Merge pull request 'Improved Tileset Colliders' (#24) from dev-resouces into dev-base
Reviewed-on: http://git.euph.dev/GameDev/2DHackAndSlay/pulls/24
This commit is contained in:
commit
da9e5a88fc
2 changed files with 68 additions and 19 deletions
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@ -1030,8 +1030,8 @@ texture = ExtResource("1")
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||||||
24:1/0/terrain = 2
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24:1/0/terrain = 2
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
24:1/0/physics_layer_0/angular_velocity = 0.0
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24:1/0/physics_layer_0/angular_velocity = 0.0
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||||||
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
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24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
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24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
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||||||
24:1/0/terrains_peering_bit/right_side = 1
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24:1/0/terrains_peering_bit/right_side = 1
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||||||
24:1/0/terrains_peering_bit/bottom_right_corner = 1
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24:1/0/terrains_peering_bit/bottom_right_corner = 1
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||||||
24:1/0/terrains_peering_bit/bottom_side = 1
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24:1/0/terrains_peering_bit/bottom_side = 1
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||||||
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@ -1043,8 +1043,8 @@ texture = ExtResource("1")
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||||||
24:0/0/terrain = 2
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24:0/0/terrain = 2
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||||||
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
24:0/0/physics_layer_0/angular_velocity = 0.0
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24:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
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24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
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24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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||||||
24:0/0/terrains_peering_bit/right_side = 0
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24:0/0/terrains_peering_bit/right_side = 0
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||||||
24:0/0/terrains_peering_bit/bottom_side = 2
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24:0/0/terrains_peering_bit/bottom_side = 2
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||||||
24:0/0/terrains_peering_bit/left_side = 0
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24:0/0/terrains_peering_bit/left_side = 0
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||||||
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@ -1056,8 +1056,8 @@ texture = ExtResource("1")
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25:0/0/terrain = 2
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25:0/0/terrain = 2
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
25:0/0/physics_layer_0/angular_velocity = 0.0
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25:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
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25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
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25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
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25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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25:0/0/terrains_peering_bit/right_side = 1
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25:0/0/terrains_peering_bit/right_side = 1
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25:0/0/terrains_peering_bit/bottom_side = 2
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25:0/0/terrains_peering_bit/bottom_side = 2
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25:0/0/terrains_peering_bit/left_side = 1
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25:0/0/terrains_peering_bit/left_side = 1
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||||||
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@ -1069,8 +1069,8 @@ texture = ExtResource("1")
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25:1/0/terrain = 2
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25:1/0/terrain = 2
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25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
25:1/0/physics_layer_0/angular_velocity = 0.0
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25:1/0/physics_layer_0/angular_velocity = 0.0
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25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
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25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
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25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
