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2DHackAndSlay/README.md
2023-02-03 13:54:04 +01:00

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# 2DHackAndSlay
## Branches
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
- dev-* - Dev branches with their respective goal which will be merged into dev-base
## Code Linting Rules
### Use Tabs
Tabs are just cooler
### Use Sign-Form instead of Text-Form
#### Why
There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms
#### Boolean operators
- `&&` instead of `and`
- `||` instead of `or`
- `!` instead of `not`
## Resources used:
### Game Art
- https://opengameart.org/content/colony-sim-assets