Snoweuph
b410c97074
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Export Game
Co-authored-by: snoweuph <snow+git@euph.email> Co-authored-by: Platinwing <csaeume@gmail.com> Reviewed-on: #36
4922 lines
215 KiB
Text
4922 lines
215 KiB
Text
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://c72nlq6yw2i4d"]
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[ext_resource type="Texture2D" uid="uid://cjkgicvayjjol" path="res://Assets/Textures/Tilesets/colony-gray.png" id="1_ng73x"]
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[ext_resource type="Texture2D" uid="uid://ctjc4gqtv3qc6" path="res://Assets/Textures/Tilesets/colony-brown.png" id="2_aww3g"]
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[ext_resource type="Texture2D" uid="uid://chbqdp7mae1vu" path="res://Assets/Textures/Tilesets/colony-green.png" id="3_tgniv"]
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[ext_resource type="Texture2D" uid="uid://dpqdlxd60d8be" path="res://Assets/Textures/Tilesets/colony-red.png" id="4_le0p4"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygray"]
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texture = ExtResource("1_ng73x")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
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3:0/0/terrains_peering_bit/right_side = 0
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_left_corner = 0
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3:0/0/terrains_peering_bit/left_side = 0
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3:0/0/terrains_peering_bit/top_left_corner = 0
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3:0/0/terrains_peering_bit/top_side = 0
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3:0/0/terrains_peering_bit/top_right_corner = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
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4:0/0/terrains_peering_bit/right_side = 0
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4:0/0/terrains_peering_bit/bottom_right_corner = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/left_side = 0
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4:0/0/terrains_peering_bit/top_left_corner = 0
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4:0/0/terrains_peering_bit/top_side = 0
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4:0/0/terrains_peering_bit/top_right_corner = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
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6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
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7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/bottom_left_corner = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_side = 0
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
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8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
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8:0/0/terrains_peering_bit/right_side = 0
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8:0/0/terrains_peering_bit/bottom_right_corner = 0
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8:0/0/terrains_peering_bit/bottom_side = 0
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8:0/0/terrains_peering_bit/left_side = 0
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8:0/0/terrains_peering_bit/top_side = 0
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8:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
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9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_left_corner = 0
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9:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 1
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
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12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_side = 1
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_left_corner = 0
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12:0/0/terrains_peering_bit/top_side = 0
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12:0/0/terrains_peering_bit/top_right_corner = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 1
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
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13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
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13:0/0/terrains_peering_bit/right_side = 2
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13:0/0/terrains_peering_bit/bottom_side = 1
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13:0/0/terrains_peering_bit/left_side = 2
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13:0/0/terrains_peering_bit/top_left_corner = 2
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13:0/0/terrains_peering_bit/top_side = 2
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13:0/0/terrains_peering_bit/top_right_corner = 2
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14:0/0 = 0
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14:0/0/terrain_set = 0
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14:0/0/terrain = 1
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
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14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
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14:0/0/terrains_peering_bit/right_side = 1
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14:0/0/terrains_peering_bit/bottom_side = 0
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14:0/0/terrains_peering_bit/bottom_left_corner = 0
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14:0/0/terrains_peering_bit/left_side = 0
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14:0/0/terrains_peering_bit/top_left_corner = 0
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14:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 1
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
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15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
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15:0/0/terrains_peering_bit/right_side = 2
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15:0/0/terrains_peering_bit/bottom_right_corner = 2
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15:0/0/terrains_peering_bit/bottom_side = 2
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15:0/0/terrains_peering_bit/left_side = 1
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15:0/0/terrains_peering_bit/top_side = 2
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15:0/0/terrains_peering_bit/top_right_corner = 2
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17:0/0 = 0
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17:0/0/terrain_set = 0
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17:0/0/terrain = 1
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
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17:0/0/terrains_peering_bit/right_side = 1
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17:0/0/terrains_peering_bit/bottom_right_corner = 1
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17:0/0/terrains_peering_bit/bottom_side = 1
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17:0/0/terrains_peering_bit/left_side = 0
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17:0/0/terrains_peering_bit/top_left_corner = 0
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17:0/0/terrains_peering_bit/top_side = 0
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17:0/0/terrains_peering_bit/top_right_corner = 0
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18:0/0 = 0
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18:0/0/terrain_set = 0
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18:0/0/terrain = 1
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18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_0/angular_velocity = 0.0
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18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
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18:0/0/terrains_peering_bit/right_side = 0
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18:0/0/terrains_peering_bit/bottom_side = 1
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18:0/0/terrains_peering_bit/bottom_left_corner = 1
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18:0/0/terrains_peering_bit/left_side = 1
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18:0/0/terrains_peering_bit/top_left_corner = 0
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18:0/0/terrains_peering_bit/top_side = 0
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18:0/0/terrains_peering_bit/top_right_corner = 0
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19:0/0 = 0
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19:0/0/terrain_set = 0
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19:0/0/terrain = 1
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19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_0/angular_velocity = 0.0
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19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
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19:0/0/terrains_peering_bit/right_side = 1
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19:0/0/terrains_peering_bit/bottom_right_corner = 1
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19:0/0/terrains_peering_bit/bottom_side = 1
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19:0/0/terrains_peering_bit/left_side = 2
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19:0/0/terrains_peering_bit/top_left_corner = 2
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19:0/0/terrains_peering_bit/top_side = 2
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19:0/0/terrains_peering_bit/top_right_corner = 2
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20:0/0 = 0
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20:0/0/terrain_set = 0
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20:0/0/terrain = 1
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20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:0/0/physics_layer_0/angular_velocity = 0.0
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20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
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20:0/0/terrains_peering_bit/right_side = 2
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20:0/0/terrains_peering_bit/bottom_side = 1
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20:0/0/terrains_peering_bit/bottom_left_corner = 1
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20:0/0/terrains_peering_bit/left_side = 1
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20:0/0/terrains_peering_bit/top_left_corner = 2
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20:0/0/terrains_peering_bit/top_side = 2
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20:0/0/terrains_peering_bit/top_right_corner = 2
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22:0/0 = 0
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22:0/0/terrain_set = 0
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22:0/0/terrain = 3
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22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:0/0/physics_layer_0/angular_velocity = 0.0
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22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
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22:0/0/terrains_peering_bit/right_side = 3
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22:0/0/terrains_peering_bit/bottom_right_corner = 3
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22:0/0/terrains_peering_bit/bottom_side = 3
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22:0/0/terrains_peering_bit/left_side = 0
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22:0/0/terrains_peering_bit/top_left_corner = 0
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22:0/0/terrains_peering_bit/top_side = 0
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22:0/0/terrains_peering_bit/top_right_corner = 0
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23:0/0 = 0
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23:0/0/terrain_set = 0
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23:0/0/terrain = 3
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23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
23:0/0/physics_layer_0/angular_velocity = 0.0
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23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
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23:0/0/terrains_peering_bit/right_side = 0
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23:0/0/terrains_peering_bit/bottom_side = 3
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23:0/0/terrains_peering_bit/bottom_left_corner = 3
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23:0/0/terrains_peering_bit/left_side = 3
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23:0/0/terrains_peering_bit/top_left_corner = 0
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23:0/0/terrains_peering_bit/top_side = 0
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23:0/0/terrains_peering_bit/top_right_corner = 0
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24:0/0 = 0
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24:0/0/terrain_set = 0
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24:0/0/terrain = 3
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
24:0/0/physics_layer_0/angular_velocity = 0.0
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|
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
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24:0/0/terrains_peering_bit/right_side = 3
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24:0/0/terrains_peering_bit/bottom_right_corner = 3
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24:0/0/terrains_peering_bit/bottom_side = 3
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24:0/0/terrains_peering_bit/left_side = 2
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24:0/0/terrains_peering_bit/top_left_corner = 2
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24:0/0/terrains_peering_bit/top_side = 2
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24:0/0/terrains_peering_bit/top_right_corner = 2
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25:0/0 = 0
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25:0/0/terrain_set = 0
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25:0/0/terrain = 3
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
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25:0/0/terrains_peering_bit/right_side = 2
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25:0/0/terrains_peering_bit/bottom_side = 3
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25:0/0/terrains_peering_bit/bottom_left_corner = 3
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25:0/0/terrains_peering_bit/left_side = 3
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25:0/0/terrains_peering_bit/top_left_corner = 2
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25:0/0/terrains_peering_bit/top_side = 2
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25:0/0/terrains_peering_bit/top_right_corner = 2
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
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|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 0
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
|
0:1/0/terrains_peering_bit/top_side = 0
|
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 0
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/terrains_peering_bit/right_side = 0
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
1:1/0/terrains_peering_bit/left_side = 0
|
|
1:1/0/terrains_peering_bit/top_left_corner = 0
|
|
1:1/0/terrains_peering_bit/top_side = 0
|
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
|
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:1/0/terrains_peering_bit/left_side = 0
|
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
|
2:1/0/terrains_peering_bit/top_side = 0
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
3:1/0/terrains_peering_bit/right_side = 0
|
|
3:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
|
3:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:1/0/terrains_peering_bit/left_side = 0
|
|
3:1/0/terrains_peering_bit/top_left_corner = 0
|
|
3:1/0/terrains_peering_bit/top_side = 0
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
4:1/0/terrains_peering_bit/right_side = 0
|
|
4:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
4:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:1/0/terrains_peering_bit/left_side = 0
|
|
4:1/0/terrains_peering_bit/top_side = 0
|
|
4:1/0/terrains_peering_bit/top_right_corner = 0
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 0
|
|
5:1/0/terrain = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
5:1/0/terrains_peering_bit/bottom_side = 0
|
|
5:1/0/terrains_peering_bit/top_side = 0
|
|
6:1/0 = 0
|
|
6:1/0/terrain_set = 0
|
|
6:1/0/terrain = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
|
|
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:1/0/terrains_peering_bit/right_side = 0
|
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 0
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
|
|
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
|
7:1/0/terrains_peering_bit/left_side = 0
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
8:1/0/terrains_peering_bit/right_side = 0
|
|
8:1/0/terrains_peering_bit/bottom_side = 0
|
|
8:1/0/terrains_peering_bit/left_side = 0
|
|
8:1/0/terrains_peering_bit/top_side = 0
|
|
9:1/0 = 0
|
|
9:1/0/terrain_set = 0
|
|
9:1/0/terrain = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
|
|
9:1/0/terrains_peering_bit/right_side = 0
|
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
9:1/0/terrains_peering_bit/left_side = 0
|
|
9:1/0/terrains_peering_bit/top_left_corner = 0
|
|
9:1/0/terrains_peering_bit/top_side = 0
|
|
10:1/0 = 0
|
|
10:1/0/terrain_set = 0
|
|
10:1/0/terrain = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
10:1/0/terrains_peering_bit/right_side = 0
|
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
|
10:1/0/terrains_peering_bit/left_side = 0
|
|
10:1/0/terrains_peering_bit/top_side = 0
|
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
|
12:1/0 = 0
|
|
12:1/0/terrain_set = 0
|
|
12:1/0/terrain = 1
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:1/0/terrains_peering_bit/right_side = 2
|
|
12:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
12:1/0/terrains_peering_bit/bottom_side = 2
|
|
12:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
12:1/0/terrains_peering_bit/left_side = 2
|
|
12:1/0/terrains_peering_bit/top_side = 1
|
|
13:1/0 = 0
|
|
13:1/0/terrain_set = 0
|
|
13:1/0/terrain = 1
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:1/0/terrains_peering_bit/right_side = 0
|
|
13:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
|
13:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
13:1/0/terrains_peering_bit/left_side = 0
|
|
13:1/0/terrains_peering_bit/top_side = 1
|
|
14:1/0 = 0
|
|
14:1/0/terrain_set = 0
|
|
14:1/0/terrain = 1
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:1/0/terrains_peering_bit/right_side = 1
|
|
14:1/0/terrains_peering_bit/bottom_side = 2
|
|
14:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
14:1/0/terrains_peering_bit/left_side = 2
|
|
14:1/0/terrains_peering_bit/top_left_corner = 2
|
|
14:1/0/terrains_peering_bit/top_side = 2
|
|
15:1/0 = 0
|
|
15:1/0/terrain_set = 0
|
|
15:1/0/terrain = 1
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:1/0/terrains_peering_bit/right_side = 0
|
|
15:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
|
15:1/0/terrains_peering_bit/left_side = 1
|
|
15:1/0/terrains_peering_bit/top_side = 0
|
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
|
17:1/0 = 0
|
|
17:1/0/terrain_set = 0
|
|
17:1/0/terrain = 1
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
17:1/0/terrains_peering_bit/right_side = 1
|
|
17:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
17:1/0/terrains_peering_bit/bottom_side = 2
|
|
17:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
17:1/0/terrains_peering_bit/left_side = 2
|
|
17:1/0/terrains_peering_bit/top_side = 1
|
|
17:1/0/terrains_peering_bit/top_right_corner = 1
|
|
18:1/0 = 0
|
|
18:1/0/terrain_set = 0
|
|
18:1/0/terrain = 1
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
18:1/0/terrains_peering_bit/right_side = 2
|
|
18:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
