Compare commits
No commits in common. "9e3f0fc34a77d9bf9bfd124d8a97bfb6a0fd5b6b" and "8f08e598352672cef2755dc1a3f2a0fe64380e93" have entirely different histories.
9e3f0fc34a
...
8f08e59835
10 changed files with 82 additions and 973 deletions
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@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dx5k5qa1pwbfl"
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path="res://.godot/imported/basic_enemy.png-86528a00f666ed79fdb26797653efdd4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Textures/basic_enemy.png"
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dest_files=["res://.godot/imported/basic_enemy.png-86528a00f666ed79fdb26797653efdd4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -28,7 +28,7 @@ texture = ExtResource("1")
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0:1/0/terrains_peering_bit/top_right_corner = 0
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0:2/size_in_atlas = Vector2i(1, 2)
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0:2/0 = 0
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0:2/0/texture_origin = Vector2i(0, -8)
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0:2/0/texture_offset = Vector2i(0, -8)
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -40,7 +40,7 @@ texture = ExtResource("1")
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/size_in_atlas = Vector2i(1, 2)
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1:2/0 = 0
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1:2/0/texture_origin = Vector2i(0, -8)
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1:2/0/texture_offset = Vector2i(0, -8)
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -99,7 +99,7 @@ texture = ExtResource("1")
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2:1/0/terrains_peering_bit/top_side = 0
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2:2/size_in_atlas = Vector2i(1, 2)
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2:2/0 = 0
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2:2/0/texture_origin = Vector2i(0, -8)
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2:2/0/texture_offset = Vector2i(0, -8)
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -198,7 +198,7 @@ texture = ExtResource("1")
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5:1/0/terrains_peering_bit/top_side = 0
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5:2/size_in_atlas = Vector2i(1, 2)
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5:2/0 = 0
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5:2/0/texture_origin = Vector2i(0, -8)
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5:2/0/texture_offset = Vector2i(0, -8)
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -259,7 +259,7 @@ texture = ExtResource("1")
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7:1/0/terrains_peering_bit/left_side = 0
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7:2/size_in_atlas = Vector2i(1, 2)
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7:2/0 = 0
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7:2/0/texture_origin = Vector2i(0, -8)
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7:2/0/texture_offset = Vector2i(0, -8)
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7:2/0/terrain_set = 0
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7:2/0/terrain = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -271,7 +271,7 @@ texture = ExtResource("1")
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7:2/0/terrains_peering_bit/top_side = 0
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6:2/size_in_atlas = Vector2i(1, 2)
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6:2/0 = 0
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6:2/0/texture_origin = Vector2i(0, -8)
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6:2/0/texture_offset = Vector2i(0, -8)
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6:2/0/terrain_set = 0
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6:2/0/terrain = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -283,7 +283,7 @@ texture = ExtResource("1")
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|||
6:2/0/terrains_peering_bit/top_side = 0
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19:2/size_in_atlas = Vector2i(1, 2)
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19:2/0 = 0
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19:2/0/texture_origin = Vector2i(0, -8)
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19:2/0/texture_offset = Vector2i(0, -8)
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19:2/0/terrain_set = 0
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19:2/0/terrain = 1
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19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
@ -295,7 +295,7 @@ texture = ExtResource("1")
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19:2/0/terrains_peering_bit/top_side = 1
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18:2/size_in_atlas = Vector2i(1, 2)
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18:2/0 = 0
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18:2/0/texture_origin = Vector2i(0, -8)
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18:2/0/texture_offset = Vector2i(0, -8)
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18:2/0/terrain_set = 0
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18:2/0/terrain = 1
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18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -307,7 +307,7 @@ texture = ExtResource("1")
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18:2/0/terrains_peering_bit/top_side = 1
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17:2/size_in_atlas = Vector2i(1, 2)
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17:2/0 = 0
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17:2/0/texture_origin = Vector2i(0, -8)
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17:2/0/texture_offset = Vector2i(0, -8)
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17:2/0/terrain_set = 0
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17:2/0/terrain = 1
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17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -344,7 +344,7 @@ texture = ExtResource("1")
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15:2/0/terrains_peering_bit/top_right_corner = 1
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14:2/size_in_atlas = Vector2i(1, 2)
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14:2/0 = 0
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14:2/0/texture_origin = Vector2i(0, -8)
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14:2/0/texture_offset = Vector2i(0, -8)
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14:2/0/terrain_set = 0
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14:2/0/terrain = 1
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14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -382,7 +382,7 @@ texture = ExtResource("1")
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15:3/0/terrains_peering_bit/top_right_corner = 1
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13:2/size_in_atlas = Vector2i(1, 2)
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13:2/0 = 0
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13:2/0/texture_origin = Vector2i(0, -8)
