[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://c72nlq6yw2i4d"] [ext_resource type="Texture2D" uid="uid://cjkgicvayjjol" path="res://Assets/Textures/Tilesets/colony-gray.png" id="1_ng73x"] [ext_resource type="Texture2D" uid="uid://ctjc4gqtv3qc6" path="res://Assets/Textures/Tilesets/colony-brown.png" id="2_aww3g"] [ext_resource type="Texture2D" uid="uid://chbqdp7mae1vu" path="res://Assets/Textures/Tilesets/colony-green.png" id="3_tgniv"] [ext_resource type="Texture2D" uid="uid://dpqdlxd60d8be" path="res://Assets/Textures/Tilesets/colony-red.png" id="4_le0p4"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygray"] texture = ExtResource("1_ng73x") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 3:0/0/terrains_peering_bit/right_side = 0 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0/terrains_peering_bit/left_side = 0 3:0/0/terrains_peering_bit/top_left_corner = 0 3:0/0/terrains_peering_bit/top_side = 0 3:0/0/terrains_peering_bit/top_right_corner = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:0/0/terrains_peering_bit/right_side = 0 4:0/0/terrains_peering_bit/bottom_right_corner = 0 4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/left_side = 0 4:0/0/terrains_peering_bit/top_left_corner = 0 4:0/0/terrains_peering_bit/top_side = 0 4:0/0/terrains_peering_bit/top_right_corner = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/top_left_corner = 0 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/bottom_left_corner = 0 7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/top_side = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 0 8:0/0/terrains_peering_bit/bottom_right_corner = 0 8:0/0/terrains_peering_bit/bottom_side = 0 8:0/0/terrains_peering_bit/left_side = 0 8:0/0/terrains_peering_bit/top_side = 0 8:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_left_corner = 0 9:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 1 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/bottom_side = 1 12:0/0/terrains_peering_bit/left_side = 0 12:0/0/terrains_peering_bit/top_left_corner = 0 12:0/0/terrains_peering_bit/top_side = 0 12:0/0/terrains_peering_bit/top_right_corner = 0 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 1 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:0/0/terrains_peering_bit/right_side = 2 13:0/0/terrains_peering_bit/bottom_side = 1 13:0/0/terrains_peering_bit/left_side = 2 13:0/0/terrains_peering_bit/top_left_corner = 2 13:0/0/terrains_peering_bit/top_side = 2 13:0/0/terrains_peering_bit/top_right_corner = 2 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 1 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:0/0/terrains_peering_bit/right_side = 1 14:0/0/terrains_peering_bit/bottom_side = 0 14:0/0/terrains_peering_bit/bottom_left_corner = 0 14:0/0/terrains_peering_bit/left_side = 0 14:0/0/terrains_peering_bit/top_left_corner = 0 14:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 1 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:0/0/terrains_peering_bit/right_side = 2 15:0/0/terrains_peering_bit/bottom_right_corner = 2 15:0/0/terrains_peering_bit/bottom_side = 2 15:0/0/terrains_peering_bit/left_side = 1 15:0/0/terrains_peering_bit/top_side = 2 15:0/0/terrains_peering_bit/top_right_corner = 2 17:0/0 = 0 17:0/0/terrain_set = 0 17:0/0/terrain = 1 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 17:0/0/terrains_peering_bit/right_side = 1 17:0/0/terrains_peering_bit/bottom_right_corner = 1 17:0/0/terrains_peering_bit/bottom_side = 1 17:0/0/terrains_peering_bit/left_side = 0 17:0/0/terrains_peering_bit/top_left_corner = 0 17:0/0/terrains_peering_bit/top_side = 0 17:0/0/terrains_peering_bit/top_right_corner = 0 18:0/0 = 0 18:0/0/terrain_set = 0 18:0/0/terrain = 1 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 18:0/0/terrains_peering_bit/right_side = 0 18:0/0/terrains_peering_bit/bottom_side = 1 18:0/0/terrains_peering_bit/bottom_left_corner = 1 18:0/0/terrains_peering_bit/left_side = 1 18:0/0/terrains_peering_bit/top_left_corner = 0 18:0/0/terrains_peering_bit/top_side = 0 18:0/0/terrains_peering_bit/top_right_corner = 0 19:0/0 = 0 19:0/0/terrain_set = 0 19:0/0/terrain = 1 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 19:0/0/terrains_peering_bit/right_side = 1 19:0/0/terrains_peering_bit/bottom_right_corner = 1 19:0/0/terrains_peering_bit/bottom_side = 1 19:0/0/terrains_peering_bit/left_side = 2 19:0/0/terrains_peering_bit/top_left_corner = 2 19:0/0/terrains_peering_bit/top_side = 2 19:0/0/terrains_peering_bit/top_right_corner = 2 20:0/0 = 0 20:0/0/terrain_set = 0 20:0/0/terrain = 1 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 20:0/0/terrains_peering_bit/right_side = 2 20:0/0/terrains_peering_bit/bottom_side = 1 20:0/0/terrains_peering_bit/bottom_left_corner = 1 20:0/0/terrains_peering_bit/left_side = 1 20:0/0/terrains_peering_bit/top_left_corner = 2 20:0/0/terrains_peering_bit/top_side = 2 20:0/0/terrains_peering_bit/top_right_corner = 2 22:0/0 = 0 22:0/0/terrain_set = 0 22:0/0/terrain = 3 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 22:0/0/terrains_peering_bit/right_side = 3 22:0/0/terrains_peering_bit/bottom_right_corner = 3 22:0/0/terrains_peering_bit/bottom_side = 3 22:0/0/terrains_peering_bit/left_side = 0 22:0/0/terrains_peering_bit/top_left_corner = 0 22:0/0/terrains_peering_bit/top_side = 0 22:0/0/terrains_peering_bit/top_right_corner = 0 23:0/0 = 0 23:0/0/terrain_set = 0 23:0/0/terrain = 3 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 23:0/0/terrains_peering_bit/right_side = 0 23:0/0/terrains_peering_bit/bottom_side = 3 23:0/0/terrains_peering_bit/bottom_left_corner = 3 23:0/0/terrains_peering_bit/left_side = 3 23:0/0/terrains_peering_bit/top_left_corner = 0 23:0/0/terrains_peering_bit/top_side = 0 23:0/0/terrains_peering_bit/top_right_corner = 0 24:0/0 = 0 24:0/0/terrain_set = 0 24:0/0/terrain = 3 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 24:0/0/terrains_peering_bit/right_side = 3 24:0/0/terrains_peering_bit/bottom_right_corner = 3 24:0/0/terrains_peering_bit/bottom_side = 3 24:0/0/terrains_peering_bit/left_side = 2 24:0/0/terrains_peering_bit/top_left_corner = 2 24:0/0/terrains_peering_bit/top_side = 2 24:0/0/terrains_peering_bit/top_right_corner = 2 25:0/0 = 0 25:0/0/terrain_set = 0 25:0/0/terrain = 3 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 25:0/0/terrains_peering_bit/right_side = 2 25:0/0/terrains_peering_bit/bottom_side = 3 25:0/0/terrains_peering_bit/bottom_left_corner = 3 25:0/0/terrains_peering_bit/left_side = 3 25:0/0/terrains_peering_bit/top_left_corner = 2 25:0/0/terrains_peering_bit/top_side = 2 25:0/0/terrains_peering_bit/top_right_corner = 2 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/bottom_left_corner = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_left_corner = 0 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 4:1/0/terrains_peering_bit/right_side = 0 4:1/0/terrains_peering_bit/bottom_right_corner = 0 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_left_corner = 0 4:1/0/terrains_peering_bit/left_side = 0 4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_right_corner = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 5:1/0/terrains_peering_bit/bottom_side = 0 5:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/left_side = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/left_side = 0 8:1/0/terrains_peering_bit/top_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_left_corner = 0 9:1/0/terrains_peering_bit/top_side = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/top_side = 0 10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 1 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:1/0/terrains_peering_bit/right_side = 2 12:1/0/terrains_peering_bit/bottom_right_corner = 2 12:1/0/terrains_peering_bit/bottom_side = 2 12:1/0/terrains_peering_bit/bottom_left_corner = 2 12:1/0/terrains_peering_bit/left_side = 2 12:1/0/terrains_peering_bit/top_side = 1 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 1 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/bottom_right_corner = 0 13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/bottom_left_corner = 0 13:1/0/terrains_peering_bit/left_side = 0 13:1/0/terrains_peering_bit/top_side = 1 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 1 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:1/0/terrains_peering_bit/right_side = 1 14:1/0/terrains_peering_bit/bottom_side = 2 14:1/0/terrains_peering_bit/bottom_left_corner = 2 14:1/0/terrains_peering_bit/left_side = 2 14:1/0/terrains_peering_bit/top_left_corner = 2 14:1/0/terrains_peering_bit/top_side = 2 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 1 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/bottom_right_corner = 0 15:1/0/terrains_peering_bit/bottom_side = 0 15:1/0/terrains_peering_bit/left_side = 1 15:1/0/terrains_peering_bit/top_side = 0 15:1/0/terrains_peering_bit/top_right_corner = 0 17:1/0 = 0 17:1/0/terrain_set = 0 17:1/0/terrain = 1 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 17:1/0/terrains_peering_bit/right_side = 1 17:1/0/terrains_peering_bit/bottom_right_corner = 2 17:1/0/terrains_peering_bit/bottom_side = 2 17:1/0/terrains_peering_bit/bottom_left_corner = 2 17:1/0/terrains_peering_bit/left_side = 2 17:1/0/terrains_peering_bit/top_side = 1 17:1/0/terrains_peering_bit/top_right_corner = 1 18:1/0 = 0 18:1/0/terrain_set = 0 18:1/0/terrain = 1 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 18:1/0/terrains_peering_bit/right_side = 2 18:1/0/terrains_peering_bit/bottom_right_corner = 2 18:1/0/terrains_peering_bit/bottom_side = 2 18:1/0/terrains_peering_bit/bottom_left_corner = 2 18:1/0/terrains_peering_bit/left_side = 1 18:1/0/terrains_peering_bit/top_left_corner = 1 18:1/0/terrains_peering_bit/top_side = 1 19:1/0 = 0 19:1/0/terrain_set = 0 19:1/0/terrain = 1 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 19:1/0/terrains_peering_bit/right_side = 1 19:1/0/terrains_peering_bit/bottom_right_corner = 0 19:1/0/terrains_peering_bit/bottom_side = 0 19:1/0/terrains_peering_bit/bottom_left_corner = 0 19:1/0/terrains_peering_bit/left_side = 0 19:1/0/terrains_peering_bit/top_side = 1 19:1/0/terrains_peering_bit/top_right_corner = 1 20:1/0 = 0 20:1/0/terrain_set = 0 20:1/0/terrain = 1 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 20:1/0/terrains_peering_bit/right_side = 0 20:1/0/terrains_peering_bit/bottom_right_corner = 0 20:1/0/terrains_peering_bit/bottom_side = 0 20:1/0/terrains_peering_bit/bottom_left_corner = 0 20:1/0/terrains_peering_bit/left_side = 1 20:1/0/terrains_peering_bit/top_left_corner = 1 20:1/0/terrains_peering_bit/top_side = 1 22:1/0 = 0 22:1/0/terrain_set = 0 22:1/0/terrain = 3 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 22:1/0/terrains_peering_bit/right_side = 3 22:1/0/terrains_peering_bit/bottom_right_corner = 2 22:1/0/terrains_peering_bit/bottom_side = 2 22:1/0/terrains_peering_bit/bottom_left_corner = 2 22:1/0/terrains_peering_bit/left_side = 2 22:1/0/terrains_peering_bit/top_side = 3 22:1/0/terrains_peering_bit/top_right_corner = 3 23:1/0 = 0 23:1/0/terrain_set = 0 23:1/0/terrain = 3 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 23:1/0/terrains_peering_bit/right_side = 2 23:1/0/terrains_peering_bit/bottom_right_corner = 2 23:1/0/terrains_peering_bit/bottom_side = 2 23:1/0/terrains_peering_bit/bottom_left_corner = 2 23:1/0/terrains_peering_bit/left_side = 3 23:1/0/terrains_peering_bit/top_left_corner = 3 23:1/0/terrains_peering_bit/top_side = 3 24:1/0 = 0 24:1/0/terrain_set = 0 24:1/0/terrain = 3 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 24:1/0/terrains_peering_bit/right_side = 3 24:1/0/terrains_peering_bit/bottom_right_corner = 0 24:1/0/terrains_peering_bit/bottom_side = 0 24:1/0/terrains_peering_bit/bottom_left_corner = 0 24:1/0/terrains_peering_bit/left_side = 0 24:1/0/terrains_peering_bit/top_side = 3 24:1/0/terrains_peering_bit/top_right_corner = 3 25:1/0 = 0 25:1/0/terrain_set = 0 25:1/0/terrain = 3 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 25:1/0/terrains_peering_bit/right_side = 0 25:1/0/terrains_peering_bit/bottom_right_corner = 0 25:1/0/terrains_peering_bit/bottom_side = 0 25:1/0/terrains_peering_bit/bottom_left_corner = 0 25:1/0/terrains_peering_bit/left_side = 3 25:1/0/terrains_peering_bit/top_left_corner = 3 25:1/0/terrains_peering_bit/top_side = 3 0:2/size_in_atlas = Vector2i(1, 2) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -8) 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/size_in_atlas = Vector2i(1, 2) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -8) 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/size_in_atlas = Vector2i(1, 2) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -8) 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_left_corner = 0 3:2/0/terrains_peering_bit/top_side = 0 3:2/0/terrains_peering_bit/top_right_corner = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_left_corner = 0 4:2/0/terrains_peering_bit/left_side = 0 4:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/size_in_atlas = Vector2i(1, 2) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -8) 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/left_side = 0 6:2/size_in_atlas = Vector2i(1, 2) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -8) 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/top_side = 0 7:2/size_in_atlas = Vector2i(1, 2) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -8) 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:2/0/terrains_peering_bit/left_side = 0 7:2/0/terrains_peering_bit/top_side = 0 8:2/size_in_atlas = Vector2i(1, 2) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -8) 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 9:2/0/terrains_peering_bit/right_side = 0 9:2/0/terrains_peering_bit/bottom_side = 0 9:2/0/terrains_peering_bit/bottom_left_corner = 0 9:2/0/terrains_peering_bit/left_side = 0 9:2/0/terrains_peering_bit/top_side = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:2/0/terrains_peering_bit/right_side = 0 10:2/0/terrains_peering_bit/bottom_right_corner = 0 10:2/0/terrains_peering_bit/bottom_side = 0 10:2/0/terrains_peering_bit/left_side = 0 10:2/0/terrains_peering_bit/top_side = 0 17:2/0 = 0 17:2/0/terrain_set = 0 17:2/0/terrain = 1 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 17:2/0/terrains_peering_bit/right_side = 1 17:2/0/terrains_peering_bit/bottom_right_corner = 1 17:2/0/terrains_peering_bit/bottom_side = 1 17:2/0/terrains_peering_bit/bottom_left_corner = 0 17:2/0/terrains_peering_bit/left_side = 0 17:2/0/terrains_peering_bit/top_left_corner = 0 17:2/0/terrains_peering_bit/top_side = 0 18:2/0 = 0 18:2/0/terrain_set = 0 18:2/0/terrain = 1 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 18:2/0/terrains_peering_bit/right_side = 2 18:2/0/terrains_peering_bit/bottom_right_corner = 2 18:2/0/terrains_peering_bit/bottom_side = 1 18:2/0/terrains_peering_bit/bottom_left_corner = 1 18:2/0/terrains_peering_bit/left_side = 1 18:2/0/terrains_peering_bit/top_side = 2 18:2/0/terrains_peering_bit/top_right_corner = 2 19:2/0 = 0 19:2/0/terrain_set = 0 19:2/0/terrain = 1 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 19:2/0/terrains_peering_bit/right_side = 1 19:2/0/terrains_peering_bit/bottom_right_corner = 1 19:2/0/terrains_peering_bit/bottom_side = 1 19:2/0/terrains_peering_bit/bottom_left_corner = 2 19:2/0/terrains_peering_bit/left_side = 2 19:2/0/terrains_peering_bit/top_left_corner = 2 19:2/0/terrains_peering_bit/top_side = 2 20:2/0 = 0 20:2/0/terrain_set = 0 20:2/0/terrain = 1 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 20:2/0/terrains_peering_bit/right_side = 0 20:2/0/terrains_peering_bit/bottom_right_corner = 0 20:2/0/terrains_peering_bit/bottom_side = 1 20:2/0/terrains_peering_bit/bottom_left_corner = 1 20:2/0/terrains_peering_bit/left_side = 1 20:2/0/terrains_peering_bit/top_side = 0 20:2/0/terrains_peering_bit/top_right_corner = 0 22:2/0 = 0 22:2/0/terrain_set = 0 22:2/0/terrain = 3 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 22:2/0/terrains_peering_bit/right_side = 3 22:2/0/terrains_peering_bit/bottom_right_corner = 3 22:2/0/terrains_peering_bit/bottom_side = 3 22:2/0/terrains_peering_bit/bottom_left_corner = 0 22:2/0/terrains_peering_bit/left_side = 0 22:2/0/terrains_peering_bit/top_left_corner = 0 22:2/0/terrains_peering_bit/top_side = 0 23:2/0 = 0 23:2/0/terrain_set = 0 23:2/0/terrain = 3 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 23:2/0/terrains_peering_bit/right_side = 2 23:2/0/terrains_peering_bit/bottom_right_corner = 2 23:2/0/terrains_peering_bit/bottom_side = 3 23:2/0/terrains_peering_bit/bottom_left_corner = 3 23:2/0/terrains_peering_bit/left_side = 3 23:2/0/terrains_peering_bit/top_side = 2 23:2/0/terrains_peering_bit/top_right_corner = 2 24:2/0 = 0 24:2/0/terrain_set = 0 24:2/0/terrain = 3 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 24:2/0/terrains_peering_bit/right_side = 3 24:2/0/terrains_peering_bit/bottom_right_corner = 3 24:2/0/terrains_peering_bit/bottom_side = 3 24:2/0/terrains_peering_bit/bottom_left_corner = 2 