TD-5: Cleanup and Finalizing
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parent
ac434b8463
commit
9b10902d2a
7 changed files with 31 additions and 20 deletions
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@ -118,11 +118,11 @@ public class GameSession {
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return changedEnemies;
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}
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public void placeTower(Tower tower, int x, int y) throws InvalidPlacementException {
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if (x < 0 || y < 0 || x + 1 > MAP_SIZE.x || y + 1 > MAP_SIZE.y) {
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public void placeTower(Tower tower, Vector2i pos) throws InvalidPlacementException {
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if (pos.x < 0 || pos.y < 0 || pos.x + 1 > MAP_SIZE.x || pos.y + 1 > MAP_SIZE.y) {
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throw new InvalidPlacementException(InvalidPlacementReason.OUT_OF_BOUNDS);
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}
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if (towers[x][y] != null) {
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if (towers[pos.x][pos.y] != null) {
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throw new InvalidPlacementException(InvalidPlacementReason.LOCATION_USED);
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}
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if (money < Tower.COST) {
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@ -133,9 +133,8 @@ public class GameSession {
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money -= Tower.COST;
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moneyCallback.call(player, money);
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tower.x = x;
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tower.y = y;
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towers[x][y] = tower;
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tower.pos = pos;
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towers[pos.x][pos.y] = tower;
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}
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public void addMoney(int amount) {
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@ -1,12 +1,13 @@
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package de.towerdefence.server.game;
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import org.joml.Vector2i;
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import lombok.Getter;
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@Getter
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public class Tower {
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public static final int COST = 20;
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protected int x;
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protected int y;
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protected Vector2i pos;
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public Tower() {
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}
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@ -6,7 +6,7 @@ import lombok.AllArgsConstructor;
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@AllArgsConstructor
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final class PathNode {
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protected final Vector2i pos;
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protected final long cost; // This is the cost to this Node
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protected final long estimate; // This is the estimated remaining cost to the Target
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final Vector2i pos;
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final long cost; // This is the cost to this Node
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final long estimate; // This is the estimated remaining cost to the Target
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}
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@ -5,6 +5,8 @@ import de.towerdefence.server.game.callbacks.PlayerMoneyCallback;
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import de.towerdefence.server.game.exeptions.InvalidPlacementException;
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import de.towerdefence.server.game.exeptions.InvalidPlacementReason;
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import de.towerdefence.server.player.Player;
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import org.joml.Vector2i;
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import org.springframework.stereotype.Service;
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import java.util.HashMap;
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@ -51,7 +53,7 @@ public class MatchService {
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if (opponent.isEmpty()) {
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throw new NotInMatchException();
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}
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playerSession.get().placeTower(new Tower(), x, y);
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playerSession.get().placeTower(new Tower(), new Vector2i(x, y));
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return opponent.get();
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}
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@ -17,6 +17,7 @@ import de.towerdefence.server.match.MatchService;
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import de.towerdefence.server.match.NotInMatchException;
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import de.towerdefence.server.player.Player;
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import de.towerdefence.server.server.JsonWebsocketHandler;
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import de.towerdefence.server.server.channels.match.enemy.EnemyUpdateMessage;
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import de.towerdefence.server.server.channels.match.hitpoints.PlayerHitpointsMessage;
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import de.towerdefence.server.server.channels.match.money.PlayerMoneyMessage;
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import de.towerdefence.server.server.channels.match.placing.GamePlayerMap;
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@ -73,7 +74,11 @@ public class MatchWebsocketHandler extends JsonWebsocketHandler {
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}
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private void onEnemiesChanged(Player player, Enemy[] newEnemies, Enemy[] changedEnemies) {
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WebSocketSession session = playerSessions.get(player);
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try {
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new EnemyUpdateMessage(newEnemies, changedEnemies).send(session);
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}catch(IOException ignored){
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}
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}
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@Override
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@ -12,8 +12,6 @@ import lombok.AllArgsConstructor;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collector;
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import java.util.stream.Collectors;
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@AllArgsConstructor
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public class EnemyUpdateMessage extends JsonMessage {
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@ -34,8 +32,8 @@ public class EnemyUpdateMessage extends JsonMessage {
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.map((Enemy enemy) -> {
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ObjectNode o = factory.objectNode();
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o.set("id", factory.numberNode(enemy.getId()));
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o.set("x", factory.numberNode(enemy.getX()));
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o.set("y", factory.numberNode(enemy.getY()));
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o.set("x", factory.numberNode(enemy.getPos().x));
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o.set("y", factory.numberNode(enemy.getPos().y));
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return o;
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})
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.map(JsonNode.class::cast)
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@ -46,8 +44,8 @@ public class EnemyUpdateMessage extends JsonMessage {
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.map((Enemy enemy) -> {
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ObjectNode o = factory.objectNode();
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o.set("id", factory.numberNode(enemy.getId()));
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o.set("x", factory.numberNode(enemy.getX()));
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o.set("y", factory.numberNode(enemy.getY()));
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o.set("x", factory.numberNode(enemy.getPos().x));
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o.set("y", factory.numberNode(enemy.getPos().y));
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return o;
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})
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.map(JsonNode.class::cast)
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@ -25,4 +25,10 @@
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<Method name="placeTower"/>
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<Bug code="L,B,ISC"/>
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</Match>
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<Match>
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<!-- This will be used soon -->
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<Class name="de.towerdefence.server.game.GameSession"/>
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<Field name="hitpointsCallback"/>
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<Bug code="L,P,UrF"/>
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</Match>
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</FindBugsFilter>
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