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25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
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25:1/0/terrains_peering_bit/right_side = 0
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25:1/0/terrains_peering_bit/right_side = 0
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25:1/0/terrains_peering_bit/bottom_right_corner = 0
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25:1/0/terrains_peering_bit/bottom_right_corner = 0
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25:1/0/terrains_peering_bit/bottom_side = 0
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25:1/0/terrains_peering_bit/bottom_side = 0
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@ -1082,8 +1082,8 @@ texture = ExtResource("1")
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||||||
26:1/0/terrain = 2
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26:1/0/terrain = 2
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||||||
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
26:1/0/physics_layer_0/angular_velocity = 0.0
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26:1/0/physics_layer_0/angular_velocity = 0.0
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26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
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26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
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26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
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26:1/0/terrains_peering_bit/right_side = 2
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26:1/0/terrains_peering_bit/right_side = 2
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26:1/0/terrains_peering_bit/bottom_side = 1
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26:1/0/terrains_peering_bit/bottom_side = 1
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26:1/0/terrains_peering_bit/bottom_left_corner = 1
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26:1/0/terrains_peering_bit/bottom_left_corner = 1
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||||||
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@ -1095,8 +1095,8 @@ texture = ExtResource("1")
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26:0/0/terrain = 2
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26:0/0/terrain = 2
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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26:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0/physics_layer_0/angular_velocity = 0.0
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26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
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26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
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26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
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26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
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26:0/0/terrains_peering_bit/right_side = 2
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26:0/0/terrains_peering_bit/right_side = 2
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26:0/0/terrains_peering_bit/bottom_side = 0
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26:0/0/terrains_peering_bit/bottom_side = 0
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26:0/0/terrains_peering_bit/bottom_left_corner = 0
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26:0/0/terrains_peering_bit/bottom_left_corner = 0
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||||||
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@ -1108,8 +1108,8 @@ texture = ExtResource("1")
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27:0/0/terrain = 2
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27:0/0/terrain = 2
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27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
27:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0/physics_layer_0/angular_velocity = 0.0
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27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
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27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
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27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
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27:0/0/terrains_peering_bit/right_side = 1
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27:0/0/terrains_peering_bit/right_side = 1
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27:0/0/terrains_peering_bit/bottom_right_corner = 1
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27:0/0/terrains_peering_bit/bottom_right_corner = 1
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27:0/0/terrains_peering_bit/bottom_side = 1
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27:0/0/terrains_peering_bit/bottom_side = 1
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@ -1121,8 +1121,8 @@ texture = ExtResource("1")
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27:1/0/terrain = 2