18:1/0/terrains_peering_bit/bottom_side = 2
|
|
18:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
18:1/0/terrains_peering_bit/left_side = 1
|
|
18:1/0/terrains_peering_bit/top_left_corner = 1
|
|
18:1/0/terrains_peering_bit/top_side = 1
|
|
19:1/0 = 0
|
|
19:1/0/terrain_set = 0
|
|
19:1/0/terrain = 1
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
19:1/0/terrains_peering_bit/right_side = 1
|
|
19:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
19:1/0/terrains_peering_bit/bottom_side = 0
|
|
19:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
19:1/0/terrains_peering_bit/left_side = 0
|
|
19:1/0/terrains_peering_bit/top_side = 1
|
|
19:1/0/terrains_peering_bit/top_right_corner = 1
|
|
20:1/0 = 0
|
|
20:1/0/terrain_set = 0
|
|
20:1/0/terrain = 1
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
20:1/0/terrains_peering_bit/right_side = 0
|
|
20:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
20:1/0/terrains_peering_bit/bottom_side = 0
|
|
20:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
20:1/0/terrains_peering_bit/left_side = 1
|
|
20:1/0/terrains_peering_bit/top_left_corner = 1
|
|
20:1/0/terrains_peering_bit/top_side = 1
|
|
22:1/0 = 0
|
|
22:1/0/terrain_set = 0
|
|
22:1/0/terrain = 3
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
22:1/0/terrains_peering_bit/right_side = 3
|
|
22:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
22:1/0/terrains_peering_bit/bottom_side = 2
|
|
22:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
22:1/0/terrains_peering_bit/left_side = 2
|
|
22:1/0/terrains_peering_bit/top_side = 3
|
|
22:1/0/terrains_peering_bit/top_right_corner = 3
|
|
23:1/0 = 0
|
|
23:1/0/terrain_set = 0
|
|
23:1/0/terrain = 3
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
23:1/0/terrains_peering_bit/right_side = 2
|
|
23:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
23:1/0/terrains_peering_bit/bottom_side = 2
|
|
23:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
23:1/0/terrains_peering_bit/left_side = 3
|
|
23:1/0/terrains_peering_bit/top_left_corner = 3
|
|
23:1/0/terrains_peering_bit/top_side = 3
|
|
24:1/0 = 0
|
|
24:1/0/terrain_set = 0
|
|
24:1/0/terrain = 3
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
24:1/0/terrains_peering_bit/right_side = 3
|
|
24:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
24:1/0/terrains_peering_bit/bottom_side = 0
|
|
24:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
24:1/0/terrains_peering_bit/left_side = 0
|
|
24:1/0/terrains_peering_bit/top_side = 3
|
|
24:1/0/terrains_peering_bit/top_right_corner = 3
|
|
25:1/0 = 0
|
|
25:1/0/terrain_set = 0
|
|
25:1/0/terrain = 3
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
25:1/0/terrains_peering_bit/right_side = 0
|
|
25:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
25:1/0/terrains_peering_bit/bottom_side = 0
|
|
25:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
25:1/0/terrains_peering_bit/left_side = 3
|
|
25:1/0/terrains_peering_bit/top_left_corner = 3
|
|
25:1/0/terrains_peering_bit/top_side = 3
|
|
0:2/size_in_atlas = Vector2i(1, 2)
|
|
0:2/0 = 0
|
|
0:2/0/texture_origin = Vector2i(0, -8)
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
0:2/0/terrains_peering_bit/right_side = 0
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
1:2/size_in_atlas = Vector2i(1, 2)
|
|
1:2/0 = 0
|
|
1:2/0/texture_origin = Vector2i(0, -8)
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
1:2/0/terrains_peering_bit/left_side = 0
|
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
1:2/0/terrains_peering_bit/top_side = 0
|
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
|
2:2/size_in_atlas = Vector2i(1, 2)
|
|
2:2/0 = 0
|
|
2:2/0/texture_origin = Vector2i(0, -8)
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/terrains_peering_bit/right_side = 0
|
|
3:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:2/0/terrains_peering_bit/bottom_side = 0
|
|
3:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:2/0/terrains_peering_bit/left_side = 0
|
|
3:2/0/terrains_peering_bit/top_left_corner = 0
|
|
3:2/0/terrains_peering_bit/top_side = 0
|
|
3:2/0/terrains_peering_bit/top_right_corner = 0
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/terrain = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/terrains_peering_bit/right_side = 0
|
|
4:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
|
4:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:2/0/terrains_peering_bit/left_side = 0
|
|
4:2/0/terrains_peering_bit/top_left_corner = 0
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
4:2/0/terrains_peering_bit/top_right_corner = 0
|
|
5:2/size_in_atlas = Vector2i(1, 2)
|
|
5:2/0 = 0
|
|
5:2/0/texture_origin = Vector2i(0, -8)
|
|
5:2/0/terrain_set = 0
|
|
5:2/0/terrain = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:2/0/terrains_peering_bit/right_side = 0
|
|
5:2/0/terrains_peering_bit/left_side = 0
|
|
6:2/size_in_atlas = Vector2i(1, 2)
|
|
6:2/0 = 0
|
|
6:2/0/texture_origin = Vector2i(0, -8)
|
|
6:2/0/terrain_set = 0
|
|
6:2/0/terrain = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
6:2/0/terrains_peering_bit/right_side = 0
|
|
6:2/0/terrains_peering_bit/top_side = 0
|
|
7:2/size_in_atlas = Vector2i(1, 2)
|
|
7:2/0 = 0
|
|
7:2/0/texture_origin = Vector2i(0, -8)
|
|
7:2/0/terrain_set = 0
|
|
7:2/0/terrain = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:2/0/terrains_peering_bit/left_side = 0
|
|
7:2/0/terrains_peering_bit/top_side = 0
|
|
8:2/size_in_atlas = Vector2i(1, 2)
|
|
8:2/0 = 0
|
|
8:2/0/texture_origin = Vector2i(0, -8)
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/terrain_set = 0
|
|
9:2/0/terrain = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
9:2/0/terrains_peering_bit/right_side = 0
|
|
9:2/0/terrains_peering_bit/bottom_side = 0
|
|
9:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
9:2/0/terrains_peering_bit/left_side = 0
|
|
9:2/0/terrains_peering_bit/top_side = 0
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 0
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:2/0/terrains_peering_bit/right_side = 0
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:2/0/terrains_peering_bit/bottom_side = 0
|
|
10:2/0/terrains_peering_bit/left_side = 0
|
|
10:2/0/terrains_peering_bit/top_side = 0
|
|
17:2/0 = 0
|
|
17:2/0/terrain_set = 0
|
|
17:2/0/terrain = 1
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
17:2/0/terrains_peering_bit/right_side = 1
|
|
17:2/0/terrains_peering_bit/bottom_right_corner = 1
|
|
17:2/0/terrains_peering_bit/bottom_side = 1
|
|
17:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
17:2/0/terrains_peering_bit/left_side = 0
|
|
17:2/0/terrains_peering_bit/top_left_corner = 0
|
|
17:2/0/terrains_peering_bit/top_side = 0
|
|
18:2/0 = 0
|
|
18:2/0/terrain_set = 0
|
|
18:2/0/terrain = 1
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
18:2/0/terrains_peering_bit/right_side = 2
|
|
18:2/0/terrains_peering_bit/bottom_right_corner = 2
|
|
18:2/0/terrains_peering_bit/bottom_side = 1
|
|
18:2/0/terrains_peering_bit/bottom_left_corner = 1
|
|
18:2/0/terrains_peering_bit/left_side = 1
|
|
18:2/0/terrains_peering_bit/top_side = 2
|
|
18:2/0/terrains_peering_bit/top_right_corner = 2
|
|
19:2/0 = 0
|
|
19:2/0/terrain_set = 0
|
|
19:2/0/terrain = 1
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
19:2/0/terrains_peering_bit/right_side = 1
|
|
19:2/0/terrains_peering_bit/bottom_right_corner = 1
|
|
19:2/0/terrains_peering_bit/bottom_side = 1
|
|
19:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
19:2/0/terrains_peering_bit/left_side = 2
|
|
19:2/0/terrains_peering_bit/top_left_corner = 2
|
|
19:2/0/terrains_peering_bit/top_side = 2
|
|
20:2/0 = 0
|
|
20:2/0/terrain_set = 0
|
|
20:2/0/terrain = 1
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
20:2/0/terrains_peering_bit/right_side = 0
|
|
20:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
20:2/0/terrains_peering_bit/bottom_side = 1
|
|
20:2/0/terrains_peering_bit/bottom_left_corner = 1
|
|
20:2/0/terrains_peering_bit/left_side = 1
|
|
20:2/0/terrains_peering_bit/top_side = 0
|
|
20:2/0/terrains_peering_bit/top_right_corner = 0
|
|
22:2/0 = 0
|
|
22:2/0/terrain_set = 0
|
|
22:2/0/terrain = 3
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
22:2/0/terrains_peering_bit/right_side = 3
|
|
22:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
22:2/0/terrains_peering_bit/bottom_side = 3
|
|
22:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
22:2/0/terrains_peering_bit/left_side = 0
|
|
22:2/0/terrains_peering_bit/top_left_corner = 0
|
|
22:2/0/terrains_peering_bit/top_side = 0
|
|
23:2/0 = 0
|
|
23:2/0/terrain_set = 0
|
|
23:2/0/terrain = 3
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
23:2/0/terrains_peering_bit/right_side = 2
|
|
23:2/0/terrains_peering_bit/bottom_right_corner = 2
|
|
23:2/0/terrains_peering_bit/bottom_side = 3
|
|
23:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
23:2/0/terrains_peering_bit/left_side = 3
|
|
23:2/0/terrains_peering_bit/top_side = 2
|
|
23:2/0/terrains_peering_bit/top_right_corner = 2
|
|
24:2/0 = 0
|
|
24:2/0/terrain_set = 0
|
|
24:2/0/terrain = 3
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
24:2/0/terrains_peering_bit/right_side = 3
|
|
24:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
24:2/0/terrains_peering_bit/bottom_side = 3
|
|
24:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
24:2/0/terrains_peering_bit/left_side = 2
|
|
24:2/0/terrains_peering_bit/top_left_corner = 2
|
|
24:2/0/terrains_peering_bit/top_side = 2
|
|
25:2/0 = 0
|
|
25:2/0/terrain_set = 0
|
|
25:2/0/terrain = 3
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
25:2/0/terrains_peering_bit/right_side = 0
|
|
25:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
25:2/0/terrains_peering_bit/bottom_side = 3
|
|
25:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
25:2/0/terrains_peering_bit/left_side = 3
|
|
25:2/0/terrains_peering_bit/top_side = 0
|
|
25:2/0/terrains_peering_bit/top_right_corner = 0
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/terrains_peering_bit/right_side = 0
|
|
3:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:3/0/terrains_peering_bit/bottom_side = 0
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:3/0/terrains_peering_bit/left_side = 0
|
|
3:3/0/terrains_peering_bit/top_left_corner = 0
|
|
3:3/0/terrains_peering_bit/top_side = 0
|
|
3:3/0/terrains_peering_bit/top_right_corner = 0
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/terrains_peering_bit/right_side = 0
|
|
4:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
4:3/0/terrains_peering_bit/bottom_side = 0
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:3/0/terrains_peering_bit/left_side = 0
|
|
4:3/0/terrains_peering_bit/top_left_corner = 0
|
|
4:3/0/terrains_peering_bit/top_side = 0
|
|
4:3/0/terrains_peering_bit/top_right_corner = 0
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
9:3/0/terrains_peering_bit/left_side = 0
|
|
9:3/0/terrains_peering_bit/top_side = 0
|
|
9:3/0/terrains_peering_bit/top_right_corner = 0
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
10:3/0/terrains_peering_bit/left_side = 0
|
|
10:3/0/terrains_peering_bit/top_left_corner = 0
|
|
10:3/0/terrains_peering_bit/top_side = 0
|
|
12:3/0 = 0
|
|
12:3/0/terrain_set = 0
|
|
12:3/0/terrain = 3
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
12:3/0/terrains_peering_bit/right_side = 0
|
|
12:3/0/terrains_peering_bit/bottom_side = 3
|
|
12:3/0/terrains_peering_bit/left_side = 0
|
|
12:3/0/terrains_peering_bit/top_left_corner = 0
|
|
12:3/0/terrains_peering_bit/top_side = 0
|
|
12:3/0/terrains_peering_bit/top_right_corner = 0
|
|
13:3/0 = 0
|
|
13:3/0/terrain_set = 0
|
|
13:3/0/terrain = 3
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
13:3/0/terrains_peering_bit/right_side = 2
|
|
13:3/0/terrains_peering_bit/bottom_side = 3
|
|
13:3/0/terrains_peering_bit/left_side = 2
|
|
13:3/0/terrains_peering_bit/top_left_corner = 2
|
|
13:3/0/terrains_peering_bit/top_side = 2
|
|
13:3/0/terrains_peering_bit/top_right_corner = 2
|
|
14:3/0 = 0
|
|
14:3/0/terrain_set = 0
|
|
14:3/0/terrain = 3
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:3/0/terrains_peering_bit/right_side = 3
|
|
14:3/0/terrains_peering_bit/bottom_side = 0
|
|
14:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
14:3/0/terrains_peering_bit/left_side = 0
|
|
14:3/0/terrains_peering_bit/top_left_corner = 0
|
|
14:3/0/terrains_peering_bit/top_side = 0
|
|
15:3/0 = 0
|
|
15:3/0/terrain_set = 0
|
|
15:3/0/terrain = 3
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:3/0/terrains_peering_bit/right_side = 2
|
|
15:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
15:3/0/terrains_peering_bit/bottom_side = 2
|
|
15:3/0/terrains_peering_bit/left_side = 3
|
|
15:3/0/terrains_peering_bit/top_side = 2
|
|
15:3/0/terrains_peering_bit/top_right_corner = 2
|
|
17:3/0 = 0
|
|
17:3/0/terrain_set = 0
|
|
17:3/0/terrain = 1
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
17:3/0/terrains_peering_bit/right_side = 1
|
|
17:3/0/terrains_peering_bit/bottom_side = 0
|
|
17:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
17:3/0/terrains_peering_bit/left_side = 0
|
|
17:3/0/terrains_peering_bit/top_left_corner = 0
|
|
17:3/0/terrains_peering_bit/top_side = 1
|
|
17:3/0/terrains_peering_bit/top_right_corner = 1
|
|
18:3/0 = 0
|
|
18:3/0/terrain_set = 0
|
|
18:3/0/terrain = 1
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
18:3/0/terrains_peering_bit/right_side = 2
|
|
18:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
18:3/0/terrains_peering_bit/bottom_side = 2
|
|
18:3/0/terrains_peering_bit/left_side = 1
|
|
18:3/0/terrains_peering_bit/top_left_corner = 1
|
|
18:3/0/terrains_peering_bit/top_side = 1
|
|
18:3/0/terrains_peering_bit/top_right_corner = 2
|
|
19:3/0 = 0
|
|
19:3/0/terrain_set = 0
|
|
19:3/0/terrain = 1
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
19:3/0/terrains_peering_bit/right_side = 1
|
|
19:3/0/terrains_peering_bit/bottom_side = 2
|
|
19:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
19:3/0/terrains_peering_bit/left_side = 2
|
|
19:3/0/terrains_peering_bit/top_left_corner = 2
|
|
19:3/0/terrains_peering_bit/top_side = 1
|
|
19:3/0/terrains_peering_bit/top_right_corner = 1
|
|
20:3/0 = 0
|
|
20:3/0/terrain_set = 0
|
|
20:3/0/terrain = 1
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
20:3/0/terrains_peering_bit/right_side = 0
|
|
20:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
20:3/0/terrains_peering_bit/bottom_side = 0
|
|
20:3/0/terrains_peering_bit/left_side = 1
|
|
20:3/0/terrains_peering_bit/top_left_corner = 1
|
|
20:3/0/terrains_peering_bit/top_side = 1
|
|
20:3/0/terrains_peering_bit/top_right_corner = 0
|
|
22:3/0 = 0
|
|
22:3/0/terrain_set = 0
|
|
22:3/0/terrain = 3
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
22:3/0/terrains_peering_bit/right_side = 3
|
|
22:3/0/terrains_peering_bit/bottom_side = 0
|
|
22:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
22:3/0/terrains_peering_bit/left_side = 0
|
|
22:3/0/terrains_peering_bit/top_left_corner = 0
|
|
22:3/0/terrains_peering_bit/top_side = 3
|
|
22:3/0/terrains_peering_bit/top_right_corner = 3
|
|
23:3/0 = 0
|
|
23:3/0/terrain_set = 0
|
|
23:3/0/terrain = 3
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
23:3/0/terrains_peering_bit/right_side = 2
|
|
23:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
23:3/0/terrains_peering_bit/bottom_side = 2
|
|
23:3/0/terrains_peering_bit/left_side = 3
|
|
23:3/0/terrains_peering_bit/top_left_corner = 3
|
|
23:3/0/terrains_peering_bit/top_side = 3
|
|
23:3/0/terrains_peering_bit/top_right_corner = 2
|
|
24:3/0 = 0
|
|
24:3/0/terrain_set = 0
|
|
24:3/0/terrain = 3
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
24:3/0/terrains_peering_bit/right_side = 3
|
|
24:3/0/terrains_peering_bit/bottom_side = 2
|
|
24:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
24:3/0/terrains_peering_bit/left_side = 2
|
|
24:3/0/terrains_peering_bit/top_left_corner = 2
|
|
24:3/0/terrains_peering_bit/top_side = 3
|
|
24:3/0/terrains_peering_bit/top_right_corner = 3
|
|
25:3/0 = 0
|
|
25:3/0/terrain_set = 0
|
|
25:3/0/terrain = 3
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
25:3/0/terrains_peering_bit/right_side = 0
|
|
25:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
25:3/0/terrains_peering_bit/bottom_side = 0
|
|
25:3/0/terrains_peering_bit/left_side = 3
|
|
25:3/0/terrains_peering_bit/top_left_corner = 3
|
|
25:3/0/terrains_peering_bit/top_side = 3
|
|
25:3/0/terrains_peering_bit/top_right_corner = 0
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
|
|
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
|
|
0:4/0/terrains_peering_bit/bottom_side = 0
|
|
1:4/size_in_atlas = Vector2i(1, 2)
|
|
1:4/0 = 0
|
|
1:4/0/texture_origin = Vector2i(0, -8)
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
|
|
1:4/0/terrains_peering_bit/top_side = 0
|
|
2:4/size_in_atlas = Vector2i(1, 2)
|
|
2:4/0 = 0
|
|
2:4/0/texture_origin = Vector2i(0, -8)
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
|
|
2:4/0/terrains_peering_bit/right_side = 0
|
|
3:4/size_in_atlas = Vector2i(1, 2)
|
|
3:4/0 = 0
|
|
3:4/0/texture_origin = Vector2i(0, -8)
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
|
|
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
|
|
3:4/0/terrains_peering_bit/left_side = 0
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
4:4/0/terrains_peering_bit/right_side = 0
|
|
4:4/0/terrains_peering_bit/bottom_side = 0
|
|
4:4/0/terrains_peering_bit/left_side = 0
|
|
5:4/size_in_atlas = Vector2i(1, 2)
|
|
5:4/0 = 0
|
|
5:4/0/texture_origin = Vector2i(0, -8)
|
|
5:4/0/terrain_set = 0
|
|
5:4/0/terrain = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
5:4/0/terrains_peering_bit/right_side = 0
|
|
5:4/0/terrains_peering_bit/left_side = 0
|
|
5:4/0/terrains_peering_bit/top_side = 0
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
6:4/0/terrains_peering_bit/right_side = 0
|
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
6:4/0/terrains_peering_bit/top_side = 0
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
7:4/0/terrains_peering_bit/left_side = 0
|
|
7:4/0/terrains_peering_bit/top_side = 0
|
|
12:4/0 = 0
|
|
12:4/0/terrain_set = 0
|
|
12:4/0/terrain = 3
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:4/0/terrains_peering_bit/right_side = 2
|
|
12:4/0/terrains_peering_bit/bottom_right_corner = 2
|
|
12:4/0/terrains_peering_bit/bottom_side = 2
|
|
12:4/0/terrains_peering_bit/bottom_left_corner = 2
|
|
12:4/0/terrains_peering_bit/left_side = 2
|
|
12:4/0/terrains_peering_bit/top_side = 3
|
|
13:4/0 = 0
|
|
13:4/0/terrain_set = 0
|
|
13:4/0/terrain = 3
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:4/0/terrains_peering_bit/right_side = 0
|
|
13:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
13:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
13:4/0/terrains_peering_bit/left_side = 0
|
|
13:4/0/terrains_peering_bit/top_side = 3
|
|
14:4/0 = 0
|
|
14:4/0/terrain_set = 0
|
|
14:4/0/terrain = 3
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:4/0/terrains_peering_bit/right_side = 3
|
|
14:4/0/terrains_peering_bit/bottom_side = 2
|
|
14:4/0/terrains_peering_bit/bottom_left_corner = 2
|
|
14:4/0/terrains_peering_bit/left_side = 2
|
|
14:4/0/terrains_peering_bit/top_left_corner = 2
|
|
14:4/0/terrains_peering_bit/top_side = 2
|
|
15:4/0 = 0
|
|
15:4/0/terrain_set = 0
|
|
15:4/0/terrain = 3
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:4/0/terrains_peering_bit/right_side = 0
|
|
15:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
15:4/0/terrains_peering_bit/bottom_side = 0
|
|
15:4/0/terrains_peering_bit/left_side = 3
|
|
15:4/0/terrains_peering_bit/top_side = 0
|
|
15:4/0/terrains_peering_bit/top_right_corner = 0
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/terrain = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
0:6/0/terrains_peering_bit/right_side = 0
|
|
0:6/0/terrains_peering_bit/bottom_side = 0
|
|
0:6/0/terrains_peering_bit/bottom_left_corner = 0
|
|
0:6/0/terrains_peering_bit/left_side = 0
|
|
1:6/size_in_atlas = Vector2i(1, 2)
|
|
1:6/0 = 0
|
|
1:6/0/texture_origin = Vector2i(0, -8)
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/terrain = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
1:6/0/terrains_peering_bit/right_side = 0
|
|
1:6/0/terrains_peering_bit/left_side = 0
|
|
1:6/0/terrains_peering_bit/top_side = 0
|
|
1:6/0/terrains_peering_bit/top_right_corner = 0
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/terrain = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
2:6/0/terrains_peering_bit/right_side = 0
|
|
2:6/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:6/0/terrains_peering_bit/bottom_side = 0
|
|
2:6/0/terrains_peering_bit/top_side = 0
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/terrain = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
