Client/scripts/channel/match/match_channel.gd
Snoweuph ca2fb20e6f
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Fix: remove old Code that breaks the current one
2025-03-12 09:58:08 +01:00

38 lines
946 B
GDScript

extends Channel
signal on_match_update(msg: TowerPlacedMessage)
signal on_invalid_placing(msg: InvalidPlacementMessage)
func get_channel_location() -> String:
return "match"
func _process(_delta: float) -> void:
self.socket.poll()
if self.socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
return
while self.socket.get_available_packet_count():
var msg: Message = (
Message
. deserialize(
self.socket.get_packet().get_string_from_utf8(),
[TowerPlacedMessage, InvalidPlacementMessage],
)
)
match msg.get_message_id():
TowerPlacedMessage.MESSAGE_ID:
on_match_update.emit(msg)
InvalidPlacementMessage.MESSAGE_ID:
on_invalid_placing.emit(msg)
_:
continue
func send_request_place(x: int, y: int) -> void:
if self.socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
return
var msg := RequestTowerPlacingMessage.new()
msg.x = x
msg.y = y
self.socket.send_text(Message.serialize(msg))