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27:1/0/terrain = 2
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27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
27:1/0/physics_layer_0/angular_velocity = 0.0
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27:1/0/physics_layer_0/angular_velocity = 0.0
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||||||
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
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27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
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||||||
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
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27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
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27:1/0/terrains_peering_bit/right_side = 0
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27:1/0/terrains_peering_bit/right_side = 0
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27:1/0/terrains_peering_bit/bottom_right_corner = 0
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27:1/0/terrains_peering_bit/bottom_right_corner = 0
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27:1/0/terrains_peering_bit/bottom_side = 0
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27:1/0/terrains_peering_bit/bottom_side = 0
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@ -1286,6 +1286,7 @@ texture = ExtResource("1")
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29:0/0/terrain = 2
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29:0/0/terrain = 2
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29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
29:0/0/physics_layer_0/angular_velocity = 0.0
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29:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
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29:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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||||||
29:0/0/terrains_peering_bit/right_side = 2
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29:0/0/terrains_peering_bit/right_side = 2
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29:0/0/terrains_peering_bit/bottom_right_corner = 2
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29:0/0/terrains_peering_bit/bottom_right_corner = 2
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29:0/0/terrains_peering_bit/bottom_side = 2
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29:0/0/terrains_peering_bit/bottom_side = 2
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@ -1298,6 +1299,7 @@ texture = ExtResource("1")
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29:1/0/terrain = 2
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29:1/0/terrain = 2
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29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
29:1/0/physics_layer_0/angular_velocity = 0.0
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29:1/0/physics_layer_0/angular_velocity = 0.0
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||||||
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29:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
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29:1/0/terrains_peering_bit/right_side = 2
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29:1/0/terrains_peering_bit/right_side = 2
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29:1/0/terrains_peering_bit/bottom_right_corner = 1
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29:1/0/terrains_peering_bit/bottom_right_corner = 1
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29:1/0/terrains_peering_bit/bottom_side = 1
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29:1/0/terrains_peering_bit/bottom_side = 1
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@ -1310,6 +1312,7 @@ texture = ExtResource("1")
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30:0/0/terrain = 2
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30:0/0/terrain = 2
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30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:0/0/physics_layer_0/angular_velocity = 0.0
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30:0/0/physics_layer_0/angular_velocity = 0.0
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30:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
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30:0/0/terrains_peering_bit/right_side = 0
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30:0/0/terrains_peering_bit/right_side = 0
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30:0/0/terrains_peering_bit/bottom_side = 2
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30:0/0/terrains_peering_bit/bottom_side = 2
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30:0/0/terrains_peering_bit/bottom_left_corner = 2
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30:0/0/terrains_peering_bit/bottom_left_corner = 2
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@ -1322,6 +1325,7 @@ texture = ExtResource("1")
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30:1/0/terrain = 2
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30:1/0/terrain = 2