3:6/0/terrains_peering_bit/bottom_side = 0
|
|
3:6/0/terrains_peering_bit/left_side = 0
|
|
3:6/0/terrains_peering_bit/top_left_corner = 0
|
|
3:6/0/terrains_peering_bit/top_side = 0
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 0
|
|
4:6/0/terrain = 0
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
|
|
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
4:6/0/terrains_peering_bit/right_side = 0
|
|
4:6/0/terrains_peering_bit/bottom_right_corner = 0
|
|
4:6/0/terrains_peering_bit/bottom_side = 0
|
|
4:6/0/terrains_peering_bit/left_side = 0
|
|
5:6/size_in_atlas = Vector2i(1, 2)
|
|
5:6/0 = 0
|
|
5:6/0/texture_origin = Vector2i(0, -8)
|
|
5:6/0/terrain_set = 0
|
|
5:6/0/terrain = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
|
|
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
5:6/0/terrains_peering_bit/right_side = 0
|
|
5:6/0/terrains_peering_bit/left_side = 0
|
|
5:6/0/terrains_peering_bit/top_left_corner = 0
|
|
5:6/0/terrains_peering_bit/top_side = 0
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/terrain = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
|
|
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:6/0/terrains_peering_bit/right_side = 0
|
|
6:6/0/terrains_peering_bit/bottom_side = 0
|
|
6:6/0/terrains_peering_bit/top_side = 0
|
|
6:6/0/terrains_peering_bit/top_right_corner = 0
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/terrain = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
|
|
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:6/0/terrains_peering_bit/bottom_side = 0
|
|
7:6/0/terrains_peering_bit/bottom_left_corner = 0
|
|
7:6/0/terrains_peering_bit/left_side = 0
|
|
7:6/0/terrains_peering_bit/top_side = 0
|
|
5:0/0 = 0
|
|
5:0/0/terrain_set = 0
|
|
5:0/0/terrain = 8
|
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonybrown"]
|
|
texture = ExtResource("2_aww3g")
|
|
0:0/0 = 0
|
|
0:0/0/terrain_set = 0
|
|
0:0/0/terrain = 2
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
|
|
0:0/0/terrains_peering_bit/right_side = 2
|
|
0:0/0/terrains_peering_bit/bottom_right_corner = 2
|
|
0:0/0/terrains_peering_bit/bottom_side = 2
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/terrain = 2
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
|
|
1:0/0/terrains_peering_bit/right_side = 2
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 2
|
|
1:0/0/terrains_peering_bit/bottom_side = 2
|
|
1:0/0/terrains_peering_bit/bottom_left_corner = 2
|
|
1:0/0/terrains_peering_bit/left_side = 2
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/terrain = 2
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
|
|
2:0/0/terrains_peering_bit/bottom_side = 2
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 2
|
|
2:0/0/terrains_peering_bit/left_side = 2
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/terrain = 2
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
3:0/0/terrains_peering_bit/right_side = 2
|
|
3:0/0/terrains_peering_bit/bottom_side = 2
|
|
3:0/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:0/0/terrains_peering_bit/left_side = 2
|
|
3:0/0/terrains_peering_bit/top_left_corner = 2
|
|
3:0/0/terrains_peering_bit/top_side = 2
|
|
3:0/0/terrains_peering_bit/top_right_corner = 2
|
|
4:0/0 = 0
|
|
4:0/0/terrain_set = 0
|
|
4:0/0/terrain = 2
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
4:0/0/terrains_peering_bit/right_side = 2
|
|
4:0/0/terrains_peering_bit/bottom_right_corner = 2
|
|
4:0/0/terrains_peering_bit/bottom_side = 2
|
|
4:0/0/terrains_peering_bit/left_side = 2
|
|
4:0/0/terrains_peering_bit/top_left_corner = 2
|
|
4:0/0/terrains_peering_bit/top_side = 2
|
|
4:0/0/terrains_peering_bit/top_right_corner = 2
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/terrain = 2
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
6:0/0/terrains_peering_bit/right_side = 2
|
|
6:0/0/terrains_peering_bit/bottom_side = 2
|
|
6:0/0/terrains_peering_bit/left_side = 2
|
|
6:0/0/terrains_peering_bit/top_left_corner = 2
|
|
6:0/0/terrains_peering_bit/top_side = 2
|
|
6:0/0/terrains_peering_bit/top_right_corner = 2
|
|
7:0/0 = 0
|
|
7:0/0/terrain_set = 0
|
|
7:0/0/terrain = 2
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
7:0/0/terrains_peering_bit/right_side = 2
|
|
7:0/0/terrains_peering_bit/bottom_right_corner = 2
|
|
7:0/0/terrains_peering_bit/bottom_side = 2
|
|
7:0/0/terrains_peering_bit/bottom_left_corner = 2
|
|
7:0/0/terrains_peering_bit/left_side = 2
|
|
7:0/0/terrains_peering_bit/top_side = 2
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/terrain = 2
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
8:0/0/terrains_peering_bit/right_side = 2
|
|
8:0/0/terrains_peering_bit/bottom_right_corner = 2
|
|
8:0/0/terrains_peering_bit/bottom_side = 2
|
|
8:0/0/terrains_peering_bit/left_side = 2
|
|
8:0/0/terrains_peering_bit/top_side = 2
|
|
8:0/0/terrains_peering_bit/top_right_corner = 2
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/terrain = 2
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
9:0/0/terrains_peering_bit/right_side = 2
|
|
9:0/0/terrains_peering_bit/bottom_side = 2
|
|
9:0/0/terrains_peering_bit/bottom_left_corner = 2
|
|
9:0/0/terrains_peering_bit/left_side = 2
|
|
9:0/0/terrains_peering_bit/top_left_corner = 2
|
|
9:0/0/terrains_peering_bit/top_side = 2
|
|
12:0/0 = 0
|
|
12:0/0/terrain_set = 0
|
|
12:0/0/terrain = 3
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
12:0/0/terrains_peering_bit/right_side = 2
|
|
12:0/0/terrains_peering_bit/bottom_side = 3
|
|
12:0/0/terrains_peering_bit/left_side = 2
|
|
12:0/0/terrains_peering_bit/top_left_corner = 2
|
|
12:0/0/terrains_peering_bit/top_side = 2
|
|
12:0/0/terrains_peering_bit/top_right_corner = 2
|
|
13:0/0 = 0
|
|
13:0/0/terrain_set = 0
|
|
13:0/0/terrain = 3
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
13:0/0/terrains_peering_bit/right_side = 4
|
|
13:0/0/terrains_peering_bit/bottom_side = 3
|
|
13:0/0/terrains_peering_bit/left_side = 4
|
|
13:0/0/terrains_peering_bit/top_left_corner = 4
|
|
13:0/0/terrains_peering_bit/top_side = 4
|
|
13:0/0/terrains_peering_bit/top_right_corner = 4
|
|
14:0/0 = 0
|
|
14:0/0/terrain_set = 0
|
|
14:0/0/terrain = 3
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:0/0/terrains_peering_bit/right_side = 3
|
|
14:0/0/terrains_peering_bit/bottom_side = 2
|
|
14:0/0/terrains_peering_bit/bottom_left_corner = 2
|
|
14:0/0/terrains_peering_bit/left_side = 2
|
|
14:0/0/terrains_peering_bit/top_left_corner = 2
|
|
14:0/0/terrains_peering_bit/top_side = 2
|
|
15:0/0 = 0
|
|
15:0/0/terrain_set = 0
|
|
15:0/0/terrain = 3
|
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
|
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:0/0/terrains_peering_bit/right_side = 4
|
|
15:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
15:0/0/terrains_peering_bit/bottom_side = 4
|
|
15:0/0/terrains_peering_bit/left_side = 3
|
|
15:0/0/terrains_peering_bit/top_side = 4
|
|
15:0/0/terrains_peering_bit/top_right_corner = 4
|
|
17:0/0 = 0
|
|
17:0/0/terrain_set = 0
|
|
17:0/0/terrain = 3
|
|
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_0/angular_velocity = 0.0
|
|
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
17:0/0/terrains_peering_bit/right_side = 3
|
|
17:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
17:0/0/terrains_peering_bit/bottom_side = 3
|
|
17:0/0/terrains_peering_bit/left_side = 2
|
|
17:0/0/terrains_peering_bit/top_left_corner = 2
|
|
17:0/0/terrains_peering_bit/top_side = 2
|
|
17:0/0/terrains_peering_bit/top_right_corner = 2
|
|
18:0/0 = 0
|
|
18:0/0/terrain_set = 0
|
|
18:0/0/terrain = 3
|
|
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_0/angular_velocity = 0.0
|
|
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
18:0/0/terrains_peering_bit/right_side = 2
|
|
18:0/0/terrains_peering_bit/bottom_side = 3
|
|
18:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
18:0/0/terrains_peering_bit/left_side = 3
|
|
18:0/0/terrains_peering_bit/top_left_corner = 2
|
|
18:0/0/terrains_peering_bit/top_side = 2
|
|
18:0/0/terrains_peering_bit/top_right_corner = 2
|
|
19:0/0 = 0
|
|
19:0/0/terrain_set = 0
|
|
19:0/0/terrain = 3
|
|
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_0/angular_velocity = 0.0
|
|
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
19:0/0/terrains_peering_bit/right_side = 3
|
|
19:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
19:0/0/terrains_peering_bit/bottom_side = 3
|
|
19:0/0/terrains_peering_bit/left_side = 4
|
|
19:0/0/terrains_peering_bit/top_left_corner = 4
|
|
19:0/0/terrains_peering_bit/top_side = 4
|
|
19:0/0/terrains_peering_bit/top_right_corner = 4
|
|
20:0/0 = 0
|
|
20:0/0/terrain_set = 0
|
|
20:0/0/terrain = 3
|
|
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:0/0/physics_layer_0/angular_velocity = 0.0
|
|
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
20:0/0/terrains_peering_bit/right_side = 4
|
|
20:0/0/terrains_peering_bit/bottom_side = 3
|
|
20:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
20:0/0/terrains_peering_bit/left_side = 3
|
|
20:0/0/terrains_peering_bit/top_left_corner = 4
|
|
20:0/0/terrains_peering_bit/top_side = 4
|
|
20:0/0/terrains_peering_bit/top_right_corner = 4
|
|
22:0/0 = 0
|
|
22:0/0/terrain_set = 0
|
|
22:0/0/terrain = 5
|
|
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:0/0/physics_layer_0/angular_velocity = 0.0
|
|
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
22:0/0/terrains_peering_bit/right_side = 5
|
|
22:0/0/terrains_peering_bit/bottom_right_corner = 5
|
|
22:0/0/terrains_peering_bit/bottom_side = 5
|
|
22:0/0/terrains_peering_bit/left_side = 2
|
|
22:0/0/terrains_peering_bit/top_left_corner = 2
|
|
22:0/0/terrains_peering_bit/top_side = 2
|
|
22:0/0/terrains_peering_bit/top_right_corner = 2
|
|
23:0/0 = 0
|
|
23:0/0/terrain_set = 0
|
|
23:0/0/terrain = 5
|
|
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:0/0/physics_layer_0/angular_velocity = 0.0
|
|
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
23:0/0/terrains_peering_bit/right_side = 2
|
|
23:0/0/terrains_peering_bit/bottom_side = 5
|
|
23:0/0/terrains_peering_bit/bottom_left_corner = 5
|
|
23:0/0/terrains_peering_bit/left_side = 5
|
|
23:0/0/terrains_peering_bit/top_left_corner = 2
|
|
23:0/0/terrains_peering_bit/top_side = 2
|
|
23:0/0/terrains_peering_bit/top_right_corner = 2
|
|
24:0/0 = 0
|
|
24:0/0/terrain_set = 0
|
|
24:0/0/terrain = 5
|
|
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:0/0/physics_layer_0/angular_velocity = 0.0
|
|
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
24:0/0/terrains_peering_bit/right_side = 5
|
|
24:0/0/terrains_peering_bit/bottom_right_corner = 5
|
|
24:0/0/terrains_peering_bit/bottom_side = 5
|
|
24:0/0/terrains_peering_bit/left_side = 4
|
|
24:0/0/terrains_peering_bit/top_left_corner = 4
|
|
24:0/0/terrains_peering_bit/top_side = 4
|
|
24:0/0/terrains_peering_bit/top_right_corner = 4
|
|
25:0/0 = 0
|
|
25:0/0/terrain_set = 0
|
|
25:0/0/terrain = 5
|
|
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:0/0/physics_layer_0/angular_velocity = 0.0
|
|
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
25:0/0/terrains_peering_bit/right_side = 4
|
|
25:0/0/terrains_peering_bit/bottom_side = 5
|
|
25:0/0/terrains_peering_bit/bottom_left_corner = 5
|
|
25:0/0/terrains_peering_bit/left_side = 5
|
|
25:0/0/terrains_peering_bit/top_left_corner = 4
|
|
25:0/0/terrains_peering_bit/top_side = 4
|
|
25:0/0/terrains_peering_bit/top_right_corner = 4
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/terrain = 2
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
|
|
0:1/0/terrains_peering_bit/right_side = 2
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
0:1/0/terrains_peering_bit/bottom_side = 2
|
|
0:1/0/terrains_peering_bit/top_side = 2
|
|
0:1/0/terrains_peering_bit/top_right_corner = 2
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 2
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/terrains_peering_bit/right_side = 2
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
1:1/0/terrains_peering_bit/bottom_side = 2
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
1:1/0/terrains_peering_bit/left_side = 2
|
|
1:1/0/terrains_peering_bit/top_left_corner = 2
|
|
1:1/0/terrains_peering_bit/top_side = 2
|
|
1:1/0/terrains_peering_bit/top_right_corner = 2
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 2
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
|
|
2:1/0/terrains_peering_bit/bottom_side = 2
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
2:1/0/terrains_peering_bit/left_side = 2
|
|
2:1/0/terrains_peering_bit/top_left_corner = 2
|
|
2:1/0/terrains_peering_bit/top_side = 2
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 2
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
3:1/0/terrains_peering_bit/right_side = 2
|
|
3:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
3:1/0/terrains_peering_bit/bottom_side = 2
|
|
3:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:1/0/terrains_peering_bit/left_side = 2
|
|
3:1/0/terrains_peering_bit/top_left_corner = 2
|
|
3:1/0/terrains_peering_bit/top_side = 2
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 2
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
4:1/0/terrains_peering_bit/right_side = 2
|
|
4:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
4:1/0/terrains_peering_bit/bottom_side = 2
|
|
4:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
4:1/0/terrains_peering_bit/left_side = 2
|
|
4:1/0/terrains_peering_bit/top_side = 2
|
|
4:1/0/terrains_peering_bit/top_right_corner = 2
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 0
|
|
5:1/0/terrain = 2
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
5:1/0/terrains_peering_bit/bottom_side = 2
|
|
5:1/0/terrains_peering_bit/top_side = 2
|
|
6:1/0 = 0
|
|
6:1/0/terrain_set = 0
|
|
6:1/0/terrain = 2
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
|
|
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:1/0/terrains_peering_bit/right_side = 2
|
|
6:1/0/terrains_peering_bit/bottom_side = 2
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 2
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
|
|
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
7:1/0/terrains_peering_bit/bottom_side = 2
|
|
7:1/0/terrains_peering_bit/left_side = 2
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 2
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
8:1/0/terrains_peering_bit/right_side = 2
|
|
8:1/0/terrains_peering_bit/bottom_side = 2
|
|
8:1/0/terrains_peering_bit/left_side = 2
|
|
8:1/0/terrains_peering_bit/top_side = 2
|
|
9:1/0 = 0
|
|
9:1/0/terrain_set = 0
|
|
9:1/0/terrain = 2
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
|
|
9:1/0/terrains_peering_bit/right_side = 2
|
|
9:1/0/terrains_peering_bit/bottom_side = 2
|
|
9:1/0/terrains_peering_bit/left_side = 2
|
|
9:1/0/terrains_peering_bit/top_left_corner = 2
|
|
9:1/0/terrains_peering_bit/top_side = 2
|
|
10:1/0 = 0
|
|
10:1/0/terrain_set = 0
|
|
10:1/0/terrain = 2
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
10:1/0/terrains_peering_bit/right_side = 2
|
|
10:1/0/terrains_peering_bit/bottom_side = 2
|
|
10:1/0/terrains_peering_bit/left_side = 2
|
|
10:1/0/terrains_peering_bit/top_side = 2
|
|
10:1/0/terrains_peering_bit/top_right_corner = 2
|
|
12:1/0 = 0
|
|
12:1/0/terrain_set = 0
|
|
12:1/0/terrain = 3
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:1/0/terrains_peering_bit/right_side = 4
|
|
12:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
12:1/0/terrains_peering_bit/bottom_side = 4
|
|
12:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
12:1/0/terrains_peering_bit/left_side = 4
|
|
12:1/0/terrains_peering_bit/top_side = 3
|
|
13:1/0 = 0
|
|
13:1/0/terrain_set = 0
|
|
13:1/0/terrain = 3
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:1/0/terrains_peering_bit/right_side = 2
|
|
13:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
13:1/0/terrains_peering_bit/bottom_side = 2
|
|
13:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
13:1/0/terrains_peering_bit/left_side = 2
|
|
13:1/0/terrains_peering_bit/top_side = 3
|
|
14:1/0 = 0
|
|
14:1/0/terrain_set = 0
|
|
14:1/0/terrain = 3
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:1/0/terrains_peering_bit/right_side = 3
|
|
14:1/0/terrains_peering_bit/bottom_side = 4
|
|
14:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
14:1/0/terrains_peering_bit/left_side = 4
|
|
14:1/0/terrains_peering_bit/top_left_corner = 4
|
|
14:1/0/terrains_peering_bit/top_side = 4
|
|
15:1/0 = 0
|
|
15:1/0/terrain_set = 0
|
|
15:1/0/terrain = 3
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:1/0/terrains_peering_bit/right_side = 2
|
|
15:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
15:1/0/terrains_peering_bit/bottom_side = 2
|
|
15:1/0/terrains_peering_bit/left_side = 3
|
|
15:1/0/terrains_peering_bit/top_side = 2
|
|
15:1/0/terrains_peering_bit/top_right_corner = 2
|
|
17:1/0 = 0
|
|
17:1/0/terrain_set = 0
|
|
17:1/0/terrain = 3
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
17:1/0/terrains_peering_bit/right_side = 3
|
|
17:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
17:1/0/terrains_peering_bit/bottom_side = 4
|
|
17:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
17:1/0/terrains_peering_bit/left_side = 4
|
|
17:1/0/terrains_peering_bit/top_side = 3
|
|
17:1/0/terrains_peering_bit/top_right_corner = 3
|
|
18:1/0 = 0
|
|
18:1/0/terrain_set = 0
|
|
18:1/0/terrain = 3
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
18:1/0/terrains_peering_bit/right_side = 4
|
|
18:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
18:1/0/terrains_peering_bit/bottom_side = 4
|
|
18:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
18:1/0/terrains_peering_bit/left_side = 3
|
|
18:1/0/terrains_peering_bit/top_left_corner = 3
|
|
18:1/0/terrains_peering_bit/top_side = 3
|
|
19:1/0 = 0
|
|
19:1/0/terrain_set = 0
|
|
19:1/0/terrain = 3
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
19:1/0/terrains_peering_bit/right_side = 3
|
|
19:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
19:1/0/terrains_peering_bit/bottom_side = 2
|
|
19:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
19:1/0/terrains_peering_bit/left_side = 2
|
|
19:1/0/terrains_peering_bit/top_side = 3
|
|
19:1/0/terrains_peering_bit/top_right_corner = 3
|
|
20:1/0 = 0
|
|
20:1/0/terrain_set = 0
|
|
20:1/0/terrain = 3
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
20:1/0/terrains_peering_bit/right_side = 2
|
|
20:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
20:1/0/terrains_peering_bit/bottom_side = 2
|
|
20:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
20:1/0/terrains_peering_bit/left_side = 3
|
|
20:1/0/terrains_peering_bit/top_left_corner = 3
|
|
20:1/0/terrains_peering_bit/top_side = 3
|
|
22:1/0 = 0
|
|
22:1/0/terrain_set = 0
|
|
22:1/0/terrain = 5
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
22:1/0/terrains_peering_bit/right_side = 5
|
|
22:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
22:1/0/terrains_peering_bit/bottom_side = 4
|
|
22:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
22:1/0/terrains_peering_bit/left_side = 4
|
|
22:1/0/terrains_peering_bit/top_side = 5
|
|
22:1/0/terrains_peering_bit/top_right_corner = 5
|
|
23:1/0 = 0
|
|
23:1/0/terrain_set = 0
|
|
23:1/0/terrain = 5
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
23:1/0/terrains_peering_bit/right_side = 4
|
|
23:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
23:1/0/terrains_peering_bit/bottom_side = 4
|
|
23:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
23:1/0/terrains_peering_bit/left_side = 5
|
|
23:1/0/terrains_peering_bit/top_left_corner = 5
|
|
23:1/0/terrains_peering_bit/top_side = 5
|
|
24:1/0 = 0
|
|
24:1/0/terrain_set = 0
|
|
24:1/0/terrain = 5
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
24:1/0/terrains_peering_bit/right_side = 5
|
|
24:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
24:1/0/terrains_peering_bit/bottom_side = 2
|
|
24:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
24:1/0/terrains_peering_bit/left_side = 2
|
|
24:1/0/terrains_peering_bit/top_side = 5
|
|
24:1/0/terrains_peering_bit/top_right_corner = 5
|
|
25:1/0 = 0
|
|
25:1/0/terrain_set = 0
|
|
25:1/0/terrain = 5
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
25:1/0/terrains_peering_bit/right_side = 2
|
|
25:1/0/terrains_peering_bit/bottom_right_corner = 2
|
|
25:1/0/terrains_peering_bit/bottom_side = 2
|
|
25:1/0/terrains_peering_bit/bottom_left_corner = 2
|
|
25:1/0/terrains_peering_bit/left_side = 5
|
|
25:1/0/terrains_peering_bit/top_left_corner = 5
|
|
25:1/0/terrains_peering_bit/top_side = 5
|
|
0:2/size_in_atlas = Vector2i(1, 2)
|
|
0:2/0 = 0
|
|
0:2/0/texture_origin = Vector2i(0, -8)
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 2
