dev-base #36

Merged
Snoweuph merged 54 commits from dev-base into nightly 2023-04-05 21:01:03 +00:00
5 changed files with 36 additions and 3 deletions
Showing only changes of commit 7f8ed4d7ec - Show all commits

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@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.c
[params] [params]
compress/mode=0 compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=false

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@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf
[params] [params]
compress/mode=0 compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=false

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cua6xdncubtid"
path="res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Guidelines/ColorPallet.png"
dest_files=["res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -43,7 +43,6 @@ gravity_scale = 0.0
linear_damp = 5.0 linear_damp = 5.0
script = ExtResource("5_5xgcv") script = ExtResource("5_5xgcv")
ray = NodePath("RayCast2D") ray = NodePath("RayCast2D")
debug_vision = true
[node name="Sprite2D" type="Sprite2D" parent="Enemy"] [node name="Sprite2D" type="Sprite2D" parent="Enemy"]
z_index = 1 z_index = 1