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13:2/0/texture_offset = Vector2i(0, -8)
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13:2/0/terrain_set = 0
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13:2/0/terrain = 1
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13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@ -395,7 +395,7 @@ texture = ExtResource("1")
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|||
13:2/0/terrains_peering_bit/top_right_corner = 1
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12:2/size_in_atlas = Vector2i(1, 2)
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12:2/0 = 0
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||||
12:2/0/texture_origin = Vector2i(0, -8)
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||||
12:2/0/texture_offset = Vector2i(0, -8)
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||||
12:2/0/terrain_set = 0
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12:2/0/terrain = 1
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12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
@ -559,7 +559,7 @@ texture = ExtResource("1")
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|||
12:1/0/terrains_peering_bit/top_right_corner = 1
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8:2/size_in_atlas = Vector2i(1, 2)
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8:2/0 = 0
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||||
8:2/0/texture_origin = Vector2i(0, -8)
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||||
8:2/0/texture_offset = Vector2i(0, -8)
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||||
8:2/0/terrain_set = 0
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8:2/0/terrain = 0
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8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
@ -765,7 +765,7 @@ texture = ExtResource("1")
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|||
20:1/0/terrains_peering_bit/top_side = 1
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20:2/size_in_atlas = Vector2i(1, 2)
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20:2/0 = 0
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||||
20:2/0/texture_origin = Vector2i(0, -8)
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||||
20:2/0/texture_offset = Vector2i(0, -8)
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||||
20:2/0/terrain_set = 0
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20:2/0/terrain = 1
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20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
@ -874,7 +874,7 @@ texture = ExtResource("1")
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|||
0:4/0/terrains_peering_bit/bottom_side = 0
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1:4/size_in_atlas = Vector2i(1, 2)
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||||
1:4/0 = 0
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||||
1:4/0/texture_origin = Vector2i(0, -8)
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||||
1:4/0/texture_offset = Vector2i(0, -8)
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||||
1:4/0/terrain_set = 0
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||||
1:4/0/terrain = 0
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||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -883,7 +883,7 @@ texture = ExtResource("1")
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|||
1:4/0/terrains_peering_bit/top_side = 0
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||||
2:4/size_in_atlas = Vector2i(1, 2)
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||||
2:4/0 = 0
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||||
2:4/0/texture_origin = Vector2i(0, -8)
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||||
2:4/0/texture_offset = Vector2i(0, -8)
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||||
2:4/0/terrain_set = 0
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||||
2:4/0/terrain = 0
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||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -892,7 +892,7 @@ texture = ExtResource("1")
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|||
2:4/0/terrains_peering_bit/right_side = 0
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||||
3:4/size_in_atlas = Vector2i(1, 2)
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||||
3:4/0 = 0
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||||
3:4/0/texture_origin = Vector2i(0, -8)
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||||
3:4/0/texture_offset = Vector2i(0, -8)
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||||
3:4/0/terrain_set = 0
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||||
3:4/0/terrain = 0
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||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -912,7 +912,7 @@ texture = ExtResource("1")
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|||
4:4/0/terrains_peering_bit/left_side = 0
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||||
5:4/size_in_atlas = Vector2i(1, 2)
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||||
5:4/0 = 0
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||||
5:4/0/texture_origin = Vector2i(0, -8)
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||||
5:4/0/texture_offset = Vector2i(0, -8)
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||||
5:4/0/terrain_set = 0
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||||
5:4/0/terrain = 0
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||||
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -954,7 +954,7 @@ texture = ExtResource("1")
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|||
12:4/0/terrains_peering_bit/bottom_side = 1
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||||
13:4/size_in_atlas = Vector2i(1, 2)
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||||
13:4/0 = 0
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||||
13:4/0/texture_origin = Vector2i(0, -8)
|
||||
13:4/0/texture_offset = Vector2i(0, -8)
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||||
13:4/0/terrain_set = 0
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||||
13:4/0/terrain = 1
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||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -963,7 +963,7 @@ texture = ExtResource("1")
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|||
13:4/0/terrains_peering_bit/top_side = 1
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||||
14:4/size_in_atlas = Vector2i(1, 2)
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||||
14:4/0 = 0
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||||
14:4/0/texture_origin = Vector2i(0, -8)
|
||||
14:4/0/texture_offset = Vector2i(0, -8)
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||||
14:4/0/terrain_set = 0
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||||
14:4/0/terrain = 1
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||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -972,7 +972,7 @@ texture = ExtResource("1")
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|||
14:4/0/terrains_peering_bit/right_side = 1
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||||
15:4/size_in_atlas = Vector2i(1, 2)