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
0:2/0/terrains_peering_bit/right_side = 2
|
|
0:2/0/terrains_peering_bit/top_side = 2
|
|
0:2/0/terrains_peering_bit/top_right_corner = 2
|
|
1:2/size_in_atlas = Vector2i(1, 2)
|
|
1:2/0 = 0
|
|
1:2/0/texture_origin = Vector2i(0, -8)
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 2
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
|
|
1:2/0/terrains_peering_bit/right_side = 2
|
|
1:2/0/terrains_peering_bit/left_side = 2
|
|
1:2/0/terrains_peering_bit/top_left_corner = 2
|
|
1:2/0/terrains_peering_bit/top_side = 2
|
|
1:2/0/terrains_peering_bit/top_right_corner = 2
|
|
2:2/size_in_atlas = Vector2i(1, 2)
|
|
2:2/0 = 0
|
|
2:2/0/texture_origin = Vector2i(0, -8)
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 2
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
2:2/0/terrains_peering_bit/left_side = 2
|
|
2:2/0/terrains_peering_bit/top_left_corner = 2
|
|
2:2/0/terrains_peering_bit/top_side = 2
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 2
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/terrains_peering_bit/right_side = 2
|
|
3:2/0/terrains_peering_bit/bottom_right_corner = 2
|
|
3:2/0/terrains_peering_bit/bottom_side = 2
|
|
3:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:2/0/terrains_peering_bit/left_side = 2
|
|
3:2/0/terrains_peering_bit/top_left_corner = 2
|
|
3:2/0/terrains_peering_bit/top_side = 2
|
|
3:2/0/terrains_peering_bit/top_right_corner = 2
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/terrain = 2
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/terrains_peering_bit/right_side = 2
|
|
4:2/0/terrains_peering_bit/bottom_right_corner = 2
|
|
4:2/0/terrains_peering_bit/bottom_side = 2
|
|
4:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
4:2/0/terrains_peering_bit/left_side = 2
|
|
4:2/0/terrains_peering_bit/top_left_corner = 2
|
|
4:2/0/terrains_peering_bit/top_side = 2
|
|
4:2/0/terrains_peering_bit/top_right_corner = 2
|
|
5:2/size_in_atlas = Vector2i(1, 2)
|
|
5:2/0 = 0
|
|
5:2/0/texture_origin = Vector2i(0, -8)
|
|
5:2/0/terrain_set = 0
|
|
5:2/0/terrain = 2
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:2/0/terrains_peering_bit/right_side = 2
|
|
5:2/0/terrains_peering_bit/left_side = 2
|
|
6:2/size_in_atlas = Vector2i(1, 2)
|
|
6:2/0 = 0
|
|
6:2/0/texture_origin = Vector2i(0, -8)
|
|
6:2/0/terrain_set = 0
|
|
6:2/0/terrain = 2
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
6:2/0/terrains_peering_bit/right_side = 2
|
|
6:2/0/terrains_peering_bit/top_side = 2
|
|
7:2/size_in_atlas = Vector2i(1, 2)
|
|
7:2/0 = 0
|
|
7:2/0/texture_origin = Vector2i(0, -8)
|
|
7:2/0/terrain_set = 0
|
|
7:2/0/terrain = 2
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:2/0/terrains_peering_bit/left_side = 2
|
|
7:2/0/terrains_peering_bit/top_side = 2
|
|
8:2/size_in_atlas = Vector2i(1, 2)
|
|
8:2/0 = 0
|
|
8:2/0/texture_origin = Vector2i(0, -8)
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 2
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/terrain_set = 0
|
|
9:2/0/terrain = 2
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
9:2/0/terrains_peering_bit/right_side = 2
|
|
9:2/0/terrains_peering_bit/bottom_side = 2
|
|
9:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
9:2/0/terrains_peering_bit/left_side = 2
|
|
9:2/0/terrains_peering_bit/top_side = 2
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 2
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:2/0/terrains_peering_bit/right_side = 2
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 2
|
|
10:2/0/terrains_peering_bit/bottom_side = 2
|
|
10:2/0/terrains_peering_bit/left_side = 2
|
|
10:2/0/terrains_peering_bit/top_side = 2
|
|
17:2/0 = 0
|
|
17:2/0/terrain_set = 0
|
|
17:2/0/terrain = 3
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
17:2/0/terrains_peering_bit/right_side = 3
|
|
17:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
17:2/0/terrains_peering_bit/bottom_side = 3
|
|
17:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
17:2/0/terrains_peering_bit/left_side = 2
|
|
17:2/0/terrains_peering_bit/top_left_corner = 2
|
|
17:2/0/terrains_peering_bit/top_side = 2
|
|
18:2/0 = 0
|
|
18:2/0/terrain_set = 0
|
|
18:2/0/terrain = 3
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
18:2/0/terrains_peering_bit/right_side = 4
|
|
18:2/0/terrains_peering_bit/bottom_right_corner = 4
|
|
18:2/0/terrains_peering_bit/bottom_side = 3
|
|
18:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
18:2/0/terrains_peering_bit/left_side = 3
|
|
18:2/0/terrains_peering_bit/top_side = 4
|
|
18:2/0/terrains_peering_bit/top_right_corner = 4
|
|
19:2/0 = 0
|
|
19:2/0/terrain_set = 0
|
|
19:2/0/terrain = 3
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
19:2/0/terrains_peering_bit/right_side = 3
|
|
19:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
19:2/0/terrains_peering_bit/bottom_side = 3
|
|
19:2/0/terrains_peering_bit/bottom_left_corner = 4
|
|
19:2/0/terrains_peering_bit/left_side = 4
|
|
19:2/0/terrains_peering_bit/top_left_corner = 4
|
|
19:2/0/terrains_peering_bit/top_side = 4
|
|
20:2/0 = 0
|
|
20:2/0/terrain_set = 0
|
|
20:2/0/terrain = 3
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
20:2/0/terrains_peering_bit/right_side = 2
|
|
20:2/0/terrains_peering_bit/bottom_right_corner = 2
|
|
20:2/0/terrains_peering_bit/bottom_side = 3
|
|
20:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
20:2/0/terrains_peering_bit/left_side = 3
|
|
20:2/0/terrains_peering_bit/top_side = 2
|
|
20:2/0/terrains_peering_bit/top_right_corner = 2
|
|
22:2/0 = 0
|
|
22:2/0/terrain_set = 0
|
|
22:2/0/terrain = 5
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
22:2/0/terrains_peering_bit/right_side = 5
|
|
22:2/0/terrains_peering_bit/bottom_right_corner = 5
|
|
22:2/0/terrains_peering_bit/bottom_side = 5
|
|
22:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
22:2/0/terrains_peering_bit/left_side = 2
|
|
22:2/0/terrains_peering_bit/top_left_corner = 2
|
|
22:2/0/terrains_peering_bit/top_side = 2
|
|
23:2/0 = 0
|
|
23:2/0/terrain_set = 0
|
|
23:2/0/terrain = 5
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
23:2/0/terrains_peering_bit/right_side = 4
|
|
23:2/0/terrains_peering_bit/bottom_right_corner = 4
|
|
23:2/0/terrains_peering_bit/bottom_side = 5
|
|
23:2/0/terrains_peering_bit/bottom_left_corner = 5
|
|
23:2/0/terrains_peering_bit/left_side = 5
|
|
23:2/0/terrains_peering_bit/top_side = 4
|
|
23:2/0/terrains_peering_bit/top_right_corner = 4
|
|
24:2/0 = 0
|
|
24:2/0/terrain_set = 0
|
|
24:2/0/terrain = 5
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
24:2/0/terrains_peering_bit/right_side = 5
|
|
24:2/0/terrains_peering_bit/bottom_right_corner = 5
|
|
24:2/0/terrains_peering_bit/bottom_side = 5
|
|
24:2/0/terrains_peering_bit/bottom_left_corner = 4
|
|
24:2/0/terrains_peering_bit/left_side = 4
|
|
24:2/0/terrains_peering_bit/top_left_corner = 4
|
|
24:2/0/terrains_peering_bit/top_side = 4
|
|
25:2/0 = 0
|
|
25:2/0/terrain_set = 0
|
|
25:2/0/terrain = 5
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
25:2/0/terrains_peering_bit/right_side = 2
|
|
25:2/0/terrains_peering_bit/bottom_right_corner = 2
|
|
25:2/0/terrains_peering_bit/bottom_side = 5
|
|
25:2/0/terrains_peering_bit/bottom_left_corner = 5
|
|
25:2/0/terrains_peering_bit/left_side = 5
|
|
25:2/0/terrains_peering_bit/top_side = 2
|
|
25:2/0/terrains_peering_bit/top_right_corner = 2
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 2
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/terrains_peering_bit/right_side = 2
|
|
3:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
3:3/0/terrains_peering_bit/bottom_side = 2
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:3/0/terrains_peering_bit/left_side = 2
|
|
3:3/0/terrains_peering_bit/top_left_corner = 2
|
|
3:3/0/terrains_peering_bit/top_side = 2
|
|
3:3/0/terrains_peering_bit/top_right_corner = 2
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 2
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/terrains_peering_bit/right_side = 2
|
|
4:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
4:3/0/terrains_peering_bit/bottom_side = 2
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
4:3/0/terrains_peering_bit/left_side = 2
|
|
4:3/0/terrains_peering_bit/top_left_corner = 2
|
|
4:3/0/terrains_peering_bit/top_side = 2
|
|
4:3/0/terrains_peering_bit/top_right_corner = 2
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 2
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
9:3/0/terrains_peering_bit/right_side = 2
|
|
9:3/0/terrains_peering_bit/bottom_side = 2
|
|
9:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
9:3/0/terrains_peering_bit/left_side = 2
|
|
9:3/0/terrains_peering_bit/top_side = 2
|
|
9:3/0/terrains_peering_bit/top_right_corner = 2
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 2
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:3/0/terrains_peering_bit/right_side = 2
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
10:3/0/terrains_peering_bit/bottom_side = 2
|
|
10:3/0/terrains_peering_bit/left_side = 2
|
|
10:3/0/terrains_peering_bit/top_left_corner = 2
|
|
10:3/0/terrains_peering_bit/top_side = 2
|
|
12:3/0 = 0
|
|
12:3/0/terrain_set = 0
|
|
12:3/0/terrain = 5
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
12:3/0/terrains_peering_bit/right_side = 2
|
|
12:3/0/terrains_peering_bit/bottom_side = 5
|
|
12:3/0/terrains_peering_bit/left_side = 2
|
|
12:3/0/terrains_peering_bit/top_left_corner = 2
|
|
12:3/0/terrains_peering_bit/top_side = 2
|
|
12:3/0/terrains_peering_bit/top_right_corner = 2
|
|
13:3/0 = 0
|
|
13:3/0/terrain_set = 0
|
|
13:3/0/terrain = 5
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
13:3/0/terrains_peering_bit/right_side = 4
|
|
13:3/0/terrains_peering_bit/bottom_side = 5
|
|
13:3/0/terrains_peering_bit/left_side = 4
|
|
13:3/0/terrains_peering_bit/top_left_corner = 4
|
|
13:3/0/terrains_peering_bit/top_side = 4
|
|
13:3/0/terrains_peering_bit/top_right_corner = 4
|
|
14:3/0 = 0
|
|
14:3/0/terrain_set = 0
|
|
14:3/0/terrain = 5
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:3/0/terrains_peering_bit/right_side = 5
|
|
14:3/0/terrains_peering_bit/bottom_side = 2
|
|
14:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
14:3/0/terrains_peering_bit/left_side = 2
|
|
14:3/0/terrains_peering_bit/top_left_corner = 2
|
|
14:3/0/terrains_peering_bit/top_side = 2
|
|
15:3/0 = 0
|
|
15:3/0/terrain_set = 0
|
|
15:3/0/terrain = 5
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:3/0/terrains_peering_bit/right_side = 4
|
|
15:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
15:3/0/terrains_peering_bit/bottom_side = 4
|
|
15:3/0/terrains_peering_bit/left_side = 5
|
|
15:3/0/terrains_peering_bit/top_side = 4
|
|
15:3/0/terrains_peering_bit/top_right_corner = 4
|
|
17:3/0 = 0
|
|
17:3/0/terrain_set = 0
|
|
17:3/0/terrain = 3
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
17:3/0/terrains_peering_bit/right_side = 3
|
|
17:3/0/terrains_peering_bit/bottom_side = 2
|
|
17:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
17:3/0/terrains_peering_bit/left_side = 2
|
|
17:3/0/terrains_peering_bit/top_left_corner = 2
|
|
17:3/0/terrains_peering_bit/top_side = 3
|
|
17:3/0/terrains_peering_bit/top_right_corner = 3
|
|
18:3/0 = 0
|
|
18:3/0/terrain_set = 0
|
|
18:3/0/terrain = 3
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
18:3/0/terrains_peering_bit/right_side = 4
|
|
18:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
18:3/0/terrains_peering_bit/bottom_side = 4
|
|
18:3/0/terrains_peering_bit/left_side = 3
|
|
18:3/0/terrains_peering_bit/top_left_corner = 3
|
|
18:3/0/terrains_peering_bit/top_side = 3
|
|
18:3/0/terrains_peering_bit/top_right_corner = 4
|
|
19:3/0 = 0
|
|
19:3/0/terrain_set = 0
|
|
19:3/0/terrain = 3
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
19:3/0/terrains_peering_bit/right_side = 3
|
|
19:3/0/terrains_peering_bit/bottom_side = 4
|
|
19:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
19:3/0/terrains_peering_bit/left_side = 4
|
|
19:3/0/terrains_peering_bit/top_left_corner = 4
|
|
19:3/0/terrains_peering_bit/top_side = 3
|
|
19:3/0/terrains_peering_bit/top_right_corner = 3
|
|
20:3/0 = 0
|
|
20:3/0/terrain_set = 0
|
|
20:3/0/terrain = 3
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
20:3/0/terrains_peering_bit/right_side = 2
|
|
20:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
20:3/0/terrains_peering_bit/bottom_side = 2
|
|
20:3/0/terrains_peering_bit/left_side = 3
|
|
20:3/0/terrains_peering_bit/top_left_corner = 3
|
|
20:3/0/terrains_peering_bit/top_side = 3
|
|
20:3/0/terrains_peering_bit/top_right_corner = 2
|
|
22:3/0 = 0
|
|
22:3/0/terrain_set = 0
|
|
22:3/0/terrain = 5
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
22:3/0/terrains_peering_bit/right_side = 5
|
|
22:3/0/terrains_peering_bit/bottom_side = 2
|
|
22:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
22:3/0/terrains_peering_bit/left_side = 2
|
|
22:3/0/terrains_peering_bit/top_left_corner = 2
|
|
22:3/0/terrains_peering_bit/top_side = 5
|
|
22:3/0/terrains_peering_bit/top_right_corner = 5
|
|
23:3/0 = 0
|
|
23:3/0/terrain_set = 0
|
|
23:3/0/terrain = 5
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
23:3/0/terrains_peering_bit/right_side = 4
|
|
23:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
23:3/0/terrains_peering_bit/bottom_side = 4
|
|
23:3/0/terrains_peering_bit/left_side = 5
|
|
23:3/0/terrains_peering_bit/top_left_corner = 5
|
|
23:3/0/terrains_peering_bit/top_side = 5
|
|
23:3/0/terrains_peering_bit/top_right_corner = 4
|
|
24:3/0 = 0
|
|
24:3/0/terrain_set = 0
|
|
24:3/0/terrain = 5
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
24:3/0/terrains_peering_bit/right_side = 5
|
|
24:3/0/terrains_peering_bit/bottom_side = 4
|
|
24:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
24:3/0/terrains_peering_bit/left_side = 4
|
|
24:3/0/terrains_peering_bit/top_left_corner = 4
|
|
24:3/0/terrains_peering_bit/top_side = 5
|
|
24:3/0/terrains_peering_bit/top_right_corner = 5
|
|
25:3/0 = 0
|
|
25:3/0/terrain_set = 0
|
|
25:3/0/terrain = 5
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
25:3/0/terrains_peering_bit/right_side = 2
|
|
25:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
25:3/0/terrains_peering_bit/bottom_side = 2
|
|
25:3/0/terrains_peering_bit/left_side = 5
|
|
25:3/0/terrains_peering_bit/top_left_corner = 5
|
|
25:3/0/terrains_peering_bit/top_side = 5
|
|
25:3/0/terrains_peering_bit/top_right_corner = 2
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 2
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
|
|
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
|
|
0:4/0/terrains_peering_bit/bottom_side = 2
|
|
1:4/size_in_atlas = Vector2i(1, 2)
|
|
1:4/0 = 0
|
|
1:4/0/texture_origin = Vector2i(0, -8)
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 2
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
|
|
1:4/0/terrains_peering_bit/top_side = 2
|
|
2:4/size_in_atlas = Vector2i(1, 2)
|
|
2:4/0 = 0
|
|
2:4/0/texture_origin = Vector2i(0, -8)
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 2
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
|
|
2:4/0/terrains_peering_bit/right_side = 2
|
|
3:4/size_in_atlas = Vector2i(1, 2)
|
|
3:4/0 = 0
|
|
3:4/0/texture_origin = Vector2i(0, -8)
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 2
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
|
|
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
|
|
3:4/0/terrains_peering_bit/left_side = 2
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 2
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
4:4/0/terrains_peering_bit/right_side = 2
|
|
4:4/0/terrains_peering_bit/bottom_side = 2
|
|
4:4/0/terrains_peering_bit/left_side = 2
|
|
5:4/size_in_atlas = Vector2i(1, 2)
|
|
5:4/0 = 0
|
|
5:4/0/texture_origin = Vector2i(0, -8)
|
|
5:4/0/terrain_set = 0
|
|
5:4/0/terrain = 2
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
5:4/0/terrains_peering_bit/right_side = 2
|
|
5:4/0/terrains_peering_bit/left_side = 2
|
|
5:4/0/terrains_peering_bit/top_side = 2
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 2
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
6:4/0/terrains_peering_bit/right_side = 2
|
|
6:4/0/terrains_peering_bit/bottom_side = 2
|
|
6:4/0/terrains_peering_bit/top_side = 2
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 2
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/bottom_side = 2
|
|
7:4/0/terrains_peering_bit/left_side = 2
|
|
7:4/0/terrains_peering_bit/top_side = 2
|
|
12:4/0 = 0
|
|
12:4/0/terrain_set = 0
|
|
12:4/0/terrain = 5
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:4/0/terrains_peering_bit/right_side = 4
|
|
12:4/0/terrains_peering_bit/bottom_right_corner = 4
|
|
12:4/0/terrains_peering_bit/bottom_side = 4
|
|
12:4/0/terrains_peering_bit/bottom_left_corner = 4
|
|
12:4/0/terrains_peering_bit/left_side = 4
|
|
12:4/0/terrains_peering_bit/top_side = 5
|
|
13:4/0 = 0
|
|
13:4/0/terrain_set = 0
|
|
13:4/0/terrain = 5
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:4/0/terrains_peering_bit/right_side = 2
|
|
13:4/0/terrains_peering_bit/bottom_right_corner = 2
|
|
13:4/0/terrains_peering_bit/bottom_side = 2
|
|
13:4/0/terrains_peering_bit/bottom_left_corner = 2
|
|
13:4/0/terrains_peering_bit/left_side = 2
|
|
13:4/0/terrains_peering_bit/top_side = 5
|
|
14:4/0 = 0
|
|
14:4/0/terrain_set = 0
|
|
14:4/0/terrain = 5
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:4/0/terrains_peering_bit/right_side = 5
|
|
14:4/0/terrains_peering_bit/bottom_side = 4
|
|
14:4/0/terrains_peering_bit/bottom_left_corner = 4
|
|
14:4/0/terrains_peering_bit/left_side = 4
|
|
14:4/0/terrains_peering_bit/top_left_corner = 4
|
|
14:4/0/terrains_peering_bit/top_side = 4
|
|
15:4/0 = 0
|
|
15:4/0/terrain_set = 0
|
|
15:4/0/terrain = 5
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:4/0/terrains_peering_bit/right_side = 2
|
|
15:4/0/terrains_peering_bit/bottom_right_corner = 2
|
|
15:4/0/terrains_peering_bit/bottom_side = 2
|
|
15:4/0/terrains_peering_bit/left_side = 5
|
|
15:4/0/terrains_peering_bit/top_side = 2
|
|
15:4/0/terrains_peering_bit/top_right_corner = 2
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/terrain = 2
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
0:6/0/terrains_peering_bit/right_side = 2
|
|
0:6/0/terrains_peering_bit/bottom_side = 2
|
|
0:6/0/terrains_peering_bit/bottom_left_corner = 2
|
|
0:6/0/terrains_peering_bit/left_side = 2
|
|
1:6/size_in_atlas = Vector2i(1, 2)
|
|
1:6/0 = 0
|
|
1:6/0/texture_origin = Vector2i(0, -8)
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/terrain = 2
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
1:6/0/terrains_peering_bit/right_side = 2
|
|
1:6/0/terrains_peering_bit/left_side = 2
|
|
1:6/0/terrains_peering_bit/top_side = 2
|
|
1:6/0/terrains_peering_bit/top_right_corner = 2
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/terrain = 2
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
2:6/0/terrains_peering_bit/right_side = 2
|
|
2:6/0/terrains_peering_bit/bottom_right_corner = 2
|
|
2:6/0/terrains_peering_bit/bottom_side = 2
|
|
2:6/0/terrains_peering_bit/top_side = 2
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/terrain = 2
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
3:6/0/terrains_peering_bit/bottom_side = 2
|
|
3:6/0/terrains_peering_bit/left_side = 2
|
|
3:6/0/terrains_peering_bit/top_left_corner = 2
|
|
3:6/0/terrains_peering_bit/top_side = 2
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 0
|
|
4:6/0/terrain = 2
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
|
|
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
4:6/0/terrains_peering_bit/right_side = 2
|
|
4:6/0/terrains_peering_bit/bottom_right_corner = 2
|
|
4:6/0/terrains_peering_bit/bottom_side = 2
|
|
4:6/0/terrains_peering_bit/left_side = 2
|
|
5:6/size_in_atlas = Vector2i(1, 2)
|
|
5:6/0 = 0
|
|
5:6/0/texture_origin = Vector2i(0, -8)
|
|
5:6/0/terrain_set = 0
|
|
5:6/0/terrain = 2
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
|
|
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
5:6/0/terrains_peering_bit/right_side = 2
|
|
5:6/0/terrains_peering_bit/left_side = 2
|
|
5:6/0/terrains_peering_bit/top_left_corner = 2
|
|
5:6/0/terrains_peering_bit/top_side = 2
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/terrain = 2
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
|
|
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:6/0/terrains_peering_bit/right_side = 2
|
|
6:6/0/terrains_peering_bit/bottom_side = 2
|
|
6:6/0/terrains_peering_bit/top_side = 2
|
|
6:6/0/terrains_peering_bit/top_right_corner = 2
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/terrain = 2
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
|
|
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:6/0/terrains_peering_bit/bottom_side = 2
