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Snoweuph
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Co-authored-by: snoweuph <snow+git@euph.email> Co-authored-by: Platinwing <csaeume@gmail.com> Reviewed-on: #36 |
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.gitea/workflows | ||
.import | ||
Assets | ||
Guidelines | ||
Scenes | ||
Scripts | ||
.gitattributes | ||
.gitignore | ||
default_env.tres | ||
export_presets.cfg | ||
LICENSE | ||
project.godot | ||
README.md |
2DHackAndSlay
Branches
- stable - This is the Most stable branch and only will get PRs from nightly
- nightly - This Branch will only get PRs from dev-baseits meant for testing
- dev-base - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to nightly
- dev-* - Dev branches with their respective goal which will be merged into dev-base
Code Linting Rules
Use Tabs
Tabs are just cooler
Use Sign-Form instead of Text-Form
Why
There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms
Boolean operators
&&
instead ofand
||
instead ofor
!
instead ofnot