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30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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30:1/0/physics_layer_0/angular_velocity = 0.0
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30:1/0/physics_layer_0/angular_velocity = 0.0
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30:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
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30:1/0/terrains_peering_bit/right_side = 1
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30:1/0/terrains_peering_bit/right_side = 1
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30:1/0/terrains_peering_bit/bottom_right_corner = 1
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30:1/0/terrains_peering_bit/bottom_right_corner = 1
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30:1/0/terrains_peering_bit/bottom_side = 1
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30:1/0/terrains_peering_bit/bottom_side = 1
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@ -1334,6 +1338,7 @@ texture = ExtResource("1")
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32:2/0/terrain = 2
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32:2/0/terrain = 2
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32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:2/0/physics_layer_0/angular_velocity = 0.0
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32:2/0/physics_layer_0/angular_velocity = 0.0
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32:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
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32:2/0/terrains_peering_bit/right_side = 0
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32:2/0/terrains_peering_bit/right_side = 0
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32:2/0/terrains_peering_bit/bottom_right_corner = 0
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32:2/0/terrains_peering_bit/bottom_right_corner = 0
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32:2/0/terrains_peering_bit/bottom_side = 2
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32:2/0/terrains_peering_bit/bottom_side = 2
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@ -1346,6 +1351,7 @@ texture = ExtResource("1")
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31:2/0/terrain = 2
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31:2/0/terrain = 2
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31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:2/0/physics_layer_0/angular_velocity = 0.0
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31:2/0/physics_layer_0/angular_velocity = 0.0
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||||||
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31:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
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||||||
31:2/0/terrains_peering_bit/right_side = 2
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31:2/0/terrains_peering_bit/right_side = 2
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31:2/0/terrains_peering_bit/bottom_right_corner = 2
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31:2/0/terrains_peering_bit/bottom_right_corner = 2
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31:2/0/terrains_peering_bit/bottom_side = 2
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31:2/0/terrains_peering_bit/bottom_side = 2
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@ -1358,6 +1364,7 @@ texture = ExtResource("1")
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31:3/0/terrain = 2
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31:3/0/terrain = 2
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31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:3/0/physics_layer_0/angular_velocity = 0.0
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31:3/0/physics_layer_0/angular_velocity = 0.0
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||||||
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31:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
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||||||
31:3/0/terrains_peering_bit/right_side = 2
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31:3/0/terrains_peering_bit/right_side = 2
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31:3/0/terrains_peering_bit/bottom_side = 1
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31:3/0/terrains_peering_bit/bottom_side = 1
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31:3/0/terrains_peering_bit/bottom_left_corner = 1
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31:3/0/terrains_peering_bit/bottom_left_corner = 1
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@ -1370,6 +1377,7 @@ texture = ExtResource("1")
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||||||
32:3/0/terrain = 2
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32:3/0/terrain = 2
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32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
32:3/0/physics_layer_0/angular_velocity = 0.0
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32:3/0/physics_layer_0/angular_velocity = 0.0
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||||||
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32:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