|
|
7:6/0/terrains_peering_bit/bottom_left_corner = 2
|
|
7:6/0/terrains_peering_bit/left_side = 2
|
|
7:6/0/terrains_peering_bit/top_side = 2
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygreen"]
|
|
texture = ExtResource("3_tgniv")
|
|
0:0/0 = 0
|
|
0:0/0/terrain_set = 0
|
|
0:0/0/terrain = 4
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
|
|
0:0/0/terrains_peering_bit/right_side = 4
|
|
0:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
0:0/0/terrains_peering_bit/bottom_side = 4
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/terrain = 4
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
|
|
1:0/0/terrains_peering_bit/right_side = 4
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
1:0/0/terrains_peering_bit/bottom_side = 4
|
|
1:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
1:0/0/terrains_peering_bit/left_side = 4
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/terrain = 4
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
|
|
2:0/0/terrains_peering_bit/bottom_side = 4
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
2:0/0/terrains_peering_bit/left_side = 4
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/terrain = 4
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
3:0/0/terrains_peering_bit/right_side = 4
|
|
3:0/0/terrains_peering_bit/bottom_side = 4
|
|
3:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
3:0/0/terrains_peering_bit/left_side = 4
|
|
3:0/0/terrains_peering_bit/top_left_corner = 4
|
|
3:0/0/terrains_peering_bit/top_side = 4
|
|
3:0/0/terrains_peering_bit/top_right_corner = 4
|
|
4:0/0 = 0
|
|
4:0/0/terrain_set = 0
|
|
4:0/0/terrain = 4
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
4:0/0/terrains_peering_bit/right_side = 4
|
|
4:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
4:0/0/terrains_peering_bit/bottom_side = 4
|
|
4:0/0/terrains_peering_bit/left_side = 4
|
|
4:0/0/terrains_peering_bit/top_left_corner = 4
|
|
4:0/0/terrains_peering_bit/top_side = 4
|
|
4:0/0/terrains_peering_bit/top_right_corner = 4
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/terrain = 4
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
6:0/0/terrains_peering_bit/right_side = 4
|
|
6:0/0/terrains_peering_bit/bottom_side = 4
|
|
6:0/0/terrains_peering_bit/left_side = 4
|
|
6:0/0/terrains_peering_bit/top_left_corner = 4
|
|
6:0/0/terrains_peering_bit/top_side = 4
|
|
6:0/0/terrains_peering_bit/top_right_corner = 4
|
|
7:0/0 = 0
|
|
7:0/0/terrain_set = 0
|
|
7:0/0/terrain = 4
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
7:0/0/terrains_peering_bit/right_side = 4
|
|
7:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
7:0/0/terrains_peering_bit/bottom_side = 4
|
|
7:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
7:0/0/terrains_peering_bit/left_side = 4
|
|
7:0/0/terrains_peering_bit/top_side = 4
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/terrain = 4
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
8:0/0/terrains_peering_bit/right_side = 4
|
|
8:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
8:0/0/terrains_peering_bit/bottom_side = 4
|
|
8:0/0/terrains_peering_bit/left_side = 4
|
|
8:0/0/terrains_peering_bit/top_side = 4
|
|
8:0/0/terrains_peering_bit/top_right_corner = 4
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/terrain = 4
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
9:0/0/terrains_peering_bit/right_side = 4
|
|
9:0/0/terrains_peering_bit/bottom_side = 4
|
|
9:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
9:0/0/terrains_peering_bit/left_side = 4
|
|
9:0/0/terrains_peering_bit/top_left_corner = 4
|
|
9:0/0/terrains_peering_bit/top_side = 4
|
|
12:0/0 = 0
|
|
12:0/0/terrain_set = 0
|
|
12:0/0/terrain = 5
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
12:0/0/terrains_peering_bit/right_side = 4
|
|
12:0/0/terrains_peering_bit/bottom_side = 5
|
|
12:0/0/terrains_peering_bit/left_side = 4
|
|
12:0/0/terrains_peering_bit/top_left_corner = 4
|
|
12:0/0/terrains_peering_bit/top_side = 4
|
|
12:0/0/terrains_peering_bit/top_right_corner = 4
|
|
13:0/0 = 0
|
|
13:0/0/terrain_set = 0
|
|
13:0/0/terrain = 5
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
13:0/0/terrains_peering_bit/right_side = 6
|
|
13:0/0/terrains_peering_bit/bottom_side = 5
|
|
13:0/0/terrains_peering_bit/left_side = 6
|
|
13:0/0/terrains_peering_bit/top_left_corner = 6
|
|
13:0/0/terrains_peering_bit/top_side = 6
|
|
13:0/0/terrains_peering_bit/top_right_corner = 6
|
|
14:0/0 = 0
|
|
14:0/0/terrain_set = 0
|
|
14:0/0/terrain = 5
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:0/0/terrains_peering_bit/right_side = 5
|
|
14:0/0/terrains_peering_bit/bottom_side = 4
|
|
14:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
14:0/0/terrains_peering_bit/left_side = 4
|
|
14:0/0/terrains_peering_bit/top_left_corner = 4
|
|
14:0/0/terrains_peering_bit/top_side = 4
|
|
15:0/0 = 0
|
|
15:0/0/terrain_set = 0
|
|
15:0/0/terrain = 5
|
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
|
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:0/0/terrains_peering_bit/right_side = 6
|
|
15:0/0/terrains_peering_bit/bottom_right_corner = 6
|
|
15:0/0/terrains_peering_bit/bottom_side = 6
|
|
15:0/0/terrains_peering_bit/left_side = 5
|
|
15:0/0/terrains_peering_bit/top_side = 6
|
|
15:0/0/terrains_peering_bit/top_right_corner = 6
|
|
17:0/0 = 0
|
|
17:0/0/terrain_set = 0
|
|
17:0/0/terrain = 5
|
|
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_0/angular_velocity = 0.0
|
|
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
17:0/0/terrains_peering_bit/right_side = 5
|
|
17:0/0/terrains_peering_bit/bottom_right_corner = 5
|
|
17:0/0/terrains_peering_bit/bottom_side = 5
|
|
17:0/0/terrains_peering_bit/left_side = 4
|
|
17:0/0/terrains_peering_bit/top_left_corner = 4
|
|
17:0/0/terrains_peering_bit/top_side = 4
|
|
17:0/0/terrains_peering_bit/top_right_corner = 4
|
|
18:0/0 = 0
|
|
18:0/0/terrain_set = 0
|
|
18:0/0/terrain = 5
|
|
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_0/angular_velocity = 0.0
|
|
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
18:0/0/terrains_peering_bit/right_side = 4
|
|
18:0/0/terrains_peering_bit/bottom_side = 5
|
|
18:0/0/terrains_peering_bit/bottom_left_corner = 5
|
|
18:0/0/terrains_peering_bit/left_side = 5
|
|
18:0/0/terrains_peering_bit/top_left_corner = 4
|
|
18:0/0/terrains_peering_bit/top_side = 4
|
|
18:0/0/terrains_peering_bit/top_right_corner = 4
|
|
19:0/0 = 0
|
|
19:0/0/terrain_set = 0
|
|
19:0/0/terrain = 5
|
|
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_0/angular_velocity = 0.0
|
|
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
19:0/0/terrains_peering_bit/right_side = 5
|
|
19:0/0/terrains_peering_bit/bottom_right_corner = 5
|
|
19:0/0/terrains_peering_bit/bottom_side = 5
|
|
19:0/0/terrains_peering_bit/left_side = 6
|
|
19:0/0/terrains_peering_bit/top_left_corner = 6
|
|
19:0/0/terrains_peering_bit/top_side = 6
|
|
19:0/0/terrains_peering_bit/top_right_corner = 6
|
|
20:0/0 = 0
|
|
20:0/0/terrain_set = 0
|
|
20:0/0/terrain = 5
|
|
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:0/0/physics_layer_0/angular_velocity = 0.0
|
|
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
20:0/0/terrains_peering_bit/right_side = 6
|
|
20:0/0/terrains_peering_bit/bottom_side = 5
|
|
20:0/0/terrains_peering_bit/bottom_left_corner = 5
|
|
20:0/0/terrains_peering_bit/left_side = 5
|
|
20:0/0/terrains_peering_bit/top_left_corner = 6
|
|
20:0/0/terrains_peering_bit/top_side = 6
|
|
20:0/0/terrains_peering_bit/top_right_corner = 6
|
|
22:0/0 = 0
|
|
22:0/0/terrain_set = 0
|
|
22:0/0/terrain = 7
|
|
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:0/0/physics_layer_0/angular_velocity = 0.0
|
|
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
22:0/0/terrains_peering_bit/right_side = 7
|
|
22:0/0/terrains_peering_bit/bottom_right_corner = 7
|
|
22:0/0/terrains_peering_bit/bottom_side = 7
|
|
22:0/0/terrains_peering_bit/left_side = 4
|
|
22:0/0/terrains_peering_bit/top_left_corner = 4
|
|
22:0/0/terrains_peering_bit/top_side = 4
|
|
22:0/0/terrains_peering_bit/top_right_corner = 4
|
|
23:0/0 = 0
|
|
23:0/0/terrain_set = 0
|
|
23:0/0/terrain = 7
|
|
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:0/0/physics_layer_0/angular_velocity = 0.0
|
|
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
23:0/0/terrains_peering_bit/right_side = 4
|
|
23:0/0/terrains_peering_bit/bottom_side = 7
|
|
23:0/0/terrains_peering_bit/bottom_left_corner = 7
|
|
23:0/0/terrains_peering_bit/left_side = 7
|
|
23:0/0/terrains_peering_bit/top_left_corner = 4
|
|
23:0/0/terrains_peering_bit/top_side = 4
|
|
23:0/0/terrains_peering_bit/top_right_corner = 4
|
|
24:0/0 = 0
|
|
24:0/0/terrain_set = 0
|
|
24:0/0/terrain = 7
|
|
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:0/0/physics_layer_0/angular_velocity = 0.0
|
|
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
24:0/0/terrains_peering_bit/right_side = 7
|
|
24:0/0/terrains_peering_bit/bottom_right_corner = 7
|
|
24:0/0/terrains_peering_bit/bottom_side = 7
|
|
24:0/0/terrains_peering_bit/left_side = 6
|
|
24:0/0/terrains_peering_bit/top_left_corner = 6
|
|
24:0/0/terrains_peering_bit/top_side = 6
|
|
24:0/0/terrains_peering_bit/top_right_corner = 6
|
|
25:0/0 = 0
|
|
25:0/0/terrain_set = 0
|
|
25:0/0/terrain = 7
|
|
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:0/0/physics_layer_0/angular_velocity = 0.0
|
|
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
25:0/0/terrains_peering_bit/right_side = 6
|
|
25:0/0/terrains_peering_bit/bottom_side = 7
|
|
25:0/0/terrains_peering_bit/bottom_left_corner = 7
|
|
25:0/0/terrains_peering_bit/left_side = 7
|
|
25:0/0/terrains_peering_bit/top_left_corner = 6
|
|
25:0/0/terrains_peering_bit/top_side = 6
|
|
25:0/0/terrains_peering_bit/top_right_corner = 6
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/terrain = 4
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
|
|
0:1/0/terrains_peering_bit/right_side = 4
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
0:1/0/terrains_peering_bit/bottom_side = 4
|
|
0:1/0/terrains_peering_bit/top_side = 4
|
|
0:1/0/terrains_peering_bit/top_right_corner = 4
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 4
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/terrains_peering_bit/right_side = 4
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
1:1/0/terrains_peering_bit/bottom_side = 4
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
1:1/0/terrains_peering_bit/left_side = 4
|
|
1:1/0/terrains_peering_bit/top_left_corner = 4
|
|
1:1/0/terrains_peering_bit/top_side = 4
|
|
1:1/0/terrains_peering_bit/top_right_corner = 4
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 4
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
|
|
2:1/0/terrains_peering_bit/bottom_side = 4
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
2:1/0/terrains_peering_bit/left_side = 4
|
|
2:1/0/terrains_peering_bit/top_left_corner = 4
|
|
2:1/0/terrains_peering_bit/top_side = 4
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 4
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
3:1/0/terrains_peering_bit/right_side = 4
|
|
3:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
3:1/0/terrains_peering_bit/bottom_side = 4
|
|
3:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
3:1/0/terrains_peering_bit/left_side = 4
|
|
3:1/0/terrains_peering_bit/top_left_corner = 4
|
|
3:1/0/terrains_peering_bit/top_side = 4
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 4
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
4:1/0/terrains_peering_bit/right_side = 4
|
|
4:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
4:1/0/terrains_peering_bit/bottom_side = 4
|
|
4:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
4:1/0/terrains_peering_bit/left_side = 4
|
|
4:1/0/terrains_peering_bit/top_side = 4
|
|
4:1/0/terrains_peering_bit/top_right_corner = 4
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 0
|
|
5:1/0/terrain = 4
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
5:1/0/terrains_peering_bit/bottom_side = 4
|
|
5:1/0/terrains_peering_bit/top_side = 4
|
|
6:1/0 = 0
|
|
6:1/0/terrain_set = 0
|
|
6:1/0/terrain = 4
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
|
|
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:1/0/terrains_peering_bit/right_side = 4
|
|
6:1/0/terrains_peering_bit/bottom_side = 4
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 4
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
|
|
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
7:1/0/terrains_peering_bit/bottom_side = 4
|
|
7:1/0/terrains_peering_bit/left_side = 4
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 4
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
8:1/0/terrains_peering_bit/right_side = 4
|
|
8:1/0/terrains_peering_bit/bottom_side = 4
|
|
8:1/0/terrains_peering_bit/left_side = 4
|
|
8:1/0/terrains_peering_bit/top_side = 4
|
|
9:1/0 = 0
|
|
9:1/0/terrain_set = 0
|
|
9:1/0/terrain = 4
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
|
|
9:1/0/terrains_peering_bit/right_side = 4
|
|
9:1/0/terrains_peering_bit/bottom_side = 4
|
|
9:1/0/terrains_peering_bit/left_side = 4
|
|
9:1/0/terrains_peering_bit/top_left_corner = 4
|
|
9:1/0/terrains_peering_bit/top_side = 4
|
|
10:1/0 = 0
|
|
10:1/0/terrain_set = 0
|
|
10:1/0/terrain = 4
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
10:1/0/terrains_peering_bit/right_side = 4
|
|
10:1/0/terrains_peering_bit/bottom_side = 4
|
|
10:1/0/terrains_peering_bit/left_side = 4
|
|
10:1/0/terrains_peering_bit/top_side = 4
|
|
10:1/0/terrains_peering_bit/top_right_corner = 4
|
|
12:1/0 = 0
|
|
12:1/0/terrain_set = 0
|
|
12:1/0/terrain = 5
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:1/0/terrains_peering_bit/right_side = 6
|
|
12:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
12:1/0/terrains_peering_bit/bottom_side = 6
|
|
12:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
12:1/0/terrains_peering_bit/left_side = 6
|
|
12:1/0/terrains_peering_bit/top_side = 5
|
|
13:1/0 = 0
|
|
13:1/0/terrain_set = 0
|
|
13:1/0/terrain = 5
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:1/0/terrains_peering_bit/right_side = 4
|
|
13:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
13:1/0/terrains_peering_bit/bottom_side = 4
|
|
13:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
13:1/0/terrains_peering_bit/left_side = 4
|
|
13:1/0/terrains_peering_bit/top_side = 5
|
|
14:1/0 = 0
|
|
14:1/0/terrain_set = 0
|
|
14:1/0/terrain = 5
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:1/0/terrains_peering_bit/right_side = 5
|
|
14:1/0/terrains_peering_bit/bottom_side = 6
|
|
14:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
14:1/0/terrains_peering_bit/left_side = 6
|
|
14:1/0/terrains_peering_bit/top_left_corner = 6
|
|
14:1/0/terrains_peering_bit/top_side = 6
|
|
15:1/0 = 0
|
|
15:1/0/terrain_set = 0
|
|
15:1/0/terrain = 5
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:1/0/terrains_peering_bit/right_side = 4
|
|
15:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
15:1/0/terrains_peering_bit/bottom_side = 4
|
|
15:1/0/terrains_peering_bit/left_side = 5
|
|
15:1/0/terrains_peering_bit/top_side = 4
|
|
15:1/0/terrains_peering_bit/top_right_corner = 4
|
|
17:1/0 = 0
|
|
17:1/0/terrain_set = 0
|
|
17:1/0/terrain = 5
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
17:1/0/terrains_peering_bit/right_side = 5
|
|
17:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
17:1/0/terrains_peering_bit/bottom_side = 6
|
|
17:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
17:1/0/terrains_peering_bit/left_side = 6
|
|
17:1/0/terrains_peering_bit/top_side = 5
|
|
17:1/0/terrains_peering_bit/top_right_corner = 5
|
|
18:1/0 = 0
|
|
18:1/0/terrain_set = 0
|
|
18:1/0/terrain = 5
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
18:1/0/terrains_peering_bit/right_side = 6
|
|
18:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
18:1/0/terrains_peering_bit/bottom_side = 6
|
|
18:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
18:1/0/terrains_peering_bit/left_side = 5
|
|
18:1/0/terrains_peering_bit/top_left_corner = 5
|
|
18:1/0/terrains_peering_bit/top_side = 5
|
|
19:1/0 = 0
|
|
19:1/0/terrain_set = 0
|
|
19:1/0/terrain = 5
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
19:1/0/terrains_peering_bit/right_side = 5
|
|
19:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
19:1/0/terrains_peering_bit/bottom_side = 4
|
|
19:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
19:1/0/terrains_peering_bit/left_side = 4
|
|
19:1/0/terrains_peering_bit/top_side = 5
|
|
19:1/0/terrains_peering_bit/top_right_corner = 5
|
|
20:1/0 = 0
|
|
20:1/0/terrain_set = 0
|
|
20:1/0/terrain = 5
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
20:1/0/terrains_peering_bit/right_side = 4
|
|
20:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
20:1/0/terrains_peering_bit/bottom_side = 4
|
|
20:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
20:1/0/terrains_peering_bit/left_side = 5
|
|
20:1/0/terrains_peering_bit/top_left_corner = 5
|
|
20:1/0/terrains_peering_bit/top_side = 5
|
|
22:1/0 = 0
|
|
22:1/0/terrain_set = 0
|
|
22:1/0/terrain = 7
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
22:1/0/terrains_peering_bit/right_side = 7
|
|
22:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
22:1/0/terrains_peering_bit/bottom_side = 6
|
|
22:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
22:1/0/terrains_peering_bit/left_side = 6
|
|
22:1/0/terrains_peering_bit/top_side = 7
|
|
22:1/0/terrains_peering_bit/top_right_corner = 7
|
|
23:1/0 = 0
|
|
23:1/0/terrain_set = 0
|
|
23:1/0/terrain = 7
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
23:1/0/terrains_peering_bit/right_side = 6
|
|
23:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
23:1/0/terrains_peering_bit/bottom_side = 6
|
|
23:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
23:1/0/terrains_peering_bit/left_side = 7
|
|
23:1/0/terrains_peering_bit/top_left_corner = 7
|
|
23:1/0/terrains_peering_bit/top_side = 7
|
|
24:1/0 = 0
|
|
24:1/0/terrain_set = 0
|
|
24:1/0/terrain = 7
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
24:1/0/terrains_peering_bit/right_side = 7
|
|
24:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
24:1/0/terrains_peering_bit/bottom_side = 4
|
|
24:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
24:1/0/terrains_peering_bit/left_side = 4
|
|
24:1/0/terrains_peering_bit/top_side = 7
|
|
24:1/0/terrains_peering_bit/top_right_corner = 7
|
|
25:1/0 = 0
|
|
25:1/0/terrain_set = 0
|
|
25:1/0/terrain = 7
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
25:1/0/terrains_peering_bit/right_side = 4
|
|
25:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
25:1/0/terrains_peering_bit/bottom_side = 4
|
|
25:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
25:1/0/terrains_peering_bit/left_side = 7
|
|
25:1/0/terrains_peering_bit/top_left_corner = 7
|
|
25:1/0/terrains_peering_bit/top_side = 7
|
|
0:2/size_in_atlas = Vector2i(1, 2)
|
|
0:2/0 = 0
|
|
0:2/0/texture_origin = Vector2i(0, -8)
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 4
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
0:2/0/terrains_peering_bit/right_side = 4
|
|
0:2/0/terrains_peering_bit/top_side = 4
|
|
0:2/0/terrains_peering_bit/top_right_corner = 4
|
|
1:2/size_in_atlas = Vector2i(1, 2)
|
|
1:2/0 = 0
|
|
1:2/0/texture_origin = Vector2i(0, -8)
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 4
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
|
|
1:2/0/terrains_peering_bit/right_side = 4
|
|
1:2/0/terrains_peering_bit/left_side = 4
|
|
1:2/0/terrains_peering_bit/top_left_corner = 4
|
|
1:2/0/terrains_peering_bit/top_side = 4
|
|
1:2/0/terrains_peering_bit/top_right_corner = 4
|
|
2:2/size_in_atlas = Vector2i(1, 2)
|
|
2:2/0 = 0
|
|
2:2/0/texture_origin = Vector2i(0, -8)
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 4
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
2:2/0/terrains_peering_bit/left_side = 4
|
|
2:2/0/terrains_peering_bit/top_left_corner = 4
|
|
2:2/0/terrains_peering_bit/top_side = 4
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 4
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/terrains_peering_bit/right_side = 4
|
|
3:2/0/terrains_peering_bit/bottom_right_corner = 4
|
|
3:2/0/terrains_peering_bit/bottom_side = 4
|
|
3:2/0/terrains_peering_bit/bottom_left_corner = 4
|
|
3:2/0/terrains_peering_bit/left_side = 4
|
|
3:2/0/terrains_peering_bit/top_left_corner = 4
|
|
3:2/0/terrains_peering_bit/top_side = 4
|
|
3:2/0/terrains_peering_bit/top_right_corner = 4
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/terrain = 4
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/terrains_peering_bit/right_side = 4
|
|
