrains_peering_bit/top_side = 4
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 4
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:2/0/terrains_peering_bit/right_side = 4
10:2/0/terrains_peering_bit/bottom_right_corner = 4
10:2/0/terrains_peering_bit/bottom_side = 4
10:2/0/terrains_peering_bit/left_side = 4
10:2/0/terrains_peering_bit/top_side = 4
17:2/0 = 0
17:2/0/terrain_set = 0
17:2/0/terrain = 5
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
17:2/0/terrains_peering_bit/right_side = 5
17:2/0/terrains_peering_bit/bottom_right_corner = 5
17:2/0/terrains_peering_bit/bottom_side = 5
17:2/0/terrains_peering_bit/bottom_left_corner = 4
17:2/0/terrains_peering_bit/left_side = 4
17:2/0/terrains_peering_bit/top_left_corner = 4
17:2/0/terrains_peering_bit/top_side = 4
18:2/0 = 0
18:2/0/terrain_set = 0
18:2/0/terrain = 5
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
18:2/0/terrains_peering_bit/right_side = 6
18:2/0/terrains_peering_bit/bottom_right_corner = 6
18:2/0/terrains_peering_bit/bottom_side = 5
18:2/0/terrains_peering_bit/bottom_left_corner = 5
18:2/0/terrains_peering_bit/left_side = 5
18:2/0/terrains_peering_bit/top_side = 6
18:2/0/terrains_peering_bit/top_right_corner = 6
19:2/0 = 0
19:2/0/terrain_set = 0
19:2/0/terrain = 5
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
19:2/0/terrains_peering_bit/right_side = 5
19:2/0/terrains_peering_bit/bottom_right_corner = 5
19:2/0/terrains_peering_bit/bottom_side = 5
19:2/0/terrains_peering_bit/bottom_left_corner = 6
19:2/0/terrains_peering_bit/left_side = 6
19:2/0/terrains_peering_bit/top_left_corner = 6
19:2/0/terrains_peering_bit/top_side = 6
20:2/0 = 0
20:2/0/terrain_set = 0
20:2/0/terrain = 5
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
20:2/0/terrains_peering_bit/right_side = 4
20:2/0/terrains_peering_bit/bottom_right_corner = 4
20:2/0/terrains_peering_bit/bottom_side = 5
20:2/0/terrains_peering_bit/bottom_left_corner = 5
20:2/0/terrains_peering_bit/left_side = 5
20:2/0/terrains_peering_bit/top_side = 4
20:2/0/terrains_peering_bit/top_right_corner = 4
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 7
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
22:2/0/terrains_peering_bit/right_side = 7
22:2/0/terrains_peering_bit/bottom_right_corner = 7
22:2/0/terrains_peering_bit/bottom_side = 7
22:2/0/terrains_peering_bit/bottom_left_corner = 4
22:2/0/terrains_peering_bit/left_side = 4
22:2/0/terrains_peering_bit/top_left_corner = 4
22:2/0/terrains_peering_bit/top_side = 4
23:2/0 = 0
23:2/0/terrain_set = 0
23:2/0/terrain = 7
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
23:2/0/terrains_peering_bit/right_side = 6
23:2/0/terrains_peering_bit/bottom_right_corner = 6
23:2/0/terrains_peering_bit/bottom_side = 7
23:2/0/terrains_peering_bit/bottom_left_corner = 7
23:2/0/terrains_peering_bit/left_side = 7
23:2/0/terrains_peering_bit/top_side = 6
23:2/0/terrains_peering_bit/top_right_corner = 6
24:2/0 = 0
24:2/0/terrain_set = 0
24:2/0/terrain = 7
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
24:2/0/terrains_peering_bit/right_side = 7
24:2/0/terrains_peering_bit/bottom_right_corner = 7
24:2/0/terrains_peering_bit/bottom_side = 7
24:2/0/terrains_peering_bit/bottom_left_corner = 6
24:2/0/terrains_peering_bit/left_side = 6
24:2/0/terrains_peering_bit/top_left_corner = 6
24:2/0/terrains_peering_bit/top_side = 6
25:2/0 = 0
25:2/0/terrain_set = 0
25:2/0/terrain = 7
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
25:2/0/terrains_peering_bit/right_side = 4
25:2/0/terrains_peering_bit/bottom_right_corner = 4
25:2/0/terrains_peering_bit/bottom_side = 7
25:2/0/terrains_peering_bit/bottom_left_corner = 7
25:2/0/terrains_peering_bit/left_side = 7
25:2/0/terrains_peering_bit/top_side = 4
25:2/0/terrains_peering_bit/top_right_corner = 4
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 4
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/terrains_peering_bit/right_side = 4
3:3/0/terrains_peering_bit/bottom_right_corner = 4
3:3/0/terrains_peering_bit/bottom_side = 4
3:3/0/terrains_peering_bit/bottom_left_corner = 4
3:3/0/terrains_peering_bit/left_side = 4
3:3/0/terrains_peering_bit/top_left_corner = 4
3:3/0/terrains_peering_bit/top_side = 4
3:3/0/terrains_peering_bit/top_right_corner = 4
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 4
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/terrains_peering_bit/right_side = 4
4:3/0/terrains_peering_bit/bottom_right_corner = 4
4:3/0/terrains_peering_bit/bottom_side = 4
4:3/0/terrains_peering_bit/bottom_left_corner = 4
4:3/0/terrains_peering_bit/left_side = 4
4:3/0/terrains_peering_bit/top_left_corner = 4
4:3/0/terrains_peering_bit/top_side = 4
4:3/0/terrains_peering_bit/top_right_corner = 4
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 4
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
9:3/0/terrains_peering_bit/right_side = 4
9:3/0/terrains_peering_bit/bottom_side = 4
9:3/0/terrains_peering_bit/bottom_left_corner = 4
9:3/0/terrains_peering_bit/left_side = 4
9:3/0/terrains_peering_bit/top_side = 4
9:3/0/terrains_peering_bit/top_right_corner = 4
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 4
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:3/0/terrains_peering_bit/right_side = 4
10:3/0/terrains_peering_bit/bottom_right_corner = 4
10:3/0/terrains_peering_bit/bottom_side = 4
10:3/0/terrains_peering_bit/left_side = 4
10:3/0/terrains_peering_bit/top_left_corner = 4
10:3/0/terrains_peering_bit/top_side = 4
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 7
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:3/0/terrains_peering_bit/right_side = 4
12:3/0/terrains_peering_bit/bottom_side = 7
12:3/0/terrains_peering_bit/left_side = 4
12:3/0/terrains_peering_bit/top_left_corner = 4
12:3/0/terrains_peering_bit/top_side = 4
12:3/0/terrains_peering_bit/top_right_corner = 4
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 7
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:3/0/terrains_peering_bit/right_side = 6
13:3/0/terrains_peering_bit/bottom_side = 7
13:3/0/terrains_peering_bit/left_side = 6
13:3/0/terrains_peering_bit/top_left_corner = 6
13:3/0/terrains_peering_bit/top_side = 6
13:3/0/terrains_peering_bit/top_right_corner = 6
14:3/0 = 0
14:3/0/terrain_set = 0
14:3/0/terrain = 7
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:3/0/terrains_peering_bit/right_side = 7
14:3/0/terrains_peering_bit/bottom_side = 4
14:3/0/terrains_peering_bit/bottom_left_corner = 4
14:3/0/terrains_peering_bit/left_side = 4
14:3/0/terrains_peering_bit/top_left_corner = 4