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||||
15:4/0 = 0
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||||
15:4/0/texture_origin = Vector2i(0, -8)
|
||||
15:4/0/texture_offset = Vector2i(0, -8)
|
||||
15:4/0/terrain_set = 0
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||||
15:4/0/terrain = 1
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||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -992,7 +992,7 @@ texture = ExtResource("1")
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|||
16:4/0/terrains_peering_bit/left_side = 1
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||||
17:4/size_in_atlas = Vector2i(1, 2)
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||||
17:4/0 = 0
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||||
17:4/0/texture_origin = Vector2i(0, -8)
|
||||
17:4/0/texture_offset = Vector2i(0, -8)
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||||
17:4/0/terrain_set = 0
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||||
17:4/0/terrain = 1
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||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
|
@ -1027,11 +1027,11 @@ texture = ExtResource("1")
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|||
19:4/0/terrains_peering_bit/top_side = 1
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||||
24:1/0 = 0
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||||
24:1/0/terrain_set = 0
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||||
24:1/0/terrain = 2
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||||
24:1/0/terrain = 1
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||||
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
24:1/0/physics_layer_0/angular_velocity = 0.0
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||||
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
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||||
24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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||||
24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
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||||
24:1/0/terrains_peering_bit/right_side = 1
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||||
24:1/0/terrains_peering_bit/bottom_right_corner = 1
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||||
24:1/0/terrains_peering_bit/bottom_side = 1
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||||
|
@ -1040,11 +1040,11 @@ texture = ExtResource("1")
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|||
24:1/0/terrains_peering_bit/top_side = 2
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||||
24:0/0 = 0
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||||
24:0/0/terrain_set = 0
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||||
24:0/0/terrain = 2
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||||
24:0/0/terrain = 0
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||||
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
24:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
||||
24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
|
||||
24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
|
||||
24:0/0/terrains_peering_bit/right_side = 0
|
||||
24:0/0/terrains_peering_bit/bottom_side = 2
|
||||
24:0/0/terrains_peering_bit/left_side = 0
|
||||
|
@ -1053,11 +1053,11 @@ texture = ExtResource("1")
|
|||
24:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
25:0/0 = 0
|
||||
25:0/0/terrain_set = 0
|
||||
25:0/0/terrain = 2
|
||||
25:0/0/terrain = 1
|
||||
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
25:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
||||
25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
|
||||
25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
|
||||
25:0/0/terrains_peering_bit/right_side = 1
|
||||
25:0/0/terrains_peering_bit/bottom_side = 2
|
||||
25:0/0/terrains_peering_bit/left_side = 1
|
||||
|
@ -1066,11 +1066,11 @@ texture = ExtResource("1")
|
|||
25:0/0/terrains_peering_bit/top_right_corner = 1
|
||||
25:1/0 = 0
|
||||
25:1/0/terrain_set = 0
|
||||
25:1/0/terrain = 2
|
||||
25:1/0/terrain = 0
|
||||
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
25:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
|
||||
25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
|
||||
25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
|
||||
25:1/0/terrains_peering_bit/right_side = 0
|
||||
25:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
25:1/0/terrains_peering_bit/bottom_side = 0
|
||||
|
@ -1079,11 +1079,11 @@ texture = ExtResource("1")
|
|||
25:1/0/terrains_peering_bit/top_side = 2
|
||||
26:1/0 = 0
|
||||
26:1/0/terrain_set = 0
|
||||
26:1/0/terrain = 2
|
||||
26:1/0/terrain = 1
|
||||
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
26:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
||||
26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
|
||||
26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
|
||||
26:1/0/terrains_peering_bit/right_side = 2
|
||||
26:1/0/terrains_peering_bit/bottom_side = 1
|
||||
26:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
|
@ -1092,11 +1092,11 @@ texture = ExtResource("1")
|
|||
26:1/0/terrains_peering_bit/top_side = 1
|
||||
26:0/0 = 0
|
||||
26:0/0/terrain_set = 0
|
||||
26:0/0/terrain = 2
|
||||
26:0/0/terrain = 0
|
||||
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
26:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
||||
26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
|
||||
26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
|
||||
26:0/0/terrains_peering_bit/right_side = 2
|
||||
26:0/0/terrains_peering_bit/bottom_side = 0
|
||||
26:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
|
@ -1105,11 +1105,11 @@ texture = ExtResource("1")
|
|||
26:0/0/terrains_peering_bit/top_side = 0
|
||||
27:0/0 = 0
|
||||
27:0/0/terrain_set = 0
|
||||
27:0/0/terrain = 2
|
||||
27:0/0/terrain = 1
|
||||
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
27:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
||||
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
|
||||
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
|
||||
27:0/0/terrains_peering_bit/right_side = 1
|
||||
27:0/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
27:0/0/terrains_peering_bit/bottom_side = 1
|
||||
|
@ -1118,700 +1118,25 @@ texture = ExtResource("1")
|
|||
27:0/0/terrains_peering_bit/top_right_corner = 1
|
||||
27:1/0 = 0
|
||||
27:1/0/terrain_set = 0
|
||||
27:1/0/terrain = 2
|
||||
27:1/0/terrain = 0
|
||||
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
27:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
||||
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
|
||||
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
|
||||
27:1/0/terrains_peering_bit/right_side = 0
|
||||
27:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
27:1/0/terrains_peering_bit/bottom_side = 0
|
||||
27:1/0/terrains_peering_bit/left_side = 2
|
||||
27:1/0/terrains_peering_bit/top_side = 0
|
||||
27:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
0:6/0 = 0
|
||||
0:6/0/terrain_set = 0
|
||||
0:6/0/terrain = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:6/0/terrains_peering_bit/right_side = 0
|
||||
0:6/0/terrains_peering_bit/bottom_side = 0
|
||||
0:6/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