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||||||
32:3/0/terrains_peering_bit/right_side = 0
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32:3/0/terrains_peering_bit/right_side = 0
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32:3/0/terrains_peering_bit/bottom_right_corner = 0
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32:3/0/terrains_peering_bit/bottom_right_corner = 0
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32:3/0/terrains_peering_bit/bottom_side = 0
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32:3/0/terrains_peering_bit/bottom_side = 0
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@ -1382,6 +1390,7 @@ texture = ExtResource("1")
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||||||
31:0/0/terrain = 2
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31:0/0/terrain = 2
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31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
31:0/0/physics_layer_0/angular_velocity = 0.0
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31:0/0/physics_layer_0/angular_velocity = 0.0
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||||||
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31:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
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||||||
31:0/0/terrains_peering_bit/right_side = 2
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31:0/0/terrains_peering_bit/right_side = 2
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||||||
31:0/0/terrains_peering_bit/bottom_right_corner = 2
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31:0/0/terrains_peering_bit/bottom_right_corner = 2
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||||||
31:0/0/terrains_peering_bit/bottom_side = 2
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31:0/0/terrains_peering_bit/bottom_side = 2
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@ -1394,6 +1403,7 @@ texture = ExtResource("1")
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||||||
32:0/0/terrain = 2
|
32:0/0/terrain = 2
|
||||||
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
32:0/0/physics_layer_0/angular_velocity = 0.0
|
32:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
32:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
||||||
32:0/0/terrains_peering_bit/right_side = 1
|
32:0/0/terrains_peering_bit/right_side = 1
|
||||||
32:0/0/terrains_peering_bit/bottom_side = 2
|
32:0/0/terrains_peering_bit/bottom_side = 2
|
||||||
32:0/0/terrains_peering_bit/bottom_left_corner = 2
|
32:0/0/terrains_peering_bit/bottom_left_corner = 2
|
||||||
|
@ -1406,6 +1416,7 @@ texture = ExtResource("1")
|
||||||
31:1/0/terrain = 2
|
31:1/0/terrain = 2
|
||||||
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
31:1/0/physics_layer_0/angular_velocity = 0.0
|
31:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
31:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
||||||
31:1/0/terrains_peering_bit/right_side = 2
|
31:1/0/terrains_peering_bit/right_side = 2
|
||||||
31:1/0/terrains_peering_bit/bottom_right_corner = 0
|
31:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
31:1/0/terrains_peering_bit/bottom_side = 0
|
31:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1418,6 +1429,7 @@ texture = ExtResource("1")
|
||||||
32:1/0/terrain = 2
|
32:1/0/terrain = 2
|
||||||
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
32:1/0/physics_layer_0/angular_velocity = 0.0
|
32:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
32:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||||
32:1/0/terrains_peering_bit/right_side = 0
|
32:1/0/terrains_peering_bit/right_side = 0
|
||||||
32:1/0/terrains_peering_bit/bottom_right_corner = 0
|
32:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
32:1/0/terrains_peering_bit/bottom_side = 0
|
32:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1430,6 +1442,7 @@ texture = ExtResource("1")
|
||||||
29:2/0/terrain = 2
|
29:2/0/terrain = 2
|
||||||
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
29:2/0/physics_layer_0/angular_velocity = 0.0
|
29:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
29:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
||||||
29:2/0/terrains_peering_bit/right_side = 2
|
29:2/0/terrains_peering_bit/right_side = 2
|
||||||
29:2/0/terrains_peering_bit/bottom_right_corner = 2
|
29:2/0/terrains_peering_bit/bottom_right_corner = 2
|
||||||
29:2/0/terrains_peering_bit/bottom_side = 2
|
29:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
@ -1442,6 +1455,7 @@ texture = ExtResource("1")
|
||||||
29:3/0/terrain = 2
|
29:3/0/terrain = 2
|
||||||
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
29:3/0/physics_layer_0/angular_velocity = 0.0
|
29:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
29:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||||
29:3/0/terrains_peering_bit/right_side = 2
|
29:3/0/terrains_peering_bit/right_side = 2
|
||||||
29:3/0/terrains_peering_bit/bottom_side = 0
|
29:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
29:3/0/terrains_peering_bit/bottom_left_corner = 0
|
29:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -1454,6 +1468,7 @@ texture = ExtResource("1")
|
||||||
30:3/0/terrain = 2
|
30:3/0/terrain = 2
|
||||||