4:2/0/terrains_peering_bit/bottom_right_corner = 4
|
|
4:2/0/terrains_peering_bit/bottom_side = 4
|
|
4:2/0/terrains_peering_bit/bottom_left_corner = 4
|
|
4:2/0/terrains_peering_bit/left_side = 4
|
|
4:2/0/terrains_peering_bit/top_left_corner = 4
|
|
4:2/0/terrains_peering_bit/top_side = 4
|
|
4:2/0/terrains_peering_bit/top_right_corner = 4
|
|
5:2/size_in_atlas = Vector2i(1, 2)
|
|
5:2/0 = 0
|
|
5:2/0/texture_origin = Vector2i(0, -8)
|
|
5:2/0/terrain_set = 0
|
|
5:2/0/terrain = 4
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:2/0/terrains_peering_bit/right_side = 4
|
|
5:2/0/terrains_peering_bit/left_side = 4
|
|
6:2/size_in_atlas = Vector2i(1, 2)
|
|
6:2/0 = 0
|
|
6:2/0/texture_origin = Vector2i(0, -8)
|
|
6:2/0/terrain_set = 0
|
|
6:2/0/terrain = 4
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
6:2/0/terrains_peering_bit/right_side = 4
|
|
6:2/0/terrains_peering_bit/top_side = 4
|
|
7:2/size_in_atlas = Vector2i(1, 2)
|
|
7:2/0 = 0
|
|
7:2/0/texture_origin = Vector2i(0, -8)
|
|
7:2/0/terrain_set = 0
|
|
7:2/0/terrain = 4
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:2/0/terrains_peering_bit/left_side = 4
|
|
7:2/0/terrains_peering_bit/top_side = 4
|
|
8:2/size_in_atlas = Vector2i(1, 2)
|
|
8:2/0 = 0
|
|
8:2/0/texture_origin = Vector2i(0, -8)
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 4
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/terrain_set = 0
|
|
9:2/0/terrain = 4
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
9:2/0/terrains_peering_bit/right_side = 4
|
|
9:2/0/terrains_peering_bit/bottom_side = 4
|
|
9:2/0/terrains_peering_bit/bottom_left_corner = 4
|
|
9:2/0/terrains_peering_bit/left_side = 4
|
|
9:2/0/terrains_peering_bit/top_side = 4
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 4
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:2/0/terrains_peering_bit/right_side = 4
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 4
|
|
10:2/0/terrains_peering_bit/bottom_side = 4
|
|
10:2/0/terrains_peering_bit/left_side = 4
|
|
10:2/0/terrains_peering_bit/top_side = 4
|
|
17:2/0 = 0
|
|
17:2/0/terrain_set = 0
|
|
17:2/0/terrain = 5
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
17:2/0/terrains_peering_bit/right_side = 5
|
|
17:2/0/terrains_peering_bit/bottom_right_corner = 5
|
|
17:2/0/terrains_peering_bit/bottom_side = 5
|
|
17:2/0/terrains_peering_bit/bottom_left_corner = 4
|
|
17:2/0/terrains_peering_bit/left_side = 4
|
|
17:2/0/terrains_peering_bit/top_left_corner = 4
|
|
17:2/0/terrains_peering_bit/top_side = 4
|
|
18:2/0 = 0
|
|
18:2/0/terrain_set = 0
|
|
18:2/0/terrain = 5
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
18:2/0/terrains_peering_bit/right_side = 6
|
|
18:2/0/terrains_peering_bit/bottom_right_corner = 6
|
|
18:2/0/terrains_peering_bit/bottom_side = 5
|
|
18:2/0/terrains_peering_bit/bottom_left_corner = 5
|
|
18:2/0/terrains_peering_bit/left_side = 5
|
|
18:2/0/terrains_peering_bit/top_side = 6
|
|
18:2/0/terrains_peering_bit/top_right_corner = 6
|
|
19:2/0 = 0
|
|
19:2/0/terrain_set = 0
|
|
19:2/0/terrain = 5
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
19:2/0/terrains_peering_bit/right_side = 5
|
|
19:2/0/terrains_peering_bit/bottom_right_corner = 5
|
|
19:2/0/terrains_peering_bit/bottom_side = 5
|
|
19:2/0/terrains_peering_bit/bottom_left_corner = 6
|
|
19:2/0/terrains_peering_bit/left_side = 6
|
|
19:2/0/terrains_peering_bit/top_left_corner = 6
|
|
19:2/0/terrains_peering_bit/top_side = 6
|
|
20:2/0 = 0
|
|
20:2/0/terrain_set = 0
|
|
20:2/0/terrain = 5
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
20:2/0/terrains_peering_bit/right_side = 4
|
|
20:2/0/terrains_peering_bit/bottom_right_corner = 4
|
|
20:2/0/terrains_peering_bit/bottom_side = 5
|
|
20:2/0/terrains_peering_bit/bottom_left_corner = 5
|
|
20:2/0/terrains_peering_bit/left_side = 5
|
|
20:2/0/terrains_peering_bit/top_side = 4
|
|
20:2/0/terrains_peering_bit/top_right_corner = 4
|
|
22:2/0 = 0
|
|
22:2/0/terrain_set = 0
|
|
22:2/0/terrain = 7
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
22:2/0/terrains_peering_bit/right_side = 7
|
|
22:2/0/terrains_peering_bit/bottom_right_corner = 7
|
|
22:2/0/terrains_peering_bit/bottom_side = 7
|
|
22:2/0/terrains_peering_bit/bottom_left_corner = 4
|
|
22:2/0/terrains_peering_bit/left_side = 4
|
|
22:2/0/terrains_peering_bit/top_left_corner = 4
|
|
22:2/0/terrains_peering_bit/top_side = 4
|
|
23:2/0 = 0
|
|
23:2/0/terrain_set = 0
|
|
23:2/0/terrain = 7
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
23:2/0/terrains_peering_bit/right_side = 6
|
|
23:2/0/terrains_peering_bit/bottom_right_corner = 6
|
|
23:2/0/terrains_peering_bit/bottom_side = 7
|
|
23:2/0/terrains_peering_bit/bottom_left_corner = 7
|
|
23:2/0/terrains_peering_bit/left_side = 7
|
|
23:2/0/terrains_peering_bit/top_side = 6
|
|
23:2/0/terrains_peering_bit/top_right_corner = 6
|
|
24:2/0 = 0
|
|
24:2/0/terrain_set = 0
|
|
24:2/0/terrain = 7
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
24:2/0/terrains_peering_bit/right_side = 7
|
|
24:2/0/terrains_peering_bit/bottom_right_corner = 7
|
|
24:2/0/terrains_peering_bit/bottom_side = 7
|
|
24:2/0/terrains_peering_bit/bottom_left_corner = 6
|
|
24:2/0/terrains_peering_bit/left_side = 6
|
|
24:2/0/terrains_peering_bit/top_left_corner = 6
|
|
24:2/0/terrains_peering_bit/top_side = 6
|
|
25:2/0 = 0
|
|
25:2/0/terrain_set = 0
|
|
25:2/0/terrain = 7
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
25:2/0/terrains_peering_bit/right_side = 4
|
|
25:2/0/terrains_peering_bit/bottom_right_corner = 4
|
|
25:2/0/terrains_peering_bit/bottom_side = 7
|
|
25:2/0/terrains_peering_bit/bottom_left_corner = 7
|
|
25:2/0/terrains_peering_bit/left_side = 7
|
|
25:2/0/terrains_peering_bit/top_side = 4
|
|
25:2/0/terrains_peering_bit/top_right_corner = 4
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 4
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/terrains_peering_bit/right_side = 4
|
|
3:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
3:3/0/terrains_peering_bit/bottom_side = 4
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
3:3/0/terrains_peering_bit/left_side = 4
|
|
3:3/0/terrains_peering_bit/top_left_corner = 4
|
|
3:3/0/terrains_peering_bit/top_side = 4
|
|
3:3/0/terrains_peering_bit/top_right_corner = 4
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 4
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/terrains_peering_bit/right_side = 4
|
|
4:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
4:3/0/terrains_peering_bit/bottom_side = 4
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
4:3/0/terrains_peering_bit/left_side = 4
|
|
4:3/0/terrains_peering_bit/top_left_corner = 4
|
|
4:3/0/terrains_peering_bit/top_side = 4
|
|
4:3/0/terrains_peering_bit/top_right_corner = 4
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 4
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
9:3/0/terrains_peering_bit/right_side = 4
|
|
9:3/0/terrains_peering_bit/bottom_side = 4
|
|
9:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
9:3/0/terrains_peering_bit/left_side = 4
|
|
9:3/0/terrains_peering_bit/top_side = 4
|
|
9:3/0/terrains_peering_bit/top_right_corner = 4
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 4
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:3/0/terrains_peering_bit/right_side = 4
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
10:3/0/terrains_peering_bit/bottom_side = 4
|
|
10:3/0/terrains_peering_bit/left_side = 4
|
|
10:3/0/terrains_peering_bit/top_left_corner = 4
|
|
10:3/0/terrains_peering_bit/top_side = 4
|
|
12:3/0 = 0
|
|
12:3/0/terrain_set = 0
|
|
12:3/0/terrain = 7
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
12:3/0/terrains_peering_bit/right_side = 4
|
|
12:3/0/terrains_peering_bit/bottom_side = 7
|
|
12:3/0/terrains_peering_bit/left_side = 4
|
|
12:3/0/terrains_peering_bit/top_left_corner = 4
|
|
12:3/0/terrains_peering_bit/top_side = 4
|
|
12:3/0/terrains_peering_bit/top_right_corner = 4
|
|
13:3/0 = 0
|
|
13:3/0/terrain_set = 0
|
|
13:3/0/terrain = 7
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
13:3/0/terrains_peering_bit/right_side = 6
|
|
13:3/0/terrains_peering_bit/bottom_side = 7
|
|
13:3/0/terrains_peering_bit/left_side = 6
|
|
13:3/0/terrains_peering_bit/top_left_corner = 6
|
|
13:3/0/terrains_peering_bit/top_side = 6
|
|
13:3/0/terrains_peering_bit/top_right_corner = 6
|
|
14:3/0 = 0
|
|
14:3/0/terrain_set = 0
|
|
14:3/0/terrain = 7
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:3/0/terrains_peering_bit/right_side = 7
|
|
14:3/0/terrains_peering_bit/bottom_side = 4
|
|
14:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
14:3/0/terrains_peering_bit/left_side = 4
|
|
14:3/0/terrains_peering_bit/top_left_corner = 4
|
|
14:3/0/terrains_peering_bit/top_side = 4
|
|
15:3/0 = 0
|
|
15:3/0/terrain_set = 0
|
|
15:3/0/terrain = 7
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:3/0/terrains_peering_bit/right_side = 6
|
|
15:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
15:3/0/terrains_peering_bit/bottom_side = 6
|
|
15:3/0/terrains_peering_bit/left_side = 7
|
|
15:3/0/terrains_peering_bit/top_side = 6
|
|
15:3/0/terrains_peering_bit/top_right_corner = 6
|
|
17:3/0 = 0
|
|
17:3/0/terrain_set = 0
|
|
17:3/0/terrain = 5
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
17:3/0/terrains_peering_bit/right_side = 5
|
|
17:3/0/terrains_peering_bit/bottom_side = 4
|
|
17:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
17:3/0/terrains_peering_bit/left_side = 4
|
|
17:3/0/terrains_peering_bit/top_left_corner = 4
|
|
17:3/0/terrains_peering_bit/top_side = 5
|
|
17:3/0/terrains_peering_bit/top_right_corner = 5
|
|
18:3/0 = 0
|
|
18:3/0/terrain_set = 0
|
|
18:3/0/terrain = 5
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
18:3/0/terrains_peering_bit/right_side = 6
|
|
18:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
18:3/0/terrains_peering_bit/bottom_side = 6
|
|
18:3/0/terrains_peering_bit/left_side = 5
|
|
18:3/0/terrains_peering_bit/top_left_corner = 5
|
|
18:3/0/terrains_peering_bit/top_side = 5
|
|
18:3/0/terrains_peering_bit/top_right_corner = 6
|
|
19:3/0 = 0
|
|
19:3/0/terrain_set = 0
|
|
19:3/0/terrain = 5
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
19:3/0/terrains_peering_bit/right_side = 5
|
|
19:3/0/terrains_peering_bit/bottom_side = 6
|
|
19:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
19:3/0/terrains_peering_bit/left_side = 6
|
|
19:3/0/terrains_peering_bit/top_left_corner = 6
|
|
19:3/0/terrains_peering_bit/top_side = 5
|
|
19:3/0/terrains_peering_bit/top_right_corner = 5
|
|
20:3/0 = 0
|
|
20:3/0/terrain_set = 0
|
|
20:3/0/terrain = 5
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
20:3/0/terrains_peering_bit/right_side = 4
|
|
20:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
20:3/0/terrains_peering_bit/bottom_side = 4
|
|
20:3/0/terrains_peering_bit/left_side = 5
|
|
20:3/0/terrains_peering_bit/top_left_corner = 5
|
|
20:3/0/terrains_peering_bit/top_side = 5
|
|
20:3/0/terrains_peering_bit/top_right_corner = 4
|
|
22:3/0 = 0
|
|
22:3/0/terrain_set = 0
|
|
22:3/0/terrain = 7
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
22:3/0/terrains_peering_bit/right_side = 7
|
|
22:3/0/terrains_peering_bit/bottom_side = 4
|
|
22:3/0/terrains_peering_bit/bottom_left_corner = 4
|
|
22:3/0/terrains_peering_bit/left_side = 4
|
|
22:3/0/terrains_peering_bit/top_left_corner = 4
|
|
22:3/0/terrains_peering_bit/top_side = 7
|
|
22:3/0/terrains_peering_bit/top_right_corner = 7
|
|
23:3/0 = 0
|
|
23:3/0/terrain_set = 0
|
|
23:3/0/terrain = 7
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
23:3/0/terrains_peering_bit/right_side = 6
|
|
23:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
23:3/0/terrains_peering_bit/bottom_side = 6
|
|
23:3/0/terrains_peering_bit/left_side = 7
|
|
23:3/0/terrains_peering_bit/top_left_corner = 7
|
|
23:3/0/terrains_peering_bit/top_side = 7
|
|
23:3/0/terrains_peering_bit/top_right_corner = 6
|
|
24:3/0 = 0
|
|
24:3/0/terrain_set = 0
|
|
24:3/0/terrain = 7
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
24:3/0/terrains_peering_bit/right_side = 7
|
|
24:3/0/terrains_peering_bit/bottom_side = 6
|
|
24:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
24:3/0/terrains_peering_bit/left_side = 6
|
|
24:3/0/terrains_peering_bit/top_left_corner = 6
|
|
24:3/0/terrains_peering_bit/top_side = 7
|
|
24:3/0/terrains_peering_bit/top_right_corner = 7
|
|
25:3/0 = 0
|
|
25:3/0/terrain_set = 0
|
|
25:3/0/terrain = 7
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
25:3/0/terrains_peering_bit/right_side = 4
|
|
25:3/0/terrains_peering_bit/bottom_right_corner = 4
|
|
25:3/0/terrains_peering_bit/bottom_side = 4
|
|
25:3/0/terrains_peering_bit/left_side = 7
|
|
25:3/0/terrains_peering_bit/top_left_corner = 7
|
|
25:3/0/terrains_peering_bit/top_side = 7
|
|
25:3/0/terrains_peering_bit/top_right_corner = 4
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 4
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
|
|
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
|
|
0:4/0/terrains_peering_bit/bottom_side = 4
|
|
1:4/size_in_atlas = Vector2i(1, 2)
|
|
1:4/0 = 0
|
|
1:4/0/texture_origin = Vector2i(0, -8)
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 4
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
|
|
1:4/0/terrains_peering_bit/top_side = 4
|
|
2:4/size_in_atlas = Vector2i(1, 2)
|
|
2:4/0 = 0
|
|
2:4/0/texture_origin = Vector2i(0, -8)
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 4
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
|
|
2:4/0/terrains_peering_bit/right_side = 4
|
|
3:4/size_in_atlas = Vector2i(1, 2)
|
|
3:4/0 = 0
|
|
3:4/0/texture_origin = Vector2i(0, -8)
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 4
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
|
|
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
|
|
3:4/0/terrains_peering_bit/left_side = 4
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 4
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
4:4/0/terrains_peering_bit/right_side = 4
|
|
4:4/0/terrains_peering_bit/bottom_side = 4
|
|
4:4/0/terrains_peering_bit/left_side = 4
|
|
5:4/size_in_atlas = Vector2i(1, 2)
|
|
5:4/0 = 0
|
|
5:4/0/texture_origin = Vector2i(0, -8)
|
|
5:4/0/terrain_set = 0
|
|
5:4/0/terrain = 4
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
5:4/0/terrains_peering_bit/right_side = 4
|
|
5:4/0/terrains_peering_bit/left_side = 4
|
|
5:4/0/terrains_peering_bit/top_side = 4
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 4
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
6:4/0/terrains_peering_bit/right_side = 4
|
|
6:4/0/terrains_peering_bit/bottom_side = 4
|
|
6:4/0/terrains_peering_bit/top_side = 4
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 4
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/bottom_side = 4
|
|
7:4/0/terrains_peering_bit/left_side = 4
|
|
7:4/0/terrains_peering_bit/top_side = 4
|
|
12:4/0 = 0
|
|
12:4/0/terrain_set = 0
|
|
12:4/0/terrain = 7
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:4/0/terrains_peering_bit/right_side = 6
|
|
12:4/0/terrains_peering_bit/bottom_right_corner = 6
|
|
12:4/0/terrains_peering_bit/bottom_side = 6
|
|
12:4/0/terrains_peering_bit/bottom_left_corner = 6
|
|
12:4/0/terrains_peering_bit/left_side = 6
|
|
12:4/0/terrains_peering_bit/top_side = 7
|
|
13:4/0 = 0
|
|
13:4/0/terrain_set = 0
|
|
13:4/0/terrain = 7
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:4/0/terrains_peering_bit/right_side = 4
|
|
13:4/0/terrains_peering_bit/bottom_right_corner = 4
|
|
13:4/0/terrains_peering_bit/bottom_side = 4
|
|
13:4/0/terrains_peering_bit/bottom_left_corner = 4
|
|
13:4/0/terrains_peering_bit/left_side = 4
|
|
13:4/0/terrains_peering_bit/top_side = 7
|
|
14:4/0 = 0
|
|
14:4/0/terrain_set = 0
|
|
14:4/0/terrain = 7
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:4/0/terrains_peering_bit/right_side = 7
|
|
14:4/0/terrains_peering_bit/bottom_side = 6
|
|
14:4/0/terrains_peering_bit/bottom_left_corner = 6
|
|
14:4/0/terrains_peering_bit/left_side = 6
|
|
14:4/0/terrains_peering_bit/top_left_corner = 6
|
|
14:4/0/terrains_peering_bit/top_side = 6
|
|
15:4/0 = 0
|
|
15:4/0/terrain_set = 0
|
|
15:4/0/terrain = 7
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:4/0/terrains_peering_bit/right_side = 4
|
|
15:4/0/terrains_peering_bit/bottom_right_corner = 4
|
|
15:4/0/terrains_peering_bit/bottom_side = 4
|
|
15:4/0/terrains_peering_bit/left_side = 7
|
|
15:4/0/terrains_peering_bit/top_side = 4
|
|
15:4/0/terrains_peering_bit/top_right_corner = 4
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/terrain = 4
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
0:6/0/terrains_peering_bit/right_side = 4
|
|
0:6/0/terrains_peering_bit/bottom_side = 4
|
|
0:6/0/terrains_peering_bit/bottom_left_corner = 4
|
|
0:6/0/terrains_peering_bit/left_side = 4
|
|
1:6/size_in_atlas = Vector2i(1, 2)
|
|
1:6/0 = 0
|
|
1:6/0/texture_origin = Vector2i(0, -8)
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/terrain = 4
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
1:6/0/terrains_peering_bit/right_side = 4
|
|
1:6/0/terrains_peering_bit/left_side = 4
|
|
1:6/0/terrains_peering_bit/top_side = 4
|
|
1:6/0/terrains_peering_bit/top_right_corner = 4
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/terrain = 4
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
2:6/0/terrains_peering_bit/right_side = 4
|
|
2:6/0/terrains_peering_bit/bottom_right_corner = 4
|
|
2:6/0/terrains_peering_bit/bottom_side = 4
|
|
2:6/0/terrains_peering_bit/top_side = 4
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/terrain = 4
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
3:6/0/terrains_peering_bit/bottom_side = 4
|
|
3:6/0/terrains_peering_bit/left_side = 4
|
|
3:6/0/terrains_peering_bit/top_left_corner = 4
|
|
3:6/0/terrains_peering_bit/top_side = 4
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 0
|
|
4:6/0/terrain = 4
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
|
|
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
4:6/0/terrains_peering_bit/right_side = 4
|
|
4:6/0/terrains_peering_bit/bottom_right_corner = 4
|
|
4:6/0/terrains_peering_bit/bottom_side = 4
|
|
4:6/0/terrains_peering_bit/left_side = 4
|
|
5:6/size_in_atlas = Vector2i(1, 2)
|
|
5:6/0 = 0
|
|
5:6/0/texture_origin = Vector2i(0, -8)
|
|
5:6/0/terrain_set = 0
|
|
5:6/0/terrain = 4
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
|
|
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
5:6/0/terrains_peering_bit/right_side = 4
|
|
5:6/0/terrains_peering_bit/left_side = 4
|
|
5:6/0/terrains_peering_bit/top_left_corner = 4
|
|
5:6/0/terrains_peering_bit/top_side = 4
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/terrain = 4
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
|
|
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:6/0/terrains_peering_bit/right_side = 4
|
|
6:6/0/terrains_peering_bit/bottom_side = 4
|
|
6:6/0/terrains_peering_bit/top_side = 4
|
|
6:6/0/terrains_peering_bit/top_right_corner = 4
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/terrain = 4
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
|
|
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:6/0/terrains_peering_bit/bottom_side = 4
|
|
7:6/0/terrains_peering_bit/bottom_left_corner = 4
|
|
7:6/0/terrains_peering_bit/left_side = 4
|
|
7:6/0/terrains_peering_bit/top_side = 4
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonyred"]
|
|
texture = ExtResource("4_le0p4")
|
|
0:0/0 = 0
|
|
0:0/0/terrain_set = 0
|
|
0:0/0/terrain = 6
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
|
|
0:0/0/terrains_peering_bit/right_side = 6
|
|
0:0/0/terrains_peering_bit/bottom_right_corner = 6
|
|
0:0/0/terrains_peering_bit/bottom_side = 6
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/terrain = 6
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8)
|
|
1:0/0/terrains_peering_bit/right_side = 6
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 6
|
|
1:0/0/terrains_peering_bit/bottom_side = 6
|
|
1:0/0/terrains_peering_bit/bottom_left_corner = 6
|
|
1:0/0/terrains_peering_bit/left_side = 6
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/terrain = 6
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
|
|
2:0/0/terrains_peering_bit/bottom_side = 6
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 6
|
|
2:0/0/terrains_peering_bit/left_side = 6
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/terrain = 6
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
3:0/0/terrains_peering_bit/right_side = 6
|
|
3:0/0/terrains_peering_bit/bottom_side = 6
|
|
3:0/0/terrains_peering_bit/bottom_left_corner = 6
|
|
3:0/0/terrains_peering_bit/left_side = 6
|
|
3:0/0/terrains_peering_bit/top_left_corner = 6
|
|
3:0/0/terrains_peering_bit/top_side = 6
|
|
3:0/0/terrains_peering_bit/top_right_corner = 6
|
|
4:0/0 = 0
|