0:6/0/terrains_peering_bit/left_side = 0
|
||||
1:6/size_in_atlas = Vector2i(1, 2)
|
||||
1:6/0 = 0
|
||||
1:6/0/texture_origin = Vector2i(0, -8)
|
||||
1:6/0/terrain_set = 0
|
||||
1:6/0/terrain = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0/terrains_peering_bit/right_side = 0
|
||||
1:6/0/terrains_peering_bit/left_side = 0
|
||||
1:6/0/terrains_peering_bit/top_side = 0
|
||||
1:6/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:6/0 = 0
|
||||
2:6/0/terrain_set = 0
|
||||
2:6/0/terrain = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0/terrains_peering_bit/right_side = 0
|
||||
2:6/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
2:6/0/terrains_peering_bit/bottom_side = 0
|
||||
2:6/0/terrains_peering_bit/top_side = 0
|
||||
3:6/0 = 0
|
||||
3:6/0/terrain_set = 0
|
||||
3:6/0/terrain = 0
|
||||
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:6/0/terrains_peering_bit/bottom_side = 0
|
||||
3:6/0/terrains_peering_bit/left_side = 0
|
||||
3:6/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:6/0/terrains_peering_bit/top_side = 0
|
||||
4:6/0 = 0
|
||||
4:6/0/terrain_set = 0
|
||||
4:6/0/terrain = 0
|
||||
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:6/0/terrains_peering_bit/right_side = 0
|
||||
4:6/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
4:6/0/terrains_peering_bit/bottom_side = 0
|
||||
4:6/0/terrains_peering_bit/left_side = 0
|
||||
5:6/size_in_atlas = Vector2i(1, 2)
|
||||
5:6/0 = 0
|
||||
5:6/0/texture_origin = Vector2i(0, -8)
|
||||
5:6/0/terrain_set = 0
|
||||
5:6/0/terrain = 0
|
||||
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
5:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:6/0/terrains_peering_bit/right_side = 0
|
||||
5:6/0/terrains_peering_bit/left_side = 0
|
||||
5:6/0/terrains_peering_bit/top_left_corner = 0
|
||||
5:6/0/terrains_peering_bit/top_side = 0
|
||||
6:6/0 = 0
|
||||
6:6/0/terrain_set = 0
|
||||
6:6/0/terrain = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0/terrains_peering_bit/right_side = 0
|
||||
6:6/0/terrains_peering_bit/bottom_side = 0
|
||||
6:6/0/terrains_peering_bit/top_side = 0
|
||||
6:6/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:6/0 = 0
|
||||
7:6/0/terrain_set = 0
|
||||
7:6/0/terrain = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0/terrains_peering_bit/bottom_side = 0
|
||||
7:6/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:6/0/terrains_peering_bit/left_side = 0
|
||||
7:6/0/terrains_peering_bit/top_side = 0
|
||||
12:6/0 = 0
|
||||
12:6/0/terrain_set = 0
|
||||
12:6/0/terrain = 1
|
||||
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:6/0/terrains_peering_bit/right_side = 1
|
||||
12:6/0/terrains_peering_bit/bottom_side = 1
|
||||
12:6/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
12:6/0/terrains_peering_bit/left_side = 1
|
||||
13:6/size_in_atlas = Vector2i(1, 2)
|
||||
13:6/0 = 0
|
||||
13:6/0/texture_origin = Vector2i(0, -8)
|
||||
13:6/0/terrain_set = 0
|
||||
13:6/0/terrain = 1
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/terrains_peering_bit/right_side = 1
|
||||
13:6/0/terrains_peering_bit/left_side = 1
|
||||
13:6/0/terrains_peering_bit/top_side = 1
|
||||
13:6/0/terrains_peering_bit/top_right_corner = 1
|
||||
14:6/0 = 0
|
||||
14:6/0/terrain_set = 0
|
||||
14:6/0/terrain = 1
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/terrains_peering_bit/right_side = 1
|
||||
14:6/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
14:6/0/terrains_peering_bit/bottom_side = 1
|
||||
14:6/0/terrains_peering_bit/top_side = 1
|
||||
15:6/0 = 0
|
||||
15:6/0/terrain_set = 0
|
||||
15:6/0/terrain = 1
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0/terrains_peering_bit/bottom_side = 1
|
||||
15:6/0/terrains_peering_bit/left_side = 1
|
||||
15:6/0/terrains_peering_bit/top_left_corner = 1
|
||||
15:6/0/terrains_peering_bit/top_side = 1
|
||||
16:6/0 = 0
|
||||
16:6/0/terrain_set = 0
|
||||
16:6/0/terrain = 1
|
||||
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:6/0/terrains_peering_bit/right_side = 1
|
||||
16:6/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
16:6/0/terrains_peering_bit/bottom_side = 1
|
||||
16:6/0/terrains_peering_bit/left_side = 1
|
||||
17:6/size_in_atlas = Vector2i(1, 2)
|
||||
17:6/0 = 0
|
||||
17:6/0/texture_origin = Vector2i(0, -8)
|
||||
17:6/0/terrain_set = 0
|
||||
17:6/0/terrain = 1
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0/terrains_peering_bit/right_side = 1
|
||||
17:6/0/terrains_peering_bit/left_side = 1
|
||||
17:6/0/terrains_peering_bit/top_left_corner = 1
|
||||
17:6/0/terrains_peering_bit/top_side = 1
|
||||
18:6/0 = 0
|
||||
18:6/0/terrain_set = 0
|
||||
18:6/0/terrain = 1
|
||||
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:6/0/terrains_peering_bit/right_side = 1
|
||||
18:6/0/terrains_peering_bit/bottom_side = 1
|
||||
18:6/0/terrains_peering_bit/top_side = 1
|
||||
18:6/0/terrains_peering_bit/top_right_corner = 1
|
||||
19:6/0 = 0
|
||||
19:6/0/terrain_set = 0
|
||||
19:6/0/terrain = 1
|
||||
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:6/0/terrains_peering_bit/bottom_side = 1
|
||||
19:6/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
19:6/0/terrains_peering_bit/left_side = 1
|
||||
19:6/0/terrains_peering_bit/top_side = 1
|
||||
29:0/0 = 0
|
||||
29:0/0/terrain_set = 0
|
||||
29:0/0/terrain = 2
|
||||
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
29:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
29:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
29:0/0/terrains_peering_bit/right_side = 2
|
||||
29:0/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
29:0/0/terrains_peering_bit/bottom_side = 2
|
||||
29:0/0/terrains_peering_bit/left_side = 0
|
||||
29:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
29:0/0/terrains_peering_bit/top_side = 0
|
||||
29:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
29:1/0 = 0
|
||||
29:1/0/terrain_set = 0
|
||||
29:1/0/terrain = 2
|
||||
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
29:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
29:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
||||
29:1/0/terrains_peering_bit/right_side = 2
|
||||
29:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
29:1/0/terrains_peering_bit/bottom_side = 1
|
||||
29:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
29:1/0/terrains_peering_bit/left_side = 1
|
||||
29:1/0/terrains_peering_bit/top_side = 2
|
||||
29:1/0/terrains_peering_bit/top_right_corner = 2
|
||||
30:0/0 = 0
|
||||
30:0/0/terrain_set = 0
|
||||
30:0/0/terrain = 2
|
||||
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
30:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
30:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
||||
30:0/0/terrains_peering_bit/right_side = 0
|
||||
30:0/0/terrains_peering_bit/bottom_side = 2
|
||||
30:0/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
30:0/0/terrains_peering_bit/left_side = 2
|
||||
30:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
30:0/0/terrains_peering_bit/top_side = 0
|
||||
30:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
30:1/0 = 0
|
||||
30:1/0/terrain_set = 0
|
||||
30:1/0/terrain = 2
|
||||
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
30:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
30:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