14:3/0/terrains_peering_bit/top_side = 4
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 7
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:3/0/terrains_peering_bit/right_side = 6
15:3/0/terrains_peering_bit/bottom_right_corner = 6
15:3/0/terrains_peering_bit/bottom_side = 6
15:3/0/terrains_peering_bit/left_side = 7
15:3/0/terrains_peering_bit/top_side = 6
15:3/0/terrains_peering_bit/top_right_corner = 6
17:3/0 = 0
17:3/0/terrain_set = 0
17:3/0/terrain = 5
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
17:3/0/terrains_peering_bit/right_side = 5
17:3/0/terrains_peering_bit/bottom_side = 4
17:3/0/terrains_peering_bit/bottom_left_corner = 4
17:3/0/terrains_peering_bit/left_side = 4
17:3/0/terrains_peering_bit/top_left_corner = 4
17:3/0/terrains_peering_bit/top_side = 5
17:3/0/terrains_peering_bit/top_right_corner = 5
18:3/0 = 0
18:3/0/terrain_set = 0
18:3/0/terrain = 5
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
18:3/0/terrains_peering_bit/right_side = 6
18:3/0/terrains_peering_bit/bottom_right_corner = 6
18:3/0/terrains_peering_bit/bottom_side = 6
18:3/0/terrains_peering_bit/left_side = 5
18:3/0/terrains_peering_bit/top_left_corner = 5
18:3/0/terrains_peering_bit/top_side = 5
18:3/0/terrains_peering_bit/top_right_corner = 6
19:3/0 = 0
19:3/0/terrain_set = 0
19:3/0/terrain = 5
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
19:3/0/terrains_peering_bit/right_side = 5
19:3/0/terrains_peering_bit/bottom_side = 6
19:3/0/terrains_peering_bit/bottom_left_corner = 6
19:3/0/terrains_peering_bit/left_side = 6
19:3/0/terrains_peering_bit/top_left_corner = 6
19:3/0/terrains_peering_bit/top_side = 5
19:3/0/terrains_peering_bit/top_right_corner = 5
20:3/0 = 0
20:3/0/terrain_set = 0
20:3/0/terrain = 5
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
20:3/0/terrains_peering_bit/right_side = 4
20:3/0/terrains_peering_bit/bottom_right_corner = 4
20:3/0/terrains_peering_bit/bottom_side = 4
20:3/0/terrains_peering_bit/left_side = 5
20:3/0/terrains_peering_bit/top_left_corner = 5
20:3/0/terrains_peering_bit/top_side = 5
20:3/0/terrains_peering_bit/top_right_corner = 4
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 7
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
22:3/0/terrains_peering_bit/right_side = 7
22:3/0/terrains_peering_bit/bottom_side = 4
22:3/0/terrains_peering_bit/bottom_left_corner = 4
22:3/0/terrains_peering_bit/left_side = 4
22:3/0/terrains_peering_bit/top_left_corner = 4
22:3/0/terrains_peering_bit/top_side = 7
22:3/0/terrains_peering_bit/top_right_corner = 7
23:3/0 = 0
23:3/0/terrain_set = 0
23:3/0/terrain = 7
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
23:3/0/terrains_peering_bit/right_side = 6
23:3/0/terrains_peering_bit/bottom_right_corner = 6
23:3/0/terrains_peering_bit/bottom_side = 6
23:3/0/terrains_peering_bit/left_side = 7
23:3/0/terrains_peering_bit/top_left_corner = 7
23:3/0/terrains_peering_bit/top_side = 7
23:3/0/terrains_peering_bit/top_right_corner = 6
24:3/0 = 0
24:3/0/terrain_set = 0
24:3/0/terrain = 7
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
24:3/0/terrains_peering_bit/right_side = 7
24:3/0/terrains_peering_bit/bottom_side = 6
24:3/0/terrains_peering_bit/bottom_left_corner = 6
24:3/0/terrains_peering_bit/left_side = 6
24:3/0/terrains_peering_bit/top_left_corner = 6
24:3/0/terrains_peering_bit/top_side = 7
24:3/0/terrains_peering_bit/top_right_corner = 7
25:3/0 = 0
25:3/0/terrain_set = 0
25:3/0/terrain = 7
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
25:3/0/terrains_peering_bit/right_side = 4
25:3/0/terrains_peering_bit/bottom_right_corner = 4
25:3/0/terrains_peering_bit/bottom_side = 4
25:3/0/terrains_peering_bit/left_side = 7
25:3/0/terrains_peering_bit/top_left_corner = 7
25:3/0/terrains_peering_bit/top_side = 7
25:3/0/terrains_peering_bit/top_right_corner = 4
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 4
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
0:4/0/terrains_peering_bit/bottom_side = 4
1:4/size_in_atlas = Vector2i(1, 2)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -8)
1:4/0/terrain_set = 0
1:4/0/terrain = 4
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
1:4/0/terrains_peering_bit/top_side = 4
2:4/size_in_atlas = Vector2i(1, 2)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -8)
2:4/0/terrain_set = 0
2:4/0/terrain = 4
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
2:4/0/terrains_peering_bit/right_side = 4
3:4/size_in_atlas = Vector2i(1, 2)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -8)
3:4/0/terrain_set = 0
3:4/0/terrain = 4
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
3:4/0/terrains_peering_bit/left_side = 4
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 4
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
4:4/0/terrains_peering_bit/right_side = 4
4:4/0/terrains_peering_bit/bottom_side = 4
4:4/0/terrains_peering_bit/left_side = 4
5:4/size_in_atlas = Vector2i(1, 2)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -8)
5:4/0/terrain_set = 0
5:4/0/terrain = 4
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
5:4/0/terrains_peering_bit/right_side = 4
5:4/0/terrains_peering_bit/left_side = 4
5:4/0/terrains_peering_bit/top_side = 4
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 4
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
6:4/0/terrains_peering_bit/right_side = 4
6:4/0/terrains_peering_bit/bottom_side = 4
6:4/0/terrains_peering_bit/top_side = 4
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 4
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
7:4/0/terrains_peering_bit/bottom_side = 4
7:4/0/terrains_peering_bit/left_side = 4
7:4/0/terrains_peering_bit/top_side = 4
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 7
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:4/0/terrains_peering_bit/right_side = 6
12:4/0/terrains_peering_bit/bottom_right_corner = 6
12:4/0/terrains_peering_bit/bottom_side = 6
12:4/0/terrains_peering_bit/bottom_left_corner = 6
12:4/0/terrains_peering_bit/left_side = 6
12:4/0/terrains_peering_bit/top_side = 7
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 7
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:4/0/terrains_peering_bit/right_side = 4
13:4/0/terrains_peering_bit/bottom_right_corner = 4
13:4/0/terrains_peering_bit/bottom_side = 4
13:4/0/terrains_peering_bit/bottom_left_corner = 4
13:4/0/terrains_peering_bit/left_side = 4
13:4/0/terrains_peering_bit/top_side = 7
14:4/0 = 0
14:4/0/terrain_set = 0
14:4/0/terrain = 7
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:4/0/terrains_peering_bit/right_side = 7