|
4:0/0/terrain_set = 0
|
|
4:0/0/terrain = 6
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
4:0/0/terrains_peering_bit/right_side = 6
|
|
4:0/0/terrains_peering_bit/bottom_right_corner = 6
|
|
4:0/0/terrains_peering_bit/bottom_side = 6
|
|
4:0/0/terrains_peering_bit/left_side = 6
|
|
4:0/0/terrains_peering_bit/top_left_corner = 6
|
|
4:0/0/terrains_peering_bit/top_side = 6
|
|
4:0/0/terrains_peering_bit/top_right_corner = 6
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/terrain = 6
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
6:0/0/terrains_peering_bit/right_side = 6
|
|
6:0/0/terrains_peering_bit/bottom_side = 6
|
|
6:0/0/terrains_peering_bit/left_side = 6
|
|
6:0/0/terrains_peering_bit/top_left_corner = 6
|
|
6:0/0/terrains_peering_bit/top_side = 6
|
|
6:0/0/terrains_peering_bit/top_right_corner = 6
|
|
7:0/0 = 0
|
|
7:0/0/terrain_set = 0
|
|
7:0/0/terrain = 6
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
7:0/0/terrains_peering_bit/right_side = 6
|
|
7:0/0/terrains_peering_bit/bottom_right_corner = 6
|
|
7:0/0/terrains_peering_bit/bottom_side = 6
|
|
7:0/0/terrains_peering_bit/bottom_left_corner = 6
|
|
7:0/0/terrains_peering_bit/left_side = 6
|
|
7:0/0/terrains_peering_bit/top_side = 6
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/terrain = 6
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
8:0/0/terrains_peering_bit/right_side = 6
|
|
8:0/0/terrains_peering_bit/bottom_right_corner = 6
|
|
8:0/0/terrains_peering_bit/bottom_side = 6
|
|
8:0/0/terrains_peering_bit/left_side = 6
|
|
8:0/0/terrains_peering_bit/top_side = 6
|
|
8:0/0/terrains_peering_bit/top_right_corner = 6
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/terrain = 6
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
9:0/0/terrains_peering_bit/right_side = 6
|
|
9:0/0/terrains_peering_bit/bottom_side = 6
|
|
9:0/0/terrains_peering_bit/bottom_left_corner = 6
|
|
9:0/0/terrains_peering_bit/left_side = 6
|
|
9:0/0/terrains_peering_bit/top_left_corner = 6
|
|
9:0/0/terrains_peering_bit/top_side = 6
|
|
12:0/0 = 0
|
|
12:0/0/terrain_set = 0
|
|
12:0/0/terrain = 7
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
12:0/0/terrains_peering_bit/right_side = 6
|
|
12:0/0/terrains_peering_bit/bottom_side = 7
|
|
12:0/0/terrains_peering_bit/left_side = 6
|
|
12:0/0/terrains_peering_bit/top_left_corner = 6
|
|
12:0/0/terrains_peering_bit/top_side = 6
|
|
12:0/0/terrains_peering_bit/top_right_corner = 6
|
|
13:0/0 = 0
|
|
13:0/0/terrain_set = 0
|
|
13:0/0/terrain = 7
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
13:0/0/terrains_peering_bit/right_side = 0
|
|
13:0/0/terrains_peering_bit/bottom_side = 7
|
|
13:0/0/terrains_peering_bit/left_side = 0
|
|
13:0/0/terrains_peering_bit/top_left_corner = 0
|
|
13:0/0/terrains_peering_bit/top_side = 0
|
|
13:0/0/terrains_peering_bit/top_right_corner = 0
|
|
14:0/0 = 0
|
|
14:0/0/terrain_set = 0
|
|
14:0/0/terrain = 7
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:0/0/terrains_peering_bit/right_side = 7
|
|
14:0/0/terrains_peering_bit/bottom_side = 6
|
|
14:0/0/terrains_peering_bit/bottom_left_corner = 6
|
|
14:0/0/terrains_peering_bit/left_side = 6
|
|
14:0/0/terrains_peering_bit/top_left_corner = 6
|
|
14:0/0/terrains_peering_bit/top_side = 6
|
|
15:0/0 = 0
|
|
15:0/0/terrain_set = 0
|
|
15:0/0/terrain = 7
|
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
|
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:0/0/terrains_peering_bit/right_side = 0
|
|
15:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
|
15:0/0/terrains_peering_bit/left_side = 7
|
|
15:0/0/terrains_peering_bit/top_side = 0
|
|
15:0/0/terrains_peering_bit/top_right_corner = 0
|
|
17:0/0 = 0
|
|
17:0/0/terrain_set = 0
|
|
17:0/0/terrain = 7
|
|
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_0/angular_velocity = 0.0
|
|
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
17:0/0/terrains_peering_bit/right_side = 7
|
|
17:0/0/terrains_peering_bit/bottom_right_corner = 7
|
|
17:0/0/terrains_peering_bit/bottom_side = 7
|
|
17:0/0/terrains_peering_bit/left_side = 6
|
|
17:0/0/terrains_peering_bit/top_left_corner = 6
|
|
17:0/0/terrains_peering_bit/top_side = 6
|
|
17:0/0/terrains_peering_bit/top_right_corner = 6
|
|
18:0/0 = 0
|
|
18:0/0/terrain_set = 0
|
|
18:0/0/terrain = 7
|
|
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_0/angular_velocity = 0.0
|
|
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
18:0/0/terrains_peering_bit/right_side = 6
|
|
18:0/0/terrains_peering_bit/bottom_side = 7
|
|
18:0/0/terrains_peering_bit/bottom_left_corner = 7
|
|
18:0/0/terrains_peering_bit/left_side = 7
|
|
18:0/0/terrains_peering_bit/top_left_corner = 6
|
|
18:0/0/terrains_peering_bit/top_side = 6
|
|
18:0/0/terrains_peering_bit/top_right_corner = 6
|
|
19:0/0 = 0
|
|
19:0/0/terrain_set = 0
|
|
19:0/0/terrain = 7
|
|
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_0/angular_velocity = 0.0
|
|
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
19:0/0/terrains_peering_bit/right_side = 7
|
|
19:0/0/terrains_peering_bit/bottom_right_corner = 7
|
|
19:0/0/terrains_peering_bit/bottom_side = 7
|
|
19:0/0/terrains_peering_bit/left_side = 0
|
|
19:0/0/terrains_peering_bit/top_left_corner = 0
|
|
19:0/0/terrains_peering_bit/top_side = 0
|
|
19:0/0/terrains_peering_bit/top_right_corner = 0
|
|
20:0/0 = 0
|
|
20:0/0/terrain_set = 0
|
|
20:0/0/terrain = 7
|
|
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:0/0/physics_layer_0/angular_velocity = 0.0
|
|
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
20:0/0/terrains_peering_bit/right_side = 0
|
|
20:0/0/terrains_peering_bit/bottom_side = 7
|
|
20:0/0/terrains_peering_bit/bottom_left_corner = 7
|
|
20:0/0/terrains_peering_bit/left_side = 7
|
|
20:0/0/terrains_peering_bit/top_left_corner = 0
|
|
20:0/0/terrains_peering_bit/top_side = 0
|
|
20:0/0/terrains_peering_bit/top_right_corner = 0
|
|
22:0/0 = 0
|
|
22:0/0/terrain_set = 0
|
|
22:0/0/terrain = 1
|
|
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:0/0/physics_layer_0/angular_velocity = 0.0
|
|
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
22:0/0/terrains_peering_bit/right_side = 1
|
|
22:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
22:0/0/terrains_peering_bit/bottom_side = 1
|
|
22:0/0/terrains_peering_bit/left_side = 6
|
|
22:0/0/terrains_peering_bit/top_left_corner = 6
|
|
22:0/0/terrains_peering_bit/top_side = 6
|
|
22:0/0/terrains_peering_bit/top_right_corner = 6
|
|
23:0/0 = 0
|
|
23:0/0/terrain_set = 0
|
|
23:0/0/terrain = 1
|
|
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:0/0/physics_layer_0/angular_velocity = 0.0
|
|
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
23:0/0/terrains_peering_bit/right_side = 6
|
|
23:0/0/terrains_peering_bit/bottom_side = 1
|
|
23:0/0/terrains_peering_bit/bottom_left_corner = 1
|
|
23:0/0/terrains_peering_bit/left_side = 1
|
|
23:0/0/terrains_peering_bit/top_left_corner = 6
|
|
23:0/0/terrains_peering_bit/top_side = 6
|
|
23:0/0/terrains_peering_bit/top_right_corner = 6
|
|
24:0/0 = 0
|
|
24:0/0/terrain_set = 0
|
|
24:0/0/terrain = 1
|
|
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:0/0/physics_layer_0/angular_velocity = 0.0
|
|
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8)
|
|
24:0/0/terrains_peering_bit/right_side = 1
|
|
24:0/0/terrains_peering_bit/bottom_right_corner = 1
|
|
24:0/0/terrains_peering_bit/bottom_side = 1
|
|
24:0/0/terrains_peering_bit/left_side = 0
|
|
24:0/0/terrains_peering_bit/top_left_corner = 0
|
|
24:0/0/terrains_peering_bit/top_side = 0
|
|
24:0/0/terrains_peering_bit/top_right_corner = 0
|
|
25:0/0 = 0
|
|
25:0/0/terrain_set = 0
|
|
25:0/0/terrain = 1
|
|
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:0/0/physics_layer_0/angular_velocity = 0.0
|
|
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
25:0/0/terrains_peering_bit/right_side = 0
|
|
25:0/0/terrains_peering_bit/bottom_side = 1
|
|
25:0/0/terrains_peering_bit/bottom_left_corner = 1
|
|
25:0/0/terrains_peering_bit/left_side = 1
|
|
25:0/0/terrains_peering_bit/top_left_corner = 0
|
|
25:0/0/terrains_peering_bit/top_side = 0
|
|
25:0/0/terrains_peering_bit/top_right_corner = 0
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/terrain = 6
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8)
|
|
0:1/0/terrains_peering_bit/right_side = 6
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
0:1/0/terrains_peering_bit/bottom_side = 6
|
|
0:1/0/terrains_peering_bit/top_side = 6
|
|
0:1/0/terrains_peering_bit/top_right_corner = 6
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 6
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/terrains_peering_bit/right_side = 6
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
1:1/0/terrains_peering_bit/bottom_side = 6
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
1:1/0/terrains_peering_bit/left_side = 6
|
|
1:1/0/terrains_peering_bit/top_left_corner = 6
|
|
1:1/0/terrains_peering_bit/top_side = 6
|
|
1:1/0/terrains_peering_bit/top_right_corner = 6
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 6
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8)
|
|
2:1/0/terrains_peering_bit/bottom_side = 6
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
2:1/0/terrains_peering_bit/left_side = 6
|
|
2:1/0/terrains_peering_bit/top_left_corner = 6
|
|
2:1/0/terrains_peering_bit/top_side = 6
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 6
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
3:1/0/terrains_peering_bit/right_side = 6
|
|
3:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
3:1/0/terrains_peering_bit/bottom_side = 6
|
|
3:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
3:1/0/terrains_peering_bit/left_side = 6
|
|
3:1/0/terrains_peering_bit/top_left_corner = 6
|
|
3:1/0/terrains_peering_bit/top_side = 6
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 6
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
4:1/0/terrains_peering_bit/right_side = 6
|
|
4:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
4:1/0/terrains_peering_bit/bottom_side = 6
|
|
4:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
4:1/0/terrains_peering_bit/left_side = 6
|
|
4:1/0/terrains_peering_bit/top_side = 6
|
|
4:1/0/terrains_peering_bit/top_right_corner = 6
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 0
|
|
5:1/0/terrain = 6
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
5:1/0/terrains_peering_bit/bottom_side = 6
|
|
5:1/0/terrains_peering_bit/top_side = 6
|
|
6:1/0 = 0
|
|
6:1/0/terrain_set = 0
|
|
6:1/0/terrain = 6
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8)
|
|
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:1/0/terrains_peering_bit/right_side = 6
|
|
6:1/0/terrains_peering_bit/bottom_side = 6
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 6
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8)
|
|
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
7:1/0/terrains_peering_bit/bottom_side = 6
|
|
7:1/0/terrains_peering_bit/left_side = 6
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 6
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
8:1/0/terrains_peering_bit/right_side = 6
|
|
8:1/0/terrains_peering_bit/bottom_side = 6
|
|
8:1/0/terrains_peering_bit/left_side = 6
|
|
8:1/0/terrains_peering_bit/top_side = 6
|
|
9:1/0 = 0
|
|
9:1/0/terrain_set = 0
|
|
9:1/0/terrain = 6
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
|
|
9:1/0/terrains_peering_bit/right_side = 6
|
|
9:1/0/terrains_peering_bit/bottom_side = 6
|
|
9:1/0/terrains_peering_bit/left_side = 6
|
|
9:1/0/terrains_peering_bit/top_left_corner = 6
|
|
9:1/0/terrains_peering_bit/top_side = 6
|
|
10:1/0 = 0
|
|
10:1/0/terrain_set = 0
|
|
10:1/0/terrain = 6
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
10:1/0/terrains_peering_bit/right_side = 6
|
|
10:1/0/terrains_peering_bit/bottom_side = 6
|
|
10:1/0/terrains_peering_bit/left_side = 6
|
|
10:1/0/terrains_peering_bit/top_side = 6
|
|
10:1/0/terrains_peering_bit/top_right_corner = 6
|
|
12:1/0 = 0
|
|
12:1/0/terrain_set = 0
|
|
12:1/0/terrain = 7
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:1/0/terrains_peering_bit/right_side = 0
|
|
12:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
|
12:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
12:1/0/terrains_peering_bit/left_side = 0
|
|
12:1/0/terrains_peering_bit/top_side = 7
|
|
13:1/0 = 0
|
|
13:1/0/terrain_set = 0
|
|
13:1/0/terrain = 7
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:1/0/terrains_peering_bit/right_side = 6
|
|
13:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
13:1/0/terrains_peering_bit/bottom_side = 6
|
|
13:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
13:1/0/terrains_peering_bit/left_side = 6
|
|
13:1/0/terrains_peering_bit/top_side = 7
|
|
14:1/0 = 0
|
|
14:1/0/terrain_set = 0
|
|
14:1/0/terrain = 7
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:1/0/terrains_peering_bit/right_side = 7
|
|
14:1/0/terrains_peering_bit/bottom_side = 0
|
|
14:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
14:1/0/terrains_peering_bit/left_side = 0
|
|
14:1/0/terrains_peering_bit/top_left_corner = 0
|
|
14:1/0/terrains_peering_bit/top_side = 0
|
|
15:1/0 = 0
|
|
15:1/0/terrain_set = 0
|
|
15:1/0/terrain = 7
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:1/0/terrains_peering_bit/right_side = 6
|
|
15:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
15:1/0/terrains_peering_bit/bottom_side = 6
|
|
15:1/0/terrains_peering_bit/left_side = 7
|
|
15:1/0/terrains_peering_bit/top_side = 6
|
|
15:1/0/terrains_peering_bit/top_right_corner = 6
|
|
17:1/0 = 0
|
|
17:1/0/terrain_set = 0
|
|
17:1/0/terrain = 7
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
17:1/0/terrains_peering_bit/right_side = 7
|
|
17:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
17:1/0/terrains_peering_bit/bottom_side = 0
|
|
17:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
17:1/0/terrains_peering_bit/left_side = 0
|
|
17:1/0/terrains_peering_bit/top_side = 7
|
|
17:1/0/terrains_peering_bit/top_right_corner = 7
|
|
18:1/0 = 0
|
|
18:1/0/terrain_set = 0
|
|
18:1/0/terrain = 7
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
18:1/0/terrains_peering_bit/right_side = 0
|
|
18:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
18:1/0/terrains_peering_bit/bottom_side = 0
|
|
18:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
18:1/0/terrains_peering_bit/left_side = 7
|
|
18:1/0/terrains_peering_bit/top_left_corner = 7
|
|
18:1/0/terrains_peering_bit/top_side = 7
|
|
19:1/0 = 0
|
|
19:1/0/terrain_set = 0
|
|
19:1/0/terrain = 7
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
19:1/0/terrains_peering_bit/right_side = 7
|
|
19:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
19:1/0/terrains_peering_bit/bottom_side = 6
|
|
19:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
19:1/0/terrains_peering_bit/left_side = 6
|
|
19:1/0/terrains_peering_bit/top_side = 7
|
|
19:1/0/terrains_peering_bit/top_right_corner = 7
|
|
20:1/0 = 0
|
|
20:1/0/terrain_set = 0
|
|
20:1/0/terrain = 7
|
|
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:1/0/physics_layer_0/angular_velocity = 0.0
|
|
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
20:1/0/terrains_peering_bit/right_side = 6
|
|
20:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
20:1/0/terrains_peering_bit/bottom_side = 6
|
|
20:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
20:1/0/terrains_peering_bit/left_side = 7
|
|
20:1/0/terrains_peering_bit/top_left_corner = 7
|
|
20:1/0/terrains_peering_bit/top_side = 7
|
|
22:1/0 = 0
|
|
22:1/0/terrain_set = 0
|
|
22:1/0/terrain = 1
|
|
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:1/0/physics_layer_0/angular_velocity = 0.0
|
|
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
22:1/0/terrains_peering_bit/right_side = 1
|
|
22:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
22:1/0/terrains_peering_bit/bottom_side = 0
|
|
22:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
22:1/0/terrains_peering_bit/left_side = 0
|
|
22:1/0/terrains_peering_bit/top_side = 1
|
|
22:1/0/terrains_peering_bit/top_right_corner = 1
|
|
23:1/0 = 0
|
|
23:1/0/terrain_set = 0
|
|
23:1/0/terrain = 1
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
23:1/0/terrains_peering_bit/right_side = 0
|
|
23:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
23:1/0/terrains_peering_bit/bottom_side = 0
|
|
23:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
23:1/0/terrains_peering_bit/left_side = 1
|
|
23:1/0/terrains_peering_bit/top_left_corner = 1
|
|
23:1/0/terrains_peering_bit/top_side = 1
|
|
24:1/0 = 0
|
|
24:1/0/terrain_set = 0
|
|
24:1/0/terrain = 1
|
|
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:1/0/physics_layer_0/angular_velocity = 0.0
|
|
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
24:1/0/terrains_peering_bit/right_side = 1
|
|
24:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
24:1/0/terrains_peering_bit/bottom_side = 6
|
|
24:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
24:1/0/terrains_peering_bit/left_side = 6
|
|
24:1/0/terrains_peering_bit/top_side = 1
|
|
24:1/0/terrains_peering_bit/top_right_corner = 1
|
|
25:1/0 = 0
|
|
25:1/0/terrain_set = 0
|
|
25:1/0/terrain = 1
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8)
|
|
25:1/0/terrains_peering_bit/right_side = 6
|
|
25:1/0/terrains_peering_bit/bottom_right_corner = 6
|
|
25:1/0/terrains_peering_bit/bottom_side = 6
|
|
25:1/0/terrains_peering_bit/bottom_left_corner = 6
|
|
25:1/0/terrains_peering_bit/left_side = 1
|
|
25:1/0/terrains_peering_bit/top_left_corner = 1
|
|
25:1/0/terrains_peering_bit/top_side = 1
|
|
0:2/size_in_atlas = Vector2i(1, 2)
|
|
0:2/0 = 0
|
|
0:2/0/texture_origin = Vector2i(0, -8)
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 6
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
0:2/0/terrains_peering_bit/right_side = 6
|
|
0:2/0/terrains_peering_bit/top_side = 6
|
|
0:2/0/terrains_peering_bit/top_right_corner = 6
|
|
1:2/size_in_atlas = Vector2i(1, 2)
|
|
1:2/0 = 0
|
|
1:2/0/texture_origin = Vector2i(0, -8)
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 6
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8)
|
|
1:2/0/terrains_peering_bit/right_side = 6
|
|
1:2/0/terrains_peering_bit/left_side = 6
|
|
1:2/0/terrains_peering_bit/top_left_corner = 6
|
|
1:2/0/terrains_peering_bit/top_side = 6
|
|
1:2/0/terrains_peering_bit/top_right_corner = 6
|
|
2:2/size_in_atlas = Vector2i(1, 2)
|
|
2:2/0 = 0
|
|
2:2/0/texture_origin = Vector2i(0, -8)
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 6
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
2:2/0/terrains_peering_bit/left_side = 6
|
|
2:2/0/terrains_peering_bit/top_left_corner = 6
|
|
2:2/0/terrains_peering_bit/top_side = 6
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 6
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/terrains_peering_bit/right_side = 6
|
|
3:2/0/terrains_peering_bit/bottom_right_corner = 6
|
|
3:2/0/terrains_peering_bit/bottom_side = 6
|
|
3:2/0/terrains_peering_bit/bottom_left_corner = 6
|
|
3:2/0/terrains_peering_bit/left_side = 6
|
|
3:2/0/terrains_peering_bit/top_left_corner = 6
|
|
3:2/0/terrains_peering_bit/top_side = 6
|
|
3:2/0/terrains_peering_bit/top_right_corner = 6
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/terrain = 6
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/terrains_peering_bit/right_side = 6
|
|
4:2/0/terrains_peering_bit/bottom_right_corner = 6
|
|
4:2/0/terrains_peering_bit/bottom_side = 6
|
|
4:2/0/terrains_peering_bit/bottom_left_corner = 6
|
|
4:2/0/terrains_peering_bit/left_side = 6
|
|
4:2/0/terrains_peering_bit/top_left_corner = 6
|
|
4:2/0/terrains_peering_bit/top_side = 6
|
|
4:2/0/terrains_peering_bit/top_right_corner = 6
|
|
5:2/size_in_atlas = Vector2i(1, 2)
|
|
5:2/0 = 0
|
|
5:2/0/texture_origin = Vector2i(0, -8)
|
|
5:2/0/terrain_set = 0
|
|
5:2/0/terrain = 6
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:2/0/terrains_peering_bit/right_side = 6
|
|
5:2/0/terrains_peering_bit/left_side = 6
|
|
6:2/size_in_atlas = Vector2i(1, 2)
|
|
6:2/0 = 0
|
|
6:2/0/texture_origin = Vector2i(0, -8)
|
|
6:2/0/terrain_set = 0
|
|
6:2/0/terrain = 6
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8)
|
|
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
6:2/0/terrains_peering_bit/right_side = 6
|
|
6:2/0/terrains_peering_bit/top_side = 6
|
|
7:2/size_in_atlas = Vector2i(1, 2)
|
|
7:2/0 = 0
|
|
7:2/0/texture_origin = Vector2i(0, -8)
|
|
7:2/0/terrain_set = 0
|
|
7:2/0/terrain = 6
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8)
|
|
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:2/0/terrains_peering_bit/left_side = 6
|
|
7:2/0/terrains_peering_bit/top_side = 6
|
|
8:2/size_in_atlas = Vector2i(1, 2)
|
|
8:2/0 = 0
|
|
8:2/0/texture_origin = Vector2i(0, -8)
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 6
