13 lines
339 B
GDScript
13 lines
339 B
GDScript
extends Node
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enum State { NONE, RUNNING, WON, LOST }
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var state: State = State.NONE
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var opponent_name: String = ""
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func start_game(msg: MatchEstablishedMessage) -> void:
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self.opponent_name = msg.opponentName
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self.state = State.RUNNING
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MatchChannel.connect_socket(msg.token)
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get_tree().change_scene_to_file("res://scenes/game.tscn")
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