14:4/0/terrains_peering_bit/bottom_side = 6
14:4/0/terrains_peering_bit/bottom_left_corner = 6
14:4/0/terrains_peering_bit/left_side = 6
14:4/0/terrains_peering_bit/top_left_corner = 6
14:4/0/terrains_peering_bit/top_side = 6
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 7
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:4/0/terrains_peering_bit/right_side = 4
15:4/0/terrains_peering_bit/bottom_right_corner = 4
15:4/0/terrains_peering_bit/bottom_side = 4
15:4/0/terrains_peering_bit/left_side = 7
15:4/0/terrains_peering_bit/top_side = 4
15:4/0/terrains_peering_bit/top_right_corner = 4
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 4
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
0:6/0/terrains_peering_bit/right_side = 4
0:6/0/terrains_peering_bit/bottom_side = 4
0:6/0/terrains_peering_bit/bottom_left_corner = 4
0:6/0/terrains_peering_bit/left_side = 4
1:6/size_in_atlas = Vector2i(1, 2)
1:6/0 = 0
1:6/0/texture_origin = Vector2i(0, -8)
1:6/0/terrain_set = 0
1:6/0/terrain = 4
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
1:6/0/terrains_peering_bit/right_side = 4
1:6/0/terrains_peering_bit/left_side = 4
1:6/0/terrains_peering_bit/top_side = 4
1:6/0/terrains_peering_bit/top_right_corner = 4
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 4
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
2:6/0/terrains_peering_bit/right_side = 4
2:6/0/terrains_peering_bit/bottom_right_corner = 4
2:6/0/terrains_peering_bit/bottom_side = 4
2:6/0/terrains_peering_bit/top_side = 4
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 4
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
3:6/0/terrains_peering_bit/bottom_side = 4
3:6/0/terrains_peering_bit/left_side = 4
3:6/0/terrains_peering_bit/top_left_corner = 4
3:6/0/terrains_peering_bit/top_side = 4
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 4
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:6/0/terrains_peering_bit/right_side = 4
4:6/0/terrains_peering_bit/bottom_right_corner = 4
4:6/0/terrains_peering_bit/bottom_side = 4
4:6/0/terrains_peering_bit/left_side = 4
5:6/size_in_atlas = Vector2i(1, 2)
5:6/0 = 0
5:6/0/texture_origin = Vector2i(0, -8)
5:6/0/terrain_set = 0
5:6/0/terrain = 4
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
5:6/0/terrains_peering_bit/right_side = 4
5:6/0/terrains_peering_bit/left_side = 4
5:6/0/terrains_peering_bit/top_left_corner = 4
5:6/0/terrains_peering_bit/top_side = 4
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 4
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:6/0/terrains_peering_bit/right_side = 4
6:6/0/terrains_peering_bit/bottom_side = 4
6:6/0/terrains_peering_bit/top_side = 4
6:6/0/terrains_peering_bit/top_right_corner = 4
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 4
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:6/0/terrains_peering_bit/bottom_side = 4
7:6/0/terrains_peering_bit/bottom_left_corner = 4
7:6/0/terrains_peering_bit/left_side = 4
7:6/0/terrains_peering_bit/top_side = 4
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonyred"]
texture = ExtResource("4_le0p4")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 6
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
0:0/0/terrains_peering_bit/right_side = 6
0:0/0/terrains_peering_bit/bottom_right_corner = 6
0:0/0/terrains_peering_bit/bottom_side = 6
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 6
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
1:0/0/terrains_peering_bit/right_side = 6
1:0/0/terrains_peering_bit/bottom_right_corner = 6
1:0/0/terrains_peering_bit/bottom_side = 6
1:0/0/terrains_peering_bit/bottom_left_corner = 6
1:0/0/terrains_peering_bit/left_side = 6
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 6
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
2:0/0/terrains_peering_bit/bottom_side = 6
2:0/0/terrains_peering_bit/bottom_left_corner = 6
2:0/0/terrains_peering_bit/left_side = 6
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 6
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
3:0/0/terrains_peering_bit/right_side = 6
3:0/0/terrains_peering_bit/bottom_side = 6
3:0/0/terrains_peering_bit/bottom_left_corner = 6
3:0/0/terrains_peering_bit/left_side = 6
3:0/0/terrains_peering_bit/top_left_corner = 6
3:0/0/terrains_peering_bit/top_side = 6
3:0/0/terrains_peering_bit/top_right_corner = 6
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 6
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:0/0/terrains_peering_bit/right_side = 6
4:0/0/terrains_peering_bit/bottom_right_corner = 6
4:0/0/terrains_peering_bit/bottom_side = 6
4:0/0/terrains_peering_bit/left_side = 6
4:0/0/terrains_peering_bit/top_left_corner = 6
4:0/0/terrains_peering_bit/top_side = 6
4:0/0/terrains_peering_bit/top_right_corner = 6
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 6
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:0/0/terrains_peering_bit/right_side = 6
6:0/0/terrains_peering_bit/bottom_side = 6
6:0/0/terrains_peering_bit/left_side = 6
6:0/0/terrains_peering_bit/top_left_corner = 6
6:0/0/terrains_peering_bit/top_side = 6
6:0/0/terrains_peering_bit/top_right_corner = 6
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 6
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:0/0/terrains_peering_bit/right_side = 6
7:0/0/terrains_peering_bit/bottom_right_corner = 6
7:0/0/terrains_peering_bit/bottom_side = 6
7:0/0/terrains_peering_bit/bottom_left_corner = 6
7:0/0/terrains_peering_bit/left_side = 6
7:0/0/terrains_peering_bit/top_side = 6
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 6
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 6
8:0/0/terrains_peering_bit/bottom_right_corner = 6
8:0/0/terrains_peering_bit/bottom_side = 6
8:0/0/terrains_peering_bit/left_side = 6
8:0/0/terrains_peering_bit/top_side = 6
8:0/0/terrains_peering_bit/top_right_corner = 6
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 6
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:0/0/terrains_peering_bit/right_side = 6
9:0/0/terrains_peering_bit/bottom_side = 6
9:0/0/terrains_peering_bit/bottom_left_corner = 6
9:0/0/terrains_peering_bit/left_side = 6
9:0/0/terrains_peering_bit/top_left_corner = 6
9:0/0/terrains_peering_bit/top_side = 6
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 7
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:0/0/terrains_peering_bit/right_side = 6
12:0/0/terrains_peering_bit/bottom_side = 7
12:0/0/terrains_peering_bit/left_side = 6
12:0/0/terrains_peering_bit/top_left_corner = 6
12:0/0/terrains_peering_bit/top_side = 6