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
30:3/0/physics_layer_0/angular_velocity = 0.0
|
30:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
30:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
||||||
30:3/0/terrains_peering_bit/right_side = 1
|
30:3/0/terrains_peering_bit/right_side = 1
|
||||||
30:3/0/terrains_peering_bit/bottom_right_corner = 1
|
30:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
30:3/0/terrains_peering_bit/bottom_side = 1
|
30:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1466,6 +1481,7 @@ texture = ExtResource("1")
|
||||||
30:2/0/terrain = 2
|
30:2/0/terrain = 2
|
||||||
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
30:2/0/physics_layer_0/angular_velocity = 0.0
|
30:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
30:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||||
30:2/0/terrains_peering_bit/right_side = 1
|
30:2/0/terrains_peering_bit/right_side = 1
|
||||||
30:2/0/terrains_peering_bit/bottom_right_corner = 1
|
30:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
30:2/0/terrains_peering_bit/bottom_side = 2
|
30:2/0/terrains_peering_bit/bottom_side = 2
|
||||||
|
@ -1478,6 +1494,8 @@ texture = ExtResource("1")
|
||||||
24:3/0/terrain = 3
|
24:3/0/terrain = 3
|
||||||
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
24:3/0/physics_layer_0/angular_velocity = 0.0
|
24:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
||||||
|
24:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||||
24:3/0/terrains_peering_bit/right_side = 0
|
24:3/0/terrains_peering_bit/right_side = 0
|
||||||
24:3/0/terrains_peering_bit/bottom_side = 3
|
24:3/0/terrains_peering_bit/bottom_side = 3
|
||||||
24:3/0/terrains_peering_bit/left_side = 0
|
24:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
@ -1489,6 +1507,8 @@ texture = ExtResource("1")
|
||||||
25:3/0/terrain = 3
|
25:3/0/terrain = 3
|
||||||
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
25:3/0/physics_layer_0/angular_velocity = 0.0
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4)
|
||||||
|
25:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||||
25:3/0/terrains_peering_bit/right_side = 1
|
25:3/0/terrains_peering_bit/right_side = 1
|
||||||
25:3/0/terrains_peering_bit/bottom_side = 3
|
25:3/0/terrains_peering_bit/bottom_side = 3
|
||||||
25:3/0/terrains_peering_bit/left_side = 1
|
25:3/0/terrains_peering_bit/left_side = 1
|
||||||
|
@ -1500,6 +1520,8 @@ texture = ExtResource("1")
|
||||||
26:3/0/terrain = 3
|
26:3/0/terrain = 3
|
||||||
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
26:3/0/physics_layer_0/angular_velocity = 0.0
|
26:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
||||||
|
26:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||||
26:3/0/terrains_peering_bit/right_side = 3
|
26:3/0/terrains_peering_bit/right_side = 3
|
||||||
26:3/0/terrains_peering_bit/bottom_side = 0
|
26:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
26:3/0/terrains_peering_bit/bottom_left_corner = 0
|
26:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -1511,6 +1533,8 @@ texture = ExtResource("1")
|
||||||
27:3/0/terrain = 3
|
27:3/0/terrain = 3
|
||||||
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
27:3/0/physics_layer_0/angular_velocity = 0.0
|
27:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
||||||
|
27:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||||
27:3/0/terrains_peering_bit/right_side = 1
|
27:3/0/terrains_peering_bit/right_side = 1
|
||||||
27:3/0/terrains_peering_bit/bottom_right_corner = 1
|
27:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
27:3/0/terrains_peering_bit/bottom_side = 1
|
27:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1522,6 +1546,8 @@ texture = ExtResource("1")
|
||||||
27:4/0/terrain = 3
|
27:4/0/terrain = 3
|
||||||
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
27:4/0/physics_layer_0/angular_velocity = 0.0
|
27:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
27:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8)
|
||||||
|
27:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||||
27:4/0/terrains_peering_bit/right_side = 0
|
27:4/0/terrains_peering_bit/right_side = 0
|
||||||
27:4/0/terrains_peering_bit/bottom_right_corner = 0
|
27:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
27:4/0/terrains_peering_bit/bottom_side = 0
|
27:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1533,6 +1559,8 @@ texture = ExtResource("1")
|
||||||
26:4/0/terrain = 3
|
26:4/0/terrain = 3
|
||||||
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
26:4/0/physics_layer_0/angular_velocity = 0.0
|
26:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
26:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8)
|
||||||
|
26:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||||
26:4/0/terrains_peering_bit/right_side = 3
|
26:4/0/terrains_peering_bit/right_side = 3
|
||||||
26:4/0/terrains_peering_bit/bottom_side = 1
|
26:4/0/terrains_peering_bit/bottom_side = 1
|
||||||
26:4/0/terrains_peering_bit/bottom_left_corner = 1
|
26:4/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
@ -1544,6 +1572,8 @@ texture = ExtResource("1")
|
||||||
25:4/0/terrain = 3
|
25:4/0/terrain = 3
|
||||||
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
25:4/0/physics_layer_0/angular_velocity = 0.0
