name: build
run-name: Building Game
on:
push:
branches: [ dev-base ]
env:
GODOT_VERSION: 4.0.0
EXPORT_NAME: 2dHackAndSlay
PROJECT_PATH: /
jobs:
export-linux:
name: Linux Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:3.3.4
steps:
- name: Setup
run: |
apt update -y && apt install nodejs -y
node --version
npm --version
- name: Checkout
uses: https://github.com/actions/checkout@v3
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Linux Build
mkdir -v -p build/linux
cd $PROJECT_PATH
godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: https://github.com/actions/upload-artifact@v1
with:
name: linux
path: build/linux