extends CharacterBody2D @export var speed = 50 func get_move_vector(): var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down").normalized() return input_direction func _physics_process(delta): # Set Velcoity to Move Vector times speed self.velocity = get_move_vector() * speed # Do the Physics-Calculations of the Player self.move_and_slide() pass