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
|
||||||
|
25:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||||
25:4/0/terrains_peering_bit/right_side = 0
|
25:4/0/terrains_peering_bit/right_side = 0
|
||||||
25:4/0/terrains_peering_bit/bottom_right_corner = 0
|
25:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
25:4/0/terrains_peering_bit/bottom_side = 0
|
25:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1555,6 +1585,8 @@ texture = ExtResource("1")
|
||||||
24:4/0/terrain = 3
|
24:4/0/terrain = 3
|
||||||
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
24:4/0/physics_layer_0/angular_velocity = 0.0
|
24:4/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4)
|
||||||
|
24:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||||
24:4/0/terrains_peering_bit/right_side = 1
|
24:4/0/terrains_peering_bit/right_side = 1
|
||||||
24:4/0/terrains_peering_bit/bottom_right_corner = 1
|
24:4/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
24:4/0/terrains_peering_bit/bottom_side = 1
|
24:4/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1566,6 +1598,7 @@ texture = ExtResource("1")
|
||||||
34:3/0/terrain = 3
|
34:3/0/terrain = 3
|
||||||
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:3/0/physics_layer_0/angular_velocity = 0.0
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||||
34:3/0/terrains_peering_bit/right_side = 3
|
34:3/0/terrains_peering_bit/right_side = 3
|
||||||
34:3/0/terrains_peering_bit/bottom_side = 0
|
34:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
34:3/0/terrains_peering_bit/bottom_left_corner = 0
|
34:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
@ -1578,6 +1611,7 @@ texture = ExtResource("1")
|
||||||
34:2/0/terrain = 3
|
34:2/0/terrain = 3
|
||||||
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:2/0/physics_layer_0/angular_velocity = 0.0
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
||||||
34:2/0/terrains_peering_bit/right_side = 3
|
34:2/0/terrains_peering_bit/right_side = 3
|
||||||
34:2/0/terrains_peering_bit/bottom_right_corner = 3
|
34:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
34:2/0/terrains_peering_bit/bottom_side = 3
|
34:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1590,6 +1624,7 @@ texture = ExtResource("1")
|
||||||
34:1/0/terrain = 3
|
34:1/0/terrain = 3
|
||||||
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:1/0/physics_layer_0/angular_velocity = 0.0
|
34:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
||||||
34:1/0/terrains_peering_bit/right_side = 3
|
34:1/0/terrains_peering_bit/right_side = 3
|
||||||
34:1/0/terrains_peering_bit/bottom_right_corner = 1
|
34:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
34:1/0/terrains_peering_bit/bottom_side = 1
|
34:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1602,6 +1637,7 @@ texture = ExtResource("1")
|
||||||
34:0/0/terrain = 3
|
34:0/0/terrain = 3
|
||||||
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
34:0/0/physics_layer_0/angular_velocity = 0.0
|
34:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
34:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||||
34:0/0/terrains_peering_bit/right_side = 3
|
34:0/0/terrains_peering_bit/right_side = 3
|
||||||
34:0/0/terrains_peering_bit/bottom_right_corner = 3
|
34:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
34:0/0/terrains_peering_bit/bottom_side = 3
|
34:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1614,6 +1650,7 @@ texture = ExtResource("1")
|
||||||
35:0/0/terrain = 3
|
35:0/0/terrain = 3
|
||||||
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:0/0/physics_layer_0/angular_velocity = 0.0
|
35:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
||||||
35:0/0/terrains_peering_bit/right_side = 0
|
35:0/0/terrains_peering_bit/right_side = 0
|
||||||
35:0/0/terrains_peering_bit/bottom_side = 3
|
35:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
35:0/0/terrains_peering_bit/bottom_left_corner = 3
|
35:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
@ -1626,6 +1663,7 @@ texture = ExtResource("1")
|
||||||
36:0/0/terrain = 3
|
36:0/0/terrain = 3
|
||||||
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:0/0/physics_layer_0/angular_velocity = 0.0
|
36:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8)
|
||||||
36:0/0/terrains_peering_bit/right_side = 3
|
36:0/0/terrains_peering_bit/right_side = 3
|
||||||
36:0/0/terrains_peering_bit/bottom_right_corner = 3
|
36:0/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
36:0/0/terrains_peering_bit/bottom_side = 3
|
36:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1638,6 +1676,7 @@ texture = ExtResource("1")
|
||||||
36:1/0/terrain = 3
|
36:1/0/terrain = 3
|
||||||
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:1/0/physics_layer_0/angular_velocity = 0.0
|
36:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8)
|
||||||
36:1/0/terrains_peering_bit/right_side = 3
|
36:1/0/terrains_peering_bit/right_side = 3
|
||||||
36:1/0/terrains_peering_bit/bottom_right_corner = 0
|
36:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
36:1/0/terrains_peering_bit/bottom_side = 0
|
36:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1650,6 +1689,7 @@ texture = ExtResource("1")
|
||||||
35:1/0/terrain = 3
|
35:1/0/terrain = 3
|
||||||
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:1/0/physics_layer_0/angular_velocity = 0.0
