extends CharacterBody2D
@export var speed = 50
func get_move_vector():
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized()
return input_direction
func _physics_process(delta):
# Set Velcoity to Move Vector times speed
self.velocity = get_move_vector() * speed
# Do the Physics-Calculations of the Player
self.move_and_slide()
pass