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/terrain_set = 0
|
|
9:2/0/terrain = 6
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
|
|
9:2/0/terrains_peering_bit/right_side = 6
|
|
9:2/0/terrains_peering_bit/bottom_side = 6
|
|
9:2/0/terrains_peering_bit/bottom_left_corner = 6
|
|
9:2/0/terrains_peering_bit/left_side = 6
|
|
9:2/0/terrains_peering_bit/top_side = 6
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 6
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:2/0/terrains_peering_bit/right_side = 6
|
|
10:2/0/terrains_peering_bit/bottom_right_corner = 6
|
|
10:2/0/terrains_peering_bit/bottom_side = 6
|
|
10:2/0/terrains_peering_bit/left_side = 6
|
|
10:2/0/terrains_peering_bit/top_side = 6
|
|
17:2/0 = 0
|
|
17:2/0/terrain_set = 0
|
|
17:2/0/terrain = 7
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
17:2/0/terrains_peering_bit/right_side = 7
|
|
17:2/0/terrains_peering_bit/bottom_right_corner = 7
|
|
17:2/0/terrains_peering_bit/bottom_side = 7
|
|
17:2/0/terrains_peering_bit/bottom_left_corner = 6
|
|
17:2/0/terrains_peering_bit/left_side = 6
|
|
17:2/0/terrains_peering_bit/top_left_corner = 6
|
|
17:2/0/terrains_peering_bit/top_side = 6
|
|
18:2/0 = 0
|
|
18:2/0/terrain_set = 0
|
|
18:2/0/terrain = 7
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
18:2/0/terrains_peering_bit/right_side = 0
|
|
18:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
18:2/0/terrains_peering_bit/bottom_side = 7
|
|
18:2/0/terrains_peering_bit/bottom_left_corner = 7
|
|
18:2/0/terrains_peering_bit/left_side = 7
|
|
18:2/0/terrains_peering_bit/top_side = 0
|
|
18:2/0/terrains_peering_bit/top_right_corner = 0
|
|
19:2/0 = 0
|
|
19:2/0/terrain_set = 0
|
|
19:2/0/terrain = 7
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
19:2/0/terrains_peering_bit/right_side = 7
|
|
19:2/0/terrains_peering_bit/bottom_right_corner = 7
|
|
19:2/0/terrains_peering_bit/bottom_side = 7
|
|
19:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
19:2/0/terrains_peering_bit/left_side = 0
|
|
19:2/0/terrains_peering_bit/top_left_corner = 0
|
|
19:2/0/terrains_peering_bit/top_side = 0
|
|
20:2/0 = 0
|
|
20:2/0/terrain_set = 0
|
|
20:2/0/terrain = 7
|
|
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:2/0/physics_layer_0/angular_velocity = 0.0
|
|
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
20:2/0/terrains_peering_bit/right_side = 6
|
|
20:2/0/terrains_peering_bit/bottom_right_corner = 6
|
|
20:2/0/terrains_peering_bit/bottom_side = 7
|
|
20:2/0/terrains_peering_bit/bottom_left_corner = 7
|
|
20:2/0/terrains_peering_bit/left_side = 7
|
|
20:2/0/terrains_peering_bit/top_side = 6
|
|
20:2/0/terrains_peering_bit/top_right_corner = 6
|
|
22:2/0 = 0
|
|
22:2/0/terrain_set = 0
|
|
22:2/0/terrain = 1
|
|
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:2/0/physics_layer_0/angular_velocity = 0.0
|
|
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
22:2/0/terrains_peering_bit/right_side = 1
|
|
22:2/0/terrains_peering_bit/bottom_right_corner = 1
|
|
22:2/0/terrains_peering_bit/bottom_side = 1
|
|
22:2/0/terrains_peering_bit/bottom_left_corner = 6
|
|
22:2/0/terrains_peering_bit/left_side = 6
|
|
22:2/0/terrains_peering_bit/top_left_corner = 6
|
|
22:2/0/terrains_peering_bit/top_side = 6
|
|
23:2/0 = 0
|
|
23:2/0/terrain_set = 0
|
|
23:2/0/terrain = 1
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
23:2/0/terrains_peering_bit/right_side = 0
|
|
23:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
23:2/0/terrains_peering_bit/bottom_side = 1
|
|
23:2/0/terrains_peering_bit/bottom_left_corner = 1
|
|
23:2/0/terrains_peering_bit/left_side = 1
|
|
23:2/0/terrains_peering_bit/top_side = 0
|
|
23:2/0/terrains_peering_bit/top_right_corner = 0
|
|
24:2/0 = 0
|
|
24:2/0/terrain_set = 0
|
|
24:2/0/terrain = 1
|
|
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:2/0/physics_layer_0/angular_velocity = 0.0
|
|
24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
24:2/0/terrains_peering_bit/right_side = 1
|
|
24:2/0/terrains_peering_bit/bottom_right_corner = 1
|
|
24:2/0/terrains_peering_bit/bottom_side = 1
|
|
24:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
24:2/0/terrains_peering_bit/left_side = 0
|
|
24:2/0/terrains_peering_bit/top_left_corner = 0
|
|
24:2/0/terrains_peering_bit/top_side = 0
|
|
25:2/0 = 0
|
|
25:2/0/terrain_set = 0
|
|
25:2/0/terrain = 1
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8)
|
|
25:2/0/terrains_peering_bit/right_side = 6
|
|
25:2/0/terrains_peering_bit/bottom_right_corner = 6
|
|
25:2/0/terrains_peering_bit/bottom_side = 1
|
|
25:2/0/terrains_peering_bit/bottom_left_corner = 1
|
|
25:2/0/terrains_peering_bit/left_side = 1
|
|
25:2/0/terrains_peering_bit/top_side = 6
|
|
25:2/0/terrains_peering_bit/top_right_corner = 6
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 6
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/terrains_peering_bit/right_side = 6
|
|
3:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
3:3/0/terrains_peering_bit/bottom_side = 6
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
3:3/0/terrains_peering_bit/left_side = 6
|
|
3:3/0/terrains_peering_bit/top_left_corner = 6
|
|
3:3/0/terrains_peering_bit/top_side = 6
|
|
3:3/0/terrains_peering_bit/top_right_corner = 6
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 6
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/terrains_peering_bit/right_side = 6
|
|
4:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
4:3/0/terrains_peering_bit/bottom_side = 6
|
|
4:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
4:3/0/terrains_peering_bit/left_side = 6
|
|
4:3/0/terrains_peering_bit/top_left_corner = 6
|
|
4:3/0/terrains_peering_bit/top_side = 6
|
|
4:3/0/terrains_peering_bit/top_right_corner = 6
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 6
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
|
|
9:3/0/terrains_peering_bit/right_side = 6
|
|
9:3/0/terrains_peering_bit/bottom_side = 6
|
|
9:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
9:3/0/terrains_peering_bit/left_side = 6
|
|
9:3/0/terrains_peering_bit/top_side = 6
|
|
9:3/0/terrains_peering_bit/top_right_corner = 6
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 6
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
|
|
10:3/0/terrains_peering_bit/right_side = 6
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
10:3/0/terrains_peering_bit/bottom_side = 6
|
|
10:3/0/terrains_peering_bit/left_side = 6
|
|
10:3/0/terrains_peering_bit/top_left_corner = 6
|
|
10:3/0/terrains_peering_bit/top_side = 6
|
|
12:3/0 = 0
|
|
12:3/0/terrain_set = 0
|
|
12:3/0/terrain = 1
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
12:3/0/terrains_peering_bit/right_side = 6
|
|
12:3/0/terrains_peering_bit/bottom_side = 1
|
|
12:3/0/terrains_peering_bit/left_side = 6
|
|
12:3/0/terrains_peering_bit/top_left_corner = 6
|
|
12:3/0/terrains_peering_bit/top_side = 6
|
|
12:3/0/terrains_peering_bit/top_right_corner = 6
|
|
13:3/0 = 0
|
|
13:3/0/terrain_set = 0
|
|
13:3/0/terrain = 1
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8)
|
|
13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8)
|
|
13:3/0/terrains_peering_bit/right_side = 0
|
|
13:3/0/terrains_peering_bit/bottom_side = 1
|
|
13:3/0/terrains_peering_bit/left_side = 0
|
|
13:3/0/terrains_peering_bit/top_left_corner = 0
|
|
13:3/0/terrains_peering_bit/top_side = 0
|
|
13:3/0/terrains_peering_bit/top_right_corner = 0
|
|
14:3/0 = 0
|
|
14:3/0/terrain_set = 0
|
|
14:3/0/terrain = 1
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:3/0/terrains_peering_bit/right_side = 1
|
|
14:3/0/terrains_peering_bit/bottom_side = 6
|
|
14:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
14:3/0/terrains_peering_bit/left_side = 6
|
|
14:3/0/terrains_peering_bit/top_left_corner = 6
|
|
14:3/0/terrains_peering_bit/top_side = 6
|
|
15:3/0 = 0
|
|
15:3/0/terrain_set = 0
|
|
15:3/0/terrain = 1
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:3/0/terrains_peering_bit/right_side = 0
|
|
15:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
15:3/0/terrains_peering_bit/left_side = 1
|
|
15:3/0/terrains_peering_bit/top_side = 0
|
|
15:3/0/terrains_peering_bit/top_right_corner = 0
|
|
17:3/0 = 0
|
|
17:3/0/terrain_set = 0
|
|
17:3/0/terrain = 7
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
17:3/0/terrains_peering_bit/right_side = 7
|
|
17:3/0/terrains_peering_bit/bottom_side = 6
|
|
17:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
17:3/0/terrains_peering_bit/left_side = 6
|
|
17:3/0/terrains_peering_bit/top_left_corner = 6
|
|
17:3/0/terrains_peering_bit/top_side = 7
|
|
17:3/0/terrains_peering_bit/top_right_corner = 7
|
|
18:3/0 = 0
|
|
18:3/0/terrain_set = 0
|
|
18:3/0/terrain = 7
|
|
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:3/0/physics_layer_0/angular_velocity = 0.0
|
|
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
18:3/0/terrains_peering_bit/right_side = 0
|
|
18:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
18:3/0/terrains_peering_bit/bottom_side = 0
|
|
18:3/0/terrains_peering_bit/left_side = 7
|
|
18:3/0/terrains_peering_bit/top_left_corner = 7
|
|
18:3/0/terrains_peering_bit/top_side = 7
|
|
18:3/0/terrains_peering_bit/top_right_corner = 0
|
|
19:3/0 = 0
|
|
19:3/0/terrain_set = 0
|
|
19:3/0/terrain = 7
|
|
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:3/0/physics_layer_0/angular_velocity = 0.0
|
|
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
19:3/0/terrains_peering_bit/right_side = 7
|
|
19:3/0/terrains_peering_bit/bottom_side = 0
|
|
19:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
19:3/0/terrains_peering_bit/left_side = 0
|
|
19:3/0/terrains_peering_bit/top_left_corner = 0
|
|
19:3/0/terrains_peering_bit/top_side = 7
|
|
19:3/0/terrains_peering_bit/top_right_corner = 7
|
|
20:3/0 = 0
|
|
20:3/0/terrain_set = 0
|
|
20:3/0/terrain = 7
|
|
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:3/0/physics_layer_0/angular_velocity = 0.0
|
|
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
20:3/0/terrains_peering_bit/right_side = 6
|
|
20:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
20:3/0/terrains_peering_bit/bottom_side = 6
|
|
20:3/0/terrains_peering_bit/left_side = 7
|
|
20:3/0/terrains_peering_bit/top_left_corner = 7
|
|
20:3/0/terrains_peering_bit/top_side = 7
|
|
20:3/0/terrains_peering_bit/top_right_corner = 6
|
|
22:3/0 = 0
|
|
22:3/0/terrain_set = 0
|
|
22:3/0/terrain = 1
|
|
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
22:3/0/terrains_peering_bit/right_side = 1
|
|
22:3/0/terrains_peering_bit/bottom_side = 6
|
|
22:3/0/terrains_peering_bit/bottom_left_corner = 6
|
|
22:3/0/terrains_peering_bit/left_side = 6
|
|
22:3/0/terrains_peering_bit/top_left_corner = 6
|
|
22:3/0/terrains_peering_bit/top_side = 1
|
|
22:3/0/terrains_peering_bit/top_right_corner = 1
|
|
23:3/0 = 0
|
|
23:3/0/terrain_set = 0
|
|
23:3/0/terrain = 1
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
23:3/0/terrains_peering_bit/right_side = 0
|
|
23:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
23:3/0/terrains_peering_bit/bottom_side = 0
|
|
23:3/0/terrains_peering_bit/left_side = 1
|
|
23:3/0/terrains_peering_bit/top_left_corner = 1
|
|
23:3/0/terrains_peering_bit/top_side = 1
|
|
23:3/0/terrains_peering_bit/top_right_corner = 0
|
|
24:3/0 = 0
|
|
24:3/0/terrain_set = 0
|
|
24:3/0/terrain = 1
|
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
|
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8)
|
|
24:3/0/terrains_peering_bit/right_side = 1
|
|
24:3/0/terrains_peering_bit/bottom_side = 0
|
|
24:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
24:3/0/terrains_peering_bit/left_side = 0
|
|
24:3/0/terrains_peering_bit/top_left_corner = 0
|
|
24:3/0/terrains_peering_bit/top_side = 1
|
|
24:3/0/terrains_peering_bit/top_right_corner = 1
|
|
25:3/0 = 0
|
|
25:3/0/terrain_set = 0
|
|
25:3/0/terrain = 1
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
25:3/0/terrains_peering_bit/right_side = 6
|
|
25:3/0/terrains_peering_bit/bottom_right_corner = 6
|
|
25:3/0/terrains_peering_bit/bottom_side = 6
|
|
25:3/0/terrains_peering_bit/left_side = 1
|
|
25:3/0/terrains_peering_bit/top_left_corner = 1
|
|
25:3/0/terrains_peering_bit/top_side = 1
|
|
25:3/0/terrains_peering_bit/top_right_corner = 6
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 6
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
|
|
0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8)
|
|
0:4/0/terrains_peering_bit/bottom_side = 6
|
|
1:4/size_in_atlas = Vector2i(1, 2)
|
|
1:4/0 = 0
|
|
1:4/0/texture_origin = Vector2i(0, -8)
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 6
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
|
|
1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8)
|
|
1:4/0/terrains_peering_bit/top_side = 6
|
|
2:4/size_in_atlas = Vector2i(1, 2)
|
|
2:4/0 = 0
|
|
2:4/0/texture_origin = Vector2i(0, -8)
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 6
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
|
|
2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4)
|
|
2:4/0/terrains_peering_bit/right_side = 6
|
|
3:4/size_in_atlas = Vector2i(1, 2)
|
|
3:4/0 = 0
|
|
3:4/0/texture_origin = Vector2i(0, -8)
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 6
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
|
|
3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4)
|
|
3:4/0/terrains_peering_bit/left_side = 6
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 6
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
4:4/0/terrains_peering_bit/right_side = 6
|
|
4:4/0/terrains_peering_bit/bottom_side = 6
|
|
4:4/0/terrains_peering_bit/left_side = 6
|
|
5:4/size_in_atlas = Vector2i(1, 2)
|
|
5:4/0 = 0
|
|
5:4/0/texture_origin = Vector2i(0, -8)
|
|
5:4/0/terrain_set = 0
|
|
5:4/0/terrain = 6
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
5:4/0/terrains_peering_bit/right_side = 6
|
|
5:4/0/terrains_peering_bit/left_side = 6
|
|
5:4/0/terrains_peering_bit/top_side = 6
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 6
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
6:4/0/terrains_peering_bit/right_side = 6
|
|
6:4/0/terrains_peering_bit/bottom_side = 6
|
|
6:4/0/terrains_peering_bit/top_side = 6
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 6
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/bottom_side = 6
|
|
7:4/0/terrains_peering_bit/left_side = 6
|
|
7:4/0/terrains_peering_bit/top_side = 6
|
|
12:4/0 = 0
|
|
12:4/0/terrain_set = 0
|
|
12:4/0/terrain = 1
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
12:4/0/terrains_peering_bit/right_side = 0
|
|
12:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
12:4/0/terrains_peering_bit/bottom_side = 0
|
|
12:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
12:4/0/terrains_peering_bit/left_side = 0
|
|
12:4/0/terrains_peering_bit/top_side = 1
|
|
13:4/0 = 0
|
|
13:4/0/terrain_set = 0
|
|
13:4/0/terrain = 1
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8)
|
|
13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8)
|
|
13:4/0/terrains_peering_bit/right_side = 0
|
|
13:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
13:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
13:4/0/terrains_peering_bit/left_side = 0
|
|
13:4/0/terrains_peering_bit/top_side = 1
|
|
14:4/0 = 0
|
|
14:4/0/terrain_set = 0
|
|
14:4/0/terrain = 1
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8)
|
|
14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6)
|
|
14:4/0/terrains_peering_bit/right_side = 1
|
|
14:4/0/terrains_peering_bit/bottom_side = 0
|
|
14:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
14:4/0/terrains_peering_bit/left_side = 0
|
|
14:4/0/terrains_peering_bit/top_left_corner = 0
|
|
14:4/0/terrains_peering_bit/top_side = 0
|
|
15:4/0 = 0
|
|
15:4/0/terrain_set = 0
|
|
15:4/0/terrain = 1
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8)
|
|
15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6)
|
|
15:4/0/terrains_peering_bit/right_side = 6
|
|
15:4/0/terrains_peering_bit/bottom_right_corner = 6
|
|
15:4/0/terrains_peering_bit/bottom_side = 6
|
|
15:4/0/terrains_peering_bit/left_side = 1
|
|
15:4/0/terrains_peering_bit/top_side = 6
|
|
15:4/0/terrains_peering_bit/top_right_corner = 6
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/terrain = 6
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4)
|
|
0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
|
|
0:6/0/terrains_peering_bit/right_side = 6
|
|
0:6/0/terrains_peering_bit/bottom_side = 6
|
|
0:6/0/terrains_peering_bit/bottom_left_corner = 6
|
|
0:6/0/terrains_peering_bit/left_side = 6
|
|
1:6/size_in_atlas = Vector2i(1, 2)
|
|
1:6/0 = 0
|
|
1:6/0/texture_origin = Vector2i(0, -8)
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/terrain = 6
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4)
|
|
1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
|
|
1:6/0/terrains_peering_bit/right_side = 6
|
|
1:6/0/terrains_peering_bit/left_side = 6
|
|
1:6/0/terrains_peering_bit/top_side = 6
|
|
1:6/0/terrains_peering_bit/top_right_corner = 6
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/terrain = 6
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
|
|
2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8)
|
|
2:6/0/terrains_peering_bit/right_side = 6
|
|
2:6/0/terrains_peering_bit/bottom_right_corner = 6
|
|
2:6/0/terrains_peering_bit/bottom_side = 6
|
|
2:6/0/terrains_peering_bit/top_side = 6
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/terrain = 6
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8)
|
|
3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
|
|
3:6/0/terrains_peering_bit/bottom_side = 6
|
|
3:6/0/terrains_peering_bit/left_side = 6
|
|
3:6/0/terrains_peering_bit/top_left_corner = 6
|
|
3:6/0/terrains_peering_bit/top_side = 6
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 0
|
|
4:6/0/terrain = 6
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4)
|
|
4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8)
|
|
4:6/0/terrains_peering_bit/right_side = 6
|
|
4:6/0/terrains_peering_bit/bottom_right_corner = 6
|
|
4:6/0/terrains_peering_bit/bottom_side = 6
|
|
4:6/0/terrains_peering_bit/left_side = 6
|
|
5:6/size_in_atlas = Vector2i(1, 2)
|
|
5:6/0 = 0
|
|
5:6/0/texture_origin = Vector2i(0, -8)
|
|
5:6/0/terrain_set = 0
|
|
5:6/0/terrain = 6
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4)
|
|
5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8)
|
|
5:6/0/terrains_peering_bit/right_side = 6
|
|
5:6/0/terrains_peering_bit/left_side = 6
|
|
5:6/0/terrains_peering_bit/top_left_corner = 6
|
|
5:6/0/terrains_peering_bit/top_side = 6
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/terrain = 6
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8)
|
|
6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8)
|
|
6:6/0/terrains_peering_bit/right_side = 6
|
|
6:6/0/terrains_peering_bit/bottom_side = 6
|
|
6:6/0/terrains_peering_bit/top_side = 6
|
|
6:6/0/terrains_peering_bit/top_right_corner = 6
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/terrain = 6
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8)
|
|
7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8)
|
|
7:6/0/terrains_peering_bit/bottom_side = 6
|
|
7:6/0/terrains_peering_bit/bottom_left_corner = 6
|
|
7:6/0/terrains_peering_bit/left_side = 6
|
|
7:6/0/terrains_peering_bit/top_side = 6
|
|
|
|
[resource]
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_0/collision_mask = 3
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "Gray"
|
|
terrain_set_0/terrain_0/color = Color(0.560784, 0.560784, 0.560784, 1)
|
|
terrain_set_0/terrain_1/name = "Gray Dominant"
|
|
terrain_set_0/terrain_1/color = Color(0.243137, 0.270588, 0.32549, 1)
|
|
terrain_set_0/terrain_2/name = "Brown"
|
|
terrain_set_0/terrain_2/color = Color(0.372549, 0.235294, 0.137255, 1)
|
|
terrain_set_0/terrain_3/name = "Brown Dominant"
|
|
terrain_set_0/terrain_3/color = Color(0.192157, 0.113725, 0.0470588, 1)
|
|
terrain_set_0/terrain_4/name = "Green"
|
|
terrain_set_0/terrain_4/color = Color(0.0980392, 0.301961, 0.113725, 1)
|
|
terrain_set_0/terrain_5/name = "Green Dominant"
|
|
terrain_set_0/terrain_5/color = Color(0.0705882, 0.243137, 0, 1)
|
|
terrain_set_0/terrain_6/name = "Red"
|
|
terrain_set_0/terrain_6/color = Color(0.384314, 0.145098, 0.164706, 1)
|
|
terrain_set_0/terrain_7/name = "Red Dominant"
|
|
terrain_set_0/terrain_7/color = Color(0.2, 0, 0.0117647, 1)
|
|
terrain_set_0/terrain_8/name = "Void"
|
|
terrain_set_0/terrain_8/color = Color(0, 0, 0, 1)
|
|
sources/0 = SubResource("TileSetAtlasSource_colonygray")
|
|
sources/1 = SubResource("TileSetAtlasSource_colonybrown")
|
|
sources/2 = SubResource("TileSetAtlasSource_colonygreen")
|
|
sources/3 = SubResource("TileSetAtlasSource_colonyred")
|