12:0/0/terrains_peering_bit/top_right_corner = 6
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 7
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 7
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_left_corner = 0
13:0/0/terrains_peering_bit/top_side = 0
13:0/0/terrains_peering_bit/top_right_corner = 0
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 7
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:0/0/terrains_peering_bit/right_side = 7
14:0/0/terrains_peering_bit/bottom_side = 6
14:0/0/terrains_peering_bit/bottom_left_corner = 6
14:0/0/terrains_peering_bit/left_side = 6
14:0/0/terrains_peering_bit/top_left_corner = 6
14:0/0/terrains_peering_bit/top_side = 6
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 7
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_right_corner = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 7
15:0/0/terrains_peering_bit/top_side = 0
15:0/0/terrains_peering_bit/top_right_corner = 0
17:0/0 = 0
17:0/0/terrain_set = 0
17:0/0/terrain = 7
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
17:0/0/terrains_peering_bit/right_side = 7
17:0/0/terrains_peering_bit/bottom_right_corner = 7
17:0/0/terrains_peering_bit/bottom_side = 7
17:0/0/terrains_peering_bit/left_side = 6
17:0/0/terrains_peering_bit/top_left_corner = 6
17:0/0/terrains_peering_bit/top_side = 6
17:0/0/terrains_peering_bit/top_right_corner = 6
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 7
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
18:0/0/terrains_peering_bit/right_side = 6
18:0/0/terrains_peering_bit/bottom_side = 7
18:0/0/terrains_peering_bit/bottom_left_corner = 7
18:0/0/terrains_peering_bit/left_side = 7
18:0/0/terrains_peering_bit/top_left_corner = 6
18:0/0/terrains_peering_bit/top_side = 6
18:0/0/terrains_peering_bit/top_right_corner = 6
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 7
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
19:0/0/terrains_peering_bit/right_side = 7
19:0/0/terrains_peering_bit/bottom_right_corner = 7
19:0/0/terrains_peering_bit/bottom_side = 7
19:0/0/terrains_peering_bit/left_side = 0
19:0/0/terrains_peering_bit/top_left_corner = 0
19:0/0/terrains_peering_bit/top_side = 0
19:0/0/terrains_peering_bit/top_right_corner = 0
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 7
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
20:0/0/terrains_peering_bit/right_side = 0
20:0/0/terrains_peering_bit/bottom_side = 7
20:0/0/terrains_peering_bit/bottom_left_corner = 7
20:0/0/terrains_peering_bit/left_side = 7
20:0/0/terrains_peering_bit/top_left_corner = 0
20:0/0/terrains_peering_bit/top_side = 0
20:0/0/terrains_peering_bit/top_right_corner = 0
22:0/0 = 0
22:0/0/terrain_set = 0
22:0/0/terrain = 1
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
22:0/0/terrains_peering_bit/right_side = 1
22:0/0/terrains_peering_bit/bottom_right_corner = 1
22:0/0/terrains_peering_bit/bottom_side = 1
22:0/0/terrains_peering_bit/left_side = 6
22:0/0/terrains_peering_bit/top_left_corner = 6
22:0/0/terrains_peering_bit/top_side = 6
22:0/0/terrains_peering_bit/top_right_corner = 6
23:0/0 = 0
23:0/0/terrain_set = 0
23:0/0/terrain = 1
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
23:0/0/terrains_peering_bit/right_side = 6
23:0/0/terrains_peering_bit/bottom_side = 1
23:0/0/terrains_peering_bit/bottom_left_corner = 1
23:0/0/terrains_peering_bit/left_side = 1
23:0/0/terrains_peering_bit/top_left_corner = 6
23:0/0/terrains_peering_bit/top_side = 6
23:0/0/terrains_peering_bit/top_right_corner = 6
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 1
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
24:0/0/terrains_peering_bit/right_side = 1
24:0/0/terrains_peering_bit/bottom_right_corner = 1
24:0/0/terrains_peering_bit/bottom_side = 1
24:0/0/terrains_peering_bit/left_side = 0
24:0/0/terrains_peering_bit/top_left_corner = 0
24:0/0/terrains_peering_bit/top_side = 0
24:0/0/terrains_peering_bit/top_right_corner = 0
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 1
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
25:0/0/terrains_peering_bit/right_side = 0
25:0/0/terrains_peering_bit/bottom_side = 1
25:0/0/terrains_peering_bit/bottom_left_corner = 1
25:0/0/terrains_peering_bit/left_side = 1
25:0/0/terrains_peering_bit/top_left_corner = 0
25:0/0/terrains_peering_bit/top_side = 0
25:0/0/terrains_peering_bit/top_right_corner = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 6
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 6
0:1/0/terrains_peering_bit/bottom_right_corner = 6
0:1/0/terrains_peering_bit/bottom_side = 6
0:1/0/terrains_peering_bit/top_side = 6
0:1/0/terrains_peering_bit/top_right_corner = 6
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 6
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 6
1:1/0/terrains_peering_bit/bottom_right_corner = 6
1:1/0/terrains_peering_bit/bottom_side = 6
1:1/0/terrains_peering_bit/bottom_left_corner = 6
1:1/0/terrains_peering_bit/left_side = 6
1:1/0/terrains_peering_bit/top_left_corner = 6
1:1/0/terrains_peering_bit/top_side = 6
1:1/0/terrains_peering_bit/top_right_corner = 6
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 6
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
2:1/0/terrains_peering_bit/bottom_side = 6
2:1/0/terrains_peering_bit/bottom_left_corner = 6
2:1/0/terrains_peering_bit/left_side = 6
2:1/0/terrains_peering_bit/top_left_corner = 6
2:1/0/terrains_peering_bit/top_side = 6
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 6
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
3:1/0/terrains_peering_bit/right_side = 6
3:1/0/terrains_peering_bit/bottom_right_corner = 6
3:1/0/terrains_peering_bit/bottom_side = 6
3:1/0/terrains_peering_bit/bottom_left_corner = 6
3:1/0/terrains_peering_bit/left_side = 6
3:1/0/terrains_peering_bit/top_left_corner = 6
3:1/0/terrains_peering_bit/top_side = 6
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 6
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
4:1/0/terrains_peering_bit/right_side = 6
4:1/0/terrains_peering_bit/bottom_right_corner = 6
4:1/0/terrains_peering_bit/bottom_side = 6
4:1/0/terrains_peering_bit/bottom_left_corner = 6
4:1/0/terrains_peering_bit/left_side = 6
4:1/0/terrains_peering_bit/top_side = 6
4:1/0/terrains_peering_bit/top_right_corner = 6
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 6
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
5:1/0/terrains_peering_bit/bottom_side = 6
5:1/0/terrains_peering_bit/top_side = 6
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 6
