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Guides%2FDevelopment-Setup.md
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# Development Setup
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## Client
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Um am Client zu arbeiten werden zwei dinge benötigt: [Redot Engine](https://www.redotengine.org/download) und [GDToolkit](https://github.com/Scony/godot-gdscript-toolkit/wiki/1.-Installation#godot-4).
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### Linux
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#### Redot Engine
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1. Binary von https://www.redotengine.org/download/linux herunterladen
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1. Entpacken und die ausführbare Datei nach `~/.local/bin/redot` tuhen
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1. *(Optional)* Icon herunterladen von [hier](https://git.euph.dev/TowerDefence/Dokumentation/raw/branch/main/redot.svg) und nach `~/.icons/redot.svg` tuhen
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1. `~/.local/share/applications/redot.desktop` anlegen mit folgenden content:
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```desktop
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[Desktop Entry]
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Name=Redot Engine
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GenericName=forked game engine
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Comment=Multi-platform 2D and 3D game engine with a feature-rich editor
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Exec=env PATH="$HOME/.local/bin:$PATH" redot %f
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Icon=$HOME/.icons/redot.svg
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Terminal=false
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PrefersNonDefaultGPU=true
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Type=Application
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MimeType=application/x-godot-project;
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Categories=Development;IDE;
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StartupWMClass=Godot
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```
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#### GDToolkit
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1. `pip install "gdtoolkit==4.*"`
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### MacOS
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#### Redot Engine
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1. [App Bundle](https://www.redotengine.org/download/macos) herunterladen
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1. App Bundle nach Applikationen verschieben
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#### GDToolkit
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1. `pip install "gdtoolkit==4.*"`
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### Windows
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> [!CAUTION]
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> you can try it, but I highly suggest you don't
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