|
35:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||||
35:1/0/terrains_peering_bit/right_side = 1
|
35:1/0/terrains_peering_bit/right_side = 1
|
||||||
35:1/0/terrains_peering_bit/bottom_right_corner = 1
|
35:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
35:1/0/terrains_peering_bit/bottom_side = 1
|
35:1/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1662,6 +1702,7 @@ texture = ExtResource("1")
|
||||||
35:2/0/terrain = 3
|
35:2/0/terrain = 3
|
||||||
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:2/0/physics_layer_0/angular_velocity = 0.0
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||||
35:2/0/terrains_peering_bit/right_side = 1
|
35:2/0/terrains_peering_bit/right_side = 1
|
||||||
35:2/0/terrains_peering_bit/bottom_right_corner = 1
|
35:2/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
35:2/0/terrains_peering_bit/bottom_side = 3
|
35:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1674,6 +1715,7 @@ texture = ExtResource("1")
|
||||||
35:3/0/terrain = 3
|
35:3/0/terrain = 3
|
||||||
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
35:3/0/physics_layer_0/angular_velocity = 0.0
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
35:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
||||||
35:3/0/terrains_peering_bit/right_side = 1
|
35:3/0/terrains_peering_bit/right_side = 1
|
||||||
35:3/0/terrains_peering_bit/bottom_right_corner = 1
|
35:3/0/terrains_peering_bit/bottom_right_corner = 1
|
||||||
35:3/0/terrains_peering_bit/bottom_side = 1
|
35:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
@ -1686,6 +1728,7 @@ texture = ExtResource("1")
|
||||||
36:3/0/terrain = 3
|
36:3/0/terrain = 3
|
||||||
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:3/0/physics_layer_0/angular_velocity = 0.0
|
36:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8)
|
||||||
36:3/0/terrains_peering_bit/right_side = 3
|
36:3/0/terrains_peering_bit/right_side = 3
|
||||||
36:3/0/terrains_peering_bit/bottom_side = 1
|
36:3/0/terrains_peering_bit/bottom_side = 1
|
||||||
36:3/0/terrains_peering_bit/bottom_left_corner = 1
|
36:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||||
|
@ -1698,6 +1741,7 @@ texture = ExtResource("1")
|
||||||
36:2/0/terrain = 3
|
36:2/0/terrain = 3
|
||||||
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
36:2/0/physics_layer_0/angular_velocity = 0.0
|
36:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
36:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8)
|
||||||
36:2/0/terrains_peering_bit/right_side = 3
|
36:2/0/terrains_peering_bit/right_side = 3
|
||||||
36:2/0/terrains_peering_bit/bottom_right_corner = 3
|
36:2/0/terrains_peering_bit/bottom_right_corner = 3
|
||||||
36:2/0/terrains_peering_bit/bottom_side = 3
|
36:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1710,6 +1754,7 @@ texture = ExtResource("1")
|
||||||
37:3/0/terrain = 3
|
37:3/0/terrain = 3
|
||||||
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:3/0/physics_layer_0/angular_velocity = 0.0
|
37:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8)
|
||||||
37:3/0/terrains_peering_bit/right_side = 0
|
37:3/0/terrains_peering_bit/right_side = 0
|
||||||
37:3/0/terrains_peering_bit/bottom_right_corner = 0
|
37:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
37:3/0/terrains_peering_bit/bottom_side = 0
|
37:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1722,6 +1767,7 @@ texture = ExtResource("1")
|
||||||
37:2/0/terrain = 3
|
37:2/0/terrain = 3
|
||||||
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:2/0/physics_layer_0/angular_velocity = 0.0
|
37:2/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8)
|
||||||
37:2/0/terrains_peering_bit/right_side = 0
|
37:2/0/terrains_peering_bit/right_side = 0
|
||||||
37:2/0/terrains_peering_bit/bottom_right_corner = 0
|
37:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
37:2/0/terrains_peering_bit/bottom_side = 3
|
37:2/0/terrains_peering_bit/bottom_side = 3
|
||||||
|
@ -1734,6 +1780,7 @@ texture = ExtResource("1")
|
||||||
37:1/0/terrain = 3
|
37:1/0/terrain = 3
|
||||||
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:1/0/physics_layer_0/angular_velocity = 0.0
|
37:1/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8)
|
||||||
37:1/0/terrains_peering_bit/right_side = 0
|
37:1/0/terrains_peering_bit/right_side = 0
|
||||||
37:1/0/terrains_peering_bit/bottom_right_corner = 0
|
37:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
37:1/0/terrains_peering_bit/bottom_side = 0
|
37:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
@ -1746,6 +1793,7 @@ texture = ExtResource("1")
|
||||||
37:0/0/terrain = 3
|
37:0/0/terrain = 3
|
||||||
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
37:0/0/physics_layer_0/angular_velocity = 0.0
|
37:0/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
37:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8)
|
||||||
37:0/0/terrains_peering_bit/right_side = 1
|
37:0/0/terrains_peering_bit/right_side = 1
|
||||||
37:0/0/terrains_peering_bit/bottom_side = 3
|
37:0/0/terrains_peering_bit/bottom_side = 3
|
||||||
37:0/0/terrains_peering_bit/bottom_left_corner = 3
|
37:0/0/terrains_peering_bit/bottom_left_corner = 3
|
||||||
|
|
File diff suppressed because one or more lines are too long
Reference in a new issue