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:1/0/terrains_peering_bit/right_side = 6
6:1/0/terrains_peering_bit/bottom_side = 6
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 6
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
7:1/0/terrains_peering_bit/bottom_side = 6
7:1/0/terrains_peering_bit/left_side = 6
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 6
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/terrains_peering_bit/right_side = 6
8:1/0/terrains_peering_bit/bottom_side = 6
8:1/0/terrains_peering_bit/left_side = 6
8:1/0/terrains_peering_bit/top_side = 6
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 6
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
9:1/0/terrains_peering_bit/right_side = 6
9:1/0/terrains_peering_bit/bottom_side = 6
9:1/0/terrains_peering_bit/left_side = 6
9:1/0/terrains_peering_bit/top_left_corner = 6
9:1/0/terrains_peering_bit/top_side = 6
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 6
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
10:1/0/terrains_peering_bit/right_side = 6
10:1/0/terrains_peering_bit/bottom_side = 6
10:1/0/terrains_peering_bit/left_side = 6
10:1/0/terrains_peering_bit/top_side = 6
10:1/0/terrains_peering_bit/top_right_corner = 6
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 7
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_right_corner = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/bottom_left_corner = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 7
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 7
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:1/0/terrains_peering_bit/right_side = 6
13:1/0/terrains_peering_bit/bottom_right_corner = 6
13:1/0/terrains_peering_bit/bottom_side = 6
13:1/0/terrains_peering_bit/bottom_left_corner = 6
13:1/0/terrains_peering_bit/left_side = 6
13:1/0/terrains_peering_bit/top_side = 7
14:1/0 = 0
14:1/0/terrain_set = 0
14:1/0/terrain = 7
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:1/0/terrains_peering_bit/right_side = 7
14:1/0/terrains_peering_bit/bottom_side = 0
14:1/0/terrains_peering_bit/bottom_left_corner = 0
14:1/0/terrains_peering_bit/left_side = 0
14:1/0/terrains_peering_bit/top_left_corner = 0
14:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 7
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:1/0/terrains_peering_bit/right_side = 6
15:1/0/terrains_peering_bit/bottom_right_corner = 6
15:1/0/terrains_peering_bit/bottom_side = 6
15:1/0/terrains_peering_bit/left_side = 7
15:1/0/terrains_peering_bit/top_side = 6
15:1/0/terrains_peering_bit/top_right_corner = 6
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 7
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
17:1/0/terrains_peering_bit/right_side = 7
17:1/0/terrains_peering_bit/bottom_right_corner = 0
17:1/0/terrains_peering_bit/bottom_side = 0
17:1/0/terrains_peering_bit/bottom_left_corner = 0
17:1/0/terrains_peering_bit/left_side = 0
17:1/0/terrains_peering_bit/top_side = 7
17:1/0/terrains_peering_bit/top_right_corner = 7
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 7
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
18:1/0/terrains_peering_bit/right_side = 0
18:1/0/terrains_peering_bit/bottom_right_corner = 0
18:1/0/terrains_peering_bit/bottom_side = 0
18:1/0/terrains_peering_bit/bottom_left_corner = 0
18:1/0/terrains_peering_bit/left_side = 7
18:1/0/terrains_peering_bit/top_left_corner = 7
18:1/0/terrains_peering_bit/top_side = 7
19:1/0 = 0
19:1/0/terrain_set = 0
19:1/0/terrain = 7
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
19:1/0/terrains_peering_bit/right_side = 7
19:1/0/terrains_peering_bit/bottom_right_corner = 6
19:1/0/terrains_peering_bit/bottom_side = 6
19:1/0/terrains_peering_bit/bottom_left_corner = 6
19:1/0/terrains_peering_bit/left_side = 6
19:1/0/terrains_peering_bit/top_side = 7
19:1/0/terrains_peering_bit/top_right_corner = 7
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 7
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
20:1/0/terrains_peering_bit/right_side = 6
20:1/0/terrains_peering_bit/bottom_right_corner = 6
20:1/0/terrains_peering_bit/bottom_side = 6
20:1/0/terrains_peering_bit/bottom_left_corner = 6
20:1/0/terrains_peering_bit/left_side = 7
20:1/0/terrains_peering_bit/top_left_corner = 7
20:1/0/terrains_peering_bit/top_side = 7
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 1
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
22:1/0/terrains_peering_bit/right_side = 1
22:1/0/terrains_peering_bit/bottom_right_corner = 0
22:1/0/terrains_peering_bit/bottom_side = 0
22:1/0/terrains_peering_bit/bottom_left_corner = 0
22:1/0/terrains_peering_bit/left_side = 0
22:1/0/terrains_peering_bit/top_side = 1
22:1/0/terrains_peering_bit/top_right_corner = 1
23:1/0 = 0
23:1/0/terrain_set = 0
23:1/0/terrain = 1
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
23:1/0/terrains_peering_bit/right_side = 0
23:1/0/terrains_peering_bit/bottom_right_corner = 0
23:1/0/terrains_peering_bit/bottom_side = 0
23:1/0/terrains_peering_bit/bottom_left_corner = 0
23:1/0/terrains_peering_bit/left_side = 1
23:1/0/terrains_peering_bit/top_left_corner = 1
23:1/0/terrains_peering_bit/top_side = 1
24:1/0 = 0
24:1/0/terrain_set = 0
24:1/0/terrain = 1
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
24:1/0/terrains_peering_bit/right_side = 1
24:1/0/terrains_peering_bit/bottom_right_corner = 6
24:1/0/terrains_peering_bit/bottom_side = 6
24:1/0/terrains_peering_bit/bottom_left_corner = 6
24:1/0/terrains_peering_bit/left_side = 6
24:1/0/terrains_peering_bit/top_side = 1
24:1/0/terrains_peering_bit/top_right_corner = 1
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 1
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
25:1/0/terrains_peering_bit/right_side = 6
25:1/0/terrains_peering_bit/bottom_right_corner = 6
25:1/0/terrains_peering_bit/bottom_side = 6
25:1/0/terrains_peering_bit/bottom_left_corner = 6
25:1/0/terrains_peering_bit/left_side = 1
25:1/0/terrains_peering_bit/top_left_corner = 1
25:1/0/terrains_peering_bit/top_side = 1
0:2/size_in_atlas = Vector2i(1, 2)
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -8)
0:2/0/terrain_set = 0
0:2/0/terrain = 6
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
0:2/0/terrains_peering_bit/right_side = 6
0:2/0/terrains_peering_bit/top_side = 6
0:2/0/terrains_peering_bit/top_right_corner = 6
1:2/size_in_atlas = Vector2i(1, 2)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 6
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
1:2/0/terrains_peering_bit/right_side = 6
1:2/0/terrains_peering_bit/left_side = 6
1:2/0/terrains_peering_bit/top_left_corner = 6
1:2/0/terrains_peering_bit/top_side = 6
1:2/0/terrains_peering_bit/top_right_corner = 6
2:2/size_in_atlas = Vector2i(1, 2)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 6
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
2:2/0/terrains_peering_bit/left_side = 6
2:2/0/terrains_peering_bit/top_left_corner = 6
2:2/0/terrains_peering_bit/top_side = 6
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 6
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/terrains_peering_bit/right_side = 6
3:2/0/terrains_peering_bit/bottom_right_corner = 6
3:2/0/terrains_peering_bit/bottom_side = 6
3:2/0/terrains_peering_bit/bottom_left_corner = 6
3:2/0/terrains_peering_bit/left_side = 6
3:2/0/terrains_peering_bit/top_left_corner = 6
3:2/0/terrains_peering_bit/top_side = 6
3:2/0/terrains_peering_bit/top_right_corner = 6
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 6
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/terrains_peering_bit/right_side = 6
4:2/0/terrains_peering_bit/bottom_right_corner = 6
4:2/0/terrains_peering_bit/bottom_side = 6
4:2/0/terrains_peering_bit/bottom_left_corner = 6
4:2/0/terrains_peering_bit/left_side = 6
4:2/0/terrains_peering_bit/top_left_corner = 6
4:2/0/terrains_peering_bit/top_side = 6
4:2/0/terrains_peering_bit/top_right_corner = 6
5:2/size_in_atlas = Vector2i(1, 2)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -8)
5:2/0/terrain_set = 0
5:2/0/terrain = 6
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:2/0/terrains_peering_bit/right_side = 6
5:2/0/terrains_peering_bit/left_side = 6
6:2/size_in_atlas = Vector2i(1, 2)
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, -8)
6:2/0/terrain_set = 0
6:2/0/terrain = 6
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
6:2/0/terrains_peering_bit/right_side = 6
6:2/0/terrains_peering_bit/top_side = 6
7:2/size_in_atlas = Vector2i(1, 2)
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, -8)
7:2/0/terrain_set = 0
7:2/0/terrain = 6
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:2/0/terrains_peering_bit/left_side = 6
7:2/0/terrains_peering_bit/top_side = 6
8:2/size_in_atlas = Vector2i(1, 2)
8:2/0 = 0
8:2/0/texture_origin = Vector2i(0, -8)
8:2/0/terrain_set = 0
8:2/0/terrain = 6
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 6
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
9:2/0/terrains_peering_bit/right_side = 6
9:2/0/terrains_peering_bit/bottom_side = 6
9:2/0/terrains_peering_bit/bottom_left_corner = 6
9:2/0/terrains_peering_bit/left_side = 6
9:2/0/terrains_peering_bit/top_side = 6
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 6
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:2/0/terrains_peering_bit/right_side = 6
10:2/0/terrains_peering_bit/bottom_right_corner = 6
10:2/0/terrains_peering_bit/bottom_side = 6
10:2/0/terrains_peering_bit/left_side = 6
10:2/0/terrains_peering_bit/top_side = 6
17:2/0 = 0
17:2/0/terrain_set = 0
17:2/0/terrain = 7
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
17:2/0/terrains_peering_bit/right_side = 7
17:2/0/terrains_peering_bit/bottom_right_corner = 7
17:2/0/terrains_peering_bit/bottom_side = 7
17:2/0/terrains_peering_bit/bottom_left_corner = 6
17:2/0/terrains_peering_bit/left_side = 6
17:2/0/terrains_peering_bit/top_left_corner = 6
17:2/0/terrains_peering_bit/top_side = 6
18:2/0 = 0
18:2/0/terrain_set = 0
18:2/0/terrain = 7
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
18:2/0/terrains_peering_bit/right_side = 0
18:2/0/terrains_peering_bit/bottom_right_corner = 0
18:2/0/terrains_peering_bit/bottom_side = 7
18:2/0/terrains_peering_bit/bottom_left_corner = 7
18:2/0/terrains_peering_bit/left_side = 7
18:2/0/terrains_peering_bit/top_side = 0
18:2/0/terrains_peering_bit/top_right_corner = 0
19:2/0 = 0
19:2/0/terrain_set = 0
19:2/0/terrain = 7
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
19:2/0/terrains_peering_bit/right_side = 7
19:2/0/terrains_peering_bit/bottom_right_corner = 7
19:2/0/terrains_peering_bit/bottom_side = 7
19:2/0/terrains_peering_bit/bottom_left_corner = 0
19:2/0/terrains_peering_bit/left_side = 0
19:2/0/terrains_peering_bit/top_left_corner = 0
19:2/0/terrains_peering_bit/top_side = 0
20:2/0 = 0
20:2/0/terrain_set = 0
20:2/0/terrain = 7
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
20:2/0/terrains_peering_bit/right_side = 6
20:2/0/terrains_peering_bit/bottom_right_corner = 6
20:2/0/terrains_peering_bit/bottom_side = 7
20:2/0/terrains_peering_bit/bottom_left_corner = 7
20:2/0/terrains_peering_bit/left_side = 7
20:2/0/terrains_peering_bit/top_side = 6
20:2/0/terrains_peering_bit/top_right_corner = 6
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 1
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
22:2/0/terrains_peering_bit/right_side = 1
22:2/0/terrains_peering_bit/bottom_right_corner = 1
22:2/0/terrains_peering_bit/bottom_side = 1
22:2/0/terrains_peering_bit/bottom_left_corner = 6
22:2/0/terrains_peering_bit/left_side = 6
22:2/0/terrains_peering_bit/top_left_corner = 6
22:2/0/terrains_peering_bit/top_side = 6
23:2/0 = 0
23:2/0/terrain_set = 0
23:2/0/terrain = 1
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
23:2/0/terrains_peering_bit/right_side = 0
23:2/0/terrains_peering_bit/bottom_right_corner = 0
23:2/0/terrains_peering_bit/bottom_side = 1
23:2/0/terrains_peering_bit/bottom_left_corner = 1
23:2/0/terrains_peering_bit/left_side = 1
23:2/0/terrains_peering_bit/top_side = 0
23:2/0/terrains_peering_bit/top_right_corner = 0
24:2/0 = 0
24:2/0/terrain_set = 0
24:2/0/terrain = 1
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
24:2/0/terrains_peering_bit/right_side = 1
24:2/0/terrains_peering_bit/bottom_right_corner = 1
24:2/0/terrains_peering_bit/bottom_side = 1
24:2/0/terrains_peering_bit/bottom_left_corner = 0
24:2/0/terrains_peering_bit/left_side = 0
24:2/0/terrains_peering_bit/top_left_corner = 0
24:2/0/terrains_peering_bit/top_side = 0
25:2/0 = 0
25:2/0/terrain_set = 0
25:2/0/terrain = 1
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
25:2/0/terrains_peering_bit/right_side = 6
25:2/0/terrains_peering_bit/bottom_right_corner = 6
25:2/0/terrains_peering_bit/bottom_side = 1
25:2/0/terrains_peering_bit/bottom_left_corner = 1
25:2/0/terrains_peering_bit/left_side = 1
25:2/0/terrains_peering_bit/top_side = 6
25:2/0/terrains_peering_bit/top_right_corner = 6
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 6
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/terrains_peering_bit/right_side = 6
3:3/0/terrains_peering_bit/bottom_right_corner = 6
3:3/0/terrains_peering_bit/bottom_side = 6
3:3/0/terrains_peering_bit/bottom_left_corner = 6
3:3/0/terrains_peering_bit/left_side = 6
3:3/0/terrains_peering_bit/top_left_corner = 6
3:3/0/terrains_peering_bit/top_side = 6
3:3/0/terrains_peering_bit/top_right_corner = 6
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 6
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/terrains_peering_bit/right_side = 6
4:3/0/terrains_peering_bit/bottom_right_corner = 6
4:3/0/terrains_peering_bit/bottom_side = 6
4:3/0/terrains_peering_bit/bottom_left_corner = 6
4:3/0/terrains_peering_bit/left_side = 6
4:3/0/terrains_peering_bit/top_left_corner = 6
4:3/0/terrains_peering_bit/top_side = 6
4:3/0/terrains_peering_bit/top_right_corner = 6
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 6
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
9:3/0/terrains_peering_bit/right_side = 6
9:3/0/terrains_peering_bit/bottom_side = 6
9:3/0/terrains_peering_bit/bottom_left_corner = 6
9:3/0/terrains_peering_bit/left_side = 6
9:3/0/terrains_peering_bit/top_side = 6
9:3/0/terrains_peering_bit/top_right_corner = 6
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 6
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
10:3/0/terrains_peering_bit/right_side = 6
10:3/0/terrains_peering_bit/bottom_right_corner = 6
10:3/0/terrains_peering_bit/bottom_side = 6
10:3/0/terrains_peering_bit/left_side = 6
10:3/0/terrains_peering_bit/top_left_corner = 6
10:3/0/terrains_peering_bit/top_side = 6
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 1
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
12:3/0/terrains_peering_bit/right_side = 6
12:3/0/terrains_peering_bit/bottom_side = 1
12:3/0/terrains_peering_bit/left_side = 6
12:3/0/terrains_peering_bit/top_left_corner = 6
12:3/0/terrains_peering_bit/top_side = 6
12:3/0/terrains_peering_bit/top_right_corner = 6
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 1
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 1
13:3/0/terrains_peering_bit/left_side = 0
13:3/0/terrains_peering_bit/top_left_corner = 0
13:3/0/terrains_peering_bit/top_side = 0
13:3/0/terrains_peering_bit/top_right_corner = 0
14:3/0 = 0
14:3/0/terrain_set = 0
14:3/0/terrain = 1
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:3/0/terrains_peering_bit/right_side = 1
14:3/0/terrains_peering_bit/bottom_side = 6
14:3/0/terrains_peering_bit/bottom_left_corner = 6
14:3/0/terrains_peering_bit/left_side = 6
14:3/0/terrains_peering_bit/top_left_corner = 6
14:3/0/terrains_peering_bit/top_side = 6
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 1
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_right_corner = 0
15:3/0/terrains_peering_bit/bottom_side = 0
15:3/0/terrains_peering_bit/left_side = 1
15:3/0/terrains_peering_bit/top_side = 0
15:3/0/terrains_peering_bit/top_right_corner = 0
17:3/0 = 0
17:3/0/terrain_set = 0
17:3/0/terrain = 7
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
17:3/0/terrains_peering_bit/right_side = 7
17:3/0/terrains_peering_bit/bottom_side = 6
17:3/0/terrains_peering_bit/bottom_left_corner = 6
17:3/0/terrains_peering_bit/left_side = 6
17:3/0/terrains_peering_bit/top_left_corner = 6
17:3/0/terrains_peering_bit/top_side = 7
17:3/0/terrains_peering_bit/top_right_corner = 7
18:3/0 = 0
18:3/0/terrain_set = 0
18:3/0/terrain = 7
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
18:3/0/terrains_peering_bit/right_side = 0
18:3/0/terrains_peering_bit/bottom_right_corner = 0
18:3/0/terrains_peering_bit/bottom_side = 0
18:3/0/terrains_peering_bit/left_side = 7
18:3/0/terrains_peering_bit/top_left_corner = 7
18:3/0/terrains_peering_bit/top_side = 7
18:3/0/terrains_peering_bit/top_right_corner = 0
19:3/0 = 0
19:3/0/terrain_set = 0
19:3/0/terrain = 7
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
19:3/0/terrains_peering_bit/right_side = 7
19:3/0/terrains_peering_bit/bottom_side = 0
19:3/0/terrains_peering_bit/bottom_left_corner = 0
19:3/0/terrains_peering_bit/left_side = 0
19:3/0/terrains_peering_bit/top_left_corner = 0
19:3/0/terrains_peering_bit/top_side = 7
19:3/0/terrains_peering_bit/top_right_corner = 7
20:3/0 = 0
20:3/0/terrain_set = 0
20:3/0/terrain = 7
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
20:3/0/terrains_peering_bit/right_side = 6
20:3/0/terrains_peering_bit/bottom_right_corner = 6
20:3/0/terrains_peering_bit/bottom_side = 6
20:3/0/terrains_peering_bit/left_side = 7
20:3/0/terrains_peering_bit/top_left_corner = 7
20:3/0/terrains_peering_bit/top_side = 7
20:3/0/terrains_peering_bit/top_right_corner = 6
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 1
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
22:3/0/terrains_peering_bit/right_side = 1
22:3/0/terrains_peering_bit/bottom_side = 6
22:3/0/terrains_peering_bit/bottom_left_corner = 6
22:3/0/terrains_peering_bit/left_side = 6
22:3/0/terrains_peering_bit/top_left_corner = 6
22:3/0/terrains_peering_bit/top_side = 1
22:3/0/terrains_peering_bit/top_right_corner = 1
23:3/0 = 0
23:3/0/terrain_set = 0
23:3/0/terrain = 1
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
23:3/0/terrains_peering_bit/right_side = 0
23:3/0/terrains_peering_bit/bottom_right_corner = 0
23:3/0/terrains_peering_bit/bottom_side = 0
23:3/0/terrains_peering_bit/left_side = 1
23:3/0/terrains_peering_bit/top_left_corner = 1
23:3/0/terrains_peering_bit/top_side = 1
23:3/0/terrains_peering_bit/top_right_corner = 0
24:3/0 = 0
24:3/0/terrain_set = 0
24:3/0/terrain = 1
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
24:3/0/terrains_peering_bit/right_side = 1
24:3/0/terrains_peering_bit/bottom_side = 0
24:3/0/terrains_peering_bit/bottom_left_corner = 0
24:3/0/terrains_peering_bit/left_side = 0
24:3/0/terrains_peering_bit/top_left_corner = 0
24:3/0/terrains_peering_bit/top_side = 1
24:3/0/terrains_peering_bit/top_right_corner = 1
25:3/0 = 0
25:3/0/terrain_set = 0
25:3/0/terrain = 1
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
25:3/0/terrains_peering_bit/right_side = 6
25:3/0/terrains_peering_bit/bottom_right_corner = 6
25:3/0/terrains_peering_bit/bottom_side = 6
25:3/0/terrains_peering_bit/left_side = 1
25:3/0/terrains_peering_bit/top_left_corner = 1
25:3/0/terrains_peering_bit/top_side = 1
25:3/0/terrains_peering_bit/top_right_corner = 6
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 6
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
0:4/0/terrains_peering_bit/bottom_side = 6
1:4/size_in_atlas = Vector2i(1, 2)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -8)
1:4/0/terrain_set = 0
1:4/0/terrain = 6
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
1:4/0/terrains_peering_bit/top_side = 6
2:4/size_in_atlas = Vector2i(1, 2)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -8)
2:4/0/terrain_set = 0
2:4/0/terrain = 6
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
2:4/0/terrains_peering_bit/right_side = 6
3:4/size_in_atlas = Vector2i(1, 2)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -8)
3:4/0/terrain_set = 0
3:4/0/terrain = 6
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
3:4/0/terrains_peering_bit/left_side = 6
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 6
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
4:4/0/terrains_peering_bit/right_side = 6
4:4/0/terrains_peering_bit/bottom_side = 6
4:4/0/terrains_peering_bit/left_side = 6
5:4/size_in_atlas = Vector2i(1, 2)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -8)
5:4/0/terrain_set = 0
5:4/0/terrain = 6
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
5:4/0/terrains_peering_bit/right_side = 6
5:4/0/terrains_peering_bit/left_side = 6
5:4/0/terrains_peering_bit/top_side = 6
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 6
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
6:4/0/terrains_peering_bit/right_side = 6
6:4/0/terrains_peering_bit/bottom_side = 6
6:4/0/terrains_peering_bit/top_side = 6
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 6
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
7:4/0/terrains_peering_bit/bottom_side = 6
7:4/0/terrains_peering_bit/left_side = 6
7:4/0/terrains_peering_bit/top_side = 6
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 1
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/bottom_right_corner = 0
12:4/0/terrains_peering_bit/bottom_side = 0
12:4/0/terrains_peering_bit/bottom_left_corner = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 1
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 1
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
13:4/0/terrains_peering_bit/right_side = 0
13:4/0/terrains_peering_bit/bottom_right_corner = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/bottom_left_corner = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 1
14:4/0 = 0
14:4/0/terrain_set = 0
14:4/0/terrain = 1
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
14:4/0/terrains_peering_bit/right_side = 1
14:4/0/terrains_peering_bit/bottom_side = 0
14:4/0/terrains_peering_bit/bottom_left_corner = 0
14:4/0/terrains_peering_bit/left_side = 0
14:4/0/terrains_peering_bit/top_left_corner = 0
14:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 1
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
15:4/0/terrains_peering_bit/right_side = 6
15:4/0/terrains_peering_bit/bottom_right_corner = 6
15:4/0/terrains_peering_bit/bottom_side = 6
15:4/0/terrains_peering_bit/left_side = 1
15:4/0/terrains_peering_bit/top_side = 6
15:4/0/terrains_peering_bit/top_right_corner = 6
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 6
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
0:6/0/terrains_peering_bit/right_side = 6
0:6/0/terrains_peering_bit/bottom_side = 6
0:6/0/terrains_peering_bit/bottom_left_corner = 6
0:6/0/terrains_peering_bit/left_side = 6
1:6/size_in_atlas = Vector2i(1, 2)
1:6/0 = 0
1:6/0/texture_origin = Vector2i(0, -8)
1:6/0/terrain_set = 0
1:6/0/terrain = 6
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
1:6/0/terrains_peering_bit/right_side = 6
1:6/0/terrains_peering_bit/left_side = 6
1:6/0/terrains_peering_bit/top_side = 6
1:6/0/terrains_peering_bit/top_right_corner = 6
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 6
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
2:6/0/terrains_peering_bit/right_side = 6
2:6/0/terrains_peering_bit/bottom_right_corner = 6
2:6/0/terrains_peering_bit/bottom_side = 6
2:6/0/terrains_peering_bit/top_side = 6
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 6
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
3:6/0/terrains_peering_bit/bottom_side = 6
3:6/0/terrains_peering_bit/left_side = 6
3:6/0/terrains_peering_bit/top_left_corner = 6
3:6/0/terrains_peering_bit/top_side = 6
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 6
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
4:6/0/terrains_peering_bit/right_side = 6
4:6/0/terrains_peering_bit/bottom_right_corner = 6
4:6/0/terrains_peering_bit/bottom_side = 6
4:6/0/terrains_peering_bit/left_side = 6
5:6/size_in_atlas = Vector2i(1, 2)
5:6/0 = 0
5:6/0/texture_origin = Vector2i(0, -8)
5:6/0/terrain_set = 0
5:6/0/terrain = 6
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
5:6/0/terrains_peering_bit/right_side = 6
5:6/0/terrains_peering_bit/left_side = 6
5:6/0/terrains_peering_bit/top_left_corner = 6
5:6/0/terrains_peering_bit/top_side = 6
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 6
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
6:6/0/terrains_peering_bit/right_side = 6
6:6/0/terrains_peering_bit/bottom_side = 6
6:6/0/terrains_peering_bit/top_side = 6
6:6/0/terrains_peering_bit/top_right_corner = 6
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 6
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
7:6/0/terrains_peering_bit/bottom_side = 6
7:6/0/terrains_peering_bit/bottom_left_corner = 6
7:6/0/terrains_peering_bit/left_side = 6
7:6/0/terrains_peering_bit/top_side = 6
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 3
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Gray"
terrain_set_0/terrain_0/color = Color(0.560784, 0.560784, 0.560784, 1)
terrain_set_0/terrain_1/name = "Gray Dominant"
terrain_set_0/terrain_1/color = Color(0.243137, 0.270588, 0.32549, 1)
terrain_set_0/terrain_2/name = "Brown"
terrain_set_0/terrain_2/color = Color(0.372549, 0.235294, 0.137255, 1)
terrain_set_0/terrain_3/name = "Brown Dominant"
terrain_set_0/terrain_3/color = Color(0.192157, 0.113725, 0.0470588, 1)
terrain_set_0/terrain_4/name = "Green"
terrain_set_0/terrain_4/color = Color(0.0980392, 0.301961, 0.113725, 1)
terrain_set_0/terrain_5/name = "Green Dominant"
terrain_set_0/terrain_5/color = Color(0.0705882, 0.243137, 0, 1)
terrain_set_0/terrain_6/name = "Red"
terrain_set_0/terrain_6/color = Color(0.384314, 0.145098, 0.164706, 1)
terrain_set_0/terrain_7/name = "Red Dominant"
terrain_set_0/terrain_7/color = Color(0.2, 0, 0.0117647, 1)
terrain_set_0/terrain_8/name = "Void"
terrain_set_0/terrain_8/color = Color(0, 0, 0, 1)
sources/0 = SubResource("TileSetAtlasSource_colonygray")
sources/1 = SubResource("TileSetAtlasSource_colonybrown")
sources/2 = SubResource("TileSetAtlasSource_colonygreen")
sources/3 = SubResource("TileSetAtlasSource_colonyred")