30:1/0/terrains_peering_bit/right_side = 1
|
||||
30:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
30:1/0/terrains_peering_bit/bottom_side = 1
|
||||
30:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
30:1/0/terrains_peering_bit/left_side = 2
|
||||
30:1/0/terrains_peering_bit/top_left_corner = 2
|
||||
30:1/0/terrains_peering_bit/top_side = 2
|
||||
32:2/0 = 0
|
||||
32:2/0/terrain_set = 0
|
||||
32:2/0/terrain = 2
|
||||
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
32:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
32:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
32:2/0/terrains_peering_bit/right_side = 0
|
||||
32:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
32:2/0/terrains_peering_bit/bottom_side = 2
|
||||
32:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
32:2/0/terrains_peering_bit/left_side = 2
|
||||
32:2/0/terrains_peering_bit/top_side = 0
|
||||
32:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
31:2/0 = 0
|
||||
31:2/0/terrain_set = 0
|
||||
31:2/0/terrain = 2
|
||||
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
31:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
31:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
||||
31:2/0/terrains_peering_bit/right_side = 2
|
||||
31:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
31:2/0/terrains_peering_bit/bottom_side = 2
|
||||
31:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
31:2/0/terrains_peering_bit/left_side = 1
|
||||
31:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
31:2/0/terrains_peering_bit/top_side = 1
|
||||
31:3/0 = 0
|
||||
31:3/0/terrain_set = 0
|
||||
31:3/0/terrain = 2
|
||||
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
31:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
31:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
31:3/0/terrains_peering_bit/right_side = 2
|
||||
31:3/0/terrains_peering_bit/bottom_side = 1
|
||||
31:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
31:3/0/terrains_peering_bit/left_side = 1
|
||||
31:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
31:3/0/terrains_peering_bit/top_side = 2
|
||||
31:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
32:3/0 = 0
|
||||
32:3/0/terrain_set = 0
|
||||
32:3/0/terrain = 2
|
||||
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
32:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
32:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
||||
32:3/0/terrains_peering_bit/right_side = 0
|
||||
32:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
32:3/0/terrains_peering_bit/bottom_side = 0
|
||||
32:3/0/terrains_peering_bit/left_side = 2
|
||||
32:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
32:3/0/terrains_peering_bit/top_side = 2
|
||||
32:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
31:0/0 = 0
|
||||
31:0/0/terrain_set = 0
|
||||
31:0/0/terrain = 2
|
||||
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
31:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
31:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
31:0/0/terrains_peering_bit/right_side = 2
|
||||
31:0/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
31:0/0/terrains_peering_bit/bottom_side = 2
|
||||
31:0/0/terrains_peering_bit/left_side = 1
|
||||
31:0/0/terrains_peering_bit/top_left_corner = 1
|
||||
31:0/0/terrains_peering_bit/top_side = 1
|
||||
31:0/0/terrains_peering_bit/top_right_corner = 1
|
||||
32:0/0 = 0
|
||||
32:0/0/terrain_set = 0
|
||||
32:0/0/terrain = 2
|
||||
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
32:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
32:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
||||
32:0/0/terrains_peering_bit/right_side = 1
|
||||
32:0/0/terrains_peering_bit/bottom_side = 2
|
||||
32:0/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
32:0/0/terrains_peering_bit/left_side = 2
|
||||
32:0/0/terrains_peering_bit/top_left_corner = 1
|
||||
32:0/0/terrains_peering_bit/top_side = 1
|
||||
32:0/0/terrains_peering_bit/top_right_corner = 1
|
||||
31:1/0 = 0
|
||||
31:1/0/terrain_set = 0
|
||||
31:1/0/terrain = 2
|
||||
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
31:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
31:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
||||
31:1/0/terrains_peering_bit/right_side = 2
|
||||
31:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
31:1/0/terrains_peering_bit/bottom_side = 0
|
||||
31:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
31:1/0/terrains_peering_bit/left_side = 0
|
||||
31:1/0/terrains_peering_bit/top_side = 2
|
||||
31:1/0/terrains_peering_bit/top_right_corner = 2
|
||||
32:1/0 = 0
|
||||
32:1/0/terrain_set = 0
|
||||
32:1/0/terrain = 2
|
||||
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
32:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
32:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
32:1/0/terrains_peering_bit/right_side = 0
|
||||
32:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
32:1/0/terrains_peering_bit/bottom_side = 0
|
||||
32:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
32:1/0/terrains_peering_bit/left_side = 2
|
||||
32:1/0/terrains_peering_bit/top_left_corner = 2
|
||||
32:1/0/terrains_peering_bit/top_side = 2
|
||||
29:2/0 = 0
|
||||
29:2/0/terrain_set = 0
|
||||
29:2/0/terrain = 2
|
||||
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
29:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
29:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
||||
29:2/0/terrains_peering_bit/right_side = 2
|
||||
29:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||
29:2/0/terrains_peering_bit/bottom_side = 2
|
||||
29:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
29:2/0/terrains_peering_bit/left_side = 0
|
||||
29:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
29:2/0/terrains_peering_bit/top_side = 0
|
||||
29:3/0 = 0
|
||||
29:3/0/terrain_set = 0
|
||||
29:3/0/terrain = 2
|
||||
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
29:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
29:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
29:3/0/terrains_peering_bit/right_side = 2
|
||||
29:3/0/terrains_peering_bit/bottom_side = 0
|
||||
29:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
29:3/0/terrains_peering_bit/left_side = 0
|
||||
29:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
29:3/0/terrains_peering_bit/top_side = 2
|
||||
29:3/0/terrains_peering_bit/top_right_corner = 2
|
||||
30:3/0 = 0
|
||||
30:3/0/terrain_set = 0
|
||||
30:3/0/terrain = 2
|
||||
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
30:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
30:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
||||
30:3/0/terrains_peering_bit/right_side = 1
|
||||
30:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
30:3/0/terrains_peering_bit/bottom_side = 1
|
||||
30:3/0/terrains_peering_bit/left_side = 2
|
||||
30:3/0/terrains_peering_bit/top_left_corner = 2
|
||||
30:3/0/terrains_peering_bit/top_side = 2
|
||||
30:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
30:2/0 = 0
|
||||
30:2/0/terrain_set = 0
|
||||
30:2/0/terrain = 2
|
||||
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
30:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
30:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
30:2/0/terrains_peering_bit/right_side = 1
|
||||
30:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
30:2/0/terrains_peering_bit/bottom_side = 2
|
||||
30:2/0/terrains_peering_bit/bottom_left_corner = 2
|
||||
30:2/0/terrains_peering_bit/left_side = 2
|
||||
30:2/0/terrains_peering_bit/top_side = 1
|
||||
30:2/0/terrains_peering_bit/top_right_corner = 1
|
||||
24:3/0 = 0
|
||||
24:3/0/terrain_set = 0
|
||||
24:3/0/terrain = 3
|
||||
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
24:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
||||
24:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
24:3/0/terrains_peering_bit/right_side = 0
|
||||
24:3/0/terrains_peering_bit/bottom_side = 3
|
||||
24:3/0/terrains_peering_bit/left_side = 0
|
||||
24:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
24:3/0/terrains_peering_bit/top_side = 0
|
||||
24:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
25:3/0 = 0
|
||||
25:3/0/terrain_set = 0
|
||||
25:3/0/terrain = 3
|
||||
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
25:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
||||
25:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
25:3/0/terrains_peering_bit/right_side = 1
|
||||
25:3/0/terrains_peering_bit/bottom_side = 3
|
||||
25:3/0/terrains_peering_bit/left_side = 1
|
||||
25:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
25:3/0/terrains_peering_bit/top_side = 1
|
||||
25:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
26:3/0 = 0
|
||||
26:3/0/terrain_set = 0
|
||||
26:3/0/terrain = 3
|
||||
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
26:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
||||
26:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
26:3/0/terrains_peering_bit/right_side = 3
|
||||
26:3/0/terrains_peering_bit/bottom_side = 0
|
||||
26:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
26:3/0/terrains_peering_bit/left_side = 0
|
||||
26:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
26:3/0/terrains_peering_bit/top_side = 0
|
||||
27:3/0 = 0
|
||||
27:3/0/terrain_set = 0
|
||||
27:3/0/terrain = 3
|
||||
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
27:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
||||
27:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
27:3/0/terrains_peering_bit/right_side = 1
|
||||
27:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
27:3/0/terrains_peering_bit/bottom_side = 1
|
||||
27:3/0/terrains_peering_bit/left_side = 3
|
||||
27:3/0/terrains_peering_bit/top_side = 1
|
||||
27:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
27:4/0 = 0
|
||||
27:4/0/terrain_set = 0
|
||||
27:4/0/terrain = 3
|
||||
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
27:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
27:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
||||
27:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
27:4/0/terrains_peering_bit/right_side = 0
|
||||
27:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
27:4/0/terrains_peering_bit/bottom_side = 0
|
||||
27:4/0/terrains_peering_bit/left_side = 3
|
||||
27:4/0/terrains_peering_bit/top_side = 0
|
||||
27:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
26:4/0 = 0
|
||||
26:4/0/terrain_set = 0
|
||||
26:4/0/terrain = 3
|
||||
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
26:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
26:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
||||
26:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
26:4/0/terrains_peering_bit/right_side = 3
|
||||
26:4/0/terrains_peering_bit/bottom_side = 1
|
||||
26:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
26:4/0/terrains_peering_bit/left_side = 1
|
||||
26:4/0/terrains_peering_bit/top_left_corner = 1
|
||||
26:4/0/terrains_peering_bit/top_side = 1
|
||||
25:4/0 = 0
|
||||
25:4/0/terrain_set = 0
|
||||
25:4/0/terrain = 3
|
||||
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
25:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
|
||||
25:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
25:4/0/terrains_peering_bit/right_side = 0
|
||||
25:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
25:4/0/terrains_peering_bit/bottom_side = 0
|
||||
25:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
25:4/0/terrains_peering_bit/left_side = 0
|
||||
25:4/0/terrains_peering_bit/top_side = 3
|
||||
24:4/0 = 0
|
||||
24:4/0/terrain_set = 0
|
||||
24:4/0/terrain = 3
|
||||
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
24:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
|
||||
24:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
24:4/0/terrains_peering_bit/right_side = 1
|
||||
24:4/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
24:4/0/terrains_peering_bit/bottom_side = 1
|
||||
24:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
24:4/0/terrains_peering_bit/left_side = 1
|
||||
24:4/0/terrains_peering_bit/top_side = 3
|
||||
34:3/0 = 0
|
||||
34:3/0/terrain_set = 0
|
||||
34:3/0/terrain = 3
|
||||
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
34:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
34:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
34:3/0/terrains_peering_bit/right_side = 3
|
||||
34:3/0/terrains_peering_bit/bottom_side = 0
|
||||
34:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
34:3/0/terrains_peering_bit/left_side = 0
|
||||
34:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
34:3/0/terrains_peering_bit/top_side = 3
|
||||
34:3/0/terrains_peering_bit/top_right_corner = 3
|
||||
34:2/0 = 0
|
||||
34:2/0/terrain_set = 0
|
||||
34:2/0/terrain = 3
|
||||
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
34:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
34:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
||||
34:2/0/terrains_peering_bit/right_side = 3
|
||||
34:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
34:2/0/terrains_peering_bit/bottom_side = 3
|
||||
34:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
34:2/0/terrains_peering_bit/left_side = 0
|
||||
34:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
34:2/0/terrains_peering_bit/top_side = 0
|
||||
34:1/0 = 0
|
||||
34:1/0/terrain_set = 0
|
||||
34:1/0/terrain = 3
|
||||
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
34:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
34:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
||||
34:1/0/terrains_peering_bit/right_side = 3
|
||||
34:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
34:1/0/terrains_peering_bit/bottom_side = 1
|
||||
34:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
34:1/0/terrains_peering_bit/left_side = 1
|
||||
34:1/0/terrains_peering_bit/top_side = 3
|
||||
34:1/0/terrains_peering_bit/top_right_corner = 3
|
||||
34:0/0 = 0
|
||||
34:0/0/terrain_set = 0
|
||||
34:0/0/terrain = 3
|
||||
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
34:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
34:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
34:0/0/terrains_peering_bit/right_side = 3
|
||||
34:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
34:0/0/terrains_peering_bit/bottom_side = 3
|
||||
34:0/0/terrains_peering_bit/left_side = 0
|
||||
34:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
34:0/0/terrains_peering_bit/top_side = 0
|
||||
34:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
35:0/0 = 0
|
||||
35:0/0/terrain_set = 0
|
||||
