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2DHackAndSlay/.gitea/workflows/build.yml

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name: build
run-name: Building Game
on:
push:
branches: [ dev-base ]
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env:
GODOT_VERSION: 4.0.0
EXPORT_NAME: 2dHackAndSlay
PROJECT_PATH: /
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jobs:
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export-linux:
name: Linux Export
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:3.3.4
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steps:
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- name: Setup NodeJS
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- run: |
apt install nodejs -y
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- name: Checkout
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uses: https://github.com/actions/checkout@v3
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- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
cd $PROJECT_PATH
godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
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uses: https://github.com/actions/upload-artifact@v1
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with:
name: linux
path: build/linux