24:2/0/terrains_peering_bit/left_side = 2 24:2/0/terrains_peering_bit/top_left_corner = 2 24:2/0/terrains_peering_bit/top_side = 2 25:2/0 = 0 25:2/0/terrain_set = 0 25:2/0/terrain = 3 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 25:2/0/terrains_peering_bit/right_side = 0 25:2/0/terrains_peering_bit/bottom_right_corner = 0 25:2/0/terrains_peering_bit/bottom_side = 3 25:2/0/terrains_peering_bit/bottom_left_corner = 3 25:2/0/terrains_peering_bit/left_side = 3 25:2/0/terrains_peering_bit/top_side = 0 25:2/0/terrains_peering_bit/top_right_corner = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/bottom_right_corner = 0 3:3/0/terrains_peering_bit/bottom_side = 0 3:3/0/terrains_peering_bit/bottom_left_corner = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/bottom_right_corner = 0 4:3/0/terrains_peering_bit/bottom_side = 0 4:3/0/terrains_peering_bit/bottom_left_corner = 0 4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/top_left_corner = 0 4:3/0/terrains_peering_bit/top_side = 0 4:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_side = 0 9:3/0/terrains_peering_bit/top_right_corner = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 0 10:3/0/terrains_peering_bit/top_side = 0 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 3 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/bottom_side = 3 12:3/0/terrains_peering_bit/left_side = 0 12:3/0/terrains_peering_bit/top_left_corner = 0 12:3/0/terrains_peering_bit/top_side = 0 12:3/0/terrains_peering_bit/top_right_corner = 0 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 3 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:3/0/terrains_peering_bit/right_side = 2 13:3/0/terrains_peering_bit/bottom_side = 3 13:3/0/terrains_peering_bit/left_side = 2 13:3/0/terrains_peering_bit/top_left_corner = 2 13:3/0/terrains_peering_bit/top_side = 2 13:3/0/terrains_peering_bit/top_right_corner = 2 14:3/0 = 0 14:3/0/terrain_set = 0 14:3/0/terrain = 3 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:3/0/terrains_peering_bit/right_side = 3 14:3/0/terrains_peering_bit/bottom_side = 0 14:3/0/terrains_peering_bit/bottom_left_corner = 0 14:3/0/terrains_peering_bit/left_side = 0 14:3/0/terrains_peering_bit/top_left_corner = 0 14:3/0/terrains_peering_bit/top_side = 0 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 3 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:3/0/terrains_peering_bit/right_side = 2 15:3/0/terrains_peering_bit/bottom_right_corner = 2 15:3/0/terrains_peering_bit/bottom_side = 2 15:3/0/terrains_peering_bit/left_side = 3 15:3/0/terrains_peering_bit/top_side = 2 15:3/0/terrains_peering_bit/top_right_corner = 2 17:3/0 = 0 17:3/0/terrain_set = 0 17:3/0/terrain = 1 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 17:3/0/terrains_peering_bit/right_side = 1 17:3/0/terrains_peering_bit/bottom_side = 0 17:3/0/terrains_peering_bit/bottom_left_corner = 0 17:3/0/terrains_peering_bit/left_side = 0 17:3/0/terrains_peering_bit/top_left_corner = 0 17:3/0/terrains_peering_bit/top_side = 1 17:3/0/terrains_peering_bit/top_right_corner = 1 18:3/0 = 0 18:3/0/terrain_set = 0 18:3/0/terrain = 1 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 18:3/0/terrains_peering_bit/right_side = 2 18:3/0/terrains_peering_bit/bottom_right_corner = 2 18:3/0/terrains_peering_bit/bottom_side = 2 18:3/0/terrains_peering_bit/left_side = 1 18:3/0/terrains_peering_bit/top_left_corner = 1 18:3/0/terrains_peering_bit/top_side = 1 18:3/0/terrains_peering_bit/top_right_corner = 2 19:3/0 = 0 19:3/0/terrain_set = 0 19:3/0/terrain = 1 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 19:3/0/terrains_peering_bit/right_side = 1 19:3/0/terrains_peering_bit/bottom_side = 2 19:3/0/terrains_peering_bit/bottom_left_corner = 2 19:3/0/terrains_peering_bit/left_side = 2 19:3/0/terrains_peering_bit/top_left_corner = 2 19:3/0/terrains_peering_bit/top_side = 1 19:3/0/terrains_peering_bit/top_right_corner = 1 20:3/0 = 0 20:3/0/terrain_set = 0 20:3/0/terrain = 1 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 20:3/0/terrains_peering_bit/right_side = 0 20:3/0/terrains_peering_bit/bottom_right_corner = 0 20:3/0/terrains_peering_bit/bottom_side = 0 20:3/0/terrains_peering_bit/left_side = 1 20:3/0/terrains_peering_bit/top_left_corner = 1 20:3/0/terrains_peering_bit/top_side = 1 20:3/0/terrains_peering_bit/top_right_corner = 0 22:3/0 = 0 22:3/0/terrain_set = 0 22:3/0/terrain = 3 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 22:3/0/terrains_peering_bit/right_side = 3 22:3/0/terrains_peering_bit/bottom_side = 0 22:3/0/terrains_peering_bit/bottom_left_corner = 0 22:3/0/terrains_peering_bit/left_side = 0 22:3/0/terrains_peering_bit/top_left_corner = 0 22:3/0/terrains_peering_bit/top_side = 3 22:3/0/terrains_peering_bit/top_right_corner = 3 23:3/0 = 0 23:3/0/terrain_set = 0 23:3/0/terrain = 3 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 23:3/0/terrains_peering_bit/right_side = 2 23:3/0/terrains_peering_bit/bottom_right_corner = 2 23:3/0/terrains_peering_bit/bottom_side = 2 23:3/0/terrains_peering_bit/left_side = 3 23:3/0/terrains_peering_bit/top_left_corner = 3 23:3/0/terrains_peering_bit/top_side = 3 23:3/0/terrains_peering_bit/top_right_corner = 2 24:3/0 = 0 24:3/0/terrain_set = 0 24:3/0/terrain = 3 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 24:3/0/terrains_peering_bit/right_side = 3 24:3/0/terrains_peering_bit/bottom_side = 2 24:3/0/terrains_peering_bit/bottom_left_corner = 2 24:3/0/terrains_peering_bit/left_side = 2 24:3/0/terrains_peering_bit/top_left_corner = 2 24:3/0/terrains_peering_bit/top_side = 3 24:3/0/terrains_peering_bit/top_right_corner = 3 25:3/0 = 0 25:3/0/terrain_set = 0 25:3/0/terrain = 3 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 25:3/0/terrains_peering_bit/right_side = 0 25:3/0/terrains_peering_bit/bottom_right_corner = 0 25:3/0/terrains_peering_bit/bottom_side = 0 25:3/0/terrains_peering_bit/left_side = 3 25:3/0/terrains_peering_bit/top_left_corner = 3 25:3/0/terrains_peering_bit/top_side = 3 25:3/0/terrains_peering_bit/top_right_corner = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) 0:4/0/terrains_peering_bit/bottom_side = 0 1:4/size_in_atlas = Vector2i(1, 2) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -8) 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) 1:4/0/terrains_peering_bit/top_side = 0 2:4/size_in_atlas = Vector2i(1, 2) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -8) 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) 2:4/0/terrains_peering_bit/right_side = 0 3:4/size_in_atlas = Vector2i(1, 2) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -8) 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) 3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/left_side = 0 5:4/size_in_atlas = Vector2i(1, 2) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -8) 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/left_side = 0 5:4/0/terrains_peering_bit/top_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 3 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:4/0/terrains_peering_bit/right_side = 2 12:4/0/terrains_peering_bit/bottom_right_corner = 2 12:4/0/terrains_peering_bit/bottom_side = 2 12:4/0/terrains_peering_bit/bottom_left_corner = 2 12:4/0/terrains_peering_bit/left_side = 2 12:4/0/terrains_peering_bit/top_side = 3 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 3 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:4/0/terrains_peering_bit/right_side = 0 13:4/0/terrains_peering_bit/bottom_right_corner = 0 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/bottom_left_corner = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 3 14:4/0 = 0 14:4/0/terrain_set = 0 14:4/0/terrain = 3 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:4/0/terrains_peering_bit/right_side = 3 14:4/0/terrains_peering_bit/bottom_side = 2 14:4/0/terrains_peering_bit/bottom_left_corner = 2 14:4/0/terrains_peering_bit/left_side = 2 14:4/0/terrains_peering_bit/top_left_corner = 2 14:4/0/terrains_peering_bit/top_side = 2 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 3 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/bottom_right_corner = 0 15:4/0/terrains_peering_bit/bottom_side = 0 15:4/0/terrains_peering_bit/left_side = 3 15:4/0/terrains_peering_bit/top_side = 0 15:4/0/terrains_peering_bit/top_right_corner = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 0:6/0/terrains_peering_bit/right_side = 0 0:6/0/terrains_peering_bit/bottom_side = 0 0:6/0/terrains_peering_bit/bottom_left_corner = 0 0:6/0/terrains_peering_bit/left_side = 0 1:6/size_in_atlas = Vector2i(1, 2) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -8) 1:6/0/terrain_set = 0 1:6/0/terrain = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 1:6/0/terrains_peering_bit/right_side = 0 1:6/0/terrains_peering_bit/left_side = 0 1:6/0/terrains_peering_bit/top_side = 0 1:6/0/terrains_peering_bit/top_right_corner = 0 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 2:6/0/terrains_peering_bit/right_side = 0 2:6/0/terrains_peering_bit/bottom_right_corner = 0 2:6/0/terrains_peering_bit/bottom_side = 0 2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 0 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_left_corner = 0 3:6/0/terrains_peering_bit/top_side = 0 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) 4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:6/0/terrains_peering_bit/right_side = 0 4:6/0/terrains_peering_bit/bottom_right_corner = 0 4:6/0/terrains_peering_bit/bottom_side = 0 4:6/0/terrains_peering_bit/left_side = 0 5:6/size_in_atlas = Vector2i(1, 2) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -8) 5:6/0/terrain_set = 0 5:6/0/terrain = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) 5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 5:6/0/terrains_peering_bit/right_side = 0 5:6/0/terrains_peering_bit/left_side = 0 5:6/0/terrains_peering_bit/top_left_corner = 0 5:6/0/terrains_peering_bit/top_side = 0 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) 6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:6/0/terrains_peering_bit/right_side = 0 6:6/0/terrains_peering_bit/bottom_side = 0 6:6/0/terrains_peering_bit/top_side = 0 6:6/0/terrains_peering_bit/top_right_corner = 0 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) 7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:6/0/terrains_peering_bit/bottom_side = 0 7:6/0/terrains_peering_bit/bottom_left_corner = 0 7:6/0/terrains_peering_bit/left_side = 0 7:6/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 8 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonybrown"] texture = ExtResource("2_aww3g") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 2 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 2 0:0/0/terrains_peering_bit/bottom_right_corner = 2 0:0/0/terrains_peering_bit/bottom_side = 2 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 2 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) 1:0/0/terrains_peering_bit/right_side = 2 1:0/0/terrains_peering_bit/bottom_right_corner = 2 1:0/0/terrains_peering_bit/bottom_side = 2 1:0/0/terrains_peering_bit/bottom_left_corner = 2 1:0/0/terrains_peering_bit/left_side = 2 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 2 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 2:0/0/terrains_peering_bit/bottom_side = 2 2:0/0/terrains_peering_bit/bottom_left_corner = 2 2:0/0/terrains_peering_bit/left_side = 2 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 2 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 3:0/0/terrains_peering_bit/right_side = 2 3:0/0/terrains_peering_bit/bottom_side = 2 3:0/0/terrains_peering_bit/bottom_left_corner = 2 3:0/0/terrains_peering_bit/left_side = 2 3:0/0/terrains_peering_bit/top_left_corner = 2 3:0/0/terrains_peering_bit/top_side = 2 3:0/0/terrains_peering_bit/top_right_corner = 2 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 2 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:0/0/terrains_peering_bit/right_side = 2 4:0/0/terrains_peering_bit/bottom_right_corner = 2 4:0/0/terrains_peering_bit/bottom_side = 2 4:0/0/terrains_peering_bit/left_side = 2 4:0/0/terrains_peering_bit/top_left_corner = 2 4:0/0/terrains_peering_bit/top_side = 2 4:0/0/terrains_peering_bit/top_right_corner = 2 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 2 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:0/0/terrains_peering_bit/right_side = 2 6:0/0/terrains_peering_bit/bottom_side = 2 6:0/0/terrains_peering_bit/left_side = 2 6:0/0/terrains_peering_bit/top_left_corner = 2 6:0/0/terrains_peering_bit/top_side = 2 6:0/0/terrains_peering_bit/top_right_corner = 2 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 2 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:0/0/terrains_peering_bit/right_side = 2 7:0/0/terrains_peering_bit/bottom_right_corner = 2 7:0/0/terrains_peering_bit/bottom_side = 2 7:0/0/terrains_peering_bit/bottom_left_corner = 2 7:0/0/terrains_peering_bit/left_side = 2 7:0/0/terrains_peering_bit/top_side = 2 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 2 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 2 8:0/0/terrains_peering_bit/bottom_right_corner = 2 8:0/0/terrains_peering_bit/bottom_side = 2 8:0/0/terrains_peering_bit/left_side = 2 8:0/0/terrains_peering_bit/top_side = 2 8:0/0/terrains_peering_bit/top_right_corner = 2 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 2 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:0/0/terrains_peering_bit/right_side = 2 9:0/0/terrains_peering_bit/bottom_side = 2 9:0/0/terrains_peering_bit/bottom_left_corner = 2 9:0/0/terrains_peering_bit/left_side = 2 9:0/0/terrains_peering_bit/top_left_corner = 2 9:0/0/terrains_peering_bit/top_side = 2 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 3 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:0/0/terrains_peering_bit/right_side = 2 12:0/0/terrains_peering_bit/bottom_side = 3 12:0/0/terrains_peering_bit/left_side = 2 12:0/0/terrains_peering_bit/top_left_corner = 2 12:0/0/terrains_peering_bit/top_side = 2 12:0/0/terrains_peering_bit/top_right_corner = 2 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 3 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:0/0/terrains_peering_bit/right_side = 4 13:0/0/terrains_peering_bit/bottom_side = 3 13:0/0/terrains_peering_bit/left_side = 4 13:0/0/terrains_peering_bit/top_left_corner = 4 13:0/0/terrains_peering_bit/top_side = 4 13:0/0/terrains_peering_bit/top_right_corner = 4 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 3 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:0/0/terrains_peering_bit/right_side = 3 14:0/0/terrains_peering_bit/bottom_side = 2 14:0/0/terrains_peering_bit/bottom_left_corner = 2 14:0/0/terrains_peering_bit/left_side = 2 14:0/0/terrains_peering_bit/top_left_corner = 2 14:0/0/terrains_peering_bit/top_side = 2 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 3 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:0/0/terrains_peering_bit/right_side = 4 15:0/0/terrains_peering_bit/bottom_right_corner = 4 15:0/0/terrains_peering_bit/bottom_side = 4 15:0/0/terrains_peering_bit/left_side = 3 15:0/0/terrains_peering_bit/top_side = 4 15:0/0/terrains_peering_bit/top_right_corner = 4 17:0/0 = 0 17:0/0/terrain_set = 0 17:0/0/terrain = 3 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 17:0/0/terrains_peering_bit/right_side = 3 17:0/0/terrains_peering_bit/bottom_right_corner = 3 17:0/0/terrains_peering_bit/bottom_side = 3 17:0/0/terrains_peering_bit/left_side = 2 17:0/0/terrains_peering_bit/top_left_corner = 2 17:0/0/terrains_peering_bit/top_side = 2 17:0/0/terrains_peering_bit/top_right_corner = 2 18:0/0 = 0 18:0/0/terrain_set = 0 18:0/0/terrain = 3 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 18:0/0/terrains_peering_bit/right_side = 2 18:0/0/terrains_peering_bit/bottom_side = 3 18:0/0/terrains_peering_bit/bottom_left_corner = 3 18:0/0/terrains_peering_bit/left_side = 3 18:0/0/terrains_peering_bit/top_left_corner = 2 18:0/0/terrains_peering_bit/top_side = 2 18:0/0/terrains_peering_bit/top_right_corner = 2 19:0/0 = 0 19:0/0/terrain_set = 0 19:0/0/terrain = 3 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 19:0/0/terrains_peering_bit/right_side = 3 19:0/0/terrains_peering_bit/bottom_right_corner = 3 19:0/0/terrains_peering_bit/bottom_side = 3 19:0/0/terrains_peering_bit/left_side = 4 19:0/0/terrains_peering_bit/top_left_corner = 4 19:0/0/terrains_peering_bit/top_side = 4 19:0/0/terrains_peering_bit/top_right_corner = 4 20:0/0 = 0 20:0/0/terrain_set = 0 20:0/0/terrain = 3 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 20:0/0/terrains_peering_bit/right_side = 4 20:0/0/terrains_peering_bit/bottom_side = 3 20:0/0/terrains_peering_bit/bottom_left_corner = 3 20:0/0/terrains_peering_bit/left_side = 3 20:0/0/terrains_peering_bit/top_left_corner = 4 20:0/0/terrains_peering_bit/top_side = 4 20:0/0/terrains_peering_bit/top_right_corner = 4 22:0/0 = 0 22:0/0/terrain_set = 0 22:0/0/terrain = 5 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 22:0/0/terrains_peering_bit/right_side = 5 22:0/0/terrains_peering_bit/bottom_right_corner = 5 22:0/0/terrains_peering_bit/bottom_side = 5 22:0/0/terrains_peering_bit/left_side = 2 22:0/0/terrains_peering_bit/top_left_corner = 2 22:0/0/terrains_peering_bit/top_side = 2 22:0/0/terrains_peering_bit/top_right_corner = 2 23:0/0 = 0 23:0/0/terrain_set = 0 23:0/0/terrain = 5 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 23:0/0/terrains_peering_bit/right_side = 2 23:0/0/terrains_peering_bit/bottom_side = 5 23:0/0/terrains_peering_bit/bottom_left_corner = 5 23:0/0/terrains_peering_bit/left_side = 5 23:0/0/terrains_peering_bit/top_left_corner = 2 23:0/0/terrains_peering_bit/top_side = 2 23:0/0/terrains_peering_bit/top_right_corner = 2 24:0/0 = 0 24:0/0/terrain_set = 0 24:0/0/terrain = 5 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 24:0/0/terrains_peering_bit/right_side = 5 24:0/0/terrains_peering_bit/bottom_right_corner = 5 24:0/0/terrains_peering_bit/bottom_side = 5 24:0/0/terrains_peering_bit/left_side = 4 24:0/0/terrains_peering_bit/top_left_corner = 4 24:0/0/terrains_peering_bit/top_side = 4 24:0/0/terrains_peering_bit/top_right_corner = 4 25:0/0 = 0 25:0/0/terrain_set = 0 25:0/0/terrain = 5 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 25:0/0/terrains_peering_bit/right_side = 4 25:0/0/terrains_peering_bit/bottom_side = 5 25:0/0/terrains_peering_bit/bottom_left_corner = 5 25:0/0/terrains_peering_bit/left_side = 5 25:0/0/terrains_peering_bit/top_left_corner = 4 25:0/0/terrains_peering_bit/top_side = 4 25:0/0/terrains_peering_bit/top_right_corner = 4 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 2 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 2 0:1/0/terrains_peering_bit/bottom_right_corner = 2 0:1/0/terrains_peering_bit/bottom_side = 2 0:1/0/terrains_peering_bit/top_side = 2 0:1/0/terrains_peering_bit/top_right_corner = 2 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 2 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 2 1:1/0/terrains_peering_bit/bottom_right_corner = 2 1:1/0/terrains_peering_bit/bottom_side = 2 1:1/0/terrains_peering_bit/bottom_left_corner = 2 1:1/0/terrains_peering_bit/left_side = 2 1:1/0/terrains_peering_bit/top_left_corner = 2 1:1/0/terrains_peering_bit/top_side = 2 1:1/0/terrains_peering_bit/top_right_corner = 2 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 2 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) 2:1/0/terrains_peering_bit/bottom_side = 2 2:1/0/terrains_peering_bit/bottom_left_corner = 2 2:1/0/terrains_peering_bit/left_side = 2 2:1/0/terrains_peering_bit/top_left_corner = 2 2:1/0/terrains_peering_bit/top_side = 2 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 2 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 3:1/0/terrains_peering_bit/right_side = 2 3:1/0/terrains_peering_bit/bottom_right_corner = 2 3:1/0/terrains_peering_bit/bottom_side = 2 3:1/0/terrains_peering_bit/bottom_left_corner = 2 3:1/0/terrains_peering_bit/left_side = 2 3:1/0/terrains_peering_bit/top_left_corner = 2 3:1/0/terrains_peering_bit/top_side = 2 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 2 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 4:1/0/terrains_peering_bit/right_side = 2 4:1/0/terrains_peering_bit/bottom_right_corner = 2 4:1/0/terrains_peering_bit/bottom_side = 2 4:1/0/terrains_peering_bit/bottom_left_corner = 2 4:1/0/terrains_peering_bit/left_side = 2 4:1/0/terrains_peering_bit/top_side = 2 4:1/0/terrains_peering_bit/top_right_corner = 2 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 2 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 5:1/0/terrains_peering_bit/bottom_side = 2 5:1/0/terrains_peering_bit/top_side = 2 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 2 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:1/0/terrains_peering_bit/right_side = 2 6:1/0/terrains_peering_bit/bottom_side = 2 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 2 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 7:1/0/terrains_peering_bit/bottom_side = 2 7:1/0/terrains_peering_bit/left_side = 2 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 2 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 8:1/0/terrains_peering_bit/right_side = 2 8:1/0/terrains_peering_bit/bottom_side = 2 8:1/0/terrains_peering_bit/left_side = 2 8:1/0/terrains_peering_bit/top_side = 2 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 2 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 9:1/0/terrains_peering_bit/right_side = 2 9:1/0/terrains_peering_bit/bottom_side = 2 9:1/0/terrains_peering_bit/left_side = 2 9:1/0/terrains_peering_bit/top_left_corner = 2 9:1/0/terrains_peering_bit/top_side = 2 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 2 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 10:1/0/terrains_peering_bit/right_side = 2 10:1/0/terrains_peering_bit/bottom_side = 2 10:1/0/terrains_peering_bit/left_side = 2 10:1/0/terrains_peering_bit/top_side = 2 10:1/0/terrains_peering_bit/top_right_corner = 2 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 3 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:1/0/terrains_peering_bit/right_side = 4 12:1/0/terrains_peering_bit/bottom_right_corner = 4 12:1/0/terrains_peering_bit/bottom_side = 4 12:1/0/terrains_peering_bit/bottom_left_corner = 4 12:1/0/terrains_peering_bit/left_side = 4 12:1/0/terrains_peering_bit/top_side = 3 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 3 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:1/0/terrains_peering_bit/right_side = 2 13:1/0/terrains_peering_bit/bottom_right_corner = 2 13:1/0/terrains_peering_bit/bottom_side = 2 13:1/0/terrains_peering_bit/bottom_left_corner = 2 13:1/0/terrains_peering_bit/left_side = 2 13:1/0/terrains_peering_bit/top_side = 3 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 3 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:1/0/terrains_peering_bit/right_side = 3 14:1/0/terrains_peering_bit/bottom_side = 4 14:1/0/terrains_peering_bit/bottom_left_corner = 4 14:1/0/terrains_peering_bit/left_side = 4 14:1/0/terrains_peering_bit/top_left_corner = 4 14:1/0/terrains_peering_bit/top_side = 4 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 3 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:1/0/terrains_peering_bit/right_side = 2 15:1/0/terrains_peering_bit/bottom_right_corner = 2 15:1/0/terrains_peering_bit/bottom_side = 2 15:1/0/terrains_peering_bit/left_side = 3 15:1/0/terrains_peering_bit/top_side = 2 15:1/0/terrains_peering_bit/top_right_corner = 2 17:1/0 = 0 17:1/0/terrain_set = 0 17:1/0/terrain = 3 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 17:1/0/terrains_peering_bit/right_side = 3 17:1/0/terrains_peering_bit/bottom_right_corner = 4 17:1/0/terrains_peering_bit/bottom_side = 4 17:1/0/terrains_peering_bit/bottom_left_corner = 4 17:1/0/terrains_peering_bit/left_side = 4 17:1/0/terrains_peering_bit/top_side = 3 17:1/0/terrains_peering_bit/top_right_corner = 3 18:1/0 = 0 18:1/0/terrain_set = 0 18:1/0/terrain = 3 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 18:1/0/terrains_peering_bit/right_side = 4 18:1/0/terrains_peering_bit/bottom_right_corner = 4 18:1/0/terrains_peering_bit/bottom_side = 4 18:1/0/terrains_peering_bit/bottom_left_corner = 4 18:1/0/terrains_peering_bit/left_side = 3 18:1/0/terrains_peering_bit/top_left_corner = 3 18:1/0/terrains_peering_bit/top_side = 3 19:1/0 = 0 19:1/0/terrain_set = 0 19:1/0/terrain = 3 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 19:1/0/terrains_peering_bit/right_side = 3 19:1/0/terrains_peering_bit/bottom_right_corner = 2 19:1/0/terrains_peering_bit/bottom_side = 2 19:1/0/terrains_peering_bit/bottom_left_corner = 2 19:1/0/terrains_peering_bit/left_side = 2 19:1/0/terrains_peering_bit/top_side = 3 19:1/0/terrains_peering_bit/top_right_corner = 3 20:1/0 = 0 20:1/0/terrain_set = 0 20:1/0/terrain = 3 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 20:1/0/terrains_peering_bit/right_side = 2 20:1/0/terrains_peering_bit/bottom_right_corner = 2 20:1/0/terrains_peering_bit/bottom_side = 2 20:1/0/terrains_peering_bit/bottom_left_corner = 2 20:1/0/terrains_peering_bit/left_side = 3 20:1/0/terrains_peering_bit/top_left_corner = 3 20:1/0/terrains_peering_bit/top_side = 3 22:1/0 = 0 22:1/0/terrain_set = 0 22:1/0/terrain = 5 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 22:1/0/terrains_peering_bit/right_side = 5 22:1/0/terrains_peering_bit/bottom_right_corner = 4 22:1/0/terrains_peering_bit/bottom_side = 4 22:1/0/terrains_peering_bit/bottom_left_corner = 4 22:1/0/terrains_peering_bit/left_side = 4 22:1/0/terrains_peering_bit/top_side = 5 22:1/0/terrains_peering_bit/top_right_corner = 5 23:1/0 = 0 23:1/0/terrain_set = 0 23:1/0/terrain = 5 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 23:1/0/terrains_peering_bit/right_side = 4 23:1/0/terrains_peering_bit/bottom_right_corner = 4 23:1/0/terrains_peering_bit/bottom_side = 4 23:1/0/terrains_peering_bit/bottom_left_corner = 4 23:1/0/terrains_peering_bit/left_side = 5 23:1/0/terrains_peering_bit/top_left_corner = 5 23:1/0/terrains_peering_bit/top_side = 5 24:1/0 = 0 24:1/0/terrain_set = 0 24:1/0/terrain = 5 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 24:1/0/terrains_peering_bit/right_side = 5 24:1/0/terrains_peering_bit/bottom_right_corner = 2 24:1/0/terrains_peering_bit/bottom_side = 2 24:1/0/terrains_peering_bit/bottom_left_corner = 2 24:1/0/terrains_peering_bit/left_side = 2 24:1/0/terrains_peering_bit/top_side = 5 24:1/0/terrains_peering_bit/top_right_corner = 5 25:1/0 = 0 25:1/0/terrain_set = 0 25:1/0/terrain = 5 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 25:1/0/terrains_peering_bit/right_side = 2 25:1/0/terrains_peering_bit/bottom_right_corner = 2 25:1/0/terrains_peering_bit/bottom_side = 2 25:1/0/terrains_peering_bit/bottom_left_corner = 2 25:1/0/terrains_peering_bit/left_side = 5 25:1/0/terrains_peering_bit/top_left_corner = 5 25:1/0/terrains_peering_bit/top_side = 5 0:2/size_in_atlas = Vector2i(1, 2) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -8) 0:2/0/terrain_set = 0 0:2/0/terrain = 2 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 0:2/0/terrains_peering_bit/right_side = 2 0:2/0/terrains_peering_bit/top_side = 2 0:2/0/terrains_peering_bit/top_right_corner = 2 1:2/size_in_atlas = Vector2i(1, 2) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -8) 1:2/0/terrain_set = 0 1:2/0/terrain = 2 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) 1:2/0/terrains_peering_bit/right_side = 2 1:2/0/terrains_peering_bit/left_side = 2 1:2/0/terrains_peering_bit/top_left_corner = 2 1:2/0/terrains_peering_bit/top_side = 2 1:2/0/terrains_peering_bit/top_right_corner = 2 2:2/size_in_atlas = Vector2i(1, 2) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -8) 2:2/0/terrain_set = 0 2:2/0/terrain = 2 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 2:2/0/terrains_peering_bit/left_side = 2 2:2/0/terrains_peering_bit/top_left_corner = 2 2:2/0/terrains_peering_bit/top_side = 2 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 2 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/terrains_peering_bit/right_side = 2 3:2/0/terrains_peering_bit/bottom_right_corner = 2 3:2/0/terrains_peering_bit/bottom_side = 2 3:2/0/terrains_peering_bit/bottom_left_corner = 2 3:2/0/terrains_peering_bit/left_side = 2 3:2/0/terrains_peering_bit/top_left_corner = 2 3:2/0/terrains_peering_bit/top_side = 2 3:2/0/terrains_peering_bit/top_right_corner = 2 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 2 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/terrains_peering_bit/right_side = 2 4:2/0/terrains_peering_bit/bottom_right_corner = 2 4:2/0/terrains_peering_bit/bottom_side = 2 4:2/0/terrains_peering_bit/bottom_left_corner = 2 4:2/0/terrains_peering_bit/left_side = 2 4:2/0/terrains_peering_bit/top_left_corner = 2 4:2/0/terrains_peering_bit/top_side = 2 4:2/0/terrains_peering_bit/top_right_corner = 2 5:2/size_in_atlas = Vector2i(1, 2) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -8) 5:2/0/terrain_set = 0 5:2/0/terrain = 2 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:2/0/terrains_peering_bit/right_side = 2 5:2/0/terrains_peering_bit/left_side = 2 6:2/size_in_atlas = Vector2i(1, 2) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -8) 6:2/0/terrain_set = 0 6:2/0/terrain = 2 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 6:2/0/terrains_peering_bit/right_side = 2 6:2/0/terrains_peering_bit/top_side = 2 7:2/size_in_atlas = Vector2i(1, 2) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -8) 7:2/0/terrain_set = 0 7:2/0/terrain = 2 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:2/0/terrains_peering_bit/left_side = 2 7:2/0/terrains_peering_bit/top_side = 2 8:2/size_in_atlas = Vector2i(1, 2) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -8) 8:2/0/terrain_set = 0 8:2/0/terrain = 2 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 2 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 9:2/0/terrains_peering_bit/right_side = 2 9:2/0/terrains_peering_bit/bottom_side = 2 9:2/0/terrains_peering_bit/bottom_left_corner = 2 9:2/0/terrains_peering_bit/left_side = 2 9:2/0/terrains_peering_bit/top_side = 2 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 2 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:2/0/terrains_peering_bit/right_side = 2 10:2/0/terrains_peering_bit/bottom_right_corner = 2 10:2/0/terrains_peering_bit/bottom_side = 2 10:2/0/terrains_peering_bit/left_side = 2 10:2/0/terrains_peering_bit/top_side = 2 17:2/0 = 0 17:2/0/terrain_set = 0 17:2/0/terrain = 3 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 17:2/0/terrains_peering_bit/right_side = 3 17:2/0/terrains_peering_bit/bottom_right_corner = 3 17:2/0/terrains_peering_bit/bottom_side = 3 17:2/0/terrains_peering_bit/bottom_left_corner = 2 17:2/0/terrains_peering_bit/left_side = 2 17:2/0/terrains_peering_bit/top_left_corner = 2 17:2/0/terrains_peering_bit/top_side = 2 18:2/0 = 0 18:2/0/terrain_set = 0 18:2/0/terrain = 3 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 18:2/0/terrains_peering_bit/right_side = 4 18:2/0/terrains_peering_bit/bottom_right_corner = 4 18:2/0/terrains_peering_bit/bottom_side = 3 18:2/0/terrains_peering_bit/bottom_left_corner = 3 18:2/0/terrains_peering_bit/left_side = 3 18:2/0/terrains_peering_bit/top_side = 4 18:2/0/terrains_peering_bit/top_right_corner = 4 19:2/0 = 0 19:2/0/terrain_set = 0 19:2/0/terrain = 3 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 19:2/0/terrains_peering_bit/right_side = 3 19:2/0/terrains_peering_bit/bottom_right_corner = 3 19:2/0/terrains_peering_bit/bottom_side = 3 19:2/0/terrains_peering_bit/bottom_left_corner = 4 19:2/0/terrains_peering_bit/left_side = 4 19:2/0/terrains_peering_bit/top_left_corner = 4 19:2/0/terrains_peering_bit/top_side = 4 20:2/0 = 0 20:2/0/terrain_set = 0 20:2/0/terrain = 3 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 20:2/0/terrains_peering_bit/right_side = 2 20:2/0/terrains_peering_bit/bottom_right_corner = 2 20:2/0/terrains_peering_bit/bottom_side = 3 20:2/0/terrains_peering_bit/bottom_left_corner = 3 20:2/0/terrains_peering_bit/left_side = 3 20:2/0/terrains_peering_bit/top_side = 2 20:2/0/terrains_peering_bit/top_right_corner = 2 22:2/0 = 0 22:2/0/terrain_set = 0 22:2/0/terrain = 5 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 22:2/0/terrains_peering_bit/right_side = 5 22:2/0/terrains_peering_bit/bottom_right_corner = 5 22:2/0/terrains_peering_bit/bottom_side = 5 22:2/0/terrains_peering_bit/bottom_left_corner = 2 22:2/0/terrains_peering_bit/left_side = 2 22:2/0/terrains_peering_bit/top_left_corner = 2 22:2/0/terrains_peering_bit/top_side = 2 23:2/0 = 0 23:2/0/terrain_set = 0 23:2/0/terrain = 5 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 23:2/0/terrains_peering_bit/right_side = 4 23:2/0/terrains_peering_bit/bottom_right_corner = 4 23:2/0/terrains_peering_bit/bottom_side = 5 23:2/0/terrains_peering_bit/bottom_left_corner = 5 23:2/0/terrains_peering_bit/left_side = 5 23:2/0/terrains_peering_bit/top_side = 4 23:2/0/terrains_peering_bit/top_right_corner = 4 24:2/0 = 0 24:2/0/terrain_set = 0 24:2/0/terrain = 5 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 24:2/0/terrains_peering_bit/right_side = 5 24:2/0/terrains_peering_bit/bottom_right_corner = 5 24:2/0/terrains_peering_bit/bottom_side = 5 24:2/0/terrains_peering_bit/bottom_left_corner = 4 24:2/0/terrains_peering_bit/left_side = 4 24:2/0/terrains_peering_bit/top_left_corner = 4 24:2/0/terrains_peering_bit/top_side = 4 25:2/0 = 0 25:2/0/terrain_set = 0 25:2/0/terrain = 5 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 25:2/0/terrains_peering_bit/right_side = 2 25:2/0/terrains_peering_bit/bottom_right_corner = 2 25:2/0/terrains_peering_bit/bottom_side = 5 25:2/0/terrains_peering_bit/bottom_left_corner = 5 25:2/0/terrains_peering_bit/left_side = 5 25:2/0/terrains_peering_bit/top_side = 2 25:2/0/terrains_peering_bit/top_right_corner = 2 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 2 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/terrains_peering_bit/right_side = 2 3:3/0/terrains_peering_bit/bottom_right_corner = 2 3:3/0/terrains_peering_bit/bottom_side = 2 3:3/0/terrains_peering_bit/bottom_left_corner = 2 3:3/0/terrains_peering_bit/left_side = 2 3:3/0/terrains_peering_bit/top_left_corner = 2 3:3/0/terrains_peering_bit/top_side = 2 3:3/0/terrains_peering_bit/top_right_corner = 2 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 2 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/terrains_peering_bit/right_side = 2 4:3/0/terrains_peering_bit/bottom_right_corner = 2 4:3/0/terrains_peering_bit/bottom_side = 2 4:3/0/terrains_peering_bit/bottom_left_corner = 2 4:3/0/terrains_peering_bit/left_side = 2 4:3/0/terrains_peering_bit/top_left_corner = 2 4:3/0/terrains_peering_bit/top_side = 2 4:3/0/terrains_peering_bit/top_right_corner = 2 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 2 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:3/0/terrains_peering_bit/right_side = 2 9:3/0/terrains_peering_bit/bottom_side = 2 9:3/0/terrains_peering_bit/bottom_left_corner = 2 9:3/0/terrains_peering_bit/left_side = 2 9:3/0/terrains_peering_bit/top_side = 2 9:3/0/terrains_peering_bit/top_right_corner = 2 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 2 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:3/0/terrains_peering_bit/right_side = 2 10:3/0/terrains_peering_bit/bottom_right_corner = 2 10:3/0/terrains_peering_bit/bottom_side = 2 10:3/0/terrains_peering_bit/left_side = 2 10:3/0/terrains_peering_bit/top_left_corner = 2 10:3/0/terrains_peering_bit/top_side = 2 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 5 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:3/0/terrains_peering_bit/right_side = 2 12:3/0/terrains_peering_bit/bottom_side = 5 12:3/0/terrains_peering_bit/left_side = 2 12:3/0/terrains_peering_bit/top_left_corner = 2 12:3/0/terrains_peering_bit/top_side = 2 12:3/0/terrains_peering_bit/top_right_corner = 2 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 5 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:3/0/terrains_peering_bit/right_side = 4 13:3/0/terrains_peering_bit/bottom_side = 5 13:3/0/terrains_peering_bit/left_side = 4 13:3/0/terrains_peering_bit/top_left_corner = 4 13:3/0/terrains_peering_bit/top_side = 4 13:3/0/terrains_peering_bit/top_right_corner = 4 14:3/0 = 0 14:3/0/terrain_set = 0 14:3/0/terrain = 5 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:3/0/terrains_peering_bit/right_side = 5 14:3/0/terrains_peering_bit/bottom_side = 2 14:3/0/terrains_peering_bit/bottom_left_corner = 2 14:3/0/terrains_peering_bit/left_side = 2 14:3/0/terrains_peering_bit/top_left_corner = 2 14:3/0/terrains_peering_bit/top_side = 2 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 5 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:3/0/terrains_peering_bit/right_side = 4 15:3/0/terrains_peering_bit/bottom_right_corner = 4 15:3/0/terrains_peering_bit/bottom_side = 4 15:3/0/terrains_peering_bit/left_side = 5 15:3/0/terrains_peering_bit/top_side = 4 15:3/0/terrains_peering_bit/top_right_corner = 4 17:3/0 = 0 17:3/0/terrain_set = 0 17:3/0/terrain = 3 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 17:3/0/terrains_peering_bit/right_side = 3 17:3/0/terrains_peering_bit/bottom_side = 2 17:3/0/terrains_peering_bit/bottom_left_corner = 2 17:3/0/terrains_peering_bit/left_side = 2 17:3/0/terrains_peering_bit/top_left_corner = 2 17:3/0/terrains_peering_bit/top_side = 3 17:3/0/terrains_peering_bit/top_right_corner = 3 18:3/0 = 0 18:3/0/terrain_set = 0 18:3/0/terrain = 3 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 18:3/0/terrains_peering_bit/right_side = 4 18:3/0/terrains_peering_bit/bottom_right_corner = 4 18:3/0/terrains_peering_bit/bottom_side = 4 18:3/0/terrains_peering_bit/left_side = 3 18:3/0/terrains_peering_bit/top_left_corner = 3 18:3/0/terrains_peering_bit/top_side = 3 18:3/0/terrains_peering_bit/top_right_corner = 4 19:3/0 = 0 19:3/0/terrain_set = 0 19:3/0/terrain = 3 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 19:3/0/terrains_peering_bit/right_side = 3 19:3/0/terrains_peering_bit/bottom_side = 4 19:3/0/terrains_peering_bit/bottom_left_corner = 4 19:3/0/terrains_peering_bit/left_side = 4 19:3/0/terrains_peering_bit/top_left_corner = 4 19:3/0/terrains_peering_bit/top_side = 3 19:3/0/terrains_peering_bit/top_right_corner = 3 20:3/0 = 0 20:3/0/terrain_set = 0 20:3/0/terrain = 3 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 20:3/0/terrains_peering_bit/right_side = 2 20:3/0/terrains_peering_bit/bottom_right_corner = 2 20:3/0/terrains_peering_bit/bottom_side = 2 20:3/0/terrains_peering_bit/left_side = 3 20:3/0/terrains_peering_bit/top_left_corner = 3 20:3/0/terrains_peering_bit/top_side = 3 20:3/0/terrains_peering_bit/top_right_corner = 2 22:3/0 = 0 22:3/0/terrain_set = 0 22:3/0/terrain = 5 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 22:3/0/terrains_peering_bit/right_side = 5 22:3/0/terrains_peering_bit/bottom_side = 2 22:3/0/terrains_peering_bit/bottom_left_corner = 2 22:3/0/terrains_peering_bit/left_side = 2 22:3/0/terrains_peering_bit/top_left_corner = 2 22:3/0/terrains_peering_bit/top_side = 5 22:3/0/terrains_peering_bit/top_right_corner = 5 23:3/0 = 0 23:3/0/terrain_set = 0 23:3/0/terrain = 5 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 23:3/0/terrains_peering_bit/right_side = 4 23:3/0/terrains_peering_bit/bottom_right_corner = 4 23:3/0/terrains_peering_bit/bottom_side = 4 23:3/0/terrains_peering_bit/left_side = 5 23:3/0/terrains_peering_bit/top_left_corner = 5 23:3/0/terrains_peering_bit/top_side = 5 23:3/0/terrains_peering_bit/top_right_corner = 4 24:3/0 = 0 24:3/0/terrain_set = 0 24:3/0/terrain = 5 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 24:3/0/terrains_peering_bit/right_side = 5 24:3/0/terrains_peering_bit/bottom_side = 4 24:3/0/terrains_peering_bit/bottom_left_corner = 4 24:3/0/terrains_peering_bit/left_side = 4 24:3/0/terrains_peering_bit/top_left_corner = 4 24:3/0/terrains_peering_bit/top_side = 5 24:3/0/terrains_peering_bit/top_right_corner = 5 25:3/0 = 0 25:3/0/terrain_set = 0 25:3/0/terrain = 5 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 25:3/0/terrains_peering_bit/right_side = 2 25:3/0/terrains_peering_bit/bottom_right_corner = 2 25:3/0/terrains_peering_bit/bottom_side = 2 25:3/0/terrains_peering_bit/left_side = 5 25:3/0/terrains_peering_bit/top_left_corner = 5 25:3/0/terrains_peering_bit/top_side = 5 25:3/0/terrains_peering_bit/top_right_corner = 2 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 2 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) 0:4/0/terrains_peering_bit/bottom_side = 2 1:4/size_in_atlas = Vector2i(1, 2) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -8) 1:4/0/terrain_set = 0 1:4/0/terrain = 2 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) 1:4/0/terrains_peering_bit/top_side = 2 2:4/size_in_atlas = Vector2i(1, 2) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -8) 2:4/0/terrain_set = 0 2:4/0/terrain = 2 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) 2:4/0/terrains_peering_bit/right_side = 2 3:4/size_in_atlas = Vector2i(1, 2) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -8) 3:4/0/terrain_set = 0 3:4/0/terrain = 2 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) 3:4/0/terrains_peering_bit/left_side = 2 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 2 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 4:4/0/terrains_peering_bit/right_side = 2 4:4/0/terrains_peering_bit/bottom_side = 2 4:4/0/terrains_peering_bit/left_side = 2 5:4/size_in_atlas = Vector2i(1, 2) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -8) 5:4/0/terrain_set = 0 5:4/0/terrain = 2 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 5:4/0/terrains_peering_bit/right_side = 2 5:4/0/terrains_peering_bit/left_side = 2 5:4/0/terrains_peering_bit/top_side = 2 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 2 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 6:4/0/terrains_peering_bit/right_side = 2 6:4/0/terrains_peering_bit/bottom_side = 2 6:4/0/terrains_peering_bit/top_side = 2 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 2 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 2 7:4/0/terrains_peering_bit/left_side = 2 7:4/0/terrains_peering_bit/top_side = 2 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 5 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:4/0/terrains_peering_bit/right_side = 4 12:4/0/terrains_peering_bit/bottom_right_corner = 4 12:4/0/terrains_peering_bit/bottom_side = 4 12:4/0/terrains_peering_bit/bottom_left_corner = 4 12:4/0/terrains_peering_bit/left_side = 4 12:4/0/terrains_peering_bit/top_side = 5 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 5 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:4/0/terrains_peering_bit/right_side = 2 13:4/0/terrains_peering_bit/bottom_right_corner = 2 13:4/0/terrains_peering_bit/bottom_side = 2 13:4/0/terrains_peering_bit/bottom_left_corner = 2 13:4/0/terrains_peering_bit/left_side = 2 13:4/0/terrains_peering_bit/top_side = 5 14:4/0 = 0 14:4/0/terrain_set = 0 14:4/0/terrain = 5 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:4/0/terrains_peering_bit/right_side = 5 14:4/0/terrains_peering_bit/bottom_side = 4 14:4/0/terrains_peering_bit/bottom_left_corner = 4 14:4/0/terrains_peering_bit/left_side = 4 14:4/0/terrains_peering_bit/top_left_corner = 4 14:4/0/terrains_peering_bit/top_side = 4 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 5 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:4/0/terrains_peering_bit/right_side = 2 15:4/0/terrains_peering_bit/bottom_right_corner = 2 15:4/0/terrains_peering_bit/bottom_side = 2 15:4/0/terrains_peering_bit/left_side = 5 15:4/0/terrains_peering_bit/top_side = 2 15:4/0/terrains_peering_bit/top_right_corner = 2 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 2 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 0:6/0/terrains_peering_bit/right_side = 2 0:6/0/terrains_peering_bit/bottom_side = 2 0:6/0/terrains_peering_bit/bottom_left_corner = 2 0:6/0/terrains_peering_bit/left_side = 2 1:6/size_in_atlas = Vector2i(1, 2) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -8) 1:6/0/terrain_set = 0 1:6/0/terrain = 2 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 1:6/0/terrains_peering_bit/right_side = 2 1:6/0/terrains_peering_bit/left_side = 2 1:6/0/terrains_peering_bit/top_side = 2 1:6/0/terrains_peering_bit/top_right_corner = 2 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 2 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 2:6/0/terrains_peering_bit/right_side = 2 2:6/0/terrains_peering_bit/bottom_right_corner = 2 2:6/0/terrains_peering_bit/bottom_side = 2 2:6/0/terrains_peering_bit/top_side = 2 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 2 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 2 3:6/0/terrains_peering_bit/left_side = 2 3:6/0/terrains_peering_bit/top_left_corner = 2 3:6/0/terrains_peering_bit/top_side = 2 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 2 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) 4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:6/0/terrains_peering_bit/right_side = 2 4:6/0/terrains_peering_bit/bottom_right_corner = 2 4:6/0/terrains_peering_bit/bottom_side = 2 4:6/0/terrains_peering_bit/left_side = 2 5:6/size_in_atlas = Vector2i(1, 2) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -8) 5:6/0/terrain_set = 0 5:6/0/terrain = 2 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) 5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 5:6/0/terrains_peering_bit/right_side = 2 5:6/0/terrains_peering_bit/left_side = 2 5:6/0/terrains_peering_bit/top_left_corner = 2 5:6/0/terrains_peering_bit/top_side = 2 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 2 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) 6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:6/0/terrains_peering_bit/right_side = 2 6:6/0/terrains_peering_bit/bottom_side = 2 6:6/0/terrains_peering_bit/top_side = 2 6:6/0/terrains_peering_bit/top_right_corner = 2 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 2 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) 7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:6/0/terrains_peering_bit/bottom_side = 2 7:6/0/terrains_peering_bit/bottom_left_corner = 2 7:6/0/terrains_peering_bit/left_side = 2 7:6/0/terrains_peering_bit/top_side = 2 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygreen"] texture = ExtResource("3_tgniv") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 4 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 4 0:0/0/terrains_peering_bit/bottom_right_corner = 4 0:0/0/terrains_peering_bit/bottom_side = 4 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 4 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) 1:0/0/terrains_peering_bit/right_side = 4 1:0/0/terrains_peering_bit/bottom_right_corner = 4 1:0/0/terrains_peering_bit/bottom_side = 4 1:0/0/terrains_peering_bit/bottom_left_corner = 4 1:0/0/terrains_peering_bit/left_side = 4 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 4 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 2:0/0/terrains_peering_bit/bottom_side = 4 2:0/0/terrains_peering_bit/bottom_left_corner = 4 2:0/0/terrains_peering_bit/left_side = 4 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 4 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 3:0/0/terrains_peering_bit/right_side = 4 3:0/0/terrains_peering_bit/bottom_side = 4 3:0/0/terrains_peering_bit/bottom_left_corner = 4 3:0/0/terrains_peering_bit/left_side = 4 3:0/0/terrains_peering_bit/top_left_corner = 4 3:0/0/terrains_peering_bit/top_side = 4 3:0/0/terrains_peering_bit/top_right_corner = 4 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 4 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:0/0/terrains_peering_bit/right_side = 4 4:0/0/terrains_peering_bit/bottom_right_corner = 4 4:0/0/terrains_peering_bit/bottom_side = 4 4:0/0/terrains_peering_bit/left_side = 4 4:0/0/terrains_peering_bit/top_left_corner = 4 4:0/0/terrains_peering_bit/top_side = 4 4:0/0/terrains_peering_bit/top_right_corner = 4 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 4 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:0/0/terrains_peering_bit/right_side = 4 6:0/0/terrains_peering_bit/bottom_side = 4 6:0/0/terrains_peering_bit/left_side = 4 6:0/0/terrains_peering_bit/top_left_corner = 4 6:0/0/terrains_peering_bit/top_side = 4 6:0/0/terrains_peering_bit/top_right_corner = 4 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 4 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:0/0/terrains_peering_bit/right_side = 4 7:0/0/terrains_peering_bit/bottom_right_corner = 4 7:0/0/terrains_peering_bit/bottom_side = 4 7:0/0/terrains_peering_bit/bottom_left_corner = 4 7:0/0/terrains_peering_bit/left_side = 4 7:0/0/terrains_peering_bit/top_side = 4 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 4 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 4 8:0/0/terrains_peering_bit/bottom_right_corner = 4 8:0/0/terrains_peering_bit/bottom_side = 4 8:0/0/terrains_peering_bit/left_side = 4 8:0/0/terrains_peering_bit/top_side = 4 8:0/0/terrains_peering_bit/top_right_corner = 4 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 4 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:0/0/terrains_peering_bit/right_side = 4 9:0/0/terrains_peering_bit/bottom_side = 4 9:0/0/terrains_peering_bit/bottom_left_corner = 4 9:0/0/terrains_peering_bit/left_side = 4 9:0/0/terrains_peering_bit/top_left_corner = 4 9:0/0/terrains_peering_bit/top_side = 4 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 5 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:0/0/terrains_peering_bit/right_side = 4 12:0/0/terrains_peering_bit/bottom_side = 5 12:0/0/terrains_peering_bit/left_side = 4 12:0/0/terrains_peering_bit/top_left_corner = 4 12:0/0/terrains_peering_bit/top_side = 4 12:0/0/terrains_peering_bit/top_right_corner = 4 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 5 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:0/0/terrains_peering_bit/right_side = 6 13:0/0/terrains_peering_bit/bottom_side = 5 13:0/0/terrains_peering_bit/left_side = 6 13:0/0/terrains_peering_bit/top_left_corner = 6 13:0/0/terrains_peering_bit/top_side = 6 13:0/0/terrains_peering_bit/top_right_corner = 6 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 5 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:0/0/terrains_peering_bit/right_side = 5 14:0/0/terrains_peering_bit/bottom_side = 4 14:0/0/terrains_peering_bit/bottom_left_corner = 4 14:0/0/terrains_peering_bit/left_side = 4 14:0/0/terrains_peering_bit/top_left_corner = 4 14:0/0/terrains_peering_bit/top_side = 4 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 5 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:0/0/terrains_peering_bit/right_side = 6 15:0/0/terrains_peering_bit/bottom_right_corner = 6 15:0/0/terrains_peering_bit/bottom_side = 6 15:0/0/terrains_peering_bit/left_side = 5 15:0/0/terrains_peering_bit/top_side = 6 15:0/0/terrains_peering_bit/top_right_corner = 6 17:0/0 = 0 17:0/0/terrain_set = 0 17:0/0/terrain = 5 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 17:0/0/terrains_peering_bit/right_side = 5 17:0/0/terrains_peering_bit/bottom_right_corner = 5 17:0/0/terrains_peering_bit/bottom_side = 5 17:0/0/terrains_peering_bit/left_side = 4 17:0/0/terrains_peering_bit/top_left_corner = 4 17:0/0/terrains_peering_bit/top_side = 4 17:0/0/terrains_peering_bit/top_right_corner = 4 18:0/0 = 0 18:0/0/terrain_set = 0 18:0/0/terrain = 5 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 18:0/0/terrains_peering_bit/right_side = 4 18:0/0/terrains_peering_bit/bottom_side = 5 18:0/0/terrains_peering_bit/bottom_left_corner = 5 18:0/0/terrains_peering_bit/left_side = 5 18:0/0/terrains_peering_bit/top_left_corner = 4 18:0/0/terrains_peering_bit/top_side = 4 18:0/0/terrains_peering_bit/top_right_corner = 4 19:0/0 = 0 19:0/0/terrain_set = 0 19:0/0/terrain = 5 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 19:0/0/terrains_peering_bit/right_side = 5 19:0/0/terrains_peering_bit/bottom_right_corner = 5 19:0/0/terrains_peering_bit/bottom_side = 5 19:0/0/terrains_peering_bit/left_side = 6 19:0/0/terrains_peering_bit/top_left_corner = 6 19:0/0/terrains_peering_bit/top_side = 6 19:0/0/terrains_peering_bit/top_right_corner = 6 20:0/0 = 0 20:0/0/terrain_set = 0 20:0/0/terrain = 5 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 20:0/0/terrains_peering_bit/right_side = 6 20:0/0/terrains_peering_bit/bottom_side = 5 20:0/0/terrains_peering_bit/bottom_left_corner = 5 20:0/0/terrains_peering_bit/left_side = 5 20:0/0/terrains_peering_bit/top_left_corner = 6 20:0/0/terrains_peering_bit/top_side = 6 20:0/0/terrains_peering_bit/top_right_corner = 6 22:0/0 = 0 22:0/0/terrain_set = 0 22:0/0/terrain = 7 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 22:0/0/terrains_peering_bit/right_side = 7 22:0/0/terrains_peering_bit/bottom_right_corner = 7 22:0/0/terrains_peering_bit/bottom_side = 7 22:0/0/terrains_peering_bit/left_side = 4 22:0/0/terrains_peering_bit/top_left_corner = 4 22:0/0/terrains_peering_bit/top_side = 4 22:0/0/terrains_peering_bit/top_right_corner = 4 23:0/0 = 0 23:0/0/terrain_set = 0 23:0/0/terrain = 7 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 23:0/0/terrains_peering_bit/right_side = 4 23:0/0/terrains_peering_bit/bottom_side = 7 23:0/0/terrains_peering_bit/bottom_left_corner = 7 23:0/0/terrains_peering_bit/left_side = 7 23:0/0/terrains_peering_bit/top_left_corner = 4 23:0/0/terrains_peering_bit/top_side = 4 23:0/0/terrains_peering_bit/top_right_corner = 4 24:0/0 = 0 24:0/0/terrain_set = 0 24:0/0/terrain = 7 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 24:0/0/terrains_peering_bit/right_side = 7 24:0/0/terrains_peering_bit/bottom_right_corner = 7 24:0/0/terrains_peering_bit/bottom_side = 7 24:0/0/terrains_peering_bit/left_side = 6 24:0/0/terrains_peering_bit/top_left_corner = 6 24:0/0/terrains_peering_bit/top_side = 6 24:0/0/terrains_peering_bit/top_right_corner = 6 25:0/0 = 0 25:0/0/terrain_set = 0 25:0/0/terrain = 7 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 25:0/0/terrains_peering_bit/right_side = 6 25:0/0/terrains_peering_bit/bottom_side = 7 25:0/0/terrains_peering_bit/bottom_left_corner = 7 25:0/0/terrains_peering_bit/left_side = 7 25:0/0/terrains_peering_bit/top_left_corner = 6 25:0/0/terrains_peering_bit/top_side = 6 25:0/0/terrains_peering_bit/top_right_corner = 6 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 4 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 4 0:1/0/terrains_peering_bit/bottom_right_corner = 4 0:1/0/terrains_peering_bit/bottom_side = 4 0:1/0/terrains_peering_bit/top_side = 4 0:1/0/terrains_peering_bit/top_right_corner = 4 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 4 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 4 1:1/0/terrains_peering_bit/bottom_right_corner = 4 1:1/0/terrains_peering_bit/bottom_side = 4 1:1/0/terrains_peering_bit/bottom_left_corner = 4 1:1/0/terrains_peering_bit/left_side = 4 1:1/0/terrains_peering_bit/top_left_corner = 4 1:1/0/terrains_peering_bit/top_side = 4 1:1/0/terrains_peering_bit/top_right_corner = 4 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 4 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) 2:1/0/terrains_peering_bit/bottom_side = 4 2:1/0/terrains_peering_bit/bottom_left_corner = 4 2:1/0/terrains_peering_bit/left_side = 4 2:1/0/terrains_peering_bit/top_left_corner = 4 2:1/0/terrains_peering_bit/top_side = 4 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 4 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 3:1/0/terrains_peering_bit/right_side = 4 3:1/0/terrains_peering_bit/bottom_right_corner = 4 3:1/0/terrains_peering_bit/bottom_side = 4 3:1/0/terrains_peering_bit/bottom_left_corner = 4 3:1/0/terrains_peering_bit/left_side = 4 3:1/0/terrains_peering_bit/top_left_corner = 4 3:1/0/terrains_peering_bit/top_side = 4 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 4 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 4:1/0/terrains_peering_bit/right_side = 4 4:1/0/terrains_peering_bit/bottom_right_corner = 4 4:1/0/terrains_peering_bit/bottom_side = 4 4:1/0/terrains_peering_bit/bottom_left_corner = 4 4:1/0/terrains_peering_bit/left_side = 4 4:1/0/terrains_peering_bit/top_side = 4 4:1/0/terrains_peering_bit/top_right_corner = 4 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 4 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 5:1/0/terrains_peering_bit/bottom_side = 4 5:1/0/terrains_peering_bit/top_side = 4 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 4 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:1/0/terrains_peering_bit/right_side = 4 6:1/0/terrains_peering_bit/bottom_side = 4 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 4 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 7:1/0/terrains_peering_bit/bottom_side = 4 7:1/0/terrains_peering_bit/left_side = 4 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 4 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 8:1/0/terrains_peering_bit/right_side = 4 8:1/0/terrains_peering_bit/bottom_side = 4 8:1/0/terrains_peering_bit/left_side = 4 8:1/0/terrains_peering_bit/top_side = 4 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 4 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 9:1/0/terrains_peering_bit/right_side = 4 9:1/0/terrains_peering_bit/bottom_side = 4 9:1/0/terrains_peering_bit/left_side = 4 9:1/0/terrains_peering_bit/top_left_corner = 4 9:1/0/terrains_peering_bit/top_side = 4 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 4 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 10:1/0/terrains_peering_bit/right_side = 4 10:1/0/terrains_peering_bit/bottom_side = 4 10:1/0/terrains_peering_bit/left_side = 4 10:1/0/terrains_peering_bit/top_side = 4 10:1/0/terrains_peering_bit/top_right_corner = 4 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 5 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:1/0/terrains_peering_bit/right_side = 6 12:1/0/terrains_peering_bit/bottom_right_corner = 6 12:1/0/terrains_peering_bit/bottom_side = 6 12:1/0/terrains_peering_bit/bottom_left_corner = 6 12:1/0/terrains_peering_bit/left_side = 6 12:1/0/terrains_peering_bit/top_side = 5 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 5 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:1/0/terrains_peering_bit/right_side = 4 13:1/0/terrains_peering_bit/bottom_right_corner = 4 13:1/0/terrains_peering_bit/bottom_side = 4 13:1/0/terrains_peering_bit/bottom_left_corner = 4 13:1/0/terrains_peering_bit/left_side = 4 13:1/0/terrains_peering_bit/top_side = 5 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 5 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:1/0/terrains_peering_bit/right_side = 5 14:1/0/terrains_peering_bit/bottom_side = 6 14:1/0/terrains_peering_bit/bottom_left_corner = 6 14:1/0/terrains_peering_bit/left_side = 6 14:1/0/terrains_peering_bit/top_left_corner = 6 14:1/0/terrains_peering_bit/top_side = 6 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 5 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:1/0/terrains_peering_bit/right_side = 4 15:1/0/terrains_peering_bit/bottom_right_corner = 4 15:1/0/terrains_peering_bit/bottom_side = 4 15:1/0/terrains_peering_bit/left_side = 5 15:1/0/terrains_peering_bit/top_side = 4 15:1/0/terrains_peering_bit/top_right_corner = 4 17:1/0 = 0 17:1/0/terrain_set = 0 17:1/0/terrain = 5 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 17:1/0/terrains_peering_bit/right_side = 5 17:1/0/terrains_peering_bit/bottom_right_corner = 6 17:1/0/terrains_peering_bit/bottom_side = 6 17:1/0/terrains_peering_bit/bottom_left_corner = 6 17:1/0/terrains_peering_bit/left_side = 6 17:1/0/terrains_peering_bit/top_side = 5 17:1/0/terrains_peering_bit/top_right_corner = 5 18:1/0 = 0 18:1/0/terrain_set = 0 18:1/0/terrain = 5 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 18:1/0/terrains_peering_bit/right_side = 6 18:1/0/terrains_peering_bit/bottom_right_corner = 6 18:1/0/terrains_peering_bit/bottom_side = 6 18:1/0/terrains_peering_bit/bottom_left_corner = 6 18:1/0/terrains_peering_bit/left_side = 5 18:1/0/terrains_peering_bit/top_left_corner = 5 18:1/0/terrains_peering_bit/top_side = 5 19:1/0 = 0 19:1/0/terrain_set = 0 19:1/0/terrain = 5 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 19:1/0/terrains_peering_bit/right_side = 5 19:1/0/terrains_peering_bit/bottom_right_corner = 4 19:1/0/terrains_peering_bit/bottom_side = 4 19:1/0/terrains_peering_bit/bottom_left_corner = 4 19:1/0/terrains_peering_bit/left_side = 4 19:1/0/terrains_peering_bit/top_side = 5 19:1/0/terrains_peering_bit/top_right_corner = 5 20:1/0 = 0 20:1/0/terrain_set = 0 20:1/0/terrain = 5 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 20:1/0/terrains_peering_bit/right_side = 4 20:1/0/terrains_peering_bit/bottom_right_corner = 4 20:1/0/terrains_peering_bit/bottom_side = 4 20:1/0/terrains_peering_bit/bottom_left_corner = 4 20:1/0/terrains_peering_bit/left_side = 5 20:1/0/terrains_peering_bit/top_left_corner = 5 20:1/0/terrains_peering_bit/top_side = 5 22:1/0 = 0 22:1/0/terrain_set = 0 22:1/0/terrain = 7 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 22:1/0/terrains_peering_bit/right_side = 7 22:1/0/terrains_peering_bit/bottom_right_corner = 6 22:1/0/terrains_peering_bit/bottom_side = 6 22:1/0/terrains_peering_bit/bottom_left_corner = 6 22:1/0/terrains_peering_bit/left_side = 6 22:1/0/terrains_peering_bit/top_side = 7 22:1/0/terrains_peering_bit/top_right_corner = 7 23:1/0 = 0 23:1/0/terrain_set = 0 23:1/0/terrain = 7 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 23:1/0/terrains_peering_bit/right_side = 6 23:1/0/terrains_peering_bit/bottom_right_corner = 6 23:1/0/terrains_peering_bit/bottom_side = 6 23:1/0/terrains_peering_bit/bottom_left_corner = 6 23:1/0/terrains_peering_bit/left_side = 7 23:1/0/terrains_peering_bit/top_left_corner = 7 23:1/0/terrains_peering_bit/top_side = 7 24:1/0 = 0 24:1/0/terrain_set = 0 24:1/0/terrain = 7 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 24:1/0/terrains_peering_bit/right_side = 7 24:1/0/terrains_peering_bit/bottom_right_corner = 4 24:1/0/terrains_peering_bit/bottom_side = 4 24:1/0/terrains_peering_bit/bottom_left_corner = 4 24:1/0/terrains_peering_bit/left_side = 4 24:1/0/terrains_peering_bit/top_side = 7 24:1/0/terrains_peering_bit/top_right_corner = 7 25:1/0 = 0 25:1/0/terrain_set = 0 25:1/0/terrain = 7 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 25:1/0/terrains_peering_bit/right_side = 4 25:1/0/terrains_peering_bit/bottom_right_corner = 4 25:1/0/terrains_peering_bit/bottom_side = 4 25:1/0/terrains_peering_bit/bottom_left_corner = 4 25:1/0/terrains_peering_bit/left_side = 7 25:1/0/terrains_peering_bit/top_left_corner = 7 25:1/0/terrains_peering_bit/top_side = 7 0:2/size_in_atlas = Vector2i(1, 2) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -8) 0:2/0/terrain_set = 0 0:2/0/terrain = 4 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 0:2/0/terrains_peering_bit/right_side = 4 0:2/0/terrains_peering_bit/top_side = 4 0:2/0/terrains_peering_bit/top_right_corner = 4 1:2/size_in_atlas = Vector2i(1, 2) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -8) 1:2/0/terrain_set = 0 1:2/0/terrain = 4 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) 1:2/0/terrains_peering_bit/right_side = 4 1:2/0/terrains_peering_bit/left_side = 4 1:2/0/terrains_peering_bit/top_left_corner = 4 1:2/0/terrains_peering_bit/top_side = 4 1:2/0/terrains_peering_bit/top_right_corner = 4 2:2/size_in_atlas = Vector2i(1, 2) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -8) 2:2/0/terrain_set = 0 2:2/0/terrain = 4 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 2:2/0/terrains_peering_bit/left_side = 4 2:2/0/terrains_peering_bit/top_left_corner = 4 2:2/0/terrains_peering_bit/top_side = 4 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 4 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/terrains_peering_bit/right_side = 4 3:2/0/terrains_peering_bit/bottom_right_corner = 4 3:2/0/terrains_peering_bit/bottom_side = 4 3:2/0/terrains_peering_bit/bottom_left_corner = 4 3:2/0/terrains_peering_bit/left_side = 4 3:2/0/terrains_peering_bit/top_left_corner = 4 3:2/0/terrains_peering_bit/top_side = 4 3:2/0/terrains_peering_bit/top_right_corner = 4 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 4 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/terrains_peering_bit/right_side = 4 4:2/0/terrains_peering_bit/bottom_right_corner = 4 4:2/0/terrains_peering_bit/bottom_side = 4 4:2/0/terrains_peering_bit/bottom_left_corner = 4 4:2/0/terrains_peering_bit/left_side = 4 4:2/0/terrains_peering_bit/top_left_corner = 4 4:2/0/terrains_peering_bit/top_side = 4 4:2/0/terrains_peering_bit/top_right_corner = 4 5:2/size_in_atlas = Vector2i(1, 2) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -8) 5:2/0/terrain_set = 0 5:2/0/terrain = 4 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:2/0/terrains_peering_bit/right_side = 4 5:2/0/terrains_peering_bit/left_side = 4 6:2/size_in_atlas = Vector2i(1, 2) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -8) 6:2/0/terrain_set = 0 6:2/0/terrain = 4 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 6:2/0/terrains_peering_bit/right_side = 4 6:2/0/terrains_peering_bit/top_side = 4 7:2/size_in_atlas = Vector2i(1, 2) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -8) 7:2/0/terrain_set = 0 7:2/0/terrain = 4 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:2/0/terrains_peering_bit/left_side = 4 7:2/0/terrains_peering_bit/top_side = 4 8:2/size_in_atlas = Vector2i(1, 2) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -8) 8:2/0/terrain_set = 0 8:2/0/terrain = 4 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 4 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 9:2/0/terrains_peering_bit/right_side = 4 9:2/0/terrains_peering_bit/bottom_side = 4 9:2/0/terrains_peering_bit/bottom_left_corner = 4 9:2/0/terrains_peering_bit/left_side = 4 9:2/0/terrains_peering_bit/top_side = 4 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 4 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:2/0/terrains_peering_bit/right_side = 4 10:2/0/terrains_peering_bit/bottom_right_corner = 4 10:2/0/terrains_peering_bit/bottom_side = 4 10:2/0/terrains_peering_bit/left_side = 4 10:2/0/terrains_peering_bit/top_side = 4 17:2/0 = 0 17:2/0/terrain_set = 0 17:2/0/terrain = 5 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 17:2/0/terrains_peering_bit/right_side = 5 17:2/0/terrains_peering_bit/bottom_right_corner = 5 17:2/0/terrains_peering_bit/bottom_side = 5 17:2/0/terrains_peering_bit/bottom_left_corner = 4 17:2/0/terrains_peering_bit/left_side = 4 17:2/0/terrains_peering_bit/top_left_corner = 4 17:2/0/terrains_peering_bit/top_side = 4 18:2/0 = 0 18:2/0/terrain_set = 0 18:2/0/terrain = 5 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 18:2/0/terrains_peering_bit/right_side = 6 18:2/0/terrains_peering_bit/bottom_right_corner = 6 18:2/0/terrains_peering_bit/bottom_side = 5 18:2/0/terrains_peering_bit/bottom_left_corner = 5 18:2/0/terrains_peering_bit/left_side = 5 18:2/0/terrains_peering_bit/top_side = 6 18:2/0/terrains_peering_bit/top_right_corner = 6 19:2/0 = 0 19:2/0/terrain_set = 0 19:2/0/terrain = 5 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 19:2/0/terrains_peering_bit/right_side = 5 19:2/0/terrains_peering_bit/bottom_right_corner = 5 19:2/0/terrains_peering_bit/bottom_side = 5 19:2/0/terrains_peering_bit/bottom_left_corner = 6 19:2/0/terrains_peering_bit/left_side = 6 19:2/0/terrains_peering_bit/top_left_corner = 6 19:2/0/terrains_peering_bit/top_side = 6 20:2/0 = 0 20:2/0/terrain_set = 0 20:2/0/terrain = 5 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 20:2/0/terrains_peering_bit/right_side = 4 20:2/0/terrains_peering_bit/bottom_right_corner = 4 20:2/0/terrains_peering_bit/bottom_side = 5 20:2/0/terrains_peering_bit/bottom_left_corner = 5 20:2/0/terrains_peering_bit/left_side = 5 20:2/0/terrains_peering_bit/top_side = 4 20:2/0/terrains_peering_bit/top_right_corner = 4 22:2/0 = 0 22:2/0/terrain_set = 0 22:2/0/terrain = 7 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 22:2/0/terrains_peering_bit/right_side = 7 22:2/0/terrains_peering_bit/bottom_right_corner = 7 22:2/0/terrains_peering_bit/bottom_side = 7 22:2/0/terrains_peering_bit/bottom_left_corner = 4 22:2/0/terrains_peering_bit/left_side = 4 22:2/0/terrains_peering_bit/top_left_corner = 4 22:2/0/terrains_peering_bit/top_side = 4 23:2/0 = 0 23:2/0/terrain_set = 0 23:2/0/terrain = 7 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 23:2/0/terrains_peering_bit/right_side = 6 23:2/0/terrains_peering_bit/bottom_right_corner = 6 23:2/0/terrains_peering_bit/bottom_side = 7 23:2/0/terrains_peering_bit/bottom_left_corner = 7 23:2/0/terrains_peering_bit/left_side = 7 23:2/0/terrains_peering_bit/top_side = 6 23:2/0/terrains_peering_bit/top_right_corner = 6 24:2/0 = 0 24:2/0/terrain_set = 0 24:2/0/terrain = 7 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 24:2/0/terrains_peering_bit/right_side = 7 24:2/0/terrains_peering_bit/bottom_right_corner = 7 24:2/0/terrains_peering_bit/bottom_side = 7 24:2/0/terrains_peering_bit/bottom_left_corner = 6 24:2/0/terrains_peering_bit/left_side = 6 24:2/0/terrains_peering_bit/top_left_corner = 6 24:2/0/terrains_peering_bit/top_side = 6 25:2/0 = 0 25:2/0/terrain_set = 0 25:2/0/terrain = 7 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 25:2/0/terrains_peering_bit/right_side = 4 25:2/0/terrains_peering_bit/bottom_right_corner = 4 25:2/0/terrains_peering_bit/bottom_side = 7 25:2/0/terrains_peering_bit/bottom_left_corner = 7 25:2/0/terrains_peering_bit/left_side = 7 25:2/0/terrains_peering_bit/top_side = 4 25:2/0/terrains_peering_bit/top_right_corner = 4 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 4 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/terrains_peering_bit/right_side = 4 3:3/0/terrains_peering_bit/bottom_right_corner = 4 3:3/0/terrains_peering_bit/bottom_side = 4 3:3/0/terrains_peering_bit/bottom_left_corner = 4 3:3/0/terrains_peering_bit/left_side = 4 3:3/0/terrains_peering_bit/top_left_corner = 4 3:3/0/terrains_peering_bit/top_side = 4 3:3/0/terrains_peering_bit/top_right_corner = 4 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 4 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/terrains_peering_bit/right_side = 4 4:3/0/terrains_peering_bit/bottom_right_corner = 4 4:3/0/terrains_peering_bit/bottom_side = 4 4:3/0/terrains_peering_bit/bottom_left_corner = 4 4:3/0/terrains_peering_bit/left_side = 4 4:3/0/terrains_peering_bit/top_left_corner = 4 4:3/0/terrains_peering_bit/top_side = 4 4:3/0/terrains_peering_bit/top_right_corner = 4 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 4 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:3/0/terrains_peering_bit/right_side = 4 9:3/0/terrains_peering_bit/bottom_side = 4 9:3/0/terrains_peering_bit/bottom_left_corner = 4 9:3/0/terrains_peering_bit/left_side = 4 9:3/0/terrains_peering_bit/top_side = 4 9:3/0/terrains_peering_bit/top_right_corner = 4 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 4 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:3/0/terrains_peering_bit/right_side = 4 10:3/0/terrains_peering_bit/bottom_right_corner = 4 10:3/0/terrains_peering_bit/bottom_side = 4 10:3/0/terrains_peering_bit/left_side = 4 10:3/0/terrains_peering_bit/top_left_corner = 4 10:3/0/terrains_peering_bit/top_side = 4 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 7 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:3/0/terrains_peering_bit/right_side = 4 12:3/0/terrains_peering_bit/bottom_side = 7 12:3/0/terrains_peering_bit/left_side = 4 12:3/0/terrains_peering_bit/top_left_corner = 4 12:3/0/terrains_peering_bit/top_side = 4 12:3/0/terrains_peering_bit/top_right_corner = 4 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 7 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:3/0/terrains_peering_bit/right_side = 6 13:3/0/terrains_peering_bit/bottom_side = 7 13:3/0/terrains_peering_bit/left_side = 6 13:3/0/terrains_peering_bit/top_left_corner = 6 13:3/0/terrains_peering_bit/top_side = 6 13:3/0/terrains_peering_bit/top_right_corner = 6 14:3/0 = 0 14:3/0/terrain_set = 0 14:3/0/terrain = 7 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:3/0/terrains_peering_bit/right_side = 7 14:3/0/terrains_peering_bit/bottom_side = 4 14:3/0/terrains_peering_bit/bottom_left_corner = 4 14:3/0/terrains_peering_bit/left_side = 4 14:3/0/terrains_peering_bit/top_left_corner = 4 14:3/0/terrains_peering_bit/top_side = 4 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 7 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:3/0/terrains_peering_bit/right_side = 6 15:3/0/terrains_peering_bit/bottom_right_corner = 6 15:3/0/terrains_peering_bit/bottom_side = 6 15:3/0/terrains_peering_bit/left_side = 7 15:3/0/terrains_peering_bit/top_side = 6 15:3/0/terrains_peering_bit/top_right_corner = 6 17:3/0 = 0 17:3/0/terrain_set = 0 17:3/0/terrain = 5 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 17:3/0/terrains_peering_bit/right_side = 5 17:3/0/terrains_peering_bit/bottom_side = 4 17:3/0/terrains_peering_bit/bottom_left_corner = 4 17:3/0/terrains_peering_bit/left_side = 4 17:3/0/terrains_peering_bit/top_left_corner = 4 17:3/0/terrains_peering_bit/top_side = 5 17:3/0/terrains_peering_bit/top_right_corner = 5 18:3/0 = 0 18:3/0/terrain_set = 0 18:3/0/terrain = 5 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 18:3/0/terrains_peering_bit/right_side = 6 18:3/0/terrains_peering_bit/bottom_right_corner = 6 18:3/0/terrains_peering_bit/bottom_side = 6 18:3/0/terrains_peering_bit/left_side = 5 18:3/0/terrains_peering_bit/top_left_corner = 5 18:3/0/terrains_peering_bit/top_side = 5 18:3/0/terrains_peering_bit/top_right_corner = 6 19:3/0 = 0 19:3/0/terrain_set = 0 19:3/0/terrain = 5 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 19:3/0/terrains_peering_bit/right_side = 5 19:3/0/terrains_peering_bit/bottom_side = 6 19:3/0/terrains_peering_bit/bottom_left_corner = 6 19:3/0/terrains_peering_bit/left_side = 6 19:3/0/terrains_peering_bit/top_left_corner = 6 19:3/0/terrains_peering_bit/top_side = 5 19:3/0/terrains_peering_bit/top_right_corner = 5 20:3/0 = 0 20:3/0/terrain_set = 0 20:3/0/terrain = 5 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 20:3/0/terrains_peering_bit/right_side = 4 20:3/0/terrains_peering_bit/bottom_right_corner = 4 20:3/0/terrains_peering_bit/bottom_side = 4 20:3/0/terrains_peering_bit/left_side = 5 20:3/0/terrains_peering_bit/top_left_corner = 5 20:3/0/terrains_peering_bit/top_side = 5 20:3/0/terrains_peering_bit/top_right_corner = 4 22:3/0 = 0 22:3/0/terrain_set = 0 22:3/0/terrain = 7 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 22:3/0/terrains_peering_bit/right_side = 7 22:3/0/terrains_peering_bit/bottom_side = 4 22:3/0/terrains_peering_bit/bottom_left_corner = 4 22:3/0/terrains_peering_bit/left_side = 4 22:3/0/terrains_peering_bit/top_left_corner = 4 22:3/0/terrains_peering_bit/top_side = 7 22:3/0/terrains_peering_bit/top_right_corner = 7 23:3/0 = 0 23:3/0/terrain_set = 0 23:3/0/terrain = 7 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 23:3/0/terrains_peering_bit/right_side = 6 23:3/0/terrains_peering_bit/bottom_right_corner = 6 23:3/0/terrains_peering_bit/bottom_side = 6 23:3/0/terrains_peering_bit/left_side = 7 23:3/0/terrains_peering_bit/top_left_corner = 7 23:3/0/terrains_peering_bit/top_side = 7 23:3/0/terrains_peering_bit/top_right_corner = 6 24:3/0 = 0 24:3/0/terrain_set = 0 24:3/0/terrain = 7 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 24:3/0/terrains_peering_bit/right_side = 7 24:3/0/terrains_peering_bit/bottom_side = 6 24:3/0/terrains_peering_bit/bottom_left_corner = 6 24:3/0/terrains_peering_bit/left_side = 6 24:3/0/terrains_peering_bit/top_left_corner = 6 24:3/0/terrains_peering_bit/top_side = 7 24:3/0/terrains_peering_bit/top_right_corner = 7 25:3/0 = 0 25:3/0/terrain_set = 0 25:3/0/terrain = 7 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 25:3/0/terrains_peering_bit/right_side = 4 25:3/0/terrains_peering_bit/bottom_right_corner = 4 25:3/0/terrains_peering_bit/bottom_side = 4 25:3/0/terrains_peering_bit/left_side = 7 25:3/0/terrains_peering_bit/top_left_corner = 7 25:3/0/terrains_peering_bit/top_side = 7 25:3/0/terrains_peering_bit/top_right_corner = 4 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 4 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) 0:4/0/terrains_peering_bit/bottom_side = 4 1:4/size_in_atlas = Vector2i(1, 2) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -8) 1:4/0/terrain_set = 0 1:4/0/terrain = 4 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) 1:4/0/terrains_peering_bit/top_side = 4 2:4/size_in_atlas = Vector2i(1, 2) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -8) 2:4/0/terrain_set = 0 2:4/0/terrain = 4 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) 2:4/0/terrains_peering_bit/right_side = 4 3:4/size_in_atlas = Vector2i(1, 2) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -8) 3:4/0/terrain_set = 0 3:4/0/terrain = 4 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) 3:4/0/terrains_peering_bit/left_side = 4 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 4 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 4:4/0/terrains_peering_bit/right_side = 4 4:4/0/terrains_peering_bit/bottom_side = 4 4:4/0/terrains_peering_bit/left_side = 4 5:4/size_in_atlas = Vector2i(1, 2) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -8) 5:4/0/terrain_set = 0 5:4/0/terrain = 4 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 5:4/0/terrains_peering_bit/right_side = 4 5:4/0/terrains_peering_bit/left_side = 4 5:4/0/terrains_peering_bit/top_side = 4 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 4 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 6:4/0/terrains_peering_bit/right_side = 4 6:4/0/terrains_peering_bit/bottom_side = 4 6:4/0/terrains_peering_bit/top_side = 4 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 4 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 4 7:4/0/terrains_peering_bit/left_side = 4 7:4/0/terrains_peering_bit/top_side = 4 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 7 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:4/0/terrains_peering_bit/right_side = 6 12:4/0/terrains_peering_bit/bottom_right_corner = 6 12:4/0/terrains_peering_bit/bottom_side = 6 12:4/0/terrains_peering_bit/bottom_left_corner = 6 12:4/0/terrains_peering_bit/left_side = 6 12:4/0/terrains_peering_bit/top_side = 7 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 7 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:4/0/terrains_peering_bit/right_side = 4 13:4/0/terrains_peering_bit/bottom_right_corner = 4 13:4/0/terrains_peering_bit/bottom_side = 4 13:4/0/terrains_peering_bit/bottom_left_corner = 4 13:4/0/terrains_peering_bit/left_side = 4 13:4/0/terrains_peering_bit/top_side = 7 14:4/0 = 0 14:4/0/terrain_set = 0 14:4/0/terrain = 7 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:4/0/terrains_peering_bit/right_side = 7 14:4/0/terrains_peering_bit/bottom_side = 6 14:4/0/terrains_peering_bit/bottom_left_corner = 6 14:4/0/terrains_peering_bit/left_side = 6 14:4/0/terrains_peering_bit/top_left_corner = 6 14:4/0/terrains_peering_bit/top_side = 6 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 7 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:4/0/terrains_peering_bit/right_side = 4 15:4/0/terrains_peering_bit/bottom_right_corner = 4 15:4/0/terrains_peering_bit/bottom_side = 4 15:4/0/terrains_peering_bit/left_side = 7 15:4/0/terrains_peering_bit/top_side = 4 15:4/0/terrains_peering_bit/top_right_corner = 4 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 4 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 0:6/0/terrains_peering_bit/right_side = 4 0:6/0/terrains_peering_bit/bottom_side = 4 0:6/0/terrains_peering_bit/bottom_left_corner = 4 0:6/0/terrains_peering_bit/left_side = 4 1:6/size_in_atlas = Vector2i(1, 2) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -8) 1:6/0/terrain_set = 0 1:6/0/terrain = 4 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 1:6/0/terrains_peering_bit/right_side = 4 1:6/0/terrains_peering_bit/left_side = 4 1:6/0/terrains_peering_bit/top_side = 4 1:6/0/terrains_peering_bit/top_right_corner = 4 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 4 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 2:6/0/terrains_peering_bit/right_side = 4 2:6/0/terrains_peering_bit/bottom_right_corner = 4 2:6/0/terrains_peering_bit/bottom_side = 4 2:6/0/terrains_peering_bit/top_side = 4 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 4 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 4 3:6/0/terrains_peering_bit/left_side = 4 3:6/0/terrains_peering_bit/top_left_corner = 4 3:6/0/terrains_peering_bit/top_side = 4 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 4 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) 4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:6/0/terrains_peering_bit/right_side = 4 4:6/0/terrains_peering_bit/bottom_right_corner = 4 4:6/0/terrains_peering_bit/bottom_side = 4 4:6/0/terrains_peering_bit/left_side = 4 5:6/size_in_atlas = Vector2i(1, 2) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -8) 5:6/0/terrain_set = 0 5:6/0/terrain = 4 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) 5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 5:6/0/terrains_peering_bit/right_side = 4 5:6/0/terrains_peering_bit/left_side = 4 5:6/0/terrains_peering_bit/top_left_corner = 4 5:6/0/terrains_peering_bit/top_side = 4 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 4 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) 6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:6/0/terrains_peering_bit/right_side = 4 6:6/0/terrains_peering_bit/bottom_side = 4 6:6/0/terrains_peering_bit/top_side = 4 6:6/0/terrains_peering_bit/top_right_corner = 4 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 4 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) 7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:6/0/terrains_peering_bit/bottom_side = 4 7:6/0/terrains_peering_bit/bottom_left_corner = 4 7:6/0/terrains_peering_bit/left_side = 4 7:6/0/terrains_peering_bit/top_side = 4 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonyred"] texture = ExtResource("4_le0p4") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 6 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 6 0:0/0/terrains_peering_bit/bottom_right_corner = 6 0:0/0/terrains_peering_bit/bottom_side = 6 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 6 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) 1:0/0/terrains_peering_bit/right_side = 6 1:0/0/terrains_peering_bit/bottom_right_corner = 6 1:0/0/terrains_peering_bit/bottom_side = 6 1:0/0/terrains_peering_bit/bottom_left_corner = 6 1:0/0/terrains_peering_bit/left_side = 6 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 6 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 2:0/0/terrains_peering_bit/bottom_side = 6 2:0/0/terrains_peering_bit/bottom_left_corner = 6 2:0/0/terrains_peering_bit/left_side = 6 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 6 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 3:0/0/terrains_peering_bit/right_side = 6 3:0/0/terrains_peering_bit/bottom_side = 6 3:0/0/terrains_peering_bit/bottom_left_corner = 6 3:0/0/terrains_peering_bit/left_side = 6 3:0/0/terrains_peering_bit/top_left_corner = 6 3:0/0/terrains_peering_bit/top_side = 6 3:0/0/terrains_peering_bit/top_right_corner = 6 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 6 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:0/0/terrains_peering_bit/right_side = 6 4:0/0/terrains_peering_bit/bottom_right_corner = 6 4:0/0/terrains_peering_bit/bottom_side = 6 4:0/0/terrains_peering_bit/left_side = 6 4:0/0/terrains_peering_bit/top_left_corner = 6 4:0/0/terrains_peering_bit/top_side = 6 4:0/0/terrains_peering_bit/top_right_corner = 6 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 6 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:0/0/terrains_peering_bit/right_side = 6 6:0/0/terrains_peering_bit/bottom_side = 6 6:0/0/terrains_peering_bit/left_side = 6 6:0/0/terrains_peering_bit/top_left_corner = 6 6:0/0/terrains_peering_bit/top_side = 6 6:0/0/terrains_peering_bit/top_right_corner = 6 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 6 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:0/0/terrains_peering_bit/right_side = 6 7:0/0/terrains_peering_bit/bottom_right_corner = 6 7:0/0/terrains_peering_bit/bottom_side = 6 7:0/0/terrains_peering_bit/bottom_left_corner = 6 7:0/0/terrains_peering_bit/left_side = 6 7:0/0/terrains_peering_bit/top_side = 6 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 6 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 8:0/0/terrains_peering_bit/right_side = 6 8:0/0/terrains_peering_bit/bottom_right_corner = 6 8:0/0/terrains_peering_bit/bottom_side = 6 8:0/0/terrains_peering_bit/left_side = 6 8:0/0/terrains_peering_bit/top_side = 6 8:0/0/terrains_peering_bit/top_right_corner = 6 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 6 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:0/0/terrains_peering_bit/right_side = 6 9:0/0/terrains_peering_bit/bottom_side = 6 9:0/0/terrains_peering_bit/bottom_left_corner = 6 9:0/0/terrains_peering_bit/left_side = 6 9:0/0/terrains_peering_bit/top_left_corner = 6 9:0/0/terrains_peering_bit/top_side = 6 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 7 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:0/0/terrains_peering_bit/right_side = 6 12:0/0/terrains_peering_bit/bottom_side = 7 12:0/0/terrains_peering_bit/left_side = 6 12:0/0/terrains_peering_bit/top_left_corner = 6 12:0/0/terrains_peering_bit/top_side = 6 12:0/0/terrains_peering_bit/top_right_corner = 6 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 7 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/bottom_side = 7 13:0/0/terrains_peering_bit/left_side = 0 13:0/0/terrains_peering_bit/top_left_corner = 0 13:0/0/terrains_peering_bit/top_side = 0 13:0/0/terrains_peering_bit/top_right_corner = 0 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 7 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:0/0/terrains_peering_bit/right_side = 7 14:0/0/terrains_peering_bit/bottom_side = 6 14:0/0/terrains_peering_bit/bottom_left_corner = 6 14:0/0/terrains_peering_bit/left_side = 6 14:0/0/terrains_peering_bit/top_left_corner = 6 14:0/0/terrains_peering_bit/top_side = 6 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 7 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/bottom_right_corner = 0 15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/left_side = 7 15:0/0/terrains_peering_bit/top_side = 0 15:0/0/terrains_peering_bit/top_right_corner = 0 17:0/0 = 0 17:0/0/terrain_set = 0 17:0/0/terrain = 7 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 17:0/0/terrains_peering_bit/right_side = 7 17:0/0/terrains_peering_bit/bottom_right_corner = 7 17:0/0/terrains_peering_bit/bottom_side = 7 17:0/0/terrains_peering_bit/left_side = 6 17:0/0/terrains_peering_bit/top_left_corner = 6 17:0/0/terrains_peering_bit/top_side = 6 17:0/0/terrains_peering_bit/top_right_corner = 6 18:0/0 = 0 18:0/0/terrain_set = 0 18:0/0/terrain = 7 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 18:0/0/terrains_peering_bit/right_side = 6 18:0/0/terrains_peering_bit/bottom_side = 7 18:0/0/terrains_peering_bit/bottom_left_corner = 7 18:0/0/terrains_peering_bit/left_side = 7 18:0/0/terrains_peering_bit/top_left_corner = 6 18:0/0/terrains_peering_bit/top_side = 6 18:0/0/terrains_peering_bit/top_right_corner = 6 19:0/0 = 0 19:0/0/terrain_set = 0 19:0/0/terrain = 7 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 19:0/0/terrains_peering_bit/right_side = 7 19:0/0/terrains_peering_bit/bottom_right_corner = 7 19:0/0/terrains_peering_bit/bottom_side = 7 19:0/0/terrains_peering_bit/left_side = 0 19:0/0/terrains_peering_bit/top_left_corner = 0 19:0/0/terrains_peering_bit/top_side = 0 19:0/0/terrains_peering_bit/top_right_corner = 0 20:0/0 = 0 20:0/0/terrain_set = 0 20:0/0/terrain = 7 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 20:0/0/terrains_peering_bit/right_side = 0 20:0/0/terrains_peering_bit/bottom_side = 7 20:0/0/terrains_peering_bit/bottom_left_corner = 7 20:0/0/terrains_peering_bit/left_side = 7 20:0/0/terrains_peering_bit/top_left_corner = 0 20:0/0/terrains_peering_bit/top_side = 0 20:0/0/terrains_peering_bit/top_right_corner = 0 22:0/0 = 0 22:0/0/terrain_set = 0 22:0/0/terrain = 1 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 22:0/0/terrains_peering_bit/right_side = 1 22:0/0/terrains_peering_bit/bottom_right_corner = 1 22:0/0/terrains_peering_bit/bottom_side = 1 22:0/0/terrains_peering_bit/left_side = 6 22:0/0/terrains_peering_bit/top_left_corner = 6 22:0/0/terrains_peering_bit/top_side = 6 22:0/0/terrains_peering_bit/top_right_corner = 6 23:0/0 = 0 23:0/0/terrain_set = 0 23:0/0/terrain = 1 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 23:0/0/terrains_peering_bit/right_side = 6 23:0/0/terrains_peering_bit/bottom_side = 1 23:0/0/terrains_peering_bit/bottom_left_corner = 1 23:0/0/terrains_peering_bit/left_side = 1 23:0/0/terrains_peering_bit/top_left_corner = 6 23:0/0/terrains_peering_bit/top_side = 6 23:0/0/terrains_peering_bit/top_right_corner = 6 24:0/0 = 0 24:0/0/terrain_set = 0 24:0/0/terrain = 1 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) 24:0/0/terrains_peering_bit/right_side = 1 24:0/0/terrains_peering_bit/bottom_right_corner = 1 24:0/0/terrains_peering_bit/bottom_side = 1 24:0/0/terrains_peering_bit/left_side = 0 24:0/0/terrains_peering_bit/top_left_corner = 0 24:0/0/terrains_peering_bit/top_side = 0 24:0/0/terrains_peering_bit/top_right_corner = 0 25:0/0 = 0 25:0/0/terrain_set = 0 25:0/0/terrain = 1 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 25:0/0/terrains_peering_bit/right_side = 0 25:0/0/terrains_peering_bit/bottom_side = 1 25:0/0/terrains_peering_bit/bottom_left_corner = 1 25:0/0/terrains_peering_bit/left_side = 1 25:0/0/terrains_peering_bit/top_left_corner = 0 25:0/0/terrains_peering_bit/top_side = 0 25:0/0/terrains_peering_bit/top_right_corner = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 6 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 6 0:1/0/terrains_peering_bit/bottom_right_corner = 6 0:1/0/terrains_peering_bit/bottom_side = 6 0:1/0/terrains_peering_bit/top_side = 6 0:1/0/terrains_peering_bit/top_right_corner = 6 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 6 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 6 1:1/0/terrains_peering_bit/bottom_right_corner = 6 1:1/0/terrains_peering_bit/bottom_side = 6 1:1/0/terrains_peering_bit/bottom_left_corner = 6 1:1/0/terrains_peering_bit/left_side = 6 1:1/0/terrains_peering_bit/top_left_corner = 6 1:1/0/terrains_peering_bit/top_side = 6 1:1/0/terrains_peering_bit/top_right_corner = 6 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 6 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) 2:1/0/terrains_peering_bit/bottom_side = 6 2:1/0/terrains_peering_bit/bottom_left_corner = 6 2:1/0/terrains_peering_bit/left_side = 6 2:1/0/terrains_peering_bit/top_left_corner = 6 2:1/0/terrains_peering_bit/top_side = 6 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 6 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 3:1/0/terrains_peering_bit/right_side = 6 3:1/0/terrains_peering_bit/bottom_right_corner = 6 3:1/0/terrains_peering_bit/bottom_side = 6 3:1/0/terrains_peering_bit/bottom_left_corner = 6 3:1/0/terrains_peering_bit/left_side = 6 3:1/0/terrains_peering_bit/top_left_corner = 6 3:1/0/terrains_peering_bit/top_side = 6 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 6 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 4:1/0/terrains_peering_bit/right_side = 6 4:1/0/terrains_peering_bit/bottom_right_corner = 6 4:1/0/terrains_peering_bit/bottom_side = 6 4:1/0/terrains_peering_bit/bottom_left_corner = 6 4:1/0/terrains_peering_bit/left_side = 6 4:1/0/terrains_peering_bit/top_side = 6 4:1/0/terrains_peering_bit/top_right_corner = 6 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 6 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 5:1/0/terrains_peering_bit/bottom_side = 6 5:1/0/terrains_peering_bit/top_side = 6 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 6 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:1/0/terrains_peering_bit/right_side = 6 6:1/0/terrains_peering_bit/bottom_side = 6 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 6 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 7:1/0/terrains_peering_bit/bottom_side = 6 7:1/0/terrains_peering_bit/left_side = 6 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 6 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 8:1/0/terrains_peering_bit/right_side = 6 8:1/0/terrains_peering_bit/bottom_side = 6 8:1/0/terrains_peering_bit/left_side = 6 8:1/0/terrains_peering_bit/top_side = 6 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 6 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) 9:1/0/terrains_peering_bit/right_side = 6 9:1/0/terrains_peering_bit/bottom_side = 6 9:1/0/terrains_peering_bit/left_side = 6 9:1/0/terrains_peering_bit/top_left_corner = 6 9:1/0/terrains_peering_bit/top_side = 6 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 6 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 10:1/0/terrains_peering_bit/right_side = 6 10:1/0/terrains_peering_bit/bottom_side = 6 10:1/0/terrains_peering_bit/left_side = 6 10:1/0/terrains_peering_bit/top_side = 6 10:1/0/terrains_peering_bit/top_right_corner = 6 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 7 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_right_corner = 0 12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/bottom_left_corner = 0 12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/top_side = 7 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 7 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:1/0/terrains_peering_bit/right_side = 6 13:1/0/terrains_peering_bit/bottom_right_corner = 6 13:1/0/terrains_peering_bit/bottom_side = 6 13:1/0/terrains_peering_bit/bottom_left_corner = 6 13:1/0/terrains_peering_bit/left_side = 6 13:1/0/terrains_peering_bit/top_side = 7 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 7 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:1/0/terrains_peering_bit/right_side = 7 14:1/0/terrains_peering_bit/bottom_side = 0 14:1/0/terrains_peering_bit/bottom_left_corner = 0 14:1/0/terrains_peering_bit/left_side = 0 14:1/0/terrains_peering_bit/top_left_corner = 0 14:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 7 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:1/0/terrains_peering_bit/right_side = 6 15:1/0/terrains_peering_bit/bottom_right_corner = 6 15:1/0/terrains_peering_bit/bottom_side = 6 15:1/0/terrains_peering_bit/left_side = 7 15:1/0/terrains_peering_bit/top_side = 6 15:1/0/terrains_peering_bit/top_right_corner = 6 17:1/0 = 0 17:1/0/terrain_set = 0 17:1/0/terrain = 7 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 17:1/0/terrains_peering_bit/right_side = 7 17:1/0/terrains_peering_bit/bottom_right_corner = 0 17:1/0/terrains_peering_bit/bottom_side = 0 17:1/0/terrains_peering_bit/bottom_left_corner = 0 17:1/0/terrains_peering_bit/left_side = 0 17:1/0/terrains_peering_bit/top_side = 7 17:1/0/terrains_peering_bit/top_right_corner = 7 18:1/0 = 0 18:1/0/terrain_set = 0 18:1/0/terrain = 7 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 18:1/0/terrains_peering_bit/right_side = 0 18:1/0/terrains_peering_bit/bottom_right_corner = 0 18:1/0/terrains_peering_bit/bottom_side = 0 18:1/0/terrains_peering_bit/bottom_left_corner = 0 18:1/0/terrains_peering_bit/left_side = 7 18:1/0/terrains_peering_bit/top_left_corner = 7 18:1/0/terrains_peering_bit/top_side = 7 19:1/0 = 0 19:1/0/terrain_set = 0 19:1/0/terrain = 7 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 19:1/0/terrains_peering_bit/right_side = 7 19:1/0/terrains_peering_bit/bottom_right_corner = 6 19:1/0/terrains_peering_bit/bottom_side = 6 19:1/0/terrains_peering_bit/bottom_left_corner = 6 19:1/0/terrains_peering_bit/left_side = 6 19:1/0/terrains_peering_bit/top_side = 7 19:1/0/terrains_peering_bit/top_right_corner = 7 20:1/0 = 0 20:1/0/terrain_set = 0 20:1/0/terrain = 7 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 20:1/0/terrains_peering_bit/right_side = 6 20:1/0/terrains_peering_bit/bottom_right_corner = 6 20:1/0/terrains_peering_bit/bottom_side = 6 20:1/0/terrains_peering_bit/bottom_left_corner = 6 20:1/0/terrains_peering_bit/left_side = 7 20:1/0/terrains_peering_bit/top_left_corner = 7 20:1/0/terrains_peering_bit/top_side = 7 22:1/0 = 0 22:1/0/terrain_set = 0 22:1/0/terrain = 1 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 22:1/0/terrains_peering_bit/right_side = 1 22:1/0/terrains_peering_bit/bottom_right_corner = 0 22:1/0/terrains_peering_bit/bottom_side = 0 22:1/0/terrains_peering_bit/bottom_left_corner = 0 22:1/0/terrains_peering_bit/left_side = 0 22:1/0/terrains_peering_bit/top_side = 1 22:1/0/terrains_peering_bit/top_right_corner = 1 23:1/0 = 0 23:1/0/terrain_set = 0 23:1/0/terrain = 1 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 23:1/0/terrains_peering_bit/right_side = 0 23:1/0/terrains_peering_bit/bottom_right_corner = 0 23:1/0/terrains_peering_bit/bottom_side = 0 23:1/0/terrains_peering_bit/bottom_left_corner = 0 23:1/0/terrains_peering_bit/left_side = 1 23:1/0/terrains_peering_bit/top_left_corner = 1 23:1/0/terrains_peering_bit/top_side = 1 24:1/0 = 0 24:1/0/terrain_set = 0 24:1/0/terrain = 1 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 24:1/0/terrains_peering_bit/right_side = 1 24:1/0/terrains_peering_bit/bottom_right_corner = 6 24:1/0/terrains_peering_bit/bottom_side = 6 24:1/0/terrains_peering_bit/bottom_left_corner = 6 24:1/0/terrains_peering_bit/left_side = 6 24:1/0/terrains_peering_bit/top_side = 1 24:1/0/terrains_peering_bit/top_right_corner = 1 25:1/0 = 0 25:1/0/terrain_set = 0 25:1/0/terrain = 1 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) 25:1/0/terrains_peering_bit/right_side = 6 25:1/0/terrains_peering_bit/bottom_right_corner = 6 25:1/0/terrains_peering_bit/bottom_side = 6 25:1/0/terrains_peering_bit/bottom_left_corner = 6 25:1/0/terrains_peering_bit/left_side = 1 25:1/0/terrains_peering_bit/top_left_corner = 1 25:1/0/terrains_peering_bit/top_side = 1 0:2/size_in_atlas = Vector2i(1, 2) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -8) 0:2/0/terrain_set = 0 0:2/0/terrain = 6 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 0:2/0/terrains_peering_bit/right_side = 6 0:2/0/terrains_peering_bit/top_side = 6 0:2/0/terrains_peering_bit/top_right_corner = 6 1:2/size_in_atlas = Vector2i(1, 2) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -8) 1:2/0/terrain_set = 0 1:2/0/terrain = 6 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) 1:2/0/terrains_peering_bit/right_side = 6 1:2/0/terrains_peering_bit/left_side = 6 1:2/0/terrains_peering_bit/top_left_corner = 6 1:2/0/terrains_peering_bit/top_side = 6 1:2/0/terrains_peering_bit/top_right_corner = 6 2:2/size_in_atlas = Vector2i(1, 2) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -8) 2:2/0/terrain_set = 0 2:2/0/terrain = 6 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 2:2/0/terrains_peering_bit/left_side = 6 2:2/0/terrains_peering_bit/top_left_corner = 6 2:2/0/terrains_peering_bit/top_side = 6 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 6 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/terrains_peering_bit/right_side = 6 3:2/0/terrains_peering_bit/bottom_right_corner = 6 3:2/0/terrains_peering_bit/bottom_side = 6 3:2/0/terrains_peering_bit/bottom_left_corner = 6 3:2/0/terrains_peering_bit/left_side = 6 3:2/0/terrains_peering_bit/top_left_corner = 6 3:2/0/terrains_peering_bit/top_side = 6 3:2/0/terrains_peering_bit/top_right_corner = 6 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 6 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/terrains_peering_bit/right_side = 6 4:2/0/terrains_peering_bit/bottom_right_corner = 6 4:2/0/terrains_peering_bit/bottom_side = 6 4:2/0/terrains_peering_bit/bottom_left_corner = 6 4:2/0/terrains_peering_bit/left_side = 6 4:2/0/terrains_peering_bit/top_left_corner = 6 4:2/0/terrains_peering_bit/top_side = 6 4:2/0/terrains_peering_bit/top_right_corner = 6 5:2/size_in_atlas = Vector2i(1, 2) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -8) 5:2/0/terrain_set = 0 5:2/0/terrain = 6 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:2/0/terrains_peering_bit/right_side = 6 5:2/0/terrains_peering_bit/left_side = 6 6:2/size_in_atlas = Vector2i(1, 2) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -8) 6:2/0/terrain_set = 0 6:2/0/terrain = 6 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) 6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 6:2/0/terrains_peering_bit/right_side = 6 6:2/0/terrains_peering_bit/top_side = 6 7:2/size_in_atlas = Vector2i(1, 2) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -8) 7:2/0/terrain_set = 0 7:2/0/terrain = 6 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:2/0/terrains_peering_bit/left_side = 6 7:2/0/terrains_peering_bit/top_side = 6 8:2/size_in_atlas = Vector2i(1, 2) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -8) 8:2/0/terrain_set = 0 8:2/0/terrain = 6 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 6 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) 9:2/0/terrains_peering_bit/right_side = 6 9:2/0/terrains_peering_bit/bottom_side = 6 9:2/0/terrains_peering_bit/bottom_left_corner = 6 9:2/0/terrains_peering_bit/left_side = 6 9:2/0/terrains_peering_bit/top_side = 6 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 6 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:2/0/terrains_peering_bit/right_side = 6 10:2/0/terrains_peering_bit/bottom_right_corner = 6 10:2/0/terrains_peering_bit/bottom_side = 6 10:2/0/terrains_peering_bit/left_side = 6 10:2/0/terrains_peering_bit/top_side = 6 17:2/0 = 0 17:2/0/terrain_set = 0 17:2/0/terrain = 7 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 17:2/0/terrains_peering_bit/right_side = 7 17:2/0/terrains_peering_bit/bottom_right_corner = 7 17:2/0/terrains_peering_bit/bottom_side = 7 17:2/0/terrains_peering_bit/bottom_left_corner = 6 17:2/0/terrains_peering_bit/left_side = 6 17:2/0/terrains_peering_bit/top_left_corner = 6 17:2/0/terrains_peering_bit/top_side = 6 18:2/0 = 0 18:2/0/terrain_set = 0 18:2/0/terrain = 7 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 18:2/0/terrains_peering_bit/right_side = 0 18:2/0/terrains_peering_bit/bottom_right_corner = 0 18:2/0/terrains_peering_bit/bottom_side = 7 18:2/0/terrains_peering_bit/bottom_left_corner = 7 18:2/0/terrains_peering_bit/left_side = 7 18:2/0/terrains_peering_bit/top_side = 0 18:2/0/terrains_peering_bit/top_right_corner = 0 19:2/0 = 0 19:2/0/terrain_set = 0 19:2/0/terrain = 7 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 19:2/0/terrains_peering_bit/right_side = 7 19:2/0/terrains_peering_bit/bottom_right_corner = 7 19:2/0/terrains_peering_bit/bottom_side = 7 19:2/0/terrains_peering_bit/bottom_left_corner = 0 19:2/0/terrains_peering_bit/left_side = 0 19:2/0/terrains_peering_bit/top_left_corner = 0 19:2/0/terrains_peering_bit/top_side = 0 20:2/0 = 0 20:2/0/terrain_set = 0 20:2/0/terrain = 7 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 20:2/0/terrains_peering_bit/right_side = 6 20:2/0/terrains_peering_bit/bottom_right_corner = 6 20:2/0/terrains_peering_bit/bottom_side = 7 20:2/0/terrains_peering_bit/bottom_left_corner = 7 20:2/0/terrains_peering_bit/left_side = 7 20:2/0/terrains_peering_bit/top_side = 6 20:2/0/terrains_peering_bit/top_right_corner = 6 22:2/0 = 0 22:2/0/terrain_set = 0 22:2/0/terrain = 1 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 22:2/0/terrains_peering_bit/right_side = 1 22:2/0/terrains_peering_bit/bottom_right_corner = 1 22:2/0/terrains_peering_bit/bottom_side = 1 22:2/0/terrains_peering_bit/bottom_left_corner = 6 22:2/0/terrains_peering_bit/left_side = 6 22:2/0/terrains_peering_bit/top_left_corner = 6 22:2/0/terrains_peering_bit/top_side = 6 23:2/0 = 0 23:2/0/terrain_set = 0 23:2/0/terrain = 1 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 23:2/0/terrains_peering_bit/right_side = 0 23:2/0/terrains_peering_bit/bottom_right_corner = 0 23:2/0/terrains_peering_bit/bottom_side = 1 23:2/0/terrains_peering_bit/bottom_left_corner = 1 23:2/0/terrains_peering_bit/left_side = 1 23:2/0/terrains_peering_bit/top_side = 0 23:2/0/terrains_peering_bit/top_right_corner = 0 24:2/0 = 0 24:2/0/terrain_set = 0 24:2/0/terrain = 1 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 24:2/0/terrains_peering_bit/right_side = 1 24:2/0/terrains_peering_bit/bottom_right_corner = 1 24:2/0/terrains_peering_bit/bottom_side = 1 24:2/0/terrains_peering_bit/bottom_left_corner = 0 24:2/0/terrains_peering_bit/left_side = 0 24:2/0/terrains_peering_bit/top_left_corner = 0 24:2/0/terrains_peering_bit/top_side = 0 25:2/0 = 0 25:2/0/terrain_set = 0 25:2/0/terrain = 1 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) 25:2/0/terrains_peering_bit/right_side = 6 25:2/0/terrains_peering_bit/bottom_right_corner = 6 25:2/0/terrains_peering_bit/bottom_side = 1 25:2/0/terrains_peering_bit/bottom_left_corner = 1 25:2/0/terrains_peering_bit/left_side = 1 25:2/0/terrains_peering_bit/top_side = 6 25:2/0/terrains_peering_bit/top_right_corner = 6 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 6 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/terrains_peering_bit/right_side = 6 3:3/0/terrains_peering_bit/bottom_right_corner = 6 3:3/0/terrains_peering_bit/bottom_side = 6 3:3/0/terrains_peering_bit/bottom_left_corner = 6 3:3/0/terrains_peering_bit/left_side = 6 3:3/0/terrains_peering_bit/top_left_corner = 6 3:3/0/terrains_peering_bit/top_side = 6 3:3/0/terrains_peering_bit/top_right_corner = 6 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 6 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/terrains_peering_bit/right_side = 6 4:3/0/terrains_peering_bit/bottom_right_corner = 6 4:3/0/terrains_peering_bit/bottom_side = 6 4:3/0/terrains_peering_bit/bottom_left_corner = 6 4:3/0/terrains_peering_bit/left_side = 6 4:3/0/terrains_peering_bit/top_left_corner = 6 4:3/0/terrains_peering_bit/top_side = 6 4:3/0/terrains_peering_bit/top_right_corner = 6 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 6 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:3/0/terrains_peering_bit/right_side = 6 9:3/0/terrains_peering_bit/bottom_side = 6 9:3/0/terrains_peering_bit/bottom_left_corner = 6 9:3/0/terrains_peering_bit/left_side = 6 9:3/0/terrains_peering_bit/top_side = 6 9:3/0/terrains_peering_bit/top_right_corner = 6 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 6 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:3/0/terrains_peering_bit/right_side = 6 10:3/0/terrains_peering_bit/bottom_right_corner = 6 10:3/0/terrains_peering_bit/bottom_side = 6 10:3/0/terrains_peering_bit/left_side = 6 10:3/0/terrains_peering_bit/top_left_corner = 6 10:3/0/terrains_peering_bit/top_side = 6 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 1 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 12:3/0/terrains_peering_bit/right_side = 6 12:3/0/terrains_peering_bit/bottom_side = 1 12:3/0/terrains_peering_bit/left_side = 6 12:3/0/terrains_peering_bit/top_left_corner = 6 12:3/0/terrains_peering_bit/top_side = 6 12:3/0/terrains_peering_bit/top_right_corner = 6 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 1 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) 13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 1 13:3/0/terrains_peering_bit/left_side = 0 13:3/0/terrains_peering_bit/top_left_corner = 0 13:3/0/terrains_peering_bit/top_side = 0 13:3/0/terrains_peering_bit/top_right_corner = 0 14:3/0 = 0 14:3/0/terrain_set = 0 14:3/0/terrain = 1 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:3/0/terrains_peering_bit/right_side = 1 14:3/0/terrains_peering_bit/bottom_side = 6 14:3/0/terrains_peering_bit/bottom_left_corner = 6 14:3/0/terrains_peering_bit/left_side = 6 14:3/0/terrains_peering_bit/top_left_corner = 6 14:3/0/terrains_peering_bit/top_side = 6 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 1 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_right_corner = 0 15:3/0/terrains_peering_bit/bottom_side = 0 15:3/0/terrains_peering_bit/left_side = 1 15:3/0/terrains_peering_bit/top_side = 0 15:3/0/terrains_peering_bit/top_right_corner = 0 17:3/0 = 0 17:3/0/terrain_set = 0 17:3/0/terrain = 7 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 17:3/0/terrains_peering_bit/right_side = 7 17:3/0/terrains_peering_bit/bottom_side = 6 17:3/0/terrains_peering_bit/bottom_left_corner = 6 17:3/0/terrains_peering_bit/left_side = 6 17:3/0/terrains_peering_bit/top_left_corner = 6 17:3/0/terrains_peering_bit/top_side = 7 17:3/0/terrains_peering_bit/top_right_corner = 7 18:3/0 = 0 18:3/0/terrain_set = 0 18:3/0/terrain = 7 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 18:3/0/terrains_peering_bit/right_side = 0 18:3/0/terrains_peering_bit/bottom_right_corner = 0 18:3/0/terrains_peering_bit/bottom_side = 0 18:3/0/terrains_peering_bit/left_side = 7 18:3/0/terrains_peering_bit/top_left_corner = 7 18:3/0/terrains_peering_bit/top_side = 7 18:3/0/terrains_peering_bit/top_right_corner = 0 19:3/0 = 0 19:3/0/terrain_set = 0 19:3/0/terrain = 7 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 19:3/0/terrains_peering_bit/right_side = 7 19:3/0/terrains_peering_bit/bottom_side = 0 19:3/0/terrains_peering_bit/bottom_left_corner = 0 19:3/0/terrains_peering_bit/left_side = 0 19:3/0/terrains_peering_bit/top_left_corner = 0 19:3/0/terrains_peering_bit/top_side = 7 19:3/0/terrains_peering_bit/top_right_corner = 7 20:3/0 = 0 20:3/0/terrain_set = 0 20:3/0/terrain = 7 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 20:3/0/terrains_peering_bit/right_side = 6 20:3/0/terrains_peering_bit/bottom_right_corner = 6 20:3/0/terrains_peering_bit/bottom_side = 6 20:3/0/terrains_peering_bit/left_side = 7 20:3/0/terrains_peering_bit/top_left_corner = 7 20:3/0/terrains_peering_bit/top_side = 7 20:3/0/terrains_peering_bit/top_right_corner = 6 22:3/0 = 0 22:3/0/terrain_set = 0 22:3/0/terrain = 1 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 22:3/0/terrains_peering_bit/right_side = 1 22:3/0/terrains_peering_bit/bottom_side = 6 22:3/0/terrains_peering_bit/bottom_left_corner = 6 22:3/0/terrains_peering_bit/left_side = 6 22:3/0/terrains_peering_bit/top_left_corner = 6 22:3/0/terrains_peering_bit/top_side = 1 22:3/0/terrains_peering_bit/top_right_corner = 1 23:3/0 = 0 23:3/0/terrain_set = 0 23:3/0/terrain = 1 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 23:3/0/terrains_peering_bit/right_side = 0 23:3/0/terrains_peering_bit/bottom_right_corner = 0 23:3/0/terrains_peering_bit/bottom_side = 0 23:3/0/terrains_peering_bit/left_side = 1 23:3/0/terrains_peering_bit/top_left_corner = 1 23:3/0/terrains_peering_bit/top_side = 1 23:3/0/terrains_peering_bit/top_right_corner = 0 24:3/0 = 0 24:3/0/terrain_set = 0 24:3/0/terrain = 1 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) 24:3/0/terrains_peering_bit/right_side = 1 24:3/0/terrains_peering_bit/bottom_side = 0 24:3/0/terrains_peering_bit/bottom_left_corner = 0 24:3/0/terrains_peering_bit/left_side = 0 24:3/0/terrains_peering_bit/top_left_corner = 0 24:3/0/terrains_peering_bit/top_side = 1 24:3/0/terrains_peering_bit/top_right_corner = 1 25:3/0 = 0 25:3/0/terrain_set = 0 25:3/0/terrain = 1 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 25:3/0/terrains_peering_bit/right_side = 6 25:3/0/terrains_peering_bit/bottom_right_corner = 6 25:3/0/terrains_peering_bit/bottom_side = 6 25:3/0/terrains_peering_bit/left_side = 1 25:3/0/terrains_peering_bit/top_left_corner = 1 25:3/0/terrains_peering_bit/top_side = 1 25:3/0/terrains_peering_bit/top_right_corner = 6 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 6 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) 0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) 0:4/0/terrains_peering_bit/bottom_side = 6 1:4/size_in_atlas = Vector2i(1, 2) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -8) 1:4/0/terrain_set = 0 1:4/0/terrain = 6 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) 1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) 1:4/0/terrains_peering_bit/top_side = 6 2:4/size_in_atlas = Vector2i(1, 2) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -8) 2:4/0/terrain_set = 0 2:4/0/terrain = 6 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) 2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) 2:4/0/terrains_peering_bit/right_side = 6 3:4/size_in_atlas = Vector2i(1, 2) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -8) 3:4/0/terrain_set = 0 3:4/0/terrain = 6 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) 3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) 3:4/0/terrains_peering_bit/left_side = 6 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 6 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 4:4/0/terrains_peering_bit/right_side = 6 4:4/0/terrains_peering_bit/bottom_side = 6 4:4/0/terrains_peering_bit/left_side = 6 5:4/size_in_atlas = Vector2i(1, 2) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -8) 5:4/0/terrain_set = 0 5:4/0/terrain = 6 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 5:4/0/terrains_peering_bit/right_side = 6 5:4/0/terrains_peering_bit/left_side = 6 5:4/0/terrains_peering_bit/top_side = 6 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 6 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 6:4/0/terrains_peering_bit/right_side = 6 6:4/0/terrains_peering_bit/bottom_side = 6 6:4/0/terrains_peering_bit/top_side = 6 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 6 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 6 7:4/0/terrains_peering_bit/left_side = 6 7:4/0/terrains_peering_bit/top_side = 6 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 1 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/bottom_right_corner = 0 12:4/0/terrains_peering_bit/bottom_side = 0 12:4/0/terrains_peering_bit/bottom_left_corner = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 1 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 1 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) 13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) 13:4/0/terrains_peering_bit/right_side = 0 13:4/0/terrains_peering_bit/bottom_right_corner = 0 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/bottom_left_corner = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 1 14:4/0 = 0 14:4/0/terrain_set = 0 14:4/0/terrain = 1 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) 14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) 14:4/0/terrains_peering_bit/right_side = 1 14:4/0/terrains_peering_bit/bottom_side = 0 14:4/0/terrains_peering_bit/bottom_left_corner = 0 14:4/0/terrains_peering_bit/left_side = 0 14:4/0/terrains_peering_bit/top_left_corner = 0 14:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 1 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) 15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) 15:4/0/terrains_peering_bit/right_side = 6 15:4/0/terrains_peering_bit/bottom_right_corner = 6 15:4/0/terrains_peering_bit/bottom_side = 6 15:4/0/terrains_peering_bit/left_side = 1 15:4/0/terrains_peering_bit/top_side = 6 15:4/0/terrains_peering_bit/top_right_corner = 6 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 6 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) 0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 0:6/0/terrains_peering_bit/right_side = 6 0:6/0/terrains_peering_bit/bottom_side = 6 0:6/0/terrains_peering_bit/bottom_left_corner = 6 0:6/0/terrains_peering_bit/left_side = 6 1:6/size_in_atlas = Vector2i(1, 2) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -8) 1:6/0/terrain_set = 0 1:6/0/terrain = 6 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 1:6/0/terrains_peering_bit/right_side = 6 1:6/0/terrains_peering_bit/left_side = 6 1:6/0/terrains_peering_bit/top_side = 6 1:6/0/terrains_peering_bit/top_right_corner = 6 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 6 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) 2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 2:6/0/terrains_peering_bit/right_side = 6 2:6/0/terrains_peering_bit/bottom_right_corner = 6 2:6/0/terrains_peering_bit/bottom_side = 6 2:6/0/terrains_peering_bit/top_side = 6 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 6 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) 3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 6 3:6/0/terrains_peering_bit/left_side = 6 3:6/0/terrains_peering_bit/top_left_corner = 6 3:6/0/terrains_peering_bit/top_side = 6 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 6 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) 4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:6/0/terrains_peering_bit/right_side = 6 4:6/0/terrains_peering_bit/bottom_right_corner = 6 4:6/0/terrains_peering_bit/bottom_side = 6 4:6/0/terrains_peering_bit/left_side = 6 5:6/size_in_atlas = Vector2i(1, 2) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -8) 5:6/0/terrain_set = 0 5:6/0/terrain = 6 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) 5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 5:6/0/terrains_peering_bit/right_side = 6 5:6/0/terrains_peering_bit/left_side = 6 5:6/0/terrains_peering_bit/top_left_corner = 6 5:6/0/terrains_peering_bit/top_side = 6 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 6 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) 6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:6/0/terrains_peering_bit/right_side = 6 6:6/0/terrains_peering_bit/bottom_side = 6 6:6/0/terrains_peering_bit/top_side = 6 6:6/0/terrains_peering_bit/top_right_corner = 6 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 6 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) 7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:6/0/terrains_peering_bit/bottom_side = 6 7:6/0/terrains_peering_bit/bottom_left_corner = 6 7:6/0/terrains_peering_bit/left_side = 6 7:6/0/terrains_peering_bit/top_side = 6 [resource] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 3 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Gray" terrain_set_0/terrain_0/color = Color(0.560784, 0.560784, 0.560784, 1) terrain_set_0/terrain_1/name = "Gray Dominant" terrain_set_0/terrain_1/color = Color(0.243137, 0.270588, 0.32549, 1) terrain_set_0/terrain_2/name = "Brown" terrain_set_0/terrain_2/color = Color(0.372549, 0.235294, 0.137255, 1) terrain_set_0/terrain_3/name = "Brown Dominant" terrain_set_0/terrain_3/color = Color(0.192157, 0.113725, 0.0470588, 1) terrain_set_0/terrain_4/name = "Green" terrain_set_0/terrain_4/color = Color(0.0980392, 0.301961, 0.113725, 1) terrain_set_0/terrain_5/name = "Green Dominant" terrain_set_0/terrain_5/color = Color(0.0705882, 0.243137, 0, 1) terrain_set_0/terrain_6/name = "Red" terrain_set_0/terrain_6/color = Color(0.384314, 0.145098, 0.164706, 1) terrain_set_0/terrain_7/name = "Red Dominant" terrain_set_0/terrain_7/color = Color(0.2, 0, 0.0117647, 1) terrain_set_0/terrain_8/name = "Void" terrain_set_0/terrain_8/color = Color(0, 0, 0, 1) sources/0 = SubResource("TileSetAtlasSource_colonygray") sources/1 = SubResource("TileSetAtlasSource_colonybrown") sources/2 = SubResource("TileSetAtlasSource_colonygreen") sources/3 = SubResource("TileSetAtlasSource_colonyred")