35:0/0/terrain = 3
|
||||
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
35:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
35:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
||||
35:0/0/terrains_peering_bit/right_side = 0
|
||||
35:0/0/terrains_peering_bit/bottom_side = 3
|
||||
35:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
35:0/0/terrains_peering_bit/left_side = 3
|
||||
35:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
35:0/0/terrains_peering_bit/top_side = 0
|
||||
35:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
36:0/0 = 0
|
||||
36:0/0/terrain_set = 0
|
||||
36:0/0/terrain = 3
|
||||
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
36:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
36:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||
36:0/0/terrains_peering_bit/right_side = 3
|
||||
36:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
36:0/0/terrains_peering_bit/bottom_side = 3
|
||||
36:0/0/terrains_peering_bit/left_side = 1
|
||||
36:0/0/terrains_peering_bit/top_left_corner = 1
|
||||
36:0/0/terrains_peering_bit/top_side = 1
|
||||
36:0/0/terrains_peering_bit/top_right_corner = 1
|
||||
36:1/0 = 0
|
||||
36:1/0/terrain_set = 0
|
||||
36:1/0/terrain = 3
|
||||
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
36:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
36:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
||||
36:1/0/terrains_peering_bit/right_side = 3
|
||||
36:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
36:1/0/terrains_peering_bit/bottom_side = 0
|
||||
36:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
36:1/0/terrains_peering_bit/left_side = 0
|
||||
36:1/0/terrains_peering_bit/top_side = 3
|
||||
36:1/0/terrains_peering_bit/top_right_corner = 3
|
||||
35:1/0 = 0
|
||||
35:1/0/terrain_set = 0
|
||||
35:1/0/terrain = 3
|
||||
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
35:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
35:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
35:1/0/terrains_peering_bit/right_side = 1
|
||||
35:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
35:1/0/terrains_peering_bit/bottom_side = 1
|
||||
35:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
35:1/0/terrains_peering_bit/left_side = 3
|
||||
35:1/0/terrains_peering_bit/top_left_corner = 3
|
||||
35:1/0/terrains_peering_bit/top_side = 3
|
||||
35:2/0 = 0
|
||||
35:2/0/terrain_set = 0
|
||||
35:2/0/terrain = 3
|
||||
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
35:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
35:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
35:2/0/terrains_peering_bit/right_side = 1
|
||||
35:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
35:2/0/terrains_peering_bit/bottom_side = 3
|
||||
35:2/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
35:2/0/terrains_peering_bit/left_side = 3
|
||||
35:2/0/terrains_peering_bit/top_side = 1
|
||||
35:2/0/terrains_peering_bit/top_right_corner = 1
|
||||
35:3/0 = 0
|
||||
35:3/0/terrain_set = 0
|
||||
35:3/0/terrain = 3
|
||||
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
35:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
35:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
||||
35:3/0/terrains_peering_bit/right_side = 1
|
||||
35:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
35:3/0/terrains_peering_bit/bottom_side = 1
|
||||
35:3/0/terrains_peering_bit/left_side = 3
|
||||
35:3/0/terrains_peering_bit/top_left_corner = 3
|
||||
35:3/0/terrains_peering_bit/top_side = 3
|
||||
35:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
36:3/0 = 0
|
||||
36:3/0/terrain_set = 0
|
||||
36:3/0/terrain = 3
|
||||
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
36:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
36:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||
36:3/0/terrains_peering_bit/right_side = 3
|
||||
36:3/0/terrains_peering_bit/bottom_side = 1
|
||||
36:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
36:3/0/terrains_peering_bit/left_side = 1
|
||||
36:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
36:3/0/terrains_peering_bit/top_side = 3
|
||||
36:3/0/terrains_peering_bit/top_right_corner = 3
|
||||
36:2/0 = 0
|
||||
36:2/0/terrain_set = 0
|
||||
36:2/0/terrain = 3
|
||||
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
36:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
36:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
||||
36:2/0/terrains_peering_bit/right_side = 3
|
||||
36:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||
36:2/0/terrains_peering_bit/bottom_side = 3
|
||||
36:2/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
36:2/0/terrains_peering_bit/left_side = 1
|
||||
36:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
36:2/0/terrains_peering_bit/top_side = 1
|
||||
37:3/0 = 0
|
||||
37:3/0/terrain_set = 0
|
||||
37:3/0/terrain = 3
|
||||
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
37:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
37:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
||||
37:3/0/terrains_peering_bit/right_side = 0
|
||||
37:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
37:3/0/terrains_peering_bit/bottom_side = 0
|
||||
37:3/0/terrains_peering_bit/left_side = 3
|
||||
37:3/0/terrains_peering_bit/top_left_corner = 3
|
||||
37:3/0/terrains_peering_bit/top_side = 3
|
||||
37:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
37:2/0 = 0
|
||||
37:2/0/terrain_set = 0
|
||||
37:2/0/terrain = 3
|
||||
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
37:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
37:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||
37:2/0/terrains_peering_bit/right_side = 0
|
||||
37:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
37:2/0/terrains_peering_bit/bottom_side = 3
|
||||
37:2/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
37:2/0/terrains_peering_bit/left_side = 3
|
||||
37:2/0/terrains_peering_bit/top_side = 0
|
||||
37:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
37:1/0 = 0
|
||||
37:1/0/terrain_set = 0
|
||||
37:1/0/terrain = 3
|
||||
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
37:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
37:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||
37:1/0/terrains_peering_bit/right_side = 0
|
||||
37:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
37:1/0/terrains_peering_bit/bottom_side = 0
|
||||
37:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
37:1/0/terrains_peering_bit/left_side = 3
|
||||
37:1/0/terrains_peering_bit/top_left_corner = 3
|
||||
37:1/0/terrains_peering_bit/top_side = 3
|
||||
37:0/0 = 0
|
||||
37:0/0/terrain_set = 0
|
||||
37:0/0/terrain = 3
|
||||
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
37:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
37:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
||||
37:0/0/terrains_peering_bit/right_side = 1
|
||||
37:0/0/terrains_peering_bit/bottom_side = 3
|
||||
37:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||
37:0/0/terrains_peering_bit/left_side = 3
|
||||
37:0/0/terrains_peering_bit/top_left_corner = 1
|
||||
37:0/0/terrains_peering_bit/top_side = 1
|
||||
37:0/0/terrains_peering_bit/top_right_corner = 1
|
||||
|
||||
[resource]
|
||||
physics_layer_0/collision_layer = 1
|
||||
physics_layer_0/collision_mask = 0
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "Colony Blue"
|
||||
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
|
||||
terrain_set_0/terrain_1/name = "Colony Red"
|
||||
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
|
||||
terrain_set_0/terrain_2/name = "Colony Connect Blue Dominant"
|
||||
terrain_set_0/terrain_2/color = Color(0, 0.160784, 0.309804, 1)
|
||||
terrain_set_0/terrain_3/name = "Colony Connect Red Dominant"
|
||||
terrain_set_0/terrain_3/color = Color(0.372549, 0, 0.0235294, 1)
|
||||
terrain_set_0/terrain_2/name = "Colony Connections"
|
||||
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_17cgg")
|
||||
|
|
15
README.md
15
README.md
|
@ -1,25 +1,12 @@
|
|||
# 2DHackAndSlay
|
||||
|
||||
## Branches
|
||||
|
||||
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
|
||||
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
|
||||
- dev-* - Dev branches with their respective goal which will be merged into dev-base
|
||||
|
||||
## Code Linting Rules
|
||||
### Use Tabs
|
||||
Tabs are just cooler
|
||||
|
||||
### Use Sign-Form instead of Text-Form
|
||||
|
||||
#### Why
|
||||
There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms
|
||||
|
||||
#### Boolean operators
|
||||
- `&&` instead of `and`
|
||||
- `||` instead of `or`
|
||||
- `!` instead of `not`
|
||||
|
||||
## Resources used:
|
||||
|
||||
### Game Art
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,132 +0,0 @@
|
|||
extends RigidBody2D
|
||||
|
||||
@export_group("Movement Properties")
|
||||
@export var speed := 100.0
|
||||
@export var turn_speed := 25.0
|
||||
|
||||
@export_group("Vision Properties")
|
||||
@export var ray : RayCast2D
|
||||
@export_flags_2d_physics var player_collision_layer := 2
|
||||
@export var max_view_distance := 120.0
|
||||
@export_range(0.0, 360.0) var angle_cone_of_vision := 120.0
|
||||
@export_range(0, 72) var sweeping_steps := 34.0
|
||||
@export var debug_vision := false
|
||||
|
||||
@export_group("Behaviour Properties")
|
||||
@export var follow_keep_distance := 30.0
|
||||
|
||||
enum STATES {
|
||||
IDLE,
|
||||
TARGETING
|
||||
}
|
||||
|
||||
var state : STATES
|
||||
var target_positons : Array
|
||||
var target_distance : float
|
||||
|
||||
func _ready():
|
||||
# Set Raycast into view Direction
|
||||
ray.target_position = Vector2(max_view_distance, 0)
|
||||
pass
|
||||
|
||||
func swipe_view() -> Array:
|
||||
# Set Raycast to starting position
|
||||
ray.rotation_degrees = -angle_cone_of_vision / 2
|
||||
|
||||
# Create Array to Store Angles of Hits
|
||||
var hit_angles : Array
|
||||
|
||||
# Clear Player Positions Array
|
||||
target_positons.clear()
|
||||
# Reset Targets distance to Infinity
|
||||
target_distance = INF
|
||||
|
||||
for step in sweeping_steps + 1:
|
||||
# Check Ray
|
||||
ray.force_raycast_update()
|
||||
if ray.is_colliding():
|
||||
# Get Collider
|
||||
var collider = ray.get_collider()
|
||||
var collider_class = collider.get_class()
|
||||
var collision_layer : int
|
||||
|
||||
# Get Collision Layer
|
||||
if collider_class == "TileMap":
|
||||
collider = collider as TileMap
|
||||
collision_layer = collider.tile_set.get_physics_layer_collision_layer(0)
|
||||
else:
|
||||
collision_layer = collider.get_collision_layer()
|
||||
|
||||
# Break if No relevant Collision
|
||||
if collision_layer & player_collision_layer > 0:
|
||||
# Checking Collision Layer
|
||||
hit_angles.append(ray.rotation_degrees)
|
||||
target_positons.append(to_local(ray.get_collision_point()))
|
||||
|
||||
# Check distance
|
||||
target_distance = min(target_distance, ray.get_collision_point().distance_to(self.global_position))
|
||||
|
||||
# Rotate Ray
|
||||
ray.rotation_degrees += angle_cone_of_vision / sweeping_steps
|
||||
return hit_angles
|
||||
|
||||
func look_at_player(delta : float) -> float:
|
||||
# Get All Angles at which the Player can be seen
|
||||
var hit_angles = swipe_view()
|
||||
|
||||
# If The Player cant be seen, return and do nothing
|
||||
if hit_angles.size() <= 0:
|
||||
state = STATES.IDLE
|
||||
return 0
|
||||
state = STATES.TARGETING
|
||||
|
||||
# Calculate Average Angle Of Player
|
||||
var average_angle : float
|
||||
for angle in hit_angles:
|
||||
average_angle += angle
|
||||
average_angle /= hit_angles.size()
|
||||
|
||||
# Rotate towards Player, but limit it by rotation speed
|
||||
self.rotation_degrees += clampf(average_angle, -2 * PI * delta * turn_speed, 2 * PI * delta * turn_speed)
|
||||
return average_angle
|
||||
|
||||
func follow_player(angle : float):
|
||||
if(target_distance > follow_keep_distance):
|
||||
self.apply_central_force(Vector2.RIGHT.rotated(self.rotation).rotated(deg_to_rad(angle)) * speed)
|
||||
pass
|
||||
|
||||
|
||||
func _physics_process(delta: float):
|
||||
var angle := look_at_player(delta)
|
||||
match state:
|
||||
STATES.TARGETING:
|
||||
follow_player(angle)
|
||||
STATES.IDLE:
|
||||
# Do Idle Stuff
|
||||
print("Dam, Nice a pause, time for a Coffee")
|
||||
pass
|
||||
|
||||
func _process(delta: float):
|
||||
if debug_vision:
|
||||
queue_redraw()
|
||||
pass
|
||||
|
||||
func _draw():
|
||||
# Draw a Debug Arc in case that Debug Vision is enabled
|
||||
if debug_vision:
|
||||
|
||||
# Draw All Ray Positions
|
||||
var angle = -angle_cone_of_vision / 2
|
||||
for step in sweeping_steps + 1:
|
||||
self.draw_line(Vector2(), Vector2(max_view_distance,0).rotated(deg_to_rad(angle)), Color.DARK_RED, 0.5, false)
|
||||
angle += angle_cone_of_vision / sweeping_steps
|
||||
|
||||
# Draw Ray Arc
|
||||
self.draw_arc(Vector2(), max_view_distance, deg_to_rad(-angle_cone_of_vision / 2), deg_to_rad(angle_cone_of_vision / 2), sweeping_steps + 1, Color.RED, 0.5, false)
|
||||
|
||||
# Draw A Circle Around the Player if hes seen
|
||||
for pos in target_positons:
|
||||
self.draw_circle(pos, 1, Color.RED)
|
||||
|
||||
pass
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
@export var speed = 50
|
||||
|
||||
func get_move_vector():
|
||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
|
||||
return input_direction
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
# Set Velcoity to Move Vector times speed
|
||||
self.velocity = get_move_vector() * speed
|
||||
# Do the Physics-Calculations of the Player
|
||||
self.move_and_slide()
|
||||
pass
|
||||
|
18
Scripts/Player/PlayerMovement.gd
Normal file
18
Scripts/Player/PlayerMovement.gd
Normal file
|
@ -0,0 +1,18 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
@export var speed = 50
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func get_input():
|
||||
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||
velocity = input_direction * speed
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _physics_process(delta):
|
||||
get_input()
|
||||
move_and_slide()
|
||||
|
||||
|
|
@ -16,9 +16,7 @@ config/features=PackedStringArray("4.0")
|
|||
|
||||
[display]
|
||||
|
||||
window/stretch/mode="viewport"
|
||||
window/stretch/aspect="expand"
|
||||
window/stretch/scale=0.7
|
||||
window/stretch/aspect="ignore"
|
||||
|
||||
[editor]
|
||||
|
||||
|
@ -59,17 +57,6 @@ move_right={
|
|||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
do_shake={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Map"
|
||||
2d_physics/layer_2="Player"
|
||||
2d_physics/layer_3="Enemys"
|
||||
|
||||
[physics]
|
||||
|
||||